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* ChallengeRun: Carried over from the first two games. From in-dev footage, speedrunning appears to be de-emphasized, with the game instead focusing on how many points the player can score within a set amount of time.

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* ChallengeRun: Carried over from the first two games. From in-dev footage, speedrunning appears to be de-emphasized, with the game instead focusing on how You can either go for a speedrun or get as many points the player can score within a set amount of time.as possible.
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* PostEndgameContent: Completion of the final level unlocks the levels from ''Spark The Electric Jester 2'', as well as [[spoiler:Fark and Sfarx becoming purchasable as Jester Powers in the shop.]]
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Wham Line is for plot twists. This is misuse.


* WhamLine: Right before you enter the final level, you get this message warning you of things to come.
-->'''SEVERE WARNING!'''
-->[[spoiler:> A LIVES System is in place in this area.]]
-->[[spoiler:> The path ahead [[MarathonLevel is a long one.]]]]
-->[[spoiler: [[PointOfNoReturn > SAVING won't be possible until your journey is complete.]]]]
-->[[spoiler:> This area will [[FinalExamFinale TEST all of your skills.]]]]
-->[[spoiler:> Be ready before entering.]]

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** The boss themes against every opponent have a motif of guitar and rock... except the final boss.



* DemotedToExtra: The Jester Powers have been de-emphasized, with the only one around being Reaper (which gives Spark a SinisterScythe). All the other "Jester Powers" are in fact other characters like Float, [[spoiler: Fark and Sfarx]].

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* DemotedToExtra: The Jester Powers have been de-emphasized, with the only one around being Reaper (which gives Spark a SinisterScythe). All the other "Jester Powers" are in fact other characters like Float, [[spoiler: Fark, and Sfarx]].
* TheDeterminator: [[spoiler:Even in the face of hopelessness,
Fark has refused to stop trying to defeat Clarity. In the end, even after Clarity was defeated, he refused to let Spark kill himself to stop the machine. No matter what; Fark wants this world to be better and Sfarx]].will do anything to make it happen.]]
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* MyGodWhatHaveIDone: [[spoiler:At the endgame, when Spark is told by Fark and Clarity that he has essentially been a pawn this whole time and aided Clarity in taking over the world, he is trembling and terrified, even denying it initially. Once Clarity has been defeated, Spark is so ashamed over everything that he offers his life up to shut the machine down and release Fark. Fark refuses and smacks some sense into him, telling him that Spark's plan is garbage, and that a much better plan is for them to work together from hereon and try to find survivors, with Fark stating he has as much responsibility in what Clarity has done as Spark does right now. This helps Spark change his attitude, realizing he will be stuck as an AI forever, but at least he and Fark (who still has a living body) can try to fix the world.]]

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* AsYouKnow: After the prologue, the game plays a scene where Spark's "subconscious" recaps the series' story so far to him and the players.

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* AsYouKnow: After the prologue, the game plays a scene where Spark's "subconscious" recaps the series' story so far to him and the players. It is implied this is [[spoiler:Clarity's simulation reinforcing its hold over Spark before sending him into a new loop]].


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* DramaBombFinale: Most of the game is pretty colorful and lighthearted besides the backstories of the villains from ''Spark 2'', with a strange lack of plot to go with the stages as Spark journeys to Utopia Shelter. Then once he confronts Fark, he learns something horrifying has happened thanks to his own actions: [[spoiler:Clarity virtualized the minds of everyone in the planet and disposed of their bodies after he let her hidden agent Float into Utopia Shelter.]]
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* Foreshadowing: [[spoiler: Spark's only available Jester power is Reaper, and until the post-game your only other playable style is in the form of Float. And as Spark later discovers, he would inadvertently go on to enable the destruction of all society by escorting Float, who was resurrected as a machine similar to Astra, to Utopia Shelter and destroying the Fark Force's headquarters. In a way he ''is'' a Grim Reaper.]]

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* Foreshadowing: {{Foreshadowing}}: [[spoiler: Spark's only available Jester power is Reaper, and until the post-game your only other playable style is in the form of Float. And as Spark later discovers, he would inadvertently go on to enable the destruction of all society by escorting Float, who was resurrected as a machine similar to Astra, to Utopia Shelter and destroying the Fark Force's headquarters. In a way he ''is'' a Grim Reaper.]]
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* Foreshadowing: [[spoiler: Spark's only available Jester power is Reaper, and until the post-game your only other playable style is in the form of Float. And as Spark later discovers, he would inadvertently go on to enable the destruction of all society by escorting Float, who was resurrected as a machine similar to Astra, to Utopia Shelter and destroying the Fark Force's headquarters. In a way he ''is'' a Grim Reaper.]]


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** [[spoiler: Even further; the concept of challenge runs and perfecting your playthroughs is fully contextualized within the story as different versions of the LotusEaterMachine Spark is trapped in, subconsciously ''wanting'' to improve his performance, and thus being reset to before he did so and being able to do it again with more muscle memory.]]
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** The first phase of the [[spoiler:final boss, Linework Spark has its first two forms as references to the The Beast and The Reaper boss fights from the first game's Fark Story and Spark's Challenge modes, complete with hellish red and black landscape.]]

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** The first phase of the [[spoiler:final boss, Linework Spark has its first two forms as references to the The Beast and The Reaper boss fights from the first game's Fark Story and Spark's Challenge modes, complete with hellish red and black landscape. In addition, Linework Spark himself acts as a stand-in for the Virus's copy of Super Fark.]]
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* EvilCannotComprehendGood: [[spoiler: Clarity claims she's providing everyone the chance to relive their greatest triumphs while Fark wallows in his greatest regret, not killing Spark when he had a chance. In reality, Fark's greatest regret is not reaching out to Spark when he had the chance.]]
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* EasterEgg: Certain stages have [[https://twitter.com/SparklyStudios/status/1595489043118276636 trucks placed in isolated places]] for some reason.
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* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as its leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]] Not that they had any way of knowing, something Fark outright [[PoorCommunicationKills admits was his mistake]], and there isn't a chance to amend this since [[spoiler:this happened ''thousands of years ago''.]]

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* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as its leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]] Not that they had any way of knowing, something Fark [[spoiler:Fark]] outright [[PoorCommunicationKills admits was his mistake]], and there isn't a chance to amend this since [[spoiler:this happened ''thousands of years ago''.]]
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* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as its leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]]

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* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as its leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]] Not that they had any way of knowing, something Fark outright [[PoorCommunicationKills admits was his mistake]], and there isn't a chance to amend this since [[spoiler:this happened ''thousands of years ago''.]]
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* NostalgiaLevel: An update on November 17th, 2022 added all of the stages of ''VideoGame/SparkTheElectricJester2'', unlocked after completing the final stage of the base game, Utopia Shelter.

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* NostalgiaLevel: An update on November 17th, 2022 added all of the stages (sans the boss fights) of ''VideoGame/SparkTheElectricJester2'', unlocked after completing the final stage of the base game, Utopia Shelter.
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* NostalgiaLevel: An update on November 17th, 2022 added all of the stages of ''VideoGame/SparkTheElectricJester2'', unlocked after completing the final stage of the base game, Utopia Shelter.
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* BigBad: At first, the game portrays the Fark Force as this with Fark as it's head. [[spoiler:Then it turns out they were trying to stop the real antagonist, Clarity.]]

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* BigBad: At first, the game portrays the Fark Force as this with Fark as it's its head. [[spoiler:Then it turns out they were trying to stop the real antagonist, Clarity.]]



** The first phase of the [[spoiler:final boss, Linework Spark has it's first two forms as references to the The Beast and The Reaper boss fights from the first game's Fark Story and Spark's Challenge modes, complete with hellish red and black landscape.]]

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** The first phase of the [[spoiler:final boss, Linework Spark has it's its first two forms as references to the The Beast and The Reaper boss fights from the first game's Fark Story and Spark's Challenge modes, complete with hellish red and black landscape.]]



* CuteMachines: [[spoiler: What Clarity actually turns out to be. They take the form of adorable girls with a monochrome palette. Claritas Centralis averts this entirely, with it's appearance best described as the [[VideoGame/ChronoTrigger Lavos Centre Pod]] with a squid-like appearance.]]

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* CuteMachines: [[spoiler: What Clarity actually turns out to be. They take the form of adorable girls with a monochrome palette. Claritas Centralis averts this entirely, with it's its appearance best described as the [[VideoGame/ChronoTrigger Lavos Centre Pod]] with a squid-like appearance.]]



* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as it's leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]]

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* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as it's its leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]]



** The [[spoiler: Throwback]] fight utilizes [[spoiler: both versions of the [[https://www.youtube.com/watch?v=o7MfPu-R3uI Special Boss]] theme from Spark 2 (along with a new 16-bit composition. Justified, as the boss fight is against some of the bosses from Spark 2.]]

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** The [[spoiler: Throwback]] fight utilizes [[spoiler: both versions of the [[https://www.youtube.com/watch?v=o7MfPu-R3uI Special Boss]] theme from Spark 2 (along with a new 16-bit composition.composition). Justified, as the boss fight is against some of the bosses from Spark 2.]]
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* OrcusOnHisThrone: Played tragically. First, Fark [[spoiler: isn't evil. At worst he's paranoid about the full power of Clarity. Making things worse, the fact Fark never leaves Utopia Shelter makes it nigh-impossible for him to command anything. Despite effectively ruling the world at this point in time, protests are everywhere, a lot of cities are suffering from heavy pollution, hardly anyone buys Clarity as anything more than a bogeyman to solidify Fark's power, and the one person who can earnestly help Fark with dealing with Clarity, Spark, is ''actively opposing the Fark Force.'' [[FromBadToWorse It only gets worse from there,]] as Fark's inability to trust Spark with the Clarity problem and insistence on staying put just means Spark ''bumbles Clarity to the front door'' of Utopia Shelter, dooming the world.]]
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* GameplayAndStoryIntegration: As Spark notes, Fark's effective takeover of the entire world wasn't taken too well, with the Formies immediately panicking as the banks shut down with the internet and throwing protests across the planet. Not only can you see these protests in the aptly-named Protest City stage, you can use the massive crowds as trampolines to get further into the stage.
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* CouldHaveAvoidedThisPlot: [[spoiler: Fark could have avoided the genocide of '''trillions''' had he just left his proverbial ivory tower, approached Spark in Flint's place, and ''talked'' to him about Clarity. Fark even reflects on this trope and calls himself out for his part in the tragedy left in Clarity's wake following the final boss fight.]]
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* {{Irony}}: Float believes Flint is a brainwashed servant of Fark and is working to free him. [[spoiler: She might know something about servitude, given that the original Float is dead and ''this'' Float is an agent of Clarity. It's ambiguous whether this Float is a sleeper agent for Clarity or knows she's working Clarity's will, but either way there are definitely elements of the pot calling the kettle black, here.]]


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* RobotsEnslavingRobots: What Float thinks Fark has pulled on The Guardian / Flint. [[spoiler: A darkly humorous observation, given where Float's loyalties, knowingly or unknowingly, lie.]]
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*** Utopia Shelter is often likened to [[VideoGame/SonicUnleashed Eggmanland]] as an ''incredibly,'' '''brutally''' tough final stage meant to wear the player down through extra-life attrition. In fact, the entire gimmick of Spark having a limited number of lives to complete the stage with is not unlike the Playstation 2 and Wii ports of Sonic Unleashed, which functioned on a similar principle of lives being finite for a given stage and the player getting more lives to complete stages with by going out of their way to nab collectibles. While not the same visually, the stages even share a central objective; getting to the core of the facility, which for both stages are close to the bottom of the planet's crust layer.
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** Several of the stages, especially the early ones, draw heavily from the 3D Sonic stages in terms of visuals and events, beyond the [[VideoGame/SonicHeroes Rail Canyon]] {{Homage}} Drynion Desert represents;
*** Terminal Village draws a lot of parallels to Windmill Isle Day from ''VideoGame/SonicUnleashed.''
*** Protest Prison is a bit more subtle about its inspiration, but it draws much from the ''VideoGame/ShadowTheHedgehog'' rendition of the Prison Island stages, including the various waterfalls and streams present in both games, and takes its hand-tram gimmick from the endgame level Cosmic Fall.
*** Protest City is an amalgamation of the highway-themed stages from ''VideoGame/SonicAdventure2'', with the focus on mostly trying to avoid street-level gridlock and keep to the heights of the city taken from the first half of Sonic and Tails' Speed Highway stages from ''VideoGame/SonicAdventure''. It even pulls a segment out of City Escape from ''Adventure 2'' as Spark goes up a loop only to run down the side of a building into springs.
*** Two-Stage Liftoff, a side stage from Stratoria Interstellar, is effectively an expanded version of the penultimate segment of Metal Harbor from ''VideoGame/SonicAdventure2'', where Sonic quickly makes his way up the support pillars of a missile to hitch a ride.
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* EldritchLocation: Utopia Shelter gets...''weird,'' and not in the sense that it's just optical illusions fooling your senses like Historia Hysteria. The major city within Utopia Shelter is visually glitching at all times, the level frequently transitions abruptly to a colorless 'world' floating in the sky with a larger focus on platforming, and by the end of it the stage goes full AlienGeometries with odd squares floating in the middle of some flat, featureless plain at what feels like the center of the earth, with the next layer up having a backdrop that almost seemly to be literally ''bleeding.'' [[spoiler: Of course, the level gets away with not making any sense because it's the terminus of Clarity's simulations for Spark. Typically, when he gets to the end, she just resets the entire journey for him, so he never really gets to reflect on ''just what'' he's running through. Even with the revelation that Spark is in a massive computer simulation, it's rather off-putting to think Utopia Shelter's core could be represented by a computer in the manner by which it's presented.]]

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* EldritchLocation: Utopia Shelter gets...''weird,'' and not in the sense that it's just optical illusions fooling your senses like Historia Hysteria. The major city within Utopia Shelter is visually glitching at all times, the level frequently transitions abruptly to a colorless 'world' floating in the sky with a larger focus on platforming, and by the end of it the stage goes full AlienGeometries as it becomes impossible to reconcile Utopia Shelter with the colorless world, as odd squares floating in dot the middle of some flat, featureless plain at what feels like the center of the earth, with the next layer up having a backdrop that almost seemly seems to be literally ''bleeding.'' [[spoiler: Of course, the level gets away with not making any sense because it's the terminus of Clarity's simulations for Spark. Typically, when he gets to the end, she just resets the entire journey for him, so he never really gets to reflect on ''just what'' he's running through. Even with the revelation that Spark is in a massive computer simulation, it's rather off-putting to think Utopia Shelter's core could be represented by a computer in the manner by which it's presented.]]
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* EldritchLocation: Utopia Shelter gets...''weird,'' and not in the sense that it's just optical illusions fooling your senses like Historia Hysteria. The major city within Utopia Shelter is visually glitching at all times, the level frequently transitions abruptly to a colorless 'world' floating in the sky with a larger focus on platforming, and by the end of it the stage goes full AlienGeometries with odd squares floating in the middle of some flat, featureless plain at what feels like the center of the earth, with the next layer up having a backdrop that almost seemly to be literally ''bleeding.'' [[spoiler: Of course, the level gets away with not making any sense because it's the terminus of Clarity's simulations for Spark. Typically, when he gets to the end, she just resets the entire journey for him, so he never really gets to reflect on ''just what'' he's running through. Even with the revelation that Spark is in a massive computer simulation, it's rather off-putting to think Utopia Shelter's core could be represented by a computer in the manner by which it's presented.]]
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* {{Homage}}: Drynion Desert, ''especially Lost Riviera,'' is too blatant to just be a ShoutOut; it's ''[[VideoGame/SonicHeroes Rail Canyon]]'' in all but name, sharing the same aesthetic, the same water-wheels, the same western grunge, and Lost Riviera even ''starts'' with a section ripped straight out of the ''Sonic'' level that it so lovingly drew inspiration from. The music is also very similar, sharing the opening riff and using the same instruments; bits of Rail Canyon's theme is strewn about the rest of the theme.

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* {{Homage}}: Drynion Desert, ''especially Lost Riviera,'' is too blatant to just be a ShoutOut; it's ''[[VideoGame/SonicHeroes Rail Canyon]]'' in all but name, sharing the same aesthetic, the same water-wheels, the same western grunge, and Lost Riviera even ''starts'' with a section ripped straight out of the ''Sonic'' level that it so lovingly drew inspiration from. The music is also very similar, sharing the opening riff and using the same instruments; bits of Rail Canyon's theme is strewn about the rest of the theme. It even has the enemy robot trains!
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* BlockingStopsAllDamage: The game standardizes Fark's blocking ability as the way to parry attacks for all characters, unlike how in the original game Spark had to dash into attacks with precise timing to parry them.


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* CollectionSidequest: You can earn medals for certain tasks and find up to 10 of them hidden around each level. The more you get, [[spoiler:the more lives you receive for the final level]].
* {{Combos}}: The game features a combo gauge and keeping it high raises a damage multiplier.

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* DarkReprise: [[https://www.youtube.com/watch?v=otG0IE3X1R8 "Backstory Cutscene"]] contains a sad reprise of Fark's leitmotif. It plays on cutscenes detailing his creation by Freom and Clarity, the tragic past of the androids he's fought in the past and the reveal [[spoiler:that he failed to prevent Clarity from taking over the world]].

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* DarkReprise: DarkReprise:
**
[[https://www.youtube.com/watch?v=otG0IE3X1R8 "Backstory Cutscene"]] contains a sad reprise of Fark's leitmotif. It plays on cutscenes detailing his creation by Freom and Clarity, the tragic past of the androids he's fought in the past and the reveal [[spoiler:that he failed to prevent Clarity from taking over the world]].world]].
** [[https://www.youtube.com/watch?v=T3P8B1x32W4 "Final Loop - Revelation"]] is a sad wind up music box rendition of the first game's main and final boss themes. It plays when Spark comes to terms with the fact that [[spoiler:he's a virtual copy and that his actions enabled Clarity to end civilization]].
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* DarkReprise: [[https://www.youtube.com/watch?v=otG0IE3X1R8 "Backstory Cutscene"]] contains a sad reprise of Fark's leitmotif. It plays on cutscenes detailing his creation by Freom and Clarity, the tragic past of the androids he's fought in the past and the reveal [[spoiler:that he failed to prevent Clarity from taking over the world]].
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* PoorCommunicationKills: [[spoiler: Fark notes bitterly after the FinalBoss that the biggest mistake he made was not simply ''talking'' to Spark about Clarity in detail and trusting him.]] Because Spark hears all of the 'anti-Clarity' from outside sources and not directly from the entity opposing it, Spark never takes Clarity seriously. [[spoiler: This has dire consequences for the rest of the world, because Clarity simply uses a Float decoy to direct Spark right to where Fark is; Utopia Shelter, the one place Clarity can't enter on her own to assimilate. If Fark had come out to talk to Spark, they could averted the deaths of billions.]]

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* PoorCommunicationKills: [[spoiler: Fark notes bitterly after the FinalBoss that the biggest mistake he made was not simply ''talking'' to Spark about Clarity in detail and trusting him.]] Because Spark hears all of the 'anti-Clarity' propaganda from outside sources and not directly from the entity opposing it, Spark never takes Clarity seriously. [[spoiler: This has dire consequences for the rest of the world, because Clarity simply uses a Float decoy to direct Spark right to where Fark is; Utopia Shelter, the one place Clarity can't enter on her own to assimilate. If Fark had come out to talk to Spark, they could averted the deaths of billions.]]
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* PoorCommunicationKills: [[spoiler: Fark notes bitterly after the FinalBoss that the biggest mistake he made was not simply ''talking'' to Spark about Clarity in detail and trusting him.]] Because Spark hears all of the 'anti-Clarity' from outside sources and not directly from the entity opposing it, Spark never takes Clarity seriously. [[spoiler: This has dire consequences for the rest of the world, because Clarity simply uses a Float decoy to direct Spark right to where Fark is; Utopia Shelter, the one place Clarity can't enter on her own to assimilate. If Fark had come out to talk to Spark, they could averted the deaths of billions.]]

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