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** Float is playable in the On The Run boss battle where she first fights the PCPD Megarrester in a dog fight before continuing the fight against the Johnny Unit on foot.

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** Float is playable in the On The Run boss battle where she first fights the PCPD Megarrester in a dog fight before continuing the fight against the fighting a Johnny Unit on foot.
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* IdiosyncraticDifficultyLevels: There are two sets, one for platforming and the other for combat. The former has Easy, Normal and Hard the latter has Easy Jester, Electric Jester, Hard Jester, Hardcore Jester and Challenge Jester.


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* NewGamePlus: Beating the game allows you to start over with all your upgrades, powers and characters though your stage progress and medal count will be deleted. To top it off, you're even allowed to pick your difficulty of choice.
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* CuteMachines: [[spoiler: What Clarity actually turns out to be. They take the form of adorable girls with a monochrome palette. Clarity Centralis averts this entirely, with it's appearance best described as the [[VideoGame/ChronoTrigger Lavos Centre Pod]] with a squid-like appearance.]]

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* CuteMachines: [[spoiler: What Clarity actually turns out to be. They take the form of adorable girls with a monochrome palette. Clarity Clarititas Centralis averts this entirely, with it's appearance best described as the [[VideoGame/ChronoTrigger Lavos Centre Pod]] with a squid-like appearance.]]



* FinalBoss: [[spoiler: The first phase involves Fark fighting a corrupted Spark then the two fuse into Sfarx in order to take down the Clarity Centralis.]]

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* FinalBoss: [[spoiler: The first phase involves Fark fighting a corrupted Spark then the two fuse into Sfarx in order to take down the Clarity Claritias Centralis.]]



* OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Clarity Centralis]] makes full use of this.

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* OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Clarity Claritias Centralis]] makes full use of this.
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* TheUnfought: Spark is ready to throw down with Fark, even deciding to tell him to dismantle Fark Force. [[spoiler: Instead of an actual fight, Fark complies and the two avoid fighting. Spark assumes there's a catch and there is! It turns out that Spark was assimilated into Clarity's network and they've been doing this over and over again. Then Fark decides to explain everything...]]
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** [[spoiler: Fark's explanation followed by Clarity saying Congratulations brings back memories of the final two episodes and the ending of Anime/NeonGenesisEvangelion. Clarity's plan is also a nod to Instrumentality in that she plans to absorb everyone so they all become one with her.

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** [[spoiler: Fark's explanation followed by Clarity saying Congratulations brings back memories of the final two episodes and the ending of Anime/NeonGenesisEvangelion. Clarity's plan is also a nod to Instrumentality in that she plans to absorb everyone so they all become one with her.]]
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** [[spoiler: Fark's explanation followed by Clarity saying Congratulations brings back memories of the final two episodes and the ending of Anime/NeonGenesisEvangelion. Clarity's plan is also a nod to Instrumentality in that she plans to absorb everyone so they all become one with her.
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* OrchestralHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Clarity Centralis]] makes full use of this.

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* OrchestralHitTechnoBattle: OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Clarity Centralis]] makes full use of this.



* RageBreakingPoint: After Fark explains that he's effectively responsible for Clarity assimilating most of the world's population and Clarity's speech trying to convince to give in her, Spark finally goes ballistic and ends up gaining control over her network, transforming into Linework Spark who has 3 forms.]]

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* RageBreakingPoint: After Fark [[spoiler:Fark explains that he's effectively responsible for Clarity assimilating most of the world's population and Clarity's speech trying to convince to give in her, Spark finally goes ballistic and ends up gaining control over her network, transforming into Linework Spark who has 3 forms.]]

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** The first phase of the [[spoiler:final boss is a reference to the The Beast, The Reaper and The Puppet boss fights from the first game's Fark Story and Spark's Challenge modes. The Linework]]

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** The first phase of the [[spoiler:final boss is a reference boss, Linework Spark has it's first two forms as references to the The Beast, Beast and The Reaper and The Puppet boss fights from the first game's Fark Story and Spark's Challenge modes. The Linework]]modes, complete with hellish red and black landscape.]]


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* GroundhogDayLoop: During [[spoiler:Clarity's speech, she implies that Spark has been reliving his adventures over and over, hoping to do it faster and better or choosing to explore the world for the sake of it.]]


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* OrchestralHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Clarity Centralis]] makes full use of this.


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* RageBreakingPoint: After Fark explains that he's effectively responsible for Clarity assimilating most of the world's population and Clarity's speech trying to convince to give in her, Spark finally goes ballistic and ends up gaining control over her network, transforming into Linework Spark who has 3 forms.]]

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* BigBad: At first, the game portrays the Fark Force as this with Fark as it's head. [[spoiler:Then it turns out they were trying to stop the real antagonist, Clarity.]]



** The first phase of the [[spoiler:final boss is a reference to the The Beast, The Reaper and The Puppet boss fights from the first game's Fark Story and Spark's Challenge modes.]]

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** The first phase of the [[spoiler:final boss is a reference to the The Beast, The Reaper and The Puppet boss fights from the first game's Fark Story and Spark's Challenge modes.]] The Linework]]


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* IndividualismVSCollectivism: The game's themes can be easily be summed as this. [[spoiler:Fark Force are very much on the individualist side wheras Clarity assimilates everything into herself, making her a collectivist.]] The game's ending makes it clear that Fark's individualist beliefs win out.
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* TheVeryDefinitelyFinalDungeon: Utopia Shelter. [[spoiler: Before you even ''start'' the stage, the game warns you that a lives system is put in place and that the stage will be long and you can't save until you've completed it.]]
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* YearInsideHourOutside: [[spoiler: Time flows very differently inside the Clarity network. When Spark confronts Fark, not realizing he's already been assimilated into the network, Fark explains several thousand years have already passed, even though by Spark's point of view it's only been a few minutes.]]
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* DeathIsASlapOnTheWrist: As per usual for the series, the game gives you unlimited lives. That is until [[spoiler: you reach Utopia Paradise, the final level, which gives you a limited amount of lives to complete. And it's the longest level in the game ''by far''.]]

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* DeathIsASlapOnTheWrist: As per usual for the series, the game gives you unlimited lives. That is until [[spoiler: you reach Utopia Paradise, the final level, which gives you a limited amount of lives to complete.complete based on how many medals of all types you've collected up to this point. And it's the longest level in the game ''by far''.]]
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* UnexpectedGameplayChange: Some stages have Spark driving cars. Others have him piloting a flying vehicle equipped with machine guns and homing missiles. [[spoiler: One of the bosses has him piloting a HumongousMecha to face another, though it plays very similarly to the usual playstyle.]]
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* DeathIsASlapOnTheWrist: As per usual for the series, the game gives you unlimited lives. That is until [[spoiler: you reach Utopia Paradise, the final level, which gives you a limited amount of lives to complete. And it's the longest level in the game ''by far''.]]

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* TheBusCameBack: The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports a brown bomber jacket.
** Float also makes a return and even helps Spark out. [[spoiler: It's later subverted with the real Float having died years ago and this Float being a robotic replica created by Clarity with all of her original memories designed to further Clarity's goals and get rid of the Fark Force.]]



* TheBusCameBack: The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports a brown bomber jacket.
** Float also makes a return and even helps Spark out. [[spoiler: It's later subverted with the real Float having died years ago and this Float being a robotic replica created by Clarity with all of her original memories designed to further Clarity's goals and get rid of Fark Force.]]

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Set after the events of the previous game, ''3'' sees Fark, hot off the heels from defeating Freom for good, form the Fark Force, a military organisation that has so far managed to shut the internet down and disrupt communications across the world, creating global strife. Once again, it's up to Spark, the titular Electric Jester, to fight the Fark Force and put Fark in his place.



** Float is playable in the On The Run boss battle where she first fights the PCPD Megarrester in a dog fight before resuming the fight against the Johnny Unit on foot.

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** Float is playable in the On The Run boss battle where she first fights the PCPD Megarrester in a dog fight before resuming continuing the fight against the Johnny Unit on foot.



* RogueProtagonist: Fark became ruthless enough in his plans to rid the world of Clarity that Spark decided to oppose his organization as well.

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* RogueProtagonist: Fark became ruthless enough in his plans to rid the world of Clarity that Spark decided to oppose his organization as well. [[spoiler: Although as shown below, he has a good reason for it.]]



** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''. Said sequence is actually based on a mod demo Feperd made for the aformentioned game to promote ''Spark 3''.]]

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** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''. Said sequence is actually based on a mod demo Feperd made for the aformentioned game to promote ''Spark 3''.]]
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* AndNowForSomeoneCompletelyDifferent: While Spark is the main playable character here, other characters get to strut their stuff in the story:
** Float is playable in the On The Run boss battle where she first fights the PCPD Megarrester in a dog fight before resuming the fight against the Johnny Unit on foot.
** [[spoiler: Fark once again reprises his role as a playable character during the first phase of the final battle, where he has to fight a corrupted Spark.]]
** And then there's [[spoiler: Sfarx, a FusionDance between Spark and Fark, who's playable during the final battle against Clarity Centralis.]]
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** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''. Said sequence is actually based on a mod demo Feperd made for the aformentioned game.]]

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** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''. Said sequence is actually based on a mod demo Feperd made for the aformentioned game.game to promote ''Spark 3''.]]
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* PromotedToPlayable: Float goes from being a boss encounter in the previous game to a playable character here.
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** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''.]]

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** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''. Said sequence is actually based on a mod demo Feperd made for the aformentioned game.]]
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* ShoutOut:
** [[spoiler: The end credits have Spark and Fark battle-rapping with each other on a speeding train in a style reminiscent of ''VideoGame/FridayNightFunkin''.]]

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* LighterAndSofter: The exciting music combined with smoother, more stylized cel-shaded graphics might hint at this, although one stage is an abandoned city center.

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* LighterAndSofter: The exciting music combined with smoother, more stylized cel-shaded graphics might hint at this, although one stage is an abandoned city center. This ends up mostly averted for the final game in terms of plot.
* NiceJobBreakingItHero: [[spoiler: Spark doesn't end up taking down Fark Force as it's leader points out. If anything, him bringing Float to their base ends up ruining their plans and making sure that Clarity assimilates them.]]


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** Float also makes a return and even helps Spark out. [[spoiler: It's later subverted with the real Float having died years ago and this Float being a robotic replica created by Clarity with all of her original memories designed to further Clarity's goals and get rid of Fark Force.]]
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* AssimilationPlot: [[spoiler: Clarity intends to bring the minds of others into her own world, effectively draining them before leaving their dead bodies behind. It turns out that Fark has been trying to free the world from Clarity's control.]]
* BittersweetEnding: [[spoiler: At first it seems that it'll be played straight with Spark deciding to use his new network powers to teleport everyone out of Clarity's world and that his personality will eventually disappear before he uses his powers to shut down Clarity's network. It's then averted when Fark is pissed at Spark using his control over Clarity's network for suicide and then decides to snap him out of his funk. They then decide to free everyone and find any survivors in the real world.]]
* CallBack: One of the boss fights has you fight Double, E.J and Ryno Dyno, with static transitions reminiscent of the first fight with Romalo.
** The first phase of the [[spoiler:final boss is a reference to the The Beast, The Reaper and The Puppet boss fights from the first game's Fark Story and Spark's Challenge modes.]]


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* CuteMachines: [[spoiler: What Clarity actually turns out to be. They take the form of adorable girls with a monochrome palette. Clarity Centralis averts this entirely, with it's appearance best described as the [[VideoGame/ChronoTrigger Lavos Centre Pod]] with a squid-like appearance.]]
* FinalBoss: [[spoiler: The first phase involves Fark fighting a corrupted Spark then the two fuse into Sfarx in order to take down the Clarity Centralis.]]


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* WellIntentionedExtremist: [[spoiler:The Fark Force turn out to be this, having shut down the internet and other global communications to stop Clarity from spreading through them. From the outside in, it seems like they're just consolidating their own power and Spark actually spends most of the game opposing them.]]
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The game is schedules to be released on August 15th, 2022.

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The game is schedules was scheduled to be released on August 15th, 2022.2022, but it ended up having an anticipated release on August 14th instead.
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The game is still in development, and no final release date has been decided.

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The game is still in development, and no final release date has been decided.schedules to be released on August 15th, 2022.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spark_3_ann_09_07_20.jpg]]
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* SigilSpam: An emblem with two Fs arranged vertically in a hexagonal shape is slapped onto stage elements like walls and crates. The boost mechanic also involves lines of tires the player runs through, and the words "Fark Force Tire" can be read on either side of each one.

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* SigilSpam: An emblem with two Fs arranged vertically The Fark Force logo appears in a hexagonal shape is slapped onto stage elements like walls many stages in the game, and crates. The boost mechanic also involves lines of the tires on the player runs through, and dash panels are branded with the words "Fark Force Tire" can be read on either side of each one.Tire."

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* GrindBoots: The game introduces rail grinding. Spark gains speed on them by crouching while grinding downwards and he can also swap between groups of them. On the easiest difficulty option, they get HitboxDissonance on the player's favor.



* RogueProtagonist: The game's Steam page description implies Fark has turned villainous since we last saw him.

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* RogueProtagonist: The game's Steam page description implies Fark has turned villainous since we last saw him.became ruthless enough in his plans to rid the world of Clarity that Spark decided to oppose his organization as well.
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* ActionizedSequel: After combat encounters were downplayed in the previous game, this one refines them and adds various unlockable techniques for Spark.
* AntiFrustrationFeatures: The game's physics can be tweaked so Spark becomes a bit slow and floaty to make platforming easier. In this mode, rails also gain larger hitboxes.


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* RogueProtagonist: The game's Steam page description implies Fark has turned villainous since we last saw him.
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''Spark the Electric Jester 3'' is the sequel to ''VideoGame/SparkTheElectricJester2'' and the third [[VideoGame/SparkTheElectricJester in a series]] by Feperd Games. On September 7, 2020, its first trailer was released, and Spark was reintroduced as the main character after Fark having taken his place in the previous game. Unlike the sequel, the game will feature completely new locales and bosses.

The game is still in development, and no final release date has been decided.
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!!This game provides examples of:
* ChallengeRun: Carried over from the first two games. From in-dev footage, speedrunning appears to be de-emphasized, with the game instead focusing on how many points the player can score within a set amount of time.
* LighterAndSofter: The exciting music combined with smoother, more stylized cel-shaded graphics might hint at this, although one stage is an abandoned city center.
* PatchworkMap: The stages are split into multiple areas with varying themes. Drinyon Desert, for example, starts at the edge of a canyon and then continues down into a river and later a woodsy base.
* SigilSpam: An emblem with two Fs arranged vertically in a hexagonal shape is slapped onto stage elements like walls and crates. The boost mechanic also involves lines of tires the player runs through, and the words "Fark Force Tire" can be read on either side of each one.
* TheBusCameBack: The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports a brown bomber jacket.
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