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* BoardingParty: After crippling it, the ''Warlock'' launches shuttles to storm the ''Belshazarr'' and steal everything of value, including you and other Terrans aboard.

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* BoardingParty: After crippling it, the ''Warlock'' launches shuttles to storm the ''Belshazarr'' and steal everything of value, including BangingForHelp: When Hammer first captures you and other Terrans aboard.places you in the brig with Stella and her father, the only thing the player can do is bang on the cell door to get Hammer's attention.


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* BoardingParty: After crippling it, the ''Warlock'' launches shuttles to storm the ''Belshazarr'' and steal everything of value, including you and other Terrans aboard.
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* RedAlert: When the player must use the ''Warlock's'' guns to down enemy ships, someone reports on the PA: "General quarters, General quarters! All hands man your battle stations! All hands man your battle stations!"

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* ButThouMust: When Captain Hammer prepares to launch your shuttle into the Kroll base, he asks if you're ready to launch. If you say no, he simply says, "Ready or not, you're going in there!" and launches you anyway.

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* ButThouMust: When Captain Hammer prepares to launch your shuttle into the Kroll base, he asks if you're ready to launch. If you say no, he simply says, "Ready or not, you're going in there!" in!" and launches you anyway.


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* TheManyDeathsOfYou: The game has unique animations for every death, even toward the end.

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* BrainInAJar: Dying on Stambul results in your brain ending up this way in a museum.



* GameOverMan: If you die on Stambul, the game cuts to a native alien doctor [[AutopsySnackTime dropping cigar ash into your brain]].
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* ButThouMust: When Captain Hammer prepares to launch your shuttle into the Kroll base, he asks if you're ready to launch. If you say no, he simply says, "Ready or not, you're going in there!" and launches you anyway.


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* ThrownOutTheAirlock: This happens if you forget to shut the hatch before launching your Marauder shuttle.
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* VerbalTic: Captain Hammer ends almost every order he gives with "Now!"
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* CreditChip: Your mode of currency while on Stambul.

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* CreditChip: Your mode of currency while on Stambul. The police give you 10,000 credits on one of these for taking down Hok Tuey.
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* CreditChip: Your mode of currency while on Stambul.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esgvv1_xyaubzar.jpg]]
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Spaceship Warlock is an adventure game created by Mike Saenz and Joe Sparks. The game was released in 1991 for the Macintosh and in 1994 for Windows.

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Spaceship Warlock ''Spaceship Warlock'' is an adventure game created by Mike Saenz and Joe Sparks. The game was released in 1991 for the Macintosh and in 1994 for Windows.


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* AsteroidThicket: Toward the end of the game, where a secret Kroll base turns out to be hidden.

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* PunnyName: One of the captain's main pirates is named Raskull.

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* PunnyName: PunnyName:
** Stambul's most wanted criminal is Hok Tuey.
**
One of the captain's main pirates is named Raskull.
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* CreditsGag: The entire credits consist of every character of the game "[[CharacterAsHimself As Himself]]", recorded on-site in the game's locations. True developer credits are hidden in the game files, though.
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* BoardingParty: After crippling it, the ''Warlock'' launches shuttles to storm the Belshazarr and loot everything valuable, including you and other Terrans aboard.

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* BoardingParty: After crippling it, the ''Warlock'' launches shuttles to storm the Belshazarr ''Belshazarr'' and loot steal everything valuable, of value, including you and other Terrans aboard.
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* PunyEarthlings: Many of the alien beings you meet aren't too fond of Terrans such as you. Captain Hammer does, being a Terran himself.

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* PunyEarthlings: Many of the alien beings you meet aren't too fond of Terrans such as you. Captain Hammer does, averts this, being a Terran himself.
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* FantasticRacism
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* InsignificantBluePlanet: By the time the game takes place, everyone has given up the existence of Terra as myth.

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* InsignificantBluePlanet: By the time the game takes place, everyone has given up the existence of Terra as myth. All except for Captain Hammer, which is what his mission is all about.



* PunyEarthlings: Many of the alien beings you meet aren't too fond of Terrans such as you.

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* PunyEarthlings: Many of the alien beings you meet aren't too fond of Terrans such as you. Captain Hammer does, being a Terran himself.
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* BoardingParty: After crippling it, the ''Warlock'' launches shuttles to storm the Belshazarr and loot everything valuable, including you and other Terrans aboard.


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* EyepatchOfPower: Captain Hammer sports an eyepatch.
* FantasticRacism


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* GameOverMan: If you die on Stambul, the game cuts to a native alien doctor [[AutopsySnackTime dropping cigar ash into your brain]].
* GreatOffscreenWar: Terra lost a thousand-year war to the Kroll Empire, which is only explained in text form in the game's prologue.
* InsignificantBluePlanet: By the time the game takes place, everyone has given up the existence of Terra as myth.


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* PunyEarthlings: Many of the alien beings you meet aren't too fond of Terrans such as you.


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* TemptingFate: The minute Stella mentions the ''Warlock'' and hopes against meeting them, the Belshazarr falls prey to the same ship. And she and her father end up locked in the ship's brig with you.

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* StarshipLuxurious: The ''Belshazarr'' luxury space liner.

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* StarshipLuxurious: In both extremes.
**
The ''Belshazarr'' luxury space liner.liner plays the trope straight, to the point that it even has its own advertisement.
** The Terran military warship, ''Warlock'' inverts it, with its spartan, industrial layout.
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--> '''Kroll announcer''': 'Bow before the greatness of the Kroll!''

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--> '''Kroll announcer''': 'Bow "Bow before the greatness of the Kroll!''
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* PunnyName: One of the captain's main pirates is named Raskull.
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* VideoPhone: You have to use a public one on Stambul to book a flight out of there. Documents are also received through it by "MegaFax".

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* VideoPhone: You have to use a public one on Stambul to book a flight out of there. Documents are also received through it by "MegaFax"."[=MegaFax=]".
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* BigBrotherIsWatching: The Kroll empire certainly is, with giant video screens on every street corner on Stambul.
--> '''Kroll announcer''': 'Bow before the greatness of the Kroll!''


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* VideoPhone: You have to use a public one on Stambul to book a flight out of there. Documents are also received through it by "MegaFax".
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!!Spaceship Warlock contains examples of:

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!!Spaceship Warlock contains examples of:of:
* FeaturelessProtagonist: You are, and the game isn't afraid to mention it. The only hints to your character are the starting point in a Stambul alley, and the [[NightmareSequence various dreams]] when you sleep.
* TheMaze: Your first task aboard the ''Warlock'' is to find the ship's reactor, by navigating its maze-like Engineering deck.
* StarshipLuxurious: The ''Belshazarr'' luxury space liner.
* WretchedHive: Planet Stambul, where you begin. None of the locals like you, and it's littered with trash. One of the native cops even calls the planet a "dirtball".
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Spaceship Warlock is an adventure game created by Mike Saenz and Joe Sparks. The game was released in 1991 for the Macintosh and in 1994 for Windows.

The game is set after the end of the "Terran Empire". Terra has lost a millennial war against the Kroll, who then used a planetary technology to move Terra out of its orbit and move the planet to an unknown location deep in Kroll space. Humans now have no homeworld, and some have ended up as SpacePirates.

!!Spaceship Warlock contains examples of:

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