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* PixelHunt: Not required but examining the door to your shuttle after arriving inside Stellar will have Gary insult ''[[VideoGame/KingsQuestVIHeirTodayGoneTomorrow that]]'' PixelHunt.


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** There's also Sis Inny ([=SysIni=]) in the Information Superhighway Office.

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* GettingCrapPastTheRadar:
** ''[=DeepShip 86=]'' is shaped like a jockstrap.
** Not so much as ''past'' the radar, but launching an all-out Wild Weasel strike against it: At the end of the game, Roger casually Stellar had a [[BlandNameProduct Twinkoid]] in her throat large enough to choke Linda Lovelace.

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%% * GettingCrapPastTheRadar:
** ''[=DeepShip 86=]''
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is shaped like a jockstrap.
** Not so much as ''past''
on-page examples only until 01 June 2021. If you are reading this in the radar, but launching an all-out Wild Weasel strike against it: At future, please check the end of trope page to make sure your example fits the game, Roger casually Stellar had a [[BlandNameProduct Twinkoid]] in her throat large enough to choke Linda Lovelace.current definition.
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** Another twofer is Roger helping a very Film/BladeRunner-esque bounty hunter catch [[Film/Terminator2JudgmentDay a droid made of liquid metal]].

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** A twofer with ''Stooge Fighter III'', tossing ''Videogame/StreetFighterII'' and ''Film/TheThreeStooges'' into a blender and hitting "puree."



** A twofer with ''Stooge Fighter III'', tossing ''Videogame/StreetFighterII'' and ''Film/TheThreeStooges'' into a blender and hitting "puree."
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-->'''Narrator:''' What are you going to do? Play more [[VideoGame/MortalKombat3 Dull Combat 3]]?

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-->'''Narrator:''' What are you going to do? Play more [[VideoGame/MortalKombat3 more Dull Combat 3]]?
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** Later, when you give Opus the morphin-spiked donut to gain access to the shuttle bay, one of the things he turns into is an Music/EltonJohn-like piano player singing [[AwardBaitSong "Girl In The Tower"]].

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** Later, when you give Opus the morphin-spiked morphine-spiked donut to gain access to the shuttle bay, one of the things he turns into is an Music/EltonJohn-like piano player singing [[AwardBaitSong "Girl In The Tower"]].
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* ContinuityNod: The table in Roger's room contains various items from past ''Space Quest'' games, minus ''Space Quest V''. These include ''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers Space Quest IV]]''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers 's in-game hint book]], [[VideoGame/SpaceQuestITheSarienEncounter the remote control to the Star Generator]], [[VideoGame/SpaceQuestIIVohaulsRevenge the Labian Terror Beast mating whistle]], and [[VideoGame/SpaceQuestIIIThePiratesOfPestulon Roger's employment rejection letter from Sierra On-Line]].

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* ContinuityNod: The table in Roger's room contains various items from past ''Space Quest'' games, minus ''Space Quest V''. These include ''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers Space Quest IV]]''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers 's in-game hint book]], [[VideoGame/SpaceQuestITheSarienEncounter the remote control to the Star Generator]], [[VideoGame/SpaceQuestIIVohaulsRevenge the Labian Labion Terror Beast mating whistle]], and [[VideoGame/SpaceQuestIIIThePiratesOfPestulon Roger's employment rejection letter from Sierra On-Line]].
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** Roger's eulogy for Stella is a spoof of Kirk's eulogy for Spock from the end of ''Film/StarTrekIITheWrathOfKhan''.

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** Roger's eulogy for Stella Stellar is a spoof of Kirk's eulogy for Spock from the end of ''Film/StarTrekIITheWrathOfKhan''.
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** At the beginning of the game, Roger's jockstrap is flunk through the air. As it spins, the scene transitions into the similarly-shaped ''[=DeepShip=] 86'', in a nod to ''Film/2001ASpaceOdyssey''.

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** At the beginning of the game, Roger's jockstrap is flunk through the air. As it spins, the scene transitions into the similarly-shaped ''[=DeepShip=] 86'', in a nod to ''Film/2001ASpaceOdyssey''.''Film/TwoThousandOneASpaceOdyssey''.

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* GettingCrapPastTheRadar: Not so much as ''past'' the radar, but launching an all-out Wild Weasel strike against it: At the end of the game, Roger casually Stellar had a [[BlandNameProduct Twinkoid]] in her throat large enough to choke Linda Lovelace.

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* GettingCrapPastTheRadar: GettingCrapPastTheRadar:
** ''[=DeepShip 86=]'' is shaped like a jockstrap.
**
Not so much as ''past'' the radar, but launching an all-out Wild Weasel strike against it: At the end of the game, Roger casually Stellar had a [[BlandNameProduct Twinkoid]] in her throat large enough to choke Linda Lovelace.


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* PunnyName: ''[=DeepShip=] 86'' puns on the terms "Deep Six" and 86, both slang for getting rid of something. And that's exactly what [=StarCon=] does to Roger by assigning him there.


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** At the beginning of the game, Roger's jockstrap is flunk through the air. As it spins, the scene transitions into the similarly-shaped ''[=DeepShip=] 86'', in a nod to ''Film/2001ASpaceOdyssey''.
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* GettingCrapPastTheRadar: Not so much as ''past'' the radar, but launching an all-out Wild Weasel strike against it: At the end of the game, Roger casually Stellar had a [[BlandNameProduct Twinkoid]] in her throat large enough to choke Linda Lovelace.
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** A twofer with ''Stooge Fighter III'', tossing ''Videogame/StreetFighterII'' and ''Film/TheThreeStooges'' into a blender and hitting "puree."

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* ShoutOut: Looking at the mirror in Roger's room will have the narrator mention [[VideoGame/KingsQuestVIHeirTodayGoneTomorrow seeing a silk-clad brunette overacting in a stone tower.]]

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* ShoutOut: ShoutOut:
**
Looking at the mirror in Roger's room will have the narrator mention [[VideoGame/KingsQuestVIHeirTodayGoneTomorrow seeing a silk-clad brunette overacting in a stone tower.]]



** Captain Kielbasa is a clear mash up of both [[Series/StarTrekTheNextGeneration Captain Jean-Luc Picard]] and [[VideoGame/WingCommander the Kilrathi]].

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** Captain Kielbasa is a clear mash up of both [[Series/StarTrekTheNextGeneration Captain Jean-Luc Picard]] and [[VideoGame/WingCommander the Kilrathi]]. Sidney is a spoof of Lt. Commander Data.
** Roger's eulogy for Stella is a spoof of Kirk's eulogy for Spock from the end of ''Film/StarTrekIITheWrathOfKhan''.
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* TheAhnold: Yet another one, but this one is a much more direct parody of Film/TheTerminator and Roger is hired to get it instead.

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* TheAhnold: TheAhnold[=/=]TerminatorImpersonator: Yet another one, but this one is a much more direct parody of Film/TheTerminator and Roger is hired to get it instead.

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* NoGoodDeedGoesUnpunished: The game opens with a very brutal instance of this trope. Even though Roger managed to save who knows how many planets from a genetic apocalypse in the previous game, he is court-martialed and demoted to janitor.

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* NoGoodDeedGoesUnpunished: The game opens with a very brutal instance of this trope. Even though Roger managed to save who knows how many planets from a genetic apocalypse in the previous game, he is court-martialed and demoted to janitor.janitor (presumably to enforce StatusQuoIsGod, but it also shows how much of a CrapsackWorld the ''Space Quest'' universe is).
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* NoGoodDeedGoesUnpunished: The game opens with a very brutal instance of this trope. Even though Roger managed to save who knows how many planets from a genetic apocalypse in the previous game, he is court-martialed and demoted to janitor.
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* ContinuityNod: The table in Roger's room contains various items from past ''Space Quest'' games, minus ''Space Quest V''. These include ''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers Space Quest IV]]''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers 's in-game hint book]], [[VideoGame/SpaceQuestITheSarienEncounter the remote control to the Star Generator]], [[SpaceQuestIIVohaulsRevenge the Labian Terror Beast mating whistle]], and [[VideoGame/SpaceQuestIIIThePiratesOfPestulon Roger's employment rejection letter from Sierra On-Line]].

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* ContinuityNod: The table in Roger's room contains various items from past ''Space Quest'' games, minus ''Space Quest V''. These include ''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers Space Quest IV]]''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers 's in-game hint book]], [[VideoGame/SpaceQuestITheSarienEncounter the remote control to the Star Generator]], [[SpaceQuestIIVohaulsRevenge [[VideoGame/SpaceQuestIIVohaulsRevenge the Labian Terror Beast mating whistle]], and [[VideoGame/SpaceQuestIIIThePiratesOfPestulon Roger's employment rejection letter from Sierra On-Line]].
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* GuideDangIt: The infamous homing beacon puzzle. In order to get off Polysorbate LX, you need to fix a homing beacon in order to contact Stella. Originally Roger could pick up a comic book CD-ROM that contained the information needed to assemble it correctly, but the comic book was never added into the game and the information was added to the game's manual as a cheap method of copy protection, despite the game being made in a time when the practice had since stopped due to [=CD-ROMs=] being harder to copy off of.

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* GuideDangIt: The infamous homing beacon puzzle. In order to get off Polysorbate LX, you need to fix a homing beacon in order to contact Stella.Stellar. Originally Roger could pick up a comic book CD-ROM that contained the information needed to assemble it correctly, but the comic book was never added into the game and the information was added to the game's manual as a cheap method of copy protection, despite the game being made in a time when the practice had since stopped due to [=CD-ROMs=] being harder to copy off of.
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* ExactWords[=/=]OverlyLongGag: At the beginning of the game, Commander Kielbasa addresses his crew and says that he wants to thank "each and every one of (them)" for their good performance . . . and then proceeds to do exactly that.

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* ExactWords[=/=]OverlyLongGag: At the beginning of the game, Commander Kielbasa addresses his crew and says that he wants to thank "each and every one of (them)" [them]" for their good performance . . . and then proceeds to do exactly that.
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* EasilyDetachableRobotParts: Roger borrows an arm and an eyeball from his android friend Sidney to solve a couple of puzzles.

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* EasilyDetachableRobotParts: Roger borrows an arm and an eyeball from his android friend Sidney Circuit Sydney to solve a couple of puzzles.
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''Space Quest VI: Roger Wilco in the Spinal Frontier'' (also simply known as ''Space Quest VI'') is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters after defeating the Pukoid mutants in the last game. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.

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''Space Quest VI: Roger Wilco in the Spinal Frontier'' (also simply known as ''Space Quest VI'') is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters after defeating the Pukoid mutants in the last game. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed pursued by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/spacequest6.JPG]]
[[caption-width-right:350:So this is how it ends. Not with a bang, but a squeegee.]]
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* GaidenGame: An interesting variation. The game's demo had its own separate storyline, involving an invasion by a parody of [[StarTrekTheNextGeneration the Borg]], with unique puzzles not featured in the main game.

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* GaidenGame: An interesting variation. The game's demo had its own separate storyline, involving an invasion by a parody of [[StarTrekTheNextGeneration [[Series/StarTrekTheNextGeneration the Borg]], with unique puzzles not featured in the main game.
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** Notably, Nowadays... It is actually working as copy protection, and [=CD-ROMs=] are shockingly easy to copy.

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** Notably, Nowadays...nowadays... It is actually working as copy protection, and [=CD-ROMs=] are shockingly easy to copy.



** Which becomes a FunnyAneurysmMoment when you consider that Sierra was facing financial difficulties at the time, and Space Quest stopped being made. I guess at least one of those cheques bounced...

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** Which becomes a FunnyAneurysmMoment when you consider that Sierra was facing financial difficulties at the time, and Space ''Space Quest stopped VII'' ended up being made. I canceled. We guess at least one of those cheques checks bounced...
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* GaidenGame: An interesting variation. The game's demo had its own separate storyline, involving an invasion by a parody of [[StarTrekTheNextGeneration the Borg, with unique puzzles not featured in the main game.

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* GaidenGame: An interesting variation. The game's demo had its own separate storyline, involving an invasion by a parody of [[StarTrekTheNextGeneration the Borg, Borg]], with unique puzzles not featured in the main game.
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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and Creator/JoshMandel. It was also the last game Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.

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Just like the last game, this was also made Initially headed by only one of the "Guys from Andromeda", this time by Creator/JoshMandel with Scott Murphy and Creator/JoshMandel. It acting as a creative consultant, it was also the last game Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.

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* GaidenGame: An interesting variation. The game's demo had its own separate storyline with unique puzzles not featured in the main game.

to:

* GaidenGame: An interesting variation. The game's demo had its own separate storyline storyline, involving an invasion by a parody of [[StarTrekTheNextGeneration the Borg, with unique puzzles not featured in the main game.


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** Notably, Nowadays... It is actually working as copy protection, and [=CD-ROMs=] are shockingly easy to copy.


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** Which becomes a FunnyAneurysmMoment when you consider that Sierra was facing financial difficulties at the time, and Space Quest stopped being made. I guess at least one of those cheques bounced...

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* RealityEnsues: Roger may have saved the galaxy in ''VideoGame/SpaceQuestV'', but he is punished for all the damage he caused while saving it by being demoted back to a lowly janitor.
* RubberForeheadAliens: Stellar Santiago.

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* RealityEnsues: Roger may have saved the galaxy in ''VideoGame/SpaceQuestV'', but he is punished [[DestructiveSavior for all the damage he caused while saving it it]] by being demoted back to a lowly janitor.
* RubberForeheadAliens: Stellar Santiago. She looks like she might be human, but her eyes and forehead don't quite look it. That and she had the eating habits of an ExtremeOmniGoat.



** Another one is if you look in the mirror in your room.
-->'''Narrator:''' [[VideoGame/KingsQuestVI You see a brunette overacting in a stone tower.]]
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** Another one is if you look in the mirror in your room.
-->'''Narrator:''' [[VideoGame/KingsQuestVI You see a brunette overacting in a stone tower.]]
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* InteractiveNarrator: Roger actually reacts to things the narrator says throughout the course of the game. There was even a time he had a direct conversation with the narrator, but it was cut from the final game.
--> '''Narrator''': I've got to admit, it's interesting the way you've managed to accomplish some... things. I mean, I thought this gig was up sequels ago!\\
'''Roger''': Yeah... Thanks for the vote of confidence.\\
'''Narrator''': No, really, I thought you'd bite the big one games ago! Even cost me a few buckazoids down at the Game Narrator's Guild.\\
'''Roger''': You know, there are other narrators who wouldn't mind hooking up with this series.\\
'''Narrator''': Touchy, eh? Well, anyways, I've got a contract! If I were you, I'd get back to playing Joe Spacehero so ''both'' our checks will cash.\\
'''Roger''': Okay! I heard you!

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