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ceiling

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* SongParody: Roger does this if you use the mouth icon on the ceiling of the lift.
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* AudienceWhatAudience: After Roger tells the narrator to cheese it:
--> '''Stellar:''' What did you say, Roger?
--> '''Roger:''' Oh, uh, I was just mumbling to myself.


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* NoodleIncident
--> '''Roger:''' Sorry, I guess I'm a little grumpy. I had a real day. I had to clean the Captain's Log entry container. Then, somebody got a nice buzz in 8-Rear and decided to take a wormhole ride in the [=HoloSuite=]. They hit a few wrong buttons and the next thing I know I'm cleaning Vergon Nebulasets and hors d'oeuvres off every wall and ceiling. Apparently, they truly did make the room spin. Boy, they spackled everything! Had to use a putty knife to chip loose some of the chunks of...


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* SequelHook
--> '''Narrator:''' As Roger and Stellar warp off into the nebulaset, many questions remain. Will Roger and Stellar become an item? How will Beatrice Wankmeister react when she hears about this new friend in Roger's life? Will Roger's voice be a few octaves higher as a result? Would they dare to make another one of these things? Only time, and money, will tell.


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* WhoWouldWantToWatchUs
--> '''Narrator:''' Would they dare to make another one of these things?
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* EasilyDetachableRobotParts: Roger borrows an arm and an eyeball from his android friend Sydney to solve a couple of puzzles.

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* EasilyDetachableRobotParts: Roger borrows an arm and an eyeball from his android friend Sydney Sidney to solve a couple of puzzles.
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* ComedicUnderwearExposure: When Roger uses the ship's vacuum-elevator transportation system all of his clothes always end up sucked off until he gets to where he was going.
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* PutOnABus: The entire supporting cast from ''Space Quest V''. Although Beatrice does at least get a name check.


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** Captain Kielbasa is a clear mash up of both [[Series/StarTrekTheNextGeneration Captain Jean-Luc Picard]] and [[VideoGame/WingCommander the Kilrathi]].
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'''''Space Quest VI: Roger Wilco in the Spinal Frontier''''' (also simply known as "Space Quest VI") is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters after defeating the Pukoid mutants in the last game. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.

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'''''Space ''Space Quest VI: Roger Wilco in the Spinal Frontier''''' Frontier'' (also simply known as "Space ''Space Quest VI") VI'') is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters after defeating the Pukoid mutants in the last game. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.
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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and "unofficial Third Guy" Creator/JoshMandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.

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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and "unofficial Third Guy" Creator/JoshMandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.
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* GuideDangIt: The infamous homing beacon puzzle. In order to get off Polysorbate LX, you need to fix a homing beacon in order to contact Stella. Originally Roger could pick up a comic book that contained the information needed to assemble it correctly, but the comic book was never added into the game and the information was added to the game's manual as a cheap method of copy protection, despite the game being made in a time when the practice had since stopped due to [=CD-ROMs=] being harder to copy off of.

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* GuideDangIt: The infamous homing beacon puzzle. In order to get off Polysorbate LX, you need to fix a homing beacon in order to contact Stella. Originally Roger could pick up a comic book CD-ROM that contained the information needed to assemble it correctly, but the comic book was never added into the game and the information was added to the game's manual as a cheap method of copy protection, despite the game being made in a time when the practice had since stopped due to [=CD-ROMs=] being harder to copy off of.
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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and Creator/JoshMandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.

to:

Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and "unofficial Third Guy" Creator/JoshMandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.
Is there an issue? Send a MessageReason:
None


'''''Space Quest VI: Roger Wilco in the Spinal Frontier''''' (also simply known as "Space Quest VI") is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters for defeating the Pukoid mutants. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.

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'''''Space Quest VI: Roger Wilco in the Spinal Frontier''''' (also simply known as "Space Quest VI") is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters for after defeating the Pukoid mutants.mutants in the last game. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.
Is there an issue? Send a MessageReason:
None


Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and Josh Mandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.

to:

Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and Josh Mandel.Creator/JoshMandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.
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* GaidenGame: An interesting variation. The game's demo had its own separate storyline with unique puzzles not featured in the main game.
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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and Josh Mandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development due to disagreements with some of the game's puzzles.

to:

Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy and Josh Mandel. It was also the last game Josh Mandel worked on for Sierra, having left the company midway through development due to disagreements after a contract dispute with some of the game's puzzles.Sierra's higher-ups.

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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, worked on for Sierra, having left the company midway through development due to disagreements with some of the game's puzzles.

to:

Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. Murphy and Josh Mandel. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, Mandel worked on for Sierra, having left the company midway through development due to disagreements with some of the game's puzzles.


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* GuideDangIt: The infamous homing beacon puzzle. In order to get off Polysorbate LX, you need to fix a homing beacon in order to contact Stella. Originally Roger could pick up a comic book that contained the information needed to assemble it correctly, but the comic book was never added into the game and the information was added to the game's manual as a cheap method of copy protection, despite the game being made in a time when the practice had since stopped due to [=CD-ROMs=] being harder to copy off of.
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** Later, when you give Opus the morphin-spiked donut to gain access to the shuttle bay, one of the things he turns into is an Music/EltonJohn-like piano player singing [[AwardBaitSong "Girl In The Tower"]].
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* ShoutOut: Looking at the mirror in Roger's room will have the narrator mention [[VideoGame/KingsQuestVIHeirTodayGoneTomorrow seeing a silk-clad brunette overacting in a stone tower.]]
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Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, worked on for Sierra, having left the company midway through development due to disagreements with the direction the game was going.

to:

Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, worked on for Sierra, having left the company midway through development due to disagreements with some of the direction the game was going.game's puzzles.

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* ContinuityNod: The table in Roger's room contains various items from past ''Space Quest'' games, minus ''Space Quest V''. These include ''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers Space Quest IV]]''[[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers 's in-game hint book]], [[VideoGame/SpaceQuestITheSarienEncounter the remote control to the Star Generator]], [[SpaceQuestIIVohaulsRevenge the Labian Terror Beast mating whistle]], and [[VideoGame/SpaceQuestIIIThePiratesOfPestulon Roger's employment rejection letter from Sierra On-Line]].



* RealityEnsues: Roger may have saved the galaxy in ''VideoGame/SpaceQuestV'', but he is punished for all the damage he caused while saving it by being demoted back to a lowly janitor in ''Space Quest VI''.

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* RealityEnsues: Roger may have saved the galaxy in ''VideoGame/SpaceQuestV'', but he is punished for all the damage he caused while saving it by being demoted back to a lowly janitor in ''Space Quest VI''.janitor.
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Much like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, worked on for Sierra, having left the company midway through development due to disagreements with the higher ups.

to:

Much Just like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, worked on for Sierra, having left the company midway through development due to disagreements with the higher ups.direction the game was going.

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'''''Space Quest VI: Roger Wilco in the Spinal Frontier''''' (also simply known as "Space Quest VI") is the sixth game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters for defeating the Pukoid mutants. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.

to:

'''''Space Quest VI: Roger Wilco in the Spinal Frontier''''' (also simply known as "Space Quest VI") is the sixth and last game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters for defeating the Pukoid mutants. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.nanomachines.

Much like the last game, this was also made by only one of the "Guys from Andromeda", this time by Scott Murphy. It was also the last game Sierra regular and voice of [[VideoGame/KingsQuest King Graham]], Josh Mandel, worked on for Sierra, having left the company midway through development due to disagreements with the higher ups.
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* RubberForeheadAliens: Stellar Santiago.
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* IndyEscape: From a rolling kidney stone, no less.
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-->'''Kielbasa''': Thank you, thank you, thank you, thank you, thank you, thank you . . .

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-->'''Kielbasa''': Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you . . .
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* ExactWords[=/=]OverlyLongGag: At the beginning of the game, Commander Kielbasa addresses his crew and says that he wants to thank "each and every one of (them)" for their good performance . . . and then proceeds to do exactly that.
-->'''Kielbasa''': Thank you, thank you, thank you, thank you, thank you, thank you . . .
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* WalkingShirtlessScene: Djurkwhad, Nigel, and several background aliens.

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* WalkingShirtlessScene: Djurkwhad, Nigel, the manager of the Dew Beam Inn, and several background aliens.
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* EasilyDetachableRobotParts: Roger borrows an arm and an eyeball from his android friend Sydney to solve a couple of puzzles.
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* LiterallyShatteredLives: How Roger deals with the endodroid [[spoiler:though being made of liquid metal, it recovers]].
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* TopHeavyGuy: Nigel
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* ThatPoorCat: A feline yowl is part of the cacophony that accompanies Roger trying to get to the front of the room at the trial.
* WalkingShirtlessScene: Djurkwhad, Nigel, and several background aliens.
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'''''Space Quest VI: Roger Wilco in the Spinal Frontier''''' (also simply known as "Space Quest VI") is the sixth game in the ''VideoGame/SpaceQuest'' series, released in 1995. Roger Wilco returns to Starcon headquarters for defeating the Pukoid mutants. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the ''SCS [=DeepShip=] 86''. As he settles into his new surroundings, he is pursed by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.
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!!This video game provides examples of:

* TheAhnold: Yet another one, but this one is a much more direct parody of Film/TheTerminator and Roger is hired to get it instead.
* ChekhovsGun: The rotting fish in Roger's pocket.
* FantasticVoyagePlot: Roger must enter Stellar's digestive system at one point to destroy the nanotechnology that plagues her body.
* InsigniaRipOffRitual: Done in the introduction to help assert that StatusQuoIsGod. It's taken to extremes as Roger is stripped of his uniform, his gloves and boots, a set of prosthetic muscles, and his jockstrap.
* RealityEnsues: Roger may have saved the galaxy in ''VideoGame/SpaceQuestV'', but he is punished for all the damage he caused while saving it by being demoted back to a lowly janitor in ''Space Quest VI''.
* SeriesContinuityError: The scene in which they commend Roger for returning the ''SCS Eureka''. The same ''SCS Eureka'' he blew up to kill the BigBad in the previous game, it was the ''SCS Goliath'' he managed to save. Considering it happens during a clearly humiliating and one-sided [[KangarooCourt court martial]], this could be [[HandWave waved as]] proof that TheFederation is just another hopelessly corrupt and incompetence-riddled entity in Roger's life.
* TakeANumber: Roger takes a number and gets 3. However, the current number being served is 4, and it counts up from there.
* TakeThat: When you find a game in the arcade on Polysorbate LX, FWIW:
-->'''Narrator:''' What are you going to do? Play more [[VideoGame/MortalKombat3 Dull Combat 3]]?
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