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* TheFlatwoodsMonster: * The Flatwoods Monster is the boss of Stage 02: Fors Yard in ''Space Harrier II''. It is known as Paranoia and upon approach is [[SphereOfPower encircled by ten red orbs]] resembling its head. These orbs serve as a barrier and need to be taken out before Paranoia can be harmed. In the meantime, Paranoia shoots fireballs at the protagonist and sometimes there's a flash of facial features on its head.

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* TheFlatwoodsMonster: * The Flatwoods Monster is the boss of Stage 02: Fors Yard in ''Space Harrier II''. It is known as Paranoia and upon approach is [[SphereOfPower encircled by ten red orbs]] resembling its head. These orbs serve as a barrier and need to be taken out before Paranoia can be harmed. In the meantime, Paranoia shoots fireballs at the protagonist and sometimes there's a flash of facial features on its head.
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* TheFlatwoodsMonster: The Flatwoods Monster appears as the final boss. It floats around and shoots energy orbs.

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* TheFlatwoodsMonster: * The Flatwoods Monster appears as is the final boss. boss of Stage 02: Fors Yard in ''Space Harrier II''. It floats around is known as Paranoia and upon approach is [[SphereOfPower encircled by ten red orbs]] resembling its head. These orbs serve as a barrier and need to be taken out before Paranoia can be harmed. In the meantime, Paranoia shoots energy orbs.fireballs at the protagonist and sometimes there's a flash of facial features on its head.
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** Another boss in ''Space Harrier II'' looks similar to eyewitness reports of the [[http://en.wikipedia.org/wiki/Flatwoods_monster Flatwoods Monster]].

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** Another boss in ''Space Harrier II'' looks similar to eyewitness reports of the [[http://en.wikipedia.org/wiki/Flatwoods_monster * TheFlatwoodsMonster: The Flatwoods Monster]].Monster appears as the final boss. It floats around and shoots energy orbs.
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*** In the SEGA AGES version, Haya Oh is revealed as the final boss in the default mode of the game. After beating it, the game unlocks the ability to play with more arcade-perfect conditions (infinite continues, no Haya Oh boss at the end) and adds its theme to the music player mode (thus keeping the boss's presence a surprise from those who check the sound options before playing).
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* AntiFrustrationFeatures: An operator toggle grants the player infinite lives for the first 60 seconds of gameplay.

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* AntiFrustrationFeatures: An operator toggle grants the player infinite lives for the first 60 seconds of gameplay.gameplay, allowing new players to get used to the workings of the game without going from PressStartToGameOver in record time.
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* AntiFrustrationFeatures: An operator toggle grants the player infinite lives for the first 60 seconds of gameplay.
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* AntiGrinding: KOMAINU Barrier Attack mode in the ''SEGA AGES'' port disables the "gradually earn points just for playing" mechanic, preventing the player from squeezing out points just by drawing out boss battles.
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->''[[YetAnotherStupidDeath Aaaaaaugh!]] Get ready!''

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->''[[YetAnotherStupidDeath Aaaaaaugh!]] Get ready!''
->''You're doing great!''

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* RammingAlwaysWorks: How the bonus stages work. You hop on your companion dragon and destroy as many things as you can by flying into them.

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* RammingAlwaysWorks: RammingAlwaysWorks:
**
How the bonus stages work. You hop on your companion dragon and destroy as many things as you can by flying into them.them.
** KOMAINU Barrier Attack mode in the ''SEGA AGES'' version lets you destroy objects, even those that are otherwise indestructible, by ramming into them as long as your shield is up.

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* ArrangeMode: The ''SEGA AGES'' port has KOMAINU Barrier Attack mode, in which a pair of dogs provide a shield to the Harrier that protects him from being knocked down by environmental objects. However, the shield will not protect him from enemies or their attacks and if either of the dogs gets hit, they will enter a brief stun state during which the shield will be unavailable. This mode also disables the system of giving the player a continuous stream of points just for playing.

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* ArrangeMode: The ''SEGA AGES'' port has KOMAINU Barrier Attack mode, in which a pair of dogs provide a shield to the Harrier that protects him from being knocked down by environmental objects. However, the shield will not protect him from enemies or their attacks and if either of the dogs gets hit, hit by enemies, they will enter a brief stun state during which the shield will be unavailable. This mode also disables the system of giving the player a continuous stream of points just for playing.


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* HardLevelsEasyBosses: The main portions of the stages feature challenging combat against hordes of enemies as you try to avoid crashing into objects on the ground, but the bosses are a fair bit easier and many of them can be blasted away within 5-10 seconds.
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* CollisionDamage:
** You will lose one life if you run into an enemy or an environmental object, except for shrubs that will simply stun you for a second.
** During the {{Bonus Stage}}s, you can do this to the environment, crashing into objects safely to build up your bonus score.
** In KOMAINU Barrier Attack mode in the ''SEGA AGES'' version, as long as your shield is active you can destroy environmental objects by running into them, even ones that can't be destroyed by shooting at them.

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Currently, the game is available for download on the UsefulNotes/Nintendo3DS via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.

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Currently, the The game is also available for download on the UsefulNotes/Nintendo3DS via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.
peripherals. Another remaster of the game on UsefulNotes/NintendoSwitch, as part of the ''SEGA AGES'' lineup, was released in 2019, featuring motion controls and a new [[ArrangeMode KOMAINU Barrier Attack]] mode.


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* ArrangeMode: The ''SEGA AGES'' port has KOMAINU Barrier Attack mode, in which a pair of dogs provide a shield to the Harrier that protects him from being knocked down by environmental objects. However, the shield will not protect him from enemies or their attacks and if either of the dogs gets hit, they will enter a brief stun state during which the shield will be unavailable. This mode also disables the system of giving the player a continuous stream of points just for playing.
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* GetingCrapPastTheRadar: In the end credits of the Master System version, the Art Director's name is FUUUUUK.

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* GetingCrapPastTheRadar: GettingCrapPastTheRadar: In the end credits of the Master System version, the Art Director's name is FUUUUUK.
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* GetingCrapPastTheRadar: In the end credits of the Master System version, the Art Director's name is FUUUUUK.
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* AttackItsWeakPoint: Many of the bosses in ''II'' have limited targetable areas. The biggest example is the Binzbeen, a OneHitPointWonder that can only be hurt [[TacticalSuicideBoss when it opens up to shoot]].
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The game has an enduring legacy, being featured as a GameWithinAGame in both ''VideoGame/{{Shenmue}}'' games as well as ''VideoGame/Yakuza0'', and ''VideoGame/SegaSuperstars'' and ''VideoGame/{{Bayonetta}}'' also feature minigames based on it. Several other Sega games pay homage to it one way or another as well.

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The game has an enduring legacy, being featured as a GameWithinAGame in several other Sega games; both ''VideoGame/{{Shenmue}}'' games as well as ''VideoGame/Yakuza0'', ''VideoGame/Yakuza6'', and even ''VideoGame/FistOfTheNorthStarLostParadise'' all have playable ports of ''Space Harrier'', and ''VideoGame/SegaSuperstars'' and ''VideoGame/{{Bayonetta}}'' also feature minigames based on it. Several other Sega games pay homage to it one way or another as well.
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The player controls a man with blond hair, red jacket, blue pants and a jetpack doubling as a laser cannon, who fights alien creatures while zooming towards the horizon at blisteringly fast speeds over highly colorful landscapes.

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The player controls a man with blond hair, red jacket, blue pants and a jetpack [[JetPack jet pack]] doubling as a laser cannon, who fights alien creatures while zooming towards the horizon at blisteringly fast speeds over highly colorful landscapes.
Willbyr MOD

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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1525830421082043700
%% Please do not replace or remove without starting a new thread.
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/rsz_79188_space_harrier.png]]



The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''VideoGame/AfterBurner'' and ''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's VideoGame/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.

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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''VideoGame/AfterBurner'' and ''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' its time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard its NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's VideoGame/StarFox, ''VideoGame/StarFox'', Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.






* BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that another evil being like the Dark Harrier will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].

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* BittersweetEnding: [[spoiler: In [[spoiler:In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that another evil being like the Dark Harrier will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].


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* RammingAlwaysWorks: How the bonus stages work. You hop on your companion dragon and destroy as many things as you can by flying into them.
Is there an issue? Send a MessageReason:
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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''VideoGame/AfterBurner'' and ''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.

to:

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''VideoGame/AfterBurner'' and ''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, VideoGame/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.
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The game has an enduring legacy, being featured as a GameWithinAGame in both ''VideoGame/{{Shenmue}}'' games as well as ''VideoGame/Yakuza0'', and ''VideoGame/SegaSuperstars'' and ''VideoGame/{{Bayonetta}}'' also feature minigames based on it. Several other Sega games pay homage to it one way or another as well.
Is there an issue? Send a MessageReason:
None


Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.

to:

Currently, the game is available for download on the {{Nintendo 3DS}} UsefulNotes/Nintendo3DS via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.
Is there an issue? Send a MessageReason:
None


The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.

to:

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' ''VideoGame/AfterBurner'' and ''ThunderBlade''.''VideoGame/ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.
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->''"Ready? Many more battle scenes will soon be available!"''

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->''"Ready? Many more battle scenes will soon be available!"''
->''"Welcome to the Fantasy Zone! Get ready!"''
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* HellIsThatNoise: The "[[https://www.youtube.com/watch?v=8aAFqEkCVso music]]" that accompanies many of the more bizarre bosses in the game.

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* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]].
** TrueFinalBoss: Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if you clear the stage with no deaths.

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* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]].
names]]. According to WordOfGod, there was supposed to be a FinalBoss after Valda's rematch, but it was cut due to time constraints. However...
** TrueFinalBoss: Certain console and handheld ports (barring straight-up emulations of the original) rectify this by adding in the intended FinalBoss - Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if stages while moving and attacking you clear the stage with no deaths.in completely random and extremely frustrating zigzag patterns.


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*** In the 3DS version, you can only fight Haya Oh if you have cleared the entire game up to Stage 18 on one credit, or if you beat all the bosses without dying. If the conditions are met, the background will immediately turn red and Haya Oh will challenge you.
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* SharedUniverse: With FantasyZone.

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* SharedUniverse: With FantasyZone.''VideoGame/FantasyZone''.
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The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''.

to:

The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''.
''ThunderBlade''. Considered to contain extremely cutting-edge gameplay for its' time, the game was met with universal critical acclaim, but was criticized by some for its' Main/NintendoHard difficulty. Cited by many as the game that first popularized the third-person and rail shooter genres later adapted by titles up to and including Nintendo's Main/StarFox, Creator/HidekiKamiya of {{Creator/Capcom}} and Creator/PlatinumGames fame has cited it as a major inspiration for going into video game development.
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* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from ''Anime/MobileSuitGundam'' who appear to harass [[TheHero our hero]].

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* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' II'' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from ''Anime/MobileSuitGundam'' who appear to harass [[TheHero our hero]].

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