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* VanityWindow: The UsefulNotes/AtariST and MS-DOS ports of the game have a [[http://www.mobygames.com/game/atari-st/space-harrier/screenshots/gameShotId,182146/ large logo]] taking up the right side of the screen at all times.
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*** BonusBoss: In the PS2 remake, this is how Haya Oh is fought instead. If you keep shooting after defeating Valda, you will be transported to Stage 19 and play 4 more stages until Stage 22, where Haya Oh will appear.
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*** BonusBoss: In the PS2 [=PS2=] remake, this is how Haya Oh is fought instead. If you keep shooting after defeating Valda, you will be transported to Stage 19 and play 4 more stages until Stage 22, where Haya Oh will appear.
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In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''VideoGame/PanzerDragoon''-like game featuring an all-new cast; this was an ArcadeGame that never made it to consoles.
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In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''VideoGame/PanzerDragoon''-like game featuring an all-new cast; this was an ArcadeGame UsefulNotes/ArcadeGame that never made it to consoles.
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''Space Harrier'' is a 1985 {{Sega}} shooting game set in the Fantasy Zone, the part that is the land of dragons.
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''Space Harrier'' is a 1985 {{Sega}} Creator/{{Sega}} shooting game set in the Fantasy Zone, the part that is the land of dragons.
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Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'', which used the SegaMasterSystem's [=SegaScope=] 3D system, and ''Space Harrier II'', one of the launch titles for the SegaGenesis[=/=]MegaDrive.
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Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'', which used the SegaMasterSystem's UsefulNotes/SegaMasterSystem's [=SegaScope=] 3D system, and ''Space Harrier II'', one of the launch titles for the SegaGenesis[=/=]MegaDrive.
[[UsefulNotes/SegaGenesis Sega Genesis/Mega Drive]].
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* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from MobileSuitGundam who appear to harrass [[TheHero our hero]].
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* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from MobileSuitGundam ''Anime/MobileSuitGundam'' who appear to harrass harass [[TheHero our hero]].
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* OneHitPointWonder: Hit an obstacle or projectile, and you lose a life.
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* OneHitPointWonder: Hit an obstacle or projectile, and you lose a life. (Exception: Some obstacles just slow you down as you plow through them.)
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* MercyMode: In the original, a dipswitch setting grants the plyaer infinite lives for the first 60 seconds of the game.
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* MercyMode: In the original, a dipswitch setting grants the plyaer player infinite lives for the first 60 seconds of the game.
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''Space Harrier'' is a 1985 {{Sega}} shooting game set in the Fantasy Zone, the part which is the land of dragons.
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''Space Harrier'' is a 1985 {{Sega}} shooting game set in the Fantasy Zone, the part which that is the land of dragons.
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* BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that there's another evil being like the Dark Harrier will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].
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* BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that there's another evil being like the Dark Harrier will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].
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Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier utilizes'' the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.
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Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier utilizes'' Harrier'' utilizes the [=3DS=]'s native 3D capabilities to achieve a 3D display without the need for external peripherals.
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Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier utilizes'' the [=3DS=]'s glassesss 3D capabilities to achieve a 3D display without the need for peripherals.
to:
Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier utilizes'' the [=3DS=]'s glassesss native 3D capabilities to achieve a 3D display without the need for peripherals. external peripherals.
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Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=].
to:
Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=].[=eShop=], in the form of ''3D Space Harrier''. Unlike ''Space Harrier 3-D'', which requires special glasses for the 3D mode, ''3D Space Harrier utilizes'' the [=3DS=]'s glassesss 3D capabilities to achieve a 3D display without the need for peripherals.
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** TrueFinalBoss: Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if you clear [[BossRush Stage 18]] with no deaths.
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** TrueFinalBoss: Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if you clear [[BossRush Stage 18]] the stage with no deaths.
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** TrueFinalBoss: In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant you bear him, the castle crumbles, the background turns red, and you fight Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages.
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** TrueFinalBoss: Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages, if you clear [[BossRush Stage 18]] with no deaths.
*** In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant youbear beat him, the castle crumbles, the background turns red, and you fight Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages.Oh.
*** In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant you
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* MercyMode: In the original, a dipswitch setting grants the plyaer infinite lives for the first 60 seconds of the game.
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Currently, the game is available for download on the {{Nintendo 3DS}} via the Nintendo [=eShop=].
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->''[[YetAnotherStupidDeath Aaaaaaugh!]] Get ready!''
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->''[[YetAnotherStupidDeath Aaaaaaugh!]] Get ready!''ready!''
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->''[[YetAnotherStupidDeath Aaaaaaugh!]] Get ready!''
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Fixed an embarassing typo. Oops. >.>
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* MadeOfExplodioum: The frickin' ''clouds and bushes'' explode when shot, for cryin' out loud!
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* MadeOfExplodioum: MadeOfExplodium: The frickin' ''clouds and bushes'' explode when shot, for cryin' out loud!
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EXPLODING. CLOUDS.
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* MadeOfExplodioum: The frickin' ''clouds and bushes'' explode when shot, for cryin' out loud!
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** Another boss in ''Space Harrier II'' looks similar to eyewitness reports of the [[http://en.wikipedia.org/wiki/Flatwoods_monster Flatwoods Monster]].
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** In ''Space Harrier II'', after you complete all 12 stages, you face a rush of the stage bosses, followed by the unexpected appearance of [[spoiler: the Dark Harrier]].
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* GiantSpaceFleaFromNowhere: In ''II'', [[spoiler: the Dark Harrier isn't even mentioned in the manual and comes completely out of nowhere]].
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* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]
to:
* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]names]].
** TrueFinalBoss: In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant you bear him, the castle crumbles, the background turns red, and you fight Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages.
*** BonusBoss: In the PS2 remake, this is how Haya Oh is fought instead. If you keep shooting after defeating Valda, you will be transported to Stage 19 and play 4 more stages until Stage 22, where Haya Oh will appear.
** TrueFinalBoss: In the Master System version, once you reach Valda a castle scrolls in from the side of the screen. The instant you bear him, the castle crumbles, the background turns red, and you fight Haya Oh, a pair of twin flaming dragons who are about as fast as the incoming obstacles in the tunnel stages.
*** BonusBoss: In the PS2 remake, this is how Haya Oh is fought instead. If you keep shooting after defeating Valda, you will be transported to Stage 19 and play 4 more stages until Stage 22, where Haya Oh will appear.
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* BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that there's another evil being like the Dark Harrier that will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].
to:
* BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that there's another evil being like the Dark Harrier that will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].
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*BittersweetEnding: [[spoiler: In ''Space Harrier II'', TheHero has defeated his EvilCounterpart and peace is restored on Fantasy Land. However, there is a chance that there's another evil being like the Dark Harrier that will rise to threaten the peace in the galaxy, so our hero resolves to keep fighting]].
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* EvilCounterpart: [[spoiler: The Dark Harrier from ''Space Harrier II'', who's got the same abilities as TheHero. Bonus points because he's the FinalBoss]].
* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from MobileSuitGundam who appear to harrass [[TheHero our hero]].
* {{Expy}}: Trimuller, the first boss from ''Space Harrier II' is a stand-in for Gamera, right down to looking just like a giant tortoise monster and its spinning movement. There's also the [[MechaMooks Ric Doms]] from MobileSuitGundam who appear to harrass [[TheHero our hero]].
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In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''PanzerDragoon''-like game featuring an all-new cast; this was an ArcadeGame that never made it to consoles.
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In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''PanzerDragoon''-like ''VideoGame/PanzerDragoon''-like game featuring an all-new cast; this was an ArcadeGame that never made it to consoles.
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Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'' for the SegaMasterSystem (one of a small number of games that used the [=SegaScope=] 3D system), and ''Space Harrier II'' for the MegaDrive.
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Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'' for the SegaMasterSystem (one of a small number of games that 3-D'', which used the SegaMasterSystem's [=SegaScope=] 3D system), system, and ''Space Harrier II'' II'', one of the launch titles for the MegaDrive.
SegaGenesis[=/=]MegaDrive.
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* OneHitPointWonder: Hit an obstacle or projectile, and you lose a life.
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->''"Ready? Many more battle scenes will soon be available!"''
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!!Many more tropes will soon be available!
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* BonusStage: Stages 5 and 12 have you [[DragonRider leap onto a friendly dragon]] and score points by flying into everything in sight.
* BossRush: The eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]
* {{Cyclops}}: One-eyed woolly mammoths.
* DragonRider: You get to ride the good dragon Uriah during the {{bonus stage}}s [[spoiler:and the ending]].
* EenieMeenieMinyMoai: Moai are featured fairly prominently, mostly during level 2 (Geeza).
* FungusHumongous: Giant psychedelic mushrooms in stages 3 (Amar) & 10 (Minia).
* SegmentedSerpent: The dragons.
* SinisterGeometry: Animated icosahedra called Binzbeans.
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''Space Harrier'' is a 1985 {{Sega}} shooting game set in the Fantasy Zone, the part which is the land of dragons.
The player controls a man with blond hair, red jacket, blue pants and a jetpack doubling as a laser cannon, who fights alien creatures while zooming towards the horizon at blisteringly fast speeds over highly colorful landscapes.
The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''.
Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'' for the SegaMasterSystem (one of a small number of games that used the [=SegaScope=] 3D system), and ''Space Harrier II'' for the MegaDrive.
In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''PanzerDragoon''-like game featuring an all-new cast; this was an ArcadeGame that never made it to consoles.
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!!Many more tropes will soon be available!
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The player controls a man with blond hair, red jacket, blue pants and a jetpack doubling as a laser cannon, who fights alien creatures while zooming towards the horizon at blisteringly fast speeds over highly colorful landscapes.
The original arcade game was built on a version of the powerful "Super Scaler" hardware Sega had introduced in ''Hang-On'' and would use again in ''AfterBurner'' and ''ThunderBlade''.
Two console sequels were produced in the late 1980s: ''Space Harrier 3-D'' for the SegaMasterSystem (one of a small number of games that used the [=SegaScope=] 3D system), and ''Space Harrier II'' for the MegaDrive.
In 2000, Sega attempted a reboot with ''Planet Harriers'', a ''PanzerDragoon''-like game featuring an all-new cast; this was an ArcadeGame that never made it to consoles.
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!!Many more tropes will soon be available!
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