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In the future, mankind have colonialized most of the Solar System when aliens from another galaxy suddenly emerged through a wormhole, targeting various space colonies in an all-out assault. The player assumes the role of Lieutenant James Bryant, a hotshot pilot whom had volunteered to defend humanity and battle the aliens, and he is later backed up by new friends - United Earth Defenses maverick ace Rip "Starfire" and freelance mercenary pilot Halo - all three of them who become humanity's last hope against a never-ending horde of alien invaders.

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In the future, mankind have colonialized most of the Solar System when aliens from another galaxy suddenly emerged through a wormhole, targeting various space colonies in an all-out assault. The United Earth Defense, ill-prepared for an invasion of such massive scale, are quickly wiped out, and as per the norm of these games, its up to a single AcePilot hero to fend off the invading alien swarm.

The player assumes the role of Lieutenant James Bryant, a hotshot pilot whom had volunteered to defend humanity and battle the aliens, and he is later backed up by new friends - United Earth Defenses maverick ace Rip "Starfire" and freelance mercenary pilot Halo - all three of them who become humanity's last hope against a never-ending horde of alien invaders.
invaders.
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* {{Cyborg}}: [[spoiler: James at the end, courtesy of the Phoenix Project. Part-man, part-SuperPrototype spaceship]].


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* HeroOfAnotherStory: Rip "Starfire", despite his big entrance, turns out closer to one of these; despite the game depicting him as a veteran pilot whose status is almost legendary, most of his exploits and achievements occurred offscreen, before the events of the game. He only gets two missions where he's playable, with James having most of the attention and development and later reduced to [[spoiler: cheering for James in the sidelines after James gets accepted for the Phoenix Project]].
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VideoGame/StarFox with humans.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/57822_space_debris_playstation_front_cover.jpg]]
[[caption-width-right:350:Lieutenant James Bryant, reporting for duty!]]

VideoGame/StarFox with humans.

''Space Debris'' is a 2000 3D [[ShootEmUp space-shooter]] video game created by Rage Software, inspired by the ''VideoGame/StarFox'' franchise.

In the future, mankind have colonialized most of the Solar System when aliens from another galaxy suddenly emerged through a wormhole, targeting various space colonies in an all-out assault. The player assumes the role of Lieutenant James Bryant, a hotshot pilot whom had volunteered to defend humanity and battle the aliens, and he is later backed up by new friends - United Earth Defenses maverick ace Rip "Starfire" and freelance mercenary pilot Halo - all three of them who become humanity's last hope against a never-ending horde of alien invaders.

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!! Ready to Engage enemy forces - let's go!

* AcePilot: The three playable heroes, James Bryant, Rip "Starfire" and Halo the sole female character. They can take out entire hordes of alien enemies in their fighter ships, kicks tons and tons of ass while outnumbered, and take down entire alien behemoths.
* AIIsACrapshoot: The restricted military installation was shut down because of it's malfunctioning AI. While trying to take a shortcut through, James ends up having to battle the robotic security, culminating in facing off a skyscraper-sized KillerRobot boss.
* AlienInvasion: What kicks off the plot of the game.
* AsteroidThicket: Tends to show up time-to-time in a few levels starring James. The good news is that the destroyable asteroids contain health to collect.
* AttackItsWeakPoint: ALL the bosses in the game are invincible and cannot be harmed by lasers or missiles, save for having a glowing orange weak spot that can be targeted.
* BigDamnHeroes: How Rip "Starfire" makes his entrance in the third level, shooting down a massive alien dragon about to devour James.
* {{BFS}}: The KillerRobot boss in the derelict military base will try swatting James out of the air with a sword larger than itself. Note that this is the only instance of a boss in the game using a close-range weapon.
* DerelictGraveyard: A level starring Rip took place in one of these, with the debris from broken-down ships being an additional threat besides the aliens.
* EmergencyTransformation: [[spoiler: James volunteering for Project Phoenix, which involves getting himself grafted into becoming a spaceship-human, definitely counts]].
* FakeOutOpening: The opening FMV begins in a lush, green alien forest planet, full of life... before panning out revealing to be a small indoor garden inside a massive space station.
* FlashOfPain: The bosses are invulnerable to all attacks, unless their weak spot are directly hit - at which point they start flashing white, an indicator to the player that yes, they're hitting the correct spot.
* FlunkyBoss: Most of the bosses are surrounded by hordes and hordes of lesser alien ships, that will harass James and his allies throughout the battle.
* GiantMook: Giant alien dropships are recurring enemies several times larger than the heroes. There's also tanks in the military installation, and occasional alien monsters towering above the heroes.
* GiantSpider: In a few land-based missions, the alien's forces also include oversized arachnid monsters larger than buildings.
* GoldenSuperMode: [[spoiler: Project Phoenix's final form turns James - and the ship he's grafted together - into one of these, glowing with an unstoppable golden energy aura destroying the alien core]].
* TheGreatSerpent: The boss of the volcano planet is a ''lava'' serpent, large enough to swallow entire spaceships, and attacks by [[BreathWeapon breathing fire]] on the heroes.
* HumongousMecha: Two of these shows up as bosses in the old military test site as bosses. The first one is a RobotDog the size of a building, while the second is a KillerRobot towering over the heroes which blocks the exit.
* ImpaledWithExtremePrejudice: The behemoth-sized alien dragon in the end of the third level gets its wings shot off by Rip while pursuing James, resulting in the dragon landing back-first into a skyscraper-sized stalactite.
* {{Kaiju}}: The alien-based bosses are all skyscraper-sized monstrosities.
* LethalLavaLand: One level with the player controlling Halo is set on a volcanic planet, with burning lava launching into the air constantly. Also, giant lava serpent boss.
* MacrossMissileMassacre: The default SmartBomb backup for all the heroes, where upon activation their ships will release a battery of missiles taking down most enemies onscreen. Unfortunately they're [[ContractualBossImmunity rather useless against most bosses]] - the missiles wouldn't go for their weak spots, which the player must manually shoot at.
* OrganicTechnology: The lesser alien ships appears to be ''alive''. There are several instances during gameplay where alien vessels zooms closely past the screen, and these ships seem to contain living features such as tentacles, feelers, and flesh.
* ProtectionMission: The second level has James defending a Martian outpost from being assaulted by three humungous alien brutes, backed up by hordes and hordes of lesser alien ships. He needs to destroy all three of the brutes within the given time limit, or else fail instantly.
* RoboticUndead: The robot tanks and mecha in the abandoned military installation which are mostly dismantled after some conflict decades ago, only to suddenly activate and attack James when he tries passing through. The RobotDog and KillerRobot bosses notably looks like ''skeletal'' versions of themselves, with random bits of metallic "flesh" embedded on their hips, limbs and ribcages.
* ScaryScorpions: The third boss is a giant alien scorpion (large enough to stomp on the James' ship) kaiju whose upright tail can spam energy bolts.
* SentryGun: The alien bases and the derelict military outpost contains stationary turrets which can fire potshots at the heroes.
* SequentialBoss: Most of the bosses needs to be fought at least twice, including the lava serpent, the KillerRobot in the abandoned military outpost and the pirate mothership. The FinalBoss, the alien core, notably needs to be destroyed ''four'' times, coming back after each defeat again and again...
* ShortCutsMakeLongDelays: In order to take a shortcut to reach the Outer Rim in time, Rip suggests taking a shortcut through an old, abandoned military installation which was deemed a "Restricted Area" by the space authorities, to their travelling time from days to a few hours. Turns out the base's long-dormant defense systems are ''still'' active, leading to the robotic security swarming all over the heroes the moment they arrive.
* SpaceBattle: The premise of the entire game, what with humans engaging in an all-out space war against alien invaders.
* StandardStarshipScuffle: Each and every level.
* SuperPrototype: The Phoenix Project late into the game, an empowered space fighter created by fusing with human components, but never tested because of the various risks it entails. It ends up being humanity's last hope to defeat the aliens.
* SwirlyEnergyThingy: In the opening cutscene, the alien invaders made their way to the outer rim through one of these, which serves as a wormhole of sorts allowing them to attack our solar system. Said swirly thingy is still visible in the background during the first boss battle.
* SwitchingPOV: While the game starts with the hero, Lieutenant James Bryant battling the alien forces, it later introduces Rip "Starfire" and Halo, two other heroes which the player will control. In turn, the player will be controlling Rip for the first time in the third mission, and later play as Halo in the lava planet stage.
* TimeLimitBoss: The Alien core's final stage is invulnerable to ALL of James' attacks ([[spoiler: this is despite being ''after'' James merging himself with the Phoenix Project]]), and all James can do is to dodge the core's attacks, defend himself from the alien underlings summoned by it, parry it's attacks by shooting it's limbs and head, but after reaching a time limit he (and the player) is then treated to a cutscene [[spoiler: of Project Phoenix's final activation, which unleashes an unstoppable aura of golden energy obliterating the core, destroying the aliens once and for all]]. Mission Complete!
* TimedMission: Several of the missions are timed and needs to be completed in a handful of minutes, or else lead to a NonStandardGameOver and must be repeated over again. Notably, the second level have James defending a Martian outpost from three giant alien brutes which he must destroy before the timer reaches zero, and the military outpost level where James must battle his way across within eight minutes.
* TwoGuysAndAGirl: The trio of playable heroes, with Lieutenant James Bryant as TheHero, Rip "Starfire" as his [[TheLancer lancer]], and Halo the sole female pilot.
* UnwillingRoboticisation: What the Phoenix project entails, revealed late into the game, where upon activation the pilots will be assimilated and integrated into parts of the Phoenix SuperPrototype. The project has a very high mortality rate and kills off most volunteers, leading it to be closed down, but late in the game [[spoiler: James instead subjects himself to ''Willing Roboticisation'' in order to take down the alien hive and save humanity]].
* WackyWaysideTribe: One stage halfway through have James battling SpacePirates instead of aliens, which have zilch to do with the alien invasion and only wants to rob James and Halo of their cargo en-route to the Outer Rim. They're the only human enemies in the entire game and do not show up after said level's completion.
* XenomorphXerox: The final phase of the Alien core resembles the classic Xeno, albeit one with yellow, slit-like eyes and the size of a skyscraper. It's head, limbs and rib-like exterior body still matches the trope though.
* ZergRush: The aliens' lesser units will attempt to overwhelm the heroes through sheer numbers.
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