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* EpilepticFlashingLights: Weapons have massive muzzle flash and also cause the FOV to ping-pong in and out. The title screen even prominently warns people with epilepsy that the game will most likely "melt your face".
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''Space Beast Terror Fright'' is an Indie ScienceFiction RogueLike FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts. Maps are procedurally generated and tile-based.

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''Space Beast Terror Fright'' is an Indie ScienceFiction RogueLike [[RogueLike Rogue-like]] FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts. Maps are procedurally generated and tile-based.
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''Space Beast Terror Fright'' is an Indie ScienceFiction FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts. Maps are procedurally generated and tile-based.

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''Space Beast Terror Fright'' is an Indie ScienceFiction RogueLike FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts. Maps are procedurally generated and tile-based.
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* POVCam: In multi-player, you can have a small window in the corner showing the perspective from your teammates' cameras.
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* BottomlessMagazines: Your weapon doesn't need to be reloaded and can be fired until you run out of ammo.


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* EscortMission: [=NPC=] scientists can sometimes be found hiding in saferooms (hidden behind walls in the xeno-research rooms). If you can successfully extract them, you'll receive an upgrade for your weapon. However, since they're unarmored humans, a single hit from anything will cause them to explode into bloody gibs.
* FriendlyFireproof: Averted by default; Marines can damage each other with their weapons, and turrets will also damage you if you get between them and a Space Beast. A single bullet hit won't kill you, but it will disable one of your suit systems, and a few hits ''will'' kill you. Friendly fire can be disabled in game settings.
* GlassCannon: Marines are armed with powerful, rapid-fire weaponry, but die in a single hit from a Space Beast.
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* BlackoutBasement: Power to the space station will periodically cut out during the mission, which will shut off all the lights and also disable any active sentry turrets or forcefields. To reactivate power, you need to find a breaker box and flip it.


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* MeatMoss: More infested areas of the station will be covered in hardened alien goo similar to that seen in ''Aliens''. More sinisterly, the Space Beasts blend in with the Meat Moss and can ambush you by lying still until you get close.


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* SelfDestructMechanism: At the end of each level you need to overload the station's reactor by disabling the 4 cooling terminals, at which point you have a little over a minute to get back to the airlock before the whole place melts down.
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* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare as it combines all that with you having to do the work of 4 people by yourself, and you're unable to do useful things like assign someone to Overwatch a breeched corridor while someone else downloads intel from a computer.

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* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare as it combines all that with you having to do the work of 4 people by yourself, and you're unable to do useful things like assign someone to Overwatch a breeched breached corridor while someone else downloads intel from a computer.



* RespawningEnemies: Enemies will constantly respawn from breeches in the space station's ceiling located on specific tiles. If enabled, new breeches will open up as the game progresses, making the station progressively more dangerous.

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* RespawningEnemies: Enemies will constantly respawn from breeches breaches in the space station's ceiling located on specific tiles. If enabled, new breeches breaches will open up as the game progresses, making the station progressively more dangerous.
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* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare as it combines all that with you having to do the work of 4 people by yourself.

to:

* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare as it combines all that with you having to do the work of 4 people by yourself.yourself, and you're unable to do useful things like assign someone to Overwatch a breeched corridor while someone else downloads intel from a computer.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare.

to:

* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare.nightmare as it combines all that with you having to do the work of 4 people by yourself.
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* OneHitKill: If a Space Beast touches you, you're dead more-or-less instantly. The smaller Space Creeps take a few hits to kill you, and also damage your suit's systems.

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* OneHitKill: If a Space Beast touches you, you're dead more-or-less instantly. The smaller Space Astro Creeps take a few hits to kill you, and also damage your suit's systems.
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The game was released on UsefulNotes/{{Steam}}'s Early Access program in April 6th, 2015, and finally saw a full release on June 3rd, 2022. It notably predates ''VideoGame/SpaceHulkDeathwing'', the official ''Space Hulk'' FirstPersonShooter, by over a year, and is overall a much more faithful adaptation of the board game in terms of its unforgiving mechanics compared to the more mainstream, ''VideoGame/Left4Dead''-inspired ''Deathwing''.

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The game was released on UsefulNotes/{{Steam}}'s Early Access program in April 6th, 2015, and finally saw a full release on June 3rd, 2022. It notably predates ''VideoGame/SpaceHulkDeathwing'', the official ''Space Hulk'' FirstPersonShooter, by over a year, and is overall a much more faithful adaptation of the board game in terms of its unforgiving mechanics and tile-based corridor levels compared to the more mainstream, ''VideoGame/Left4Dead''-inspired ''Deathwing''.
Is there an issue? Send a MessageReason:
None


''Space Beast Terror Fright'' is an Indie ScienceFiction FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts.

to:

''Space Beast Terror Fright'' is an Indie ScienceFiction FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts.
Beasts. Maps are procedurally generated and tile-based.
Is there an issue? Send a MessageReason:
None


''Space Beast Terror Fright'' is an Indie ScienceFiction FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''Tabletop/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts.

to:

''Space Beast Terror Fright'' is an Indie ScienceFiction FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''Tabletop/SpaceHulk'' ''TabletopGame/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Space Beast Terror Fright'' is an Indie ScienceFiction FirstPersonShooter by Nornware AB, inspired by the aesthetics of the film ''Film/{{Aliens}}'' and the game mechanics of the ''Tabletop/SpaceHulk'' tabletop game. The game can be played either in single-player or in up to 4 player CooperativeMultiplayer, with players taking role of [[SpaceMarines Marines in Space]] launching assaults on derelict space stations which have been taken over by the vicious Space Beasts.

The game was released on UsefulNotes/{{Steam}}'s Early Access program in April 6th, 2015, and finally saw a full release on June 3rd, 2022. It notably predates ''VideoGame/SpaceHulkDeathwing'', the official ''Space Hulk'' FirstPersonShooter, by over a year, and is overall a much more faithful adaptation of the board game in terms of its unforgiving mechanics compared to the more mainstream, ''VideoGame/Left4Dead''-inspired ''Deathwing''.
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!! Tropes:
* CheckpointStarvation: Not only is there no saving in the middle of a mission, but dying during a mission causes you to permanently lose that character and any of the suit upgrades they've earned.
* InterfaceScrew: Your rifle has massive muzzle flash that obstructs you view in tense firefights, and the game will also cause the FOV to pulse in-and-out when a Space Beast is nearby. This adds up to a confusing visual mess during firefights which can cause you to make a wrong decision and get killed quickly. The opening warning screen makes it clear the game is ''not'' for people who have or may potentially have epilepsy.
* NintendoHard: The game is designed to be extremely hard, with deliberately disorienting visuals during combat, OneHitKill gameplay, and relentless infinitely spawning enemies. It can be manageable in 4-player co-op (assuming your teammates are competent and not shooting you by accident), but single-player is an absolute nightmare.
* OneHitKill: If a Space Beast touches you, you're dead more-or-less instantly. The smaller Space Creeps take a few hits to kill you, and also damage your suit's systems.
* RespawningEnemies: Enemies will constantly respawn from breeches in the space station's ceiling located on specific tiles. If enabled, new breeches will open up as the game progresses, making the station progressively more dangerous.
* SentryGun: Deactivated sentry guns are located throughout each space station; they can be reactivated to lock down an area and shoot any Space Beasts that enter its line-of-sight. While quite powerful, they don't have infinite ammo and will run dry if the player takes too long before finishing the mission.
* SpaceMarines: You play as them; while in-game they're referred to only as "Marines", they operate in Space and their armor strongly resembles the Terran Marines from ''VideoGame/{{Starcraft}}'' and the Space Marines from ''Space Hulk''.
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