Follow TV Tropes

Following

History VideoGame / Soundodger

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''Soundodger'' (2013): A WebGame created in UsefulNotes/AdobeFlash and playable on the [[Creator/{{AdultSwim}} Adult Swim Games]] website. Though no longer hosted there, it has been archived in [[https://flashpointarchive.org/ BlueMaxima's Flashpoint]].

to:

* ''Soundodger'' (2013): A WebGame created in UsefulNotes/AdobeFlash MediaNotes/AdobeFlash and playable on the [[Creator/{{AdultSwim}} Adult Swim Games]] website. Though no longer hosted there, it has been archived in [[https://flashpointarchive.org/ BlueMaxima's Flashpoint]].
Is there an issue? Send a MessageReason:
Forgot a .


* BulletHell: The genre of all games in the series

to:

* BulletHell: The genre of all games in the seriesseries.
Is there an issue? Send a MessageReason:
Some changes to links in the start


''Soundodger'' is a series of music bullet-hell games created by Studio Bean. The games place you in the role of a small, featureless circular cursor controlled by moving the mouse pointer. Your goal is to avoid several bullets that come into the circular playing field from the outside which are [[MickeyMousing fired on beat with the music]].

to:

''Soundodger'' is a series of music bullet-hell BulletHell games created by Studio Bean. The games place you in the role of a small, featureless circular cursor controlled by moving the mouse pointer. Your goal is to avoid several bullets that come into the circular playing field from the outside which are [[MickeyMousing fired on beat with the music]].



* ''[[https://soundodger.com/plus/ Soundodger+]]'' (2013): An UpdatedReRelease of the original as a standalone game on Platform/{{Steam}}, published by Adult Swim Games. It added several new levels, new bullet types, and a LevelEditor.

to:

* ''[[https://soundodger.com/plus/ Soundodger+]]'' (2013): An UpdatedReRelease [[UpdatedReRelease Updated Re-Release]] of the original as a standalone game on Platform/{{Steam}}, published by Adult Swim Games. It added several new levels, new bullet types, and a LevelEditor.
Is there an issue? Send a MessageReason:
Created page

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/soundod.png]]
[[caption-width-right:1000:dodge the music]]

''Soundodger'' is a series of music bullet-hell games created by Studio Bean. The games place you in the role of a small, featureless circular cursor controlled by moving the mouse pointer. Your goal is to avoid several bullets that come into the circular playing field from the outside which are [[MickeyMousing fired on beat with the music]].

The games in the series are as follows:
* ''Soundodger'' (2013): A WebGame created in UsefulNotes/AdobeFlash and playable on the [[Creator/{{AdultSwim}} Adult Swim Games]] website. Though no longer hosted there, it has been archived in [[https://flashpointarchive.org/ BlueMaxima's Flashpoint]].
* ''[[https://soundodger.com/plus/ Soundodger+]]'' (2013): An UpdatedReRelease of the original as a standalone game on Platform/{{Steam}}, published by Adult Swim Games. It added several new levels, new bullet types, and a LevelEditor.
* ''[[https://onemrbean.itch.io/soundodgerlive soundodgerLIVE]]'' (2022): A SpinOff played with Platform/{{Kinect}} motion controls and the game projected onto a floor. It existed as far back as 2013, but was only playable at certain events until its release.
* ''[[https://soundodger.com/ Soundodger 2]]'' (2023): A full sequel to the first game that added PostProcessingVideoEffects, several new bullet types, challenge levels, and a completely revamped level editor that supports importing ''Soundodger+'' custom levels. Unlike the first game, it was entirely self-published.
----
!! The Soundodger series contains examples of:

* BulletTime: Can be used in the first game by holding down the mouse button, slowing down all bullets while leaving your movement speed unchanged - with the tradeoff of reducing your score. It returns in the sequel, but as an unlockable powerup that only slows down bullets in a smaller area.
* BulletHell: The genre of all games in the series
* ExactlyWhatItSaysOnTheTin: You dodge sound.
* GameplayGrading: Ranks in Soundodger 2 range from F to S+. Your average rank on all levels completed is shown in the level select menu.
* GimmickLevel: Most of the "challenge" difficulty levels fit this. They all feature spins on the gameplay such as locking your movement to one axis, having a dangerous shadow chase you, filling the arena with clones that mirror your every move, and more. Additionally, all of the challenge levels are far shorter than main ones - usually being under a minute.
* HealThyself: As you take damage, more and more cracks will appear on the cursor. They all disappear instantly when you collect a heart, which fully heals you.
* HitboxDissonance: The hitboxes for certain bullet types, particularly the standard "arrows" and the homing squares, are drastically smaller than their actual size. To add to things, they're centered on the tips of the bullets rather than their center. ''Soundodger 2'' makes this clearer to the player, with the "how to play" window giving a visual representation.
* HitPoints: Introduced to the series in ''Soundodger 2'', and shown with cracks appearing on the player as you get hit. Take too many hits too quickly, and you shatter. If you avoid getting hit for long enough, you'll slowly heal and the cracks will disappear.
* LevelEditor: Introduced to the series in ''Soundodger+'', with it returning in ''Soundodger 2''.
* NoPlotNoProblem: Just dodge the music and make your way through all the levels.
* PostProcessingVideoEffects: A key visual difference in ''Soundodger 2''. It introduces effects such as bloom, blur, and vignette alongside several "filters" that adjust the colors of a level such as sepia and hue shift. Alongside being featured in the base levels, all the effects are usable in the game's level editor.
* RankInflation: The highest rank in ''Soundodger 2'' is S+, which is achieved by scoring more than 100% on a level via bonus points earned by grazing bullets or taking no damage after collecting a heart.
* ScoringPoints: Performance in all Soundodger games uses a percentage-based score system:
** ''Soundodger'' and ''Soundodger+'' measure this as the amount of time in a level completed. Using BulletTime drains your score by the amount of a level it’s used for, and taking damage fast-forwards through part of the level with the skipped time having a similar result.
** When you take damage in ''Soundodger 2'', all bullets onscreen turn red and become harmless - with the percentage of bullets in the level affected being subtracted from your total score. You can gain bonus percentage points from taking no damage, carrying a heart until the end of a level, grazing bullets, and using no powerups.
* {{Tagline}}: "dodge the music". ''Soundodger 2'' occasionally uses a slightly different version: "dodge the music again''.
* {{Teleportation}}: The "zip" power-up allows you to do this, with the first click setting your destination and the second click sending you there in an instant.
* WrapAround: A mechanic in some of ''Soundodger 2''’s challenge levels - moving the cursor to the edge of the arena will have it pop out on the other side.

Top