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* ShortLivedSpecies: The inhabitants of the Mountain of Souls only live a year, reaching full maturity at half a year old.

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* ShortLivedSpecies: ShortLivedOrganism: The inhabitants of the Mountain of Souls only live a year, reaching full maturity at half a year old.
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* ShortLivedSpecies: The inhabitants of the Mountain of Souls only live a year, reaching full maturity at half a year old.
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* ReincarnationIdentifyingTrait: In the end, the main girl has a goat named Turbo, whom she names after a dog who did a HeroicSacrifice because he "looked like Turbo". After the main characters leave, the goat follows; pausing to do a gesture that's attributed to the original Turbo; indicating he is a reincarnation.

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* ReincarnationIdentifyingTrait: In the end, the main girl has a goat named Turbo, whom she names after a dog who did a HeroicSacrifice because he "looked like Turbo". After the main characters leave, the goat follows; follows, pausing to do a gesture that's attributed to the original Turbo; Turbo, indicating he is a reincarnation.
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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25 (and the game can be beaten at level 24 without grinding), and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''[[EmptyLevels absolutely nothing]]''. Have fun spending a day and a half of your life LevelGrinding for 41 million pointless experience points.
* AfterBossRecovery: The game gives you full recovery after the boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]]. Of course, dedicated death-seekers can still find a way, though unintentional post-boss deaths are also possible. Particularly after the first boss, where a number of currently-unkillable monsters lie between you and the exit.

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* AbsurdlyHighLevelCap: Reaching level 50, the The maximum level allowed, is 50, yet reaching that level completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25 (and the game can be beaten at level 24 without grinding), 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the 47. Meaning [[EmptyLevels those last three levels do ''[[EmptyLevels absolutely nothing]]''. nothing]]. Have fun spending a day and a half of your life LevelGrinding for 41 million pointless useless experience points.
points in a game that can be beaten at level 24.
* AfterBossRecovery: The game gives you full recovery after the a dungeon's boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]]. Of course, dedicated death-seekers can still find a way, though unintentional post-boss deaths are You also possible. Particularly after the first boss, where get a number small amount of currently-unkillable monsters lie between HP restored whenever you and the exit.unlock something with a cleared monster lair.



* CollisionDamage: Occurs even when enemies are paralyzed; see MercyInvincibility, below.

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* CollisionDamage: Occurs Touching enemies in any way hurts Blazer. This occurs even when enemies are paralyzed; see MercyInvincibility, below.paralyzed, so you still have to be careful.



* EsotericMotifs: The three Red-Hot items needed to summon the Phoenix bear resemblance to the imperial regalia of Japan -- the Mirror is the most obvious, while the Ball is the jewel and the Stick is the sword.

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* EsotericMotifs: The three Red-Hot items needed to summon the Phoenix bear resemblance to the imperial regalia of Japan -- the Mirror is the most obvious, a mirror, while the Ball is the jewel and the Stick is the sword.

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* AntiGrinding: The game limits the number of enemies by tying them to MookMaker lairs. When the monsters are dead, the lair shuts down. A few places have infinitely-spawning enemies not tied to lairs for grinding, but sometimes they can be more difficult to fight than the lair-based monsters.
** The area just before the FinalBoss has enemies that are easy to fight and respawn, once you have everything you need to fight the boss. However, at that point you don't really need to grind any more.
** It's actually possible, albeit time-consuming, to "reset" monster lairs. Each one contains a set number of enemies to kill; leave one alive, and then either leave the screen or seal another lair that causes a screen transition, and the non-empty lair will be returned to full capacity.

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* AntiGrinding: The game limits the number of enemies by tying them to MookMaker lairs. When the monsters are dead, the lair shuts down. A few places have infinitely-spawning enemies not tied to lairs for grinding, but sometimes they can be more difficult to fight than the lair-based monsters.
**
monsters. The area just before the FinalBoss has enemies that are easy to fight and respawn, once you have everything you need to fight the boss. However, at that point you don't really need to grind any more.
** It's actually possible, albeit time-consuming, to "reset" monster lairs. Each one contains a set number of enemies to kill; leave one alive, and then either leave the screen or seal another lair that causes a screen transition, and the non-empty lair will be returned to full capacity.
more.



* AwesomeButImpractical: The Flame Pillar and Spark Bomb spells, which get attached to fixed positions and are generally too difficult to use in combat when Light Arrow or just a basic sword swing are so much more dependable.
** They can be useful against enemies that are stationary or confined to a small area, though.

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* AwesomeButImpractical: The Flame Pillar and Spark Bomb spells, which get attached to fixed positions and are generally too difficult to use in combat when Light Arrow or just a basic sword swing are so much more dependable.
**
dependable. They can be useful against enemies that are stationary or confined to a small area, though.



* [[{{Heartwarming/VideoGames}} Crowning Moment Of Heartwarming]]: The bit at the very end, where Lisa re-introduces herself to Blazer.



* EmptyLevels: If you want to reach the AbsurdlyHighLevelCap of 50, you'll have to grind for a while. Even then, your attack and defense stats stop increasing after level 25, and your HP stops increasing after level 47. This means that levels 48, 49, and 50 do nothing at all.



* UselessUsefulSpell: All of them (minus the last spell), when dealing with bosses (except the final boss) or metallic/spirit enemies that your sword can't damage.

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* UselessUsefulSpell: All of them (minus Fireball and Light Arrow, the last spell), when first two spells you get, are the ones that can be trusted to behave the most consistently. The other spells, while dealing with bosses (except the final boss) or metallic/spirit more damage, hit enemies far less often because of their mechanics. Spark Bomb and Flame Pillar, in particular, aren't that your sword can't damage.useful because they're in fixed positions, and there's no way to force the enemy to move onto them.

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* EleventhHourSuperpower: The Phoenix-based projectile unlocked in the middle of the last level. It's the only way to damage Deathtoll.



* DevelopersForesight: If you release the dolphin that breaks Lue out of jail without first releasing Lue, she will have something different to say about not finding him.

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* DevelopersForesight: If certain souls are released out of order, the game will show a message that they can't appear back in town yet. Similarly, if you release the dolphin that breaks Lue out of jail without first releasing Lue, she will have something different to say about not finding him.



* EleventhHourSuperpower: The Phoenix-based projectile unlocked in the middle of the last level. It's the only way to damage Deathtoll.
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* DevelopersForesight: If you release the dolphin that breaks Lue out of jail without first releasing Lue, she will have something different to say about not finding him.

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* AntiGrinding: The game limits the number of enemies by tying them to MookMaker lairs. When the enemies are dead, the lair shuts down. A few places have infinitely-spawning enemies not tied to lairs for grinding, but they're often more difficult than the others, and there are none in the final world, meaning that to grind for the final boss, you have to do it in the previous world, where the monsters don't give as much EXP.

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* AntiGrinding: The game limits the number of enemies by tying them to MookMaker lairs. When the enemies monsters are dead, the lair shuts down. A few places have infinitely-spawning enemies not tied to lairs for grinding, but they're often sometimes they can be more difficult to fight than the others, and there are none in the final world, meaning that to grind for the final boss, you have to do it in the previous world, where the monsters don't give as much EXP.lair-based monsters.



* ButThouMust: During the game's ending, Lisa asks if the Blazer will remember her. The only option available to choose is "Yes."

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* ButThouMust: During the game's ending, Lisa asks if the Blazer will remember her. The only option available to choose is "Yes."



* [[{{Heartwarming/VideoGames}} Crowning Moment Of Heartwarming]]: The bit at the very end, where Lisa re-introduces herself to the Blazer.

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* [[{{Heartwarming/VideoGames}} Crowning Moment Of Heartwarming]]: The bit at the very end, where Lisa re-introduces herself to the Blazer.



* LevelLockedLoot:
** Swords can only be swung if you meet or exceed their level requirement, although they can still be equipped and held out while crabwalking. Armor and magic have no such locks.
** Under normal gameplay conditions, the only time you're likely to encounter this is with the Recovery Sword, depending on when you backtrack to kill certain metal monsters with the right sword.

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* LevelLockedLoot:
**
LevelLockedLoot: Swords can only be swung if you meet or exceed their level requirement, although they can still be equipped and held out while crabwalking. Armor and magic have no such locks.
**
locks. Under normal gameplay conditions, the only time you're likely to encounter this is with the Recovery Sword, depending on when you backtrack to kill certain metal monsters with the right sword.Sword.



* MacroZone: In one level, Blazer is shrunk down to fight toy soldiers in a model of a town.
* MercyInvincibility: The ''enemies'' have it for a short time after they spawn. One of your swords has the power to stun enemies that it can't damage. They not only enjoy invincibility during that time, but can also damage you if you walk into them.
** Your character also has it upon getting hit, and one type of armor can extend the duration.

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* MacroZone: In one level, Dr. Leo's Laboratory has a section where Blazer is shrunk down to fight toy soldiers in a model inside scale models of a town.
towns.
* MercyInvincibility: MercyInvincibility:
**
The ''enemies'' have it for a short time after they spawn. One of your swords has the power to stun enemies that it can't damage. They not only enjoy invincibility during that time, but can also damage you if you walk into them.
** Your character also has it upon getting hit, and one though it's so brief it's easy to take a few consecutive hits due to CollisionDamage. One type of armor can extend the duration.



* OrbitingParticleShield: The Rotator spell turns your spirit companion(s) into this; holding the button down causes it to orbit you faster and drop down small damaging orbs in quick succession. It's very easy to run out of [=GEMs=] if spammed for too long without the Magic Bell.

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* OrbitingParticleShield: The Rotator spell turns your the spirit companion(s) circling Blazer into this; holding the button down causes it to orbit around you faster and drop down small damaging orbs in quick succession. It's very easy to run out of [=GEMs=] if spammed for too long without the Magic Bell.



** Most of the souls that can accompany the Blazer have an ability that is only useful in one area in that is only found in that specific region. The only exception is the first soul, which grants the ability to cast magic.

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** Most of the souls that can accompany the Blazer have an ability that is only useful in one area in that is only found in that specific region. The only exception is the first soul, which grants the ability to cast magic.



** The English names for the Doctor Leo and his daughter Lisa are a shout-out to, of all things, Creator/LeonardoDaVinci and his most famous picture, the ''Mona Lisa''.

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** The English names for the Doctor Leo and his daughter Lisa are a shout-out to, of all things, Creator/LeonardoDaVinci and his most famous picture, the ''Mona Lisa''.



* SpeaksFluentAnimal: The Blazer can communicate with any type of lifeform. See also TalkingToPlants.

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* SpeaksFluentAnimal: The Blazer can communicate with any type of lifeform. See also TalkingToPlants.



* TalkingToPlants: And they talk back! Even after they've been cut and turned into something else like, say, a chest of drawers.

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* TalkingToPlants: And they talk back! Even after they've been cut down and turned into something else like, say, a chest of drawers.



* TrueSight: After finding the Souls of Detection and Reality, the soul orb that orbits Blazer will expose a specific radius of invisible things to make them visible to the player.

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* TrueSight: After finding the Souls of Detection and Reality, the soul orb sphere that orbits Blazer will expose a specific radius of invisible things to make them visible to the player.



* VictoryGuidedAmnesia: After killing Deathtoll, the Master allows the Blazer to return to Earth in exchange for losing all of his memories and his ability to converse with any creature except humans.

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* VictoryGuidedAmnesia: After killing Deathtoll, the Master allows the Blazer to return to Earth in exchange for losing all of his memories and his ability to converse with any creature except humans.



* WeaponOfXSlaying: Metallic enemies can only be killed by the Zantetsuken, and spirits only by the Spirit Sword.

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* WeaponOfXSlaying: Metallic enemies can only be killed by the Zantetsuken, Zantetsu Sword, and spirits only by the Spirit Sword.
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* WeaponOfXSlaying: Metallic enemies can only be killed by the Zantetsuken, and spirits only by the Spirit Sword.
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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25 (and the game can be beaten at level 24 without grinding), and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million pointless experience points.

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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25 (and the game can be beaten at level 24 without grinding), and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''.''[[EmptyLevels absolutely nothing]]''. Have fun spending a day and a half of your life LevelGrinding for 41 million pointless experience points.
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* WintryAuroralSky: The frigid Mountain of Souls plays host to a '''massive''' aurora dominating its skyline.
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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million pointless experience points.

to:

* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, 25 (and the game can be beaten at level 24 without grinding), and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million pointless experience points.



* AntiGrinding: The game limits the number of enemies by tying them to MookMaker lairs. When the enemies are dead, the lair shuts down. A few places have infinitely-spawning enemies not tied to lairs for grinding, but they're often more difficult than the others.

to:

* AntiGrinding: The game limits the number of enemies by tying them to MookMaker lairs. When the enemies are dead, the lair shuts down. A few places have infinitely-spawning enemies not tied to lairs for grinding, but they're often more difficult than the others.others, and there are none in the final world, meaning that to grind for the final boss, you have to do it in the previous world, where the monsters don't give as much EXP.
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** Most of the souls that can accompany the Blazer have an ability that is only useful in one area in that is only found in that specific region. The only exception is the first soul, which grants the ability to cast magic.


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* WhatMeasureIsANonHuman: All sorts of things have souls that Deathtoll is willing to pay for, including livestock, pets, plants, and furniture.

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* AnimalReligion: You can free a "devout" mouse in Dr. Leo's Laboratory who spends his time inside a small chapel, and he recommends stepping up to a statue to purify yourself, which refills Blazer's HP.



%%* BlindIdiotTranslation

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%%* BlindIdiotTranslation* BlindIdiotTranslation: Early Enix translations were never known for their high quality to begin with. The game usually gets its point across, but its word choices can be very strange, and it can be rather clumsy in how it handles religious references.
-->'''Mushroom''': This is a prison over there. Well... there are no actual bad people. I guess it is just a punishment room.[[note]]Clyde Mandelin of Legends of Localization was asked about this scene in particular in a (now offline) Q&A session. He broke it down enough to explain that the mushroom wasn't generalizing so broadly in Japanese, just saying that the people inside the prison hadn't commited any truly heinous crimes, and that it's more like a "time-out room".[[/note]]



* {{Reincarnation}}: A central theme in the ''[=SoulBlazer=]'' trilogy.

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* PowerUpLetdown:
** The Lightning Ring lets you fry enemies (including metallic enemies long before you get the Zantetsu Sword) with lightning straight from God, but there's only '''one''' area where you use it. Similarly, the Soul of Shield only works in one area, and you even have to use an item later which completely negates its benefit.
** Emptying some monster lairs can feel very anticlimactic. Besides the usual freed souls and unveiled treasure chests, you can also expect to just reveal ''more'' monster lairs, change the scenery slightly or create some extra walkways. One lair inside of a model town just turns a bunch of model houses into [=GEMs=] as its reward.
* {{Reincarnation}}: A central theme in the ''[=SoulBlazer=]'' trilogy. You even meet a few animals who prove to be reincarnations of humans, such as Servas the dolphin.



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* TrueSight: After finding the Souls of Detection and Reality, the soul orb that orbits Blazer will expose a specific radius of invisible things to make them visible to the player.



* VisibleInvisibility: After finding the Souls of Detection and Reality, the soul orb that orbits Blazer will expose a specific radius of invisible things to make them visible to the player.

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* VisibleInvisibility: After finding the Souls of Detection and Reality, the soul orb that orbits Blazer will expose a specific radius of invisible things to make them visible to the player.
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** The son of the tool shop owner in Grass Valley is named Teddy, which is also a name associated with a couple of plot events in ''ActRaiser''.

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** The son of the tool shop owner in Grass Valley is named Teddy, which is also a name associated with a couple of plot events in ''ActRaiser''.''[=ActRaiser=]''.



* SpiritualSuccessor: To ''ActRaiser''. Similarly, ''Illusion of Gaia'' and ''Terranigma'' are considered to form a loose trilogy with this game.
* SuperNotDrowningSkills: The Bubble Armor surrounds Blazer in a magical bubble full of air, allowing him to enter the Seabed of St. Elles and stay underwater indefinitely.

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* SpiritualSuccessor: To ''ActRaiser''. ''[=ActRaiser=]''. Similarly, ''Illusion of Gaia'' and ''Terranigma'' are unofficially considered to form a loose trilogy with this game.
* SuperNotDrowningSkills: The Bubble Armor surrounds Blazer in a magical bubble full of air, allowing him to enter stay underwater indefinitely in the Seabed of St. Elles and stay underwater indefinitely.Elles.

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* AntiGrinding: The game limits the number of enemies. When they're dead, the MookMaker shuts down. A few places have infinitely-spawning enemies to grind on, but they're more difficult than usual.
** Until right before the FinalBoss anyway, then it's easy to grind. However, the game still averts it as you really don't need to grind at all to beat the boss.
** Also, it's possible, albeit time consuming, to "reset" monster lairs. Each one contains a set number of enemies to kill; leave one alive, and then either leave the screen or free a creature from a previously-emptied layer, and the count will be returned to full.

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* AntiGrinding: The game limits the number of enemies. enemies by tying them to MookMaker lairs. When they're the enemies are dead, the MookMaker lair shuts down. A few places have infinitely-spawning enemies not tied to grind on, lairs for grinding, but they're often more difficult than usual.
the others.
** Until right The area just before the FinalBoss anyway, then it's has enemies that are easy to grind. fight and respawn, once you have everything you need to fight the boss. However, the game still averts it as at that point you really don't really need to grind at all to beat the boss.
any more.
** Also, it's It's actually possible, albeit time consuming, time-consuming, to "reset" monster lairs. Each one contains a set number of enemies to kill; leave one alive, and then either leave the screen or free seal another lair that causes a creature from a previously-emptied layer, screen transition, and the count non-empty lair will be returned to full.full capacity.



* BreakTheCutie: Lisa is taken hostage by Queen Magrid [[spoiler:and gets to watch her father die saving her]].

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* BreakTheCutie: Lisa is taken hostage by Queen Magrid Magridd [[spoiler:and gets to watch her father die saving her]].



* ContinuingIsPainful: You lose all your gems when you die. As gems are your magic, this can be especially annoying towards the end, as you can't hurt the final boss without magic. This is even part of the storyline: the boss is aware of the fact that you can never die and mentions it before the fight in a highly philosophical manner.
* ConvectionSchmonvection: The lava areas in the Fire Shrine and the Durean volcano. Granted, you ''are'' an angelic avatar or whatever, but that doesn't explain why you still get hurt by hot coals directly above the aforementioned lava.

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* ContinuingIsPainful: You lose all your gems [=GEMs=] when you die. As gems [=GEMs=] are your magic, {{Mana}} equivalent, this can be especially annoying towards the end, as you can't hurt the final boss without magic. This is even part of the storyline: the boss is aware of the fact that you can never die and mentions it before the fight in a highly philosophical manner.
* ConvectionSchmonvection: The lava areas in the Fire Shrine and the Durean volcano. Granted, you ''are'' an angelic avatar or whatever, but that doesn't explain why you still get hurt by hot coals directly above the aforementioned that lava.



* FrictionlessIce: Though you can cancel the effect by wearing the Mushroom Shoes given to you by a kid you rescue.

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* FrictionlessIce: Found in the Mountain of Souls. Though you can cancel the effect by wearing the Mushroom Shoes given to you by a kid you rescue.



-->'''King Magrid:''' I know this sounds strange, but in the world of humans, if a person kills one man, he is a murderer. But if he kills 100 people, then he is praised as a hero.

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-->'''King Magrid:''' Magridd:''' I know this sounds strange, but in the world of humans, if a person kills one man, he is a murderer. But if he kills 100 people, then he is praised as a hero.



* OrbitingParticleShield: The Rotator spell turns your spirit companion(s) into this; holding the button down causes it to orbit you faster and drop down small damaging orbs in quick succession. It's very easy to run out of gems if spammed for too long without the Magic Bell.

to:

* OrbitingParticleShield: The Rotator spell turns your spirit companion(s) into this; holding the button down causes it to orbit you faster and drop down small damaging orbs in quick succession. It's very easy to run out of gems [=GEMs=] if spammed for too long without the Magic Bell.



** The eight Emblems of the Master that are exchanged for the Magic Bell (which allows you to cast magic without expending gems).

to:

** The eight Emblems of the Master that are exchanged for the Magic Bell (which allows you to cast magic without expending gems).[=GEMs=]).



* ReincarnationIdentifyingTrait: In the end, the main girl has a goat named Turbo, whom she names after a dog who did a HeroicSacrifice because he "looked like Turbo". After the main characters leave, the goat follows; pausing to do a gesture that was attributed to the original Turbo; indicating he is a reincarnation.

to:

* ReincarnationIdentifyingTrait: In the end, the main girl has a goat named Turbo, whom she names after a dog who did a HeroicSacrifice because he "looked like Turbo". After the main characters leave, the goat follows; pausing to do a gesture that was that's attributed to the original Turbo; indicating he is a reincarnation.



* ScratchDamage: Can be avoided with the Light Armor. With the Light Armor equipped, any attack that doesn't do enough damage over a certain threshold instead does no damage at all.
* ShoutOut: The English names for the Doctor Leo and his daughter Lisa are a shout-out to, of all things, Leonardo daVinci and his most famous picture, the Mona Lisa.
* SlippySlideyIceWorld: The mountain areas in the 4th area.
* SpeaksFluentAnimal: And plant too. The Blazer can communicate with any type of lifeform.
* SpiritualSuccessor: To ''VideoGame/{{Actraiser}}''. Similarly, ''VideoGame/IllusionOfGaia'' is the successor to this game.
* SuperNotDrowningSkills: The Bubble Armor surrounds Blazer in a magical bubble full of air, allowing him to enter the underwater dungeon and stay underwater indefinitely.

to:

* ScratchDamage: Can be avoided Even with maximized defense, the Light Armor. With weakest enemies can still do minor damage. Equipping the Light Armor equipped, any attack that doesn't causes these attacks to do enough damage over a certain threshold instead does no damage at all.
all instead.
* ShoutOut: ShoutOut:
**
The English names for the Doctor Leo and his daughter Lisa are a shout-out to, of all things, Leonardo daVinci Creator/LeonardoDaVinci and his most famous picture, the Mona Lisa.
''Mona Lisa''.
** The son of the tool shop owner in Grass Valley is named Teddy, which is also a name associated with a couple of plot events in ''ActRaiser''.
* SlippySlideyIceWorld: The mountain Some of the dungeon areas in the 4th area.
fourth area, the Mountain of Souls.
* SpeaksFluentAnimal: And plant too. The Blazer can communicate with any type of lifeform.
lifeform. See also TalkingToPlants.
* SpiritualSuccessor: To ''VideoGame/{{Actraiser}}''. ''ActRaiser''. Similarly, ''VideoGame/IllusionOfGaia'' is the successor ''Illusion of Gaia'' and ''Terranigma'' are considered to form a loose trilogy with this game.
* SuperNotDrowningSkills: The Bubble Armor surrounds Blazer in a magical bubble full of air, allowing him to enter the underwater dungeon Seabed of St. Elles and stay underwater indefinitely.



* UnderTheSea: The theme of the third area. You need to find Bubble Armor in order to breathe underwater and explore the depths.

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* UnderTheSea: The theme of the third area.area, St. Elles. You need to find Bubble Armor in order to breathe underwater and explore the depths.



* UnstableEquilibrium: If you do well and avoid dying, you'll have more gems than you know what to do with, thus enabling you to spam magic to your heart's content. If you die frequently, you'll have fewer gems... which necessitates more close-range combat, and an increased chance of damage and death. Saving often and resetting after death is recommended.

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* UnstableEquilibrium: If you do well and avoid dying, you'll have more gems [=GEMs=] than you know what to do with, thus enabling you to spam magic to your heart's content. If you die frequently, you'll have fewer gems...[=GEMs=]... which necessitates more close-range combat, and an increased chance of damage and death. Saving often and resetting after death is recommended.
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Cross-wicking from Kill Enemies To Open.

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* KillEnemiesToOpen: A core gameplay element -- stepping on a MookMaker after killing all of its monsters will usually clear away some nearby obstacle or release some sort of NPC.
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Crosswick

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* ReincarnationIdentifyingTrait: In the end, the main girl has a goat named Turbo, whom she names after a dog who did a HeroicSacrifice because he "looked like Turbo". After the main characters leave, the goat follows; pausing to do a gesture that was attributed to the original Turbo; indicating he is a reincarnation.

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* HealingCheckpoint: Clearing out any monster lair that releases something or someone in town will recover a small bit of health.



* LevelLockedLoot: Swords can only be swung if you meet or exceed their level requirement, although they can still be equipped and held out while crabwalking. Armor and magic have no such locks.

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* LevelLockedLoot: LevelLockedLoot:
**
Swords can only be swung if you meet or exceed their level requirement, although they can still be equipped and held out while crabwalking. Armor and magic have no such locks.



* ScratchDamage: Can be avoided with the Light Armor.

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* ScratchDamage: Can be avoided with the Light Armor. With the Light Armor equipped, any attack that doesn't do enough damage over a certain threshold instead does no damage at all.
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* UnderTheSea: The theme of the third area. You need to find Bubble Armor in order to breathe underwater and explore the depths.
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Funny. Also natter.


** Makes you wonder what could be done with [[Film/OfficeSpace 37 pieces]] of magic flair...
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* AmbidextrousSprite: Averted. Blazer is unambiguously right-handed.

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* AmbidextrousSprite: Averted. Blazer is unambiguously right-handed.right-handed, with different sprites when he's facing left or right.



* BlindIdiotTranslation

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* %%* BlindIdiotTranslation



* ButThouMust

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* ButThouMustButThouMust: During the game's ending, Lisa asks if the Blazer will remember her. The only option available to choose is "Yes."



* [[{{Heartwarming/VideoGames}} Crowning Moment Of Heartwarming]]: The bit at the very end.

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* [[{{Heartwarming/VideoGames}} Crowning Moment Of Heartwarming]]: The bit at the very end.end, where Lisa re-introduces herself to the Blazer.



* EleventhHourSuperpower: The Phoenix-based projectile unlocked in the middle of the last level.

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* EleventhHourSuperpower: The Phoenix-based projectile unlocked in the middle of the last level. It's the only way to damage Deathtoll.



* InvincibleMinorMinion: Several types are invincible until you obtain the correct sword.

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* InvincibleMinorMinion: Several types of minor enemies are invincible until you obtain the correct sword.sword. There's also a sword that can stunlock them in place but not damage them,



* LevelUpFillUp

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* LevelUpFillUpLevelUpFillUp: Your health completely restores when you gain a level. You also recover a few points of health every time you release a monster lair.



* RoyalsWhoActuallyDoSomething: The King of the Mountain of Souls [[spoiler:is instrumental in calling the Phoenix.]]

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* RoyalsWhoActuallyDoSomething: The King of the Mountain of Souls [[spoiler:is is instrumental in calling the Phoenix.]]



* SpeaksFluentAnimal: And plant too.

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* SpeaksFluentAnimal: And plant too. The Blazer can communicate with any type of lifeform.



* TalkingAnimal: But only because Blazer is an angel. [[spoiler:He cannot understand them as a human in the ending.]]

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* TalkingAnimal: But only because Blazer is an angel. [[spoiler:He He cannot understand them as a human in the ending.]]



* VictoryGuidedAmnesia

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* VictoryGuidedAmnesiaVictoryGuidedAmnesia: After killing Deathtoll, the Master allows the Blazer to return to Earth in exchange for losing all of his memories and his ability to converse with any creature except humans.



* WakeUpCallBoss: Metal Mantis.

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* WakeUpCallBoss: Metal Mantis.Mantis requires the player to do more than just walk up to an enemy and swing their sword at it. They really have to utilize their items, magic, and the boss arena to have any hope of winning.
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The sumary is not a good place for fan theories


According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when Light Gaia (called the Master in North America and Europe, originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll (also known as Dark Gaia) with the assistance of his Soul helpers.

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According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when Light Gaia (called the Master in North America and Europe, originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, sword and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll (also known as Dark Gaia) with the assistance of his Soul helpers.
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[[[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soul_blazer.jpg]]

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[[[[quoteright:350:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soul_blazer.jpg]]
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[[quoteright:283: http://tvtropes.org/pmwiki/pub/temp/DA.jpg]]

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[[quoteright:283: http://tvtropes.org/pmwiki/pub/temp/DA.jpg]]
[[[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soul_blazer.jpg]]
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* LevelUpFillUp
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* InsistantTerminology: The game always capitalizes your source of mana as [=GEMs=].

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* InsistantTerminology: InsistentTerminology: The game always capitalizes your source of mana as [=GEMs=].

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