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* CapitalismIsBad:

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* CapitalismIsBad: The main theme of the game, with the struggle to manage a store becoming a literal life-or-death battle.



* NoOSHACompliance:

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* NoOSHACompliance: People dying on the job is treated as a normal consequence, rather than leading to the business being shut down.



* SurrealHorror:

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* SurrealHorror: Some of the problems dealt with at the store are rather abnormal, such as having to trade raw meat for human-shaped fruit.
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* CastFromMoney: Essentially the main mechanic of the game. Virtually every attack your employees can perform costs money; the only major alternative move, "Goof Off," hurts the enemy but also causes damage directly to the Manager. Fortunately, there are bags of money lying around everywhere and you get paid for every shift you complete.

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* CastFromMoney: Essentially the main mechanic of the game. Virtually You get paid at the end of every successful shift, but virtually every attack your employees can perform costs money; the only major alternative move, move that doesn't, "Goof Off," hurts the enemy but also causes damage directly to the Manager. Fortunately, there are bags of money lying around everywhere and you get paid for every shift you complete.Manager.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorrywereopen_6.png]]
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* DevelopersRoom: Not a "room," exactly, but by obtaining [[spoiler:a VHS player and the "Conditioning" tape]], you can access an in-game webpage with oates' thoughts on some of the areas and enemies in the game.

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* AfterlifeExpress: Possibly the case with [[spoiler:the bus in the OmegaEnding, though this might just be on a metaphorical level. You meet every one of your employees, as well as the employee fired from the grocery store, who connects the idea of being on the lowest rung of the corporate ladder with being in Hell]].

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* AfterlifeExpress: Possibly the case with [[spoiler:the bus in the OmegaEnding, though this might just be on a metaphorical level. You On the bus, you meet every one of your employees, as well as the employee fired from the grocery store, who connects the idea of being on the lowest rung of the corporate ladder with being in Hell]].



* BigBad: The [[spoiler:Corporate Entity, an AnthropomorphicPersonification of the company you work for]]. You can kill it in three of the endings.

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* BigBad: The [[spoiler:Corporate Entity, an AnthropomorphicPersonification of the company you work for]]. You can kill it in three of the endings. However, doing so [[spoiler:results in your own death shortly therafter]].



* HistoryRepeats: A secret item, [[spoiler:the punch card for the "Riot of 199X"]], allows you to relive a particularly harrowing shift from years ago. You witness something very similar if [[spoiler:you defeat the Corporate Entity and confront the General Public in the now-closed store]].



* TitleDrop: After killing [[spoiler:the Corporate Entity, you return through your now-closed store to face a horde of the General Public. When you confront them, you have two choices: tell them "Come in, we're open," in which case the customers take everything from you, including your very existence; or tell them "Sorry, we're closed," in which case they break into the store and trample you to death. Or, once you've regained your humanity, you can say "Sorry, We're Open," which causes you to fight them as the FinalBoss.]]

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* TitleDrop: After killing [[spoiler:the Corporate Entity, you return through your now-closed store to face a horde of the General Public. When you confront them, you have two choices: tell them "Come in, we're open," in which case the customers take everything from you, including your very existence; or tell them "Sorry, we're closed," in which case they break into the store and trample you to death. Or, once you've regained your humanity, you can say "Sorry, "'''Sorry, We're Open," Open'''," which causes you to fight them as the FinalBoss.]]

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''Sorry, We're Open'' is a horror RPG with {{Roguelike}} and SurvivalHorror elements, created by oates in UsefulNotes/RPGMaker MV. Though a standalone game, it is a SpiritualSuccessor to his previous games ''VideoGame/NoDelivery'' and ''One Night at the Steeze''. The player controls the manager of a struggling megastore who has to hire employees, keep the shelves stocked, and discover the horrifying truths at the center of the corporation. Will you climb the Corporate Ladder, or will you be just another failure?

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''Sorry, We're Open'' is a horror RPG with {{Roguelike}} and SurvivalHorror elements, created by oates in UsefulNotes/RPGMaker MV. It was released on [[https://store.steampowered.com/app/2161450/Sorry_Were_Open/ Steam]] and [[https://horror-n-oates.itch.io/sorry-were-open itch]] on February 17, 2023.

Though a standalone game, it is a SpiritualSuccessor to his previous games ''VideoGame/NoDelivery'' and ''One Night at the Steeze''. The player controls the manager of a struggling megastore who has to hire employees, keep the shelves stocked, and discover the horrifying truths at the center of the corporation. Will you climb the Corporate Ladder, or will you be just another failure?
consumed by the company?



* BodyHorror: [[TheBlank A truly faceless protagonist]], skinned meat men, bleeding mannequins, and [[NothingIsScarier whatever the person in the basement of the Grocery Store has turned into]].

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* BodyHorror: [[TheBlank A truly faceless protagonist]], skinned meat men, bleeding mannequins, human-shaped fruit that seems to breathe, and [[NothingIsScarier whatever the person in the basement of the Grocery Store has turned into]].



* CastFromMoney: Essentially the main mechanic of the game. Virtually every attack your employees can perform costs money; the only major alternative attack, "Goof Off," causes damage directly to the Manager. Fortunately, there are bags of money lying around everywhere and you get paid for every shift you complete.

to:

* CastFromMoney: Essentially the main mechanic of the game. Virtually every attack your employees can perform costs money; the only major alternative attack, move, "Goof Off," hurts the enemy but also causes damage directly to the Manager. Fortunately, there are bags of money lying around everywhere and you get paid for every shift you complete.



* EarlyGameHell: In your first few shifts, you have very few employees, not much money, and few ways to reliably heal.

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* EarlyGameHell: In your first few shifts, you have very few employees, not much money, and few ways to reliably heal. As you pick up bags of money, get paid for your shifts, and hire more employees, it becomes easier to survive and explore.



* NonMaliciousMonster: Beneath the grocery store is [[NothingIsScarier something hiding in absolute darkness]], which asks you for meat. ''Raw'' meat. If you give it to them, they give you "Human-shaped fruit," which is creepy, but heals you with no side effects. Give them enough, and [[spoiler:they simply disappear, satisfied]].

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* ImprovisedWeapon: The "Trash" items you pick up can be discarded for a few dollars, or used in combat. In a fight, they either damage the enemy for a small amount (and possibly Nauseate them), heal the Manager, or give you a few dollars.
* NonMaliciousMonster: Beneath the grocery store is [[NothingIsScarier something hiding in absolute darkness]], which asks you for meat. ''Raw'' meat. If you give it to them, they give you "Human-shaped fruit," which fruit" in exchange. The fruit is creepy, creepy and seems to breathe, but it also heals you with no side effects. Give them enough, and [[spoiler:they simply disappear, satisfied]].



* StatusEffects: Nausea (poisoned), Stunned, Marked, and Hidden.

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* StatusEffects: Nausea (poisoned), Stunned, Marked, and Hidden.Hidden (evade/vanish).



* WasOnceAMan: The thing in the basement of the grocery store apparently used to be an employee like any other. Now it makes fruit.

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* WasOnceAMan: The thing in the basement of the grocery store apparently used to be an employee like any other. Now it makes fruit. Human-shaped fruit.
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''Sorry, We're Open'' is a horror RPG with {{Roguelike}} and SurvivalHorror elements, created by oates in UsefulNotes/RPGMaker MV. Though a standalone game, it is a SpiritualSuccessor to his previous games ''VideoGame/NoDelivery'' and ''One Night at the Steeze''. The player controls the manager of a struggling megastore who has to hire employees, keep the shelves stocked, and discover the horrifying truths at the center of the corporation. Will you climb the Corporate Ladder, or will you be just another failure?

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!!''Sorry, We're Open'' contains examples of the following tropes:

* ActionBomb: One of the [[spoiler:pop-ups in the Corporate location]] will count down how much break time you have left. After three turns, it blows up in your face.
* AfterlifeExpress: Possibly the case with [[spoiler:the bus in the OmegaEnding, though this might just be on a metaphorical level. You meet every one of your employees, as well as the employee fired from the grocery store, who connects the idea of being on the lowest rung of the corporate ladder with being in Hell]].
* AmplifiedAnimalAptitude: As in ''VideoGame/NoDelivery'', one of the potential employees is the Mascot, a dog in a baseball cap who can fight as well as the human employees.
* BigBad: The [[spoiler:Corporate Entity, an AnthropomorphicPersonification of the company you work for]]. You can kill it in three of the endings.
* TheBlank: While initially it seems like the Manager is just a FeaturelessProtagonist, dialogue with ThoseTwoGuys reveals that they really don't have eyes or a mouth. Apparently this is common to employees of the store, and is just [[MundaneHorror an accepted fact of life]].
* BodyHorror: [[TheBlank A truly faceless protagonist]], skinned meat men, bleeding mannequins, and [[NothingIsScarier whatever the person in the basement of the Grocery Store has turned into]].
* CapitalismIsBad:
* CastFromMoney: Essentially the main mechanic of the game. Virtually every attack your employees can perform costs money; the only major alternative attack, "Goof Off," causes damage directly to the Manager. Fortunately, there are bags of money lying around everywhere and you get paid for every shift you complete.
* DeliberateVHSQuality: As with oates' other games, much of the game has a retro-VHS aesthetic applied to it. There's a default VHS filter over the entire game, which can be altered or turned off.
* EarlyGameHell: In your first few shifts, you have very few employees, not much money, and few ways to reliably heal.
* EldritchLocation: Each store seems to connect via bizarre underground tunnels to [[spoiler:the Mother Mall, the home of the Corporate Entity.]]
* GreaterScopeVillain: After killing [[spoiler:the Corporate Entity]], you then leave and head [[spoiler:back through your own store, which is now more dark and sinister, with the lights failing and signs blocking other paths. Once you reach the main doors, you see a horde of people banging on the doors: the General Public. They're the last boss of one of the endings, and in a metaphorical sense they are the origin of all this horror—after all, a company can't exist unless they have someone to sell to]].
* HeroicMime: Your character never speaks. In fact, [[TheBlank they ''can't'' speak]].
* NonMaliciousMonster: Beneath the grocery store is [[NothingIsScarier something hiding in absolute darkness]], which asks you for meat. ''Raw'' meat. If you give it to them, they give you "Human-shaped fruit," which is creepy, but heals you with no side effects. Give them enough, and [[spoiler:they simply disappear, satisfied]].
* NoOSHACompliance:
* NothingIsScarier: Some of the monsters are never actually seen in the game, merely implied or spoken to.
* OmegaEnding: After each of the "regular" endings, you earn [[spoiler:a quarter. Earn five quarters, and you can ride the bus, which acts as the "final" ending]].
* RemoteBody: This is the case with [[spoiler:the protagonist themselves, and every other Manager. When you go into your office, you see your own shriveled, motionless husk of a body behind the computer, just barely alive. The "Manager" you're controlling seems to be made out of something like plastic, possibly even one of the ubiquitous mannequins seen around the stores]].
* StatusEffects: Nausea (poisoned), Stunned, Marked, and Hidden.
* SurrealHorror:
* ThoseTwoGuys: In the parking lot of the Plaza, you meet two people hanging out and talking about donuts. They then show up at the other stores as well, providing some commentary on you and the company you work for.
* TitleDrop: After killing [[spoiler:the Corporate Entity, you return through your now-closed store to face a horde of the General Public. When you confront them, you have two choices: tell them "Come in, we're open," in which case the customers take everything from you, including your very existence; or tell them "Sorry, we're closed," in which case they break into the store and trample you to death. Or, once you've regained your humanity, you can say "Sorry, We're Open," which causes you to fight them as the FinalBoss.]]
* ToiletHumor: The Mascot's "Nature Calls" attack, which is accompanied by a fart sound effect and can cause Nausea to the enemy.
* WasOnceAMan: The thing in the basement of the grocery store apparently used to be an employee like any other. Now it makes fruit.
* WorkplaceHorror: As with several of oates' previous games. You're a manager in a dilapidated store, trying to keep your employees alive in the face of strange things in the darkness.

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