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* ContinuityNod: Once you complete the main story and stay on the island, Armsies and Creepy Virginias from the first game begin to spawn on the island.

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* ContinuityNod: Once you complete the main story and if you choose stay on the island, Armsies and Creepy Virginias from the first game begin to spawn on the island.
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[[spoiler: You can also find and pick up a book written by Tim Leblanc by the first 3D printer.]]

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** [[spoiler: You can also find and pick up a book written by Tim Leblanc by the first 3D printer.]]

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* ContinuityNod: Once you complete the main story and stay on the island, Armsies and Creepy Virginias from the first game begin to spawn on the island.[[spoiler: You can also find and pick up a book written by Tim Leblanc by the first 3D printer.]]

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* ContinuityNod: Once you complete the main story and stay on the island, Armsies and Creepy Virginias from the first game begin to spawn on the island.
[[spoiler: You can also find and pick up a book written by Tim Leblanc by the first 3D printer.]]
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* ContinuityNod: [[spoiler: You can find and pick up a book written by Tim Leblanc by the first 3D printer.]]

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* ContinuityNod: Once you complete the main story and stay on the island, Armsies and Creepy Virginias from the first game begin to spawn on the island.[[spoiler: You can also find and pick up a book written by Tim Leblanc by the first 3D printer.]]
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** In the 1.0 release you can only carry half as many frag grenades as you originally could. Also, the change to containers makes crafted explosives harder to make, since a few of their ingredients (batteries and especially circuit boards) generally only appear in containers.
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* ActionSurvivor: {{Downplayed}} in comparison to the first game. Eric Leblanc was a PapaWolf and veteran outdoorsman, but otherwise a completely normal citizen thrust into a nightmarish survival situation. In contrast, the main character of ''Sons'' is an experienced and highly trained mercenary belonging to an outfit of PrivateMilitaryContractors, who can find and readily use firearms and put up a much better fight against the horrors of the island. The full 1.0 release possibly implies your character, [[spoiler:Jack Holt, is not actually a professional merc but rather some sort of embedded journalist who went on the mission due to being some sort of associate of Edward Puffton.]]

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* ActionSurvivor: {{Downplayed}} in comparison to the first game. Eric Leblanc was a PapaWolf and veteran outdoorsman, but otherwise a completely normal citizen thrust into a nightmarish survival situation. In contrast, the main character of ''Sons'' is an experienced and highly trained mercenary belonging to an outfit of PrivateMilitaryContractors, who can find and readily use firearms and put up a much better fight against the horrors of the island. The full 1.0 release possibly implies reveals that your character, [[spoiler:Jack Holt, is not actually a professional merc but rather some sort of an embedded journalist who went on the mission due to being some sort one of associate a limited number of people that Edward Puffton.Puffton trusted.]]
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* The80s: Despite taking place in NextSundayAD, the game has a noticeable 80's aesthetic, with a synthwave soundtrack and VHS artifacting on the [=HUD=] text.

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* The80s: Despite taking place in NextSundayAD, the game has a noticeable 80's aesthetic, with a synthwave soundtrack and VHS VHS[=/=]CRT artifacting on the [=HUD=] text.
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* {{Nerf}}: A few in the full 1.0 release;
** The shotgun's buckshot shells have had their pellet count reduced by half, reducing its damage per shot. The spread has been made slightly tighter to partially compensate. The changes to containers (see below) also means you'll find a lot less buckshot ammo in general, potentially rendering the shotgun TooAwesomeToUse. Fortunately, ammo for the pistol is still common enough that you can use it reasonably regularly if you know where to find 9mm ammo.
** Containers no longer respawn their contents after loading a saved game, similar to the first game.
** The amount of Rope Gun grappling hooks you can carry has been significantly reduced, to reduce the player's ability to use it to get out-of-bounds.
** One helpful Nerf is the fact mutant babies can now be killed with 1 hit from any weapon, whereas they previously required 2 stone arrow hits to kill.
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* ActionizedSequel: While still very much a SurvivalHorror game, ''Sons of the Forest'' has a greater emphasis on combat than its predecessor -- enemies are more common and more aggressive, and the player character is an experienced mercenary rather than a PapaWolf ActionSurvivor, with access to more powerful tools and weapons.

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* ActionizedSequel: While still very much a SurvivalHorror game, ''Sons of the Forest'' has a greater emphasis on combat than its predecessor -- enemies are more common and more aggressive, and the player character is an experienced mercenary rather than a PapaWolf ActionSurvivor, with access to more powerful tools and weapons.weapons, including firearms and compact vehicles.
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* The80s: Despite taking place in NextSundayAD, the game has a noticeable 80's aesthetic, with a synthwave soundtrack and VHS artifacting on the [=HUD=] text.

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** Kelvin can't be set on fire by campfires, which is good since his A.I. often flakes and causes him to stand in the middle of one. However, this also applies to enemies, so you can't use campfires as traps against the cannibals like in the first game.

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** Kelvin can't be set on fire by campfires, which is good since his A.I. often flakes and causes him to stand in the middle of one. However, this also applies to enemies, so you can't use campfires as traps against the cannibals like in the first game. However, in the full 1.0 release he now takes damage from standing in fire.
** On Normal difficulty, the first hit an enemy lands on you will do minimal damage, even if they're a tougher, high-damage enemy like the blue Puffies. This insures you won't lose most of your health or armor from a single surprise attack, which happen quite often.
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* ActionSurvivor: {{Downplayed}} in comparison to the first game. Eric Leblanc was a PapaWolf and veteran outdoorsman, but otherwise a completely normal citizen thrust into a nightmarish survival situation. In contrast, the main character of ''Sons'' is an experienced and highly trained mercenary belonging to an outfit of PrivateMilitaryContractors, who can find and readily use firearms and put up a much better fight against the horrors of the island. The full 1.0 release possibly implies your character, Jack Holt, is not actually a professional merc but rather some sort of embedded journalist who went on the mission due to being some sort of associate of Edward Puffton.

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* ActionSurvivor: {{Downplayed}} in comparison to the first game. Eric Leblanc was a PapaWolf and veteran outdoorsman, but otherwise a completely normal citizen thrust into a nightmarish survival situation. In contrast, the main character of ''Sons'' is an experienced and highly trained mercenary belonging to an outfit of PrivateMilitaryContractors, who can find and readily use firearms and put up a much better fight against the horrors of the island. The full 1.0 release possibly implies your character, Jack [[spoiler:Jack Holt, is not actually a professional merc but rather some sort of embedded journalist who went on the mission due to being some sort of associate of Edward Puffton.]]
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* SequelEscalation: The island is much larger than the pennisula from the first game, and the game itself is an ActionizedSequel with firearms, [=NPC=] companions, and a greater amount and variety of mutants and cannibals.


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* WhereTheHellIsSpringfield: The island's exact location isn't mentioned in the game, but the fact that [[spoiler: the helicopters that show up to rescue you in the ending are marked "Policia"]] suggest that it's somewhere near the coast of South America.

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* GuestStarPartyMember: In the full 1.0 release, [[spoiler:Timmy helps you fight through the VeryDefinitelyFinalDungeon. He's got a powerful revolver and makes the gauntlet of Demons you need to fight past to reach the ending much more manageable.]]



** In the full 1.0 release, the ending is slightly changed[[spoiler:so that the CIA sends ''two'' helicopters to rescue you and your pals after you kill the final boss. However, the second helicopter gets destroyed by a swarm of mutants that attacks you during your escape.]]

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** In the full 1.0 release, the ending is slightly changed[[spoiler:so that the CIA sends police send ''two'' helicopters to rescue you and your pals after you kill the final boss. However, the second helicopter gets destroyed by a swarm of mutants that attacks you during your escape.]]

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** The full 1.0 release changes the "Fight Demons" ending slightly to require[[spoiler:all the Artifact pieces to stay on the island, as a horde of mutants will swarm the rescue helicopters and you need the Artifact to wipe them out long enough to stay behind.]]
** The full 1.0 release also adds a WhereAreTheyNow ending segment for each surviving character; [[spoiler:Timmy's mutation gets even worse after exposure to the Cube, and his only hope is that the Solafite he found on the island can somehow help cure him (he gets better in the credits due to actually finding a cure using the Solafite). Kelvin ends up in a brain injury recovery ward due to his serious brain damage, having regressed to a child-like state, where he is visited by the player. The player also accompanies a worried Virginia into a surgery ward where her extra limbs are to be removed. If both Virginia and Kelvin survived, a extra epilogue taking place 5 months later shows the two of them accompanying the player for a drive along a coastal highway, with Virginia being pregnant.]]



* RedshirtArmy: By the time you and Kelvin come about, your HiredGuns comrades have all been wiped out and can be found scattered around the map having been killed in a variety of horrific ways. The 3-man team who were in the other helicopter are marked by GPS locators on your GPS map. There are also a few dozen additional dead Puffcorp mercs found across the island who were apparently part of another expedition which was sent in a month prior to your team.

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* RedshirtArmy: By the time you and Kelvin come about, your HiredGuns comrades have all been wiped out and can be found scattered around the map having been killed in a variety of horrific ways. The 3-man team who were in the other helicopter are marked by GPS locators on your GPS map. There are also a few dozen additional dead Puffcorp mercs found across the island who were apparently part of another expedition which was sent in a month prior to your team. A number of dead Sahara mercs are also found in camps across the island, having recently died fighting the mutants while searching it.



* RevolversAreJustBetter: A Chiappa Rhino revolver can be found in an out-of-the-way bunker. It's more powerful than the standard pistol, but only holds 6 rounds and can't accept attachments like the flashlight, laser sight, or silencer. The revolver is used by most plot [=NPCs=] and features prominently in a few cutscenes.

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* RevolversAreJustBetter: A Chiappa Rhino revolver can be found in an out-of-the-way bunker. It's more powerful than the standard pistol, dealing about 50% more damage while using the same 9mm ammo, but only holds 6 rounds and can't accept attachments like the flashlight, laser sight, or silencer. The revolver is used by most plot [=NPCs=] and features prominently in a few cutscenes.cutscenes.
* SelfMadeMan:
** Edward Puffton's biography indicates he started with $2,000 and grew it into the world's largest billion dollar mining and pharmaceutical empire.
** Newspaper articles that appear during the end credits indicate [[spoiler:that Timmy was ultimately able to cure his condition and become a billionaire pharmaceuticals [=CEO=] using the Solafite from the island.]]
* SequelHook: During the end credits, newspaper articles indicate that[[spoiler:Timmy was able to cure his condition using the Solafite he found on the island, and used this "miracle cure" to build his own pharmaceuticals empire. He ends up purchasing a newly discovered island with the largest deposits of solafite known. After starting development on the island, Timmy goes missing when all contact with the island is lost, starting the cycle all over again.]]



* TakeYourTime: [[spoiler: You learn that some kind of emission occurs on the island every "8 cycles" which mutates everything on it (implied to be the result of some kind of multi-dimensional instability), and the only safe location on the island is an alien artifact "panic room" known as the Cube, which becomes your endgame goal. Conveniently, the emission doesn't occur until you actually enter the Cube, no matter how long it takes you to find it.]]

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* TakeYourTime: [[spoiler: You learn that some kind of emission occurs on the island every "8 cycles" which mutates everything on it (implied to be the result of some kind of multi-dimensional instability), and the only safe location on the island is an alien artifact "panic room" known as the Cube, which becomes your endgame goal. Conveniently, the emission doesn't occur until you actually enter the Cube, no matter how long it takes you to find it. As it happens, you land on the island exactly 7 months after the last emission, and 1 month of in-game time is roughly how long it will probably take to finish the game.]]
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* BlackHelicopter: In the full 1.0 release, the enemy agent Jianyu Zhang has access to a helicopter and a few operational field bases scattered around the island, and can be seen searching the island with the helicopter throughout the game, sometimes even hovering over your camp and observing you.

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** In the full 1.0 release, the ending is slightly changed[[spoiler:so that the CIA sends ''two'' helicopters to rescue you and your pals after you kill the final boss. However, the second helicopter gets destroyed by a swarm of mutants that attacks you during your escape.]]



** [[spoiler: Edward and Barbara Puffton appear in a mid-game DualBoss fight as a pair of special blind mutants. They're considerably tougher than normal blind mutants, who are already noticeably tougher than the cannibals.]]

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** [[spoiler: Edward and Barbara Puffton appear in a mid-game DualBoss fight as a pair of special blind mutants. They're considerably tougher than normal blind mutants, who are already noticeably tougher than the cannibals. Their stats seem to be on pair with the tougher, glowing blue blind mutants.]]



* NextSundayAD: Although the exact year is obscured in-game, ''Sons of the Forest'' takes place about 2-3 decades after the first game, which was set in the present day (or at least, what was the present in 2013). The game has no sci-fi future technology (at least, not originating from human civilization), and the few "futuristic" technologies seen (your lighter is an electric plasma lighter and 3D printers can be found in some bunkers) are all things that exist in the present day, albeit not yet widely adopted.

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* NextSundayAD: Although the exact year is obscured in-game, ''Sons of the Forest'' takes place about 2-3 decades after the first game, which was seems to have been set in the present day (or at least, what was the present in 2013). The game has no sci-fi future technology (at least, not originating from human civilization), and the few "futuristic" technologies seen (your lighter is an electric plasma lighter and 3D printers can be found in some bunkers) are all things that exist in the present day, albeit not yet widely adopted.



* RevolversAreJustBetter: A Chiappa Rhino revolver can be found in an out-of-the-way bunker. It's more powerful than the standard pistol, but only holds 6 rounds and can't accept attachments like the flashlight, laser sight, or silencer.

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* RevolversAreJustBetter: A Chiappa Rhino revolver can be found in an out-of-the-way bunker. It's more powerful than the standard pistol, but only holds 6 rounds and can't accept attachments like the flashlight, laser sight, or silencer. The revolver is used by most plot [=NPCs=] and features prominently in a few cutscenes.
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** The pathfinding for Kelvin and Virginia struggles a bit around player-built structures, especially when locked doors come into play. Kelvin also refuses to cross any water deeper than his ankles, instead taking the long way around instead.

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** The pathfinding for Kelvin and Virginia struggles a bit around player-built structures, especially when locked doors come into play. Kelvin also refuses to cross any water deeper than his ankles, instead taking the long way around instead. The full 1.0 release does somewhat improve their pathfinding, so that they can now reliably move around player-built walls instead of trying to walk through them infinitely.
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* ActionSurvivor: {{Downplayed}} in comparison to the first game. Eric Leblanc was a PapaWolf and veteran outdoorsman, but otherwise a completely normal citizen thrust into a nightmarish survival situation. In contrast, the main character of ''Sons'' is an experienced and highly trained mercenary belonging to an outfit of PrivateMilitaryContractors, who can find and readily use firearms and put up a much better fight against the horrors of the island.

to:

* ActionSurvivor: {{Downplayed}} in comparison to the first game. Eric Leblanc was a PapaWolf and veteran outdoorsman, but otherwise a completely normal citizen thrust into a nightmarish survival situation. In contrast, the main character of ''Sons'' is an experienced and highly trained mercenary belonging to an outfit of PrivateMilitaryContractors, who can find and readily use firearms and put up a much better fight against the horrors of the island. The full 1.0 release possibly implies your character, Jack Holt, is not actually a professional merc but rather some sort of embedded journalist who went on the mission due to being some sort of associate of Edward Puffton.
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* AlmostDeadGuy: The full 1.0 release adds almost dead Puffcorp mercs signaling for help with flares in some areas which previous had only dead Puffcorp mercs. They die from their injuries as soon as you approach them, and mostly serve to mark points of interest (such as the merc camps where you can obtain the machete or modern axe) from a distance.

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