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After returning the Master Emerald to Angel Island, Sonic and Tails ride off towards their next adventure. However, it soon begins storming, forcing Tails to land the Tornado on a nearby island where they find the wreckage of the Death Egg as well as the Death Egg Robot, which suddenly activates, repairs itself, and attacks the duo. Sonic and Tails turn Super and fight back, easily dispatching the robot and find Robotnik sulking about his defeat nearby. But before Sonic can deal the finishing blow, Robotnik activates the Death Egg Robot's arms to forcibly smash Sonic into the ground, forcing the Chaos Emeralds away from him. Robotnik manages to steal one, but the other 6 vanish before he can grab them. It's up to Sonic and Tails to get the Emerald back, as well as collect the others before it's too late! Along the way they're met with resistance from a mysterious sniper and… Knuckles?!

to:

After returning the Master Emerald to Angel Island, Sonic and Tails ride off towards their next adventure. However, it soon begins storming, forcing Tails to land the Tornado on a nearby island where they find the wreckage of the Death Egg as well as the Death Egg Robot, Final Weapon, which suddenly activates, repairs itself, and attacks the duo. Sonic and Tails turn Super and fight back, easily dispatching the robot and find Robotnik sulking about his defeat nearby. But before Sonic can deal the finishing blow, Robotnik activates the Death Egg Robot's Final Weapon's arms to forcibly smash Sonic into the ground, forcing the Chaos Emeralds away from him. Robotnik manages to steal one, but the other 6 vanish before he can grab them. It's up to Sonic and Tails to get the Emerald back, as well as collect the others before it's too late! Along the way they're met with resistance from a mysterious sniper and… Knuckles?!



** During the BeamOWar segment of [[spoiler:the TrueFinalBoss, there will always be rings in the player's path to prevent them from dying and therefore averting a UnwinnableByMistake situation]].

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** During the BeamOWar segment of [[spoiler:the TrueFinalBoss, [[spoiler:[[TrueFinalBoss Dark Metal Sonic]], there will always be rings in the player's path to prevent them from dying and therefore averting a UnwinnableByMistake situation]].



** The bug in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' where Big Arms could smash Sonic out of his Super form is used in a story sense when Robotnik controls the Death Egg Robot's arms to smash the Chaos Emeralds away from Sonic, forcing him out of Super form.

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** The bug in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' where Big Arms could smash Sonic out of his Super form is used in a story sense when Robotnik controls the Death Egg Robot's Final Weapon's arms to smash the Chaos Emeralds away from Sonic, forcing him out of Super form.



* BeamOWar: Once you get the [[spoiler:TrueFinalBoss down to his last phase, he'll create a giant dark energy ball that must be pushed back 3 times to finish the fight]].

to:

* BeamOWar: Once you get the [[spoiler:TrueFinalBoss [[spoiler:Dark Metal Sonic down to his last phase, he'll create a giant dark energy ball that must be pushed back 3 times to finish the fight]].



* BigDamnHeroes: Knuckles and Fang at the end, with them [[spoiler:saving Sonic and Tails from Rocket Metal. Despite not being able to hold the robot back for long, it's long enough for Sonic to turn Super and kick off the events of the TrueFinalBoss]].

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* BigDamnHeroes: Knuckles and Fang at the end, with them [[spoiler:saving Sonic and Tails from Rocket Metal. Despite not being able to hold the robot back for long, it's long enough for Sonic to turn Super and kick off the events of the TrueFinalBoss]].Final Trouble]].



** The only thing you do in [[spoiler:Final Trouble Zone is fight Dark Metal Sonic, much like all of the other TrueFinalBoss stages in the series.]]

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** The only thing you do in [[spoiler:Final Trouble Zone is fight Dark Metal Sonic, much like all of the other TrueFinalBoss stages {{True Final Level}}s in the series.]]



** Eggman dislodging the Emeralds from Super Sonic in the intro with the Death Egg Robot's arms references the famous bug in standalone ''Sonic 3'' where Big Arms could actually knock Sonic out of his super form with his grab.

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** Eggman dislodging the Emeralds from Super Sonic in the intro with the Death Egg Robot's Final Weapon's arms references the famous bug in standalone ''Sonic 3'' where Big Arms could actually knock Sonic out of his super form with his grab.



** How many [[spoiler:Dark Emerald copies does Metal Sonic use to transform?]] Eight. And how many Chaos Emeralds are there for some reason in ''VideoGame/SonicTheFighters''?

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** How many [[spoiler:Dark Emerald copies does Metal Sonic use to transform?]] transform]]? Eight. And how many Chaos Emeralds are there for some reason in ''VideoGame/SonicTheFighters''?



** While Fang's first fight is fairly easy and the original Tart Turtle is thought as a joke, the bigger Tart Turtle is the first challenging boss fight as you have to hit its head while avoiding its projectiles [[spoiler:(although you can destroy its weapons, making the fight way easier)]].

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** While Fang's first fight is fairly easy and the original Tart Turtle is thought as a joke, the bigger Tart Turtle is the first challenging boss fight as you have to hit its head while avoiding its projectiles [[spoiler:(although ([[spoiler:although you can destroy its weapons, making the fight way easier)]].easier]]).



** It's also hard to talk about Metal Sonic's role, due to it being greatly expanded from the original game.

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** It's also hard to talk about Metal Sonic's role, role (outside of his boss battle in Atomic Destroyer Act 1 at least), due to it being greatly expanded from the original game.



** The Death Egg Robot is fought in the prologue while both Sonic and Tails are empowered by the Chaos Emeralds, so it's very unlikely for any player to lose while checking out the controls.

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** The Death Egg Robot Final Weapon is fought in the prologue while both Sonic and Tails are empowered by the Chaos Emeralds, so it's very unlikely for any player to lose while checking out the controls.
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It was correct the first time


After returning the Master Emerald to Angel Island, Sonic and Tails ride off towards their next adventure. However, it soon begins storming, forcing Tails to land the Tornado on a nearby island where they find the wreckage of the Death Egg as well as the Death Egg Robot, which suddenly activates, repairs itself, and attacks the duo. Sonic and Tails turn Super and fight back, easily dispatching the robot and find Robotnik sulking about his defeat nearby. But before Sonic can deal the finishing blow, Robotnik activates the Death Egg Robot's arms to forcibly smash Sonic into the ground, forcing the Chaos Emeralds away from him. Robotnik manages to steal one, but the other 6 vanish before he can grab them. It's up to Sonic and Tails to get the Emeralds back, as well as collect the others before it's too late! Along the way they're met with resistance from a mysterious sniper and… Knuckles?!

to:

After returning the Master Emerald to Angel Island, Sonic and Tails ride off towards their next adventure. However, it soon begins storming, forcing Tails to land the Tornado on a nearby island where they find the wreckage of the Death Egg as well as the Death Egg Robot, which suddenly activates, repairs itself, and attacks the duo. Sonic and Tails turn Super and fight back, easily dispatching the robot and find Robotnik sulking about his defeat nearby. But before Sonic can deal the finishing blow, Robotnik activates the Death Egg Robot's arms to forcibly smash Sonic into the ground, forcing the Chaos Emeralds away from him. Robotnik manages to steal one, but the other 6 vanish before he can grab them. It's up to Sonic and Tails to get the Emeralds Emerald back, as well as collect the others before it's too late! Along the way they're met with resistance from a mysterious sniper and… Knuckles?!
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After returning the Master Emerald to Angel Island, Sonic and Tails ride off towards their next adventure. However, it soon begins storming, forcing Tails to land the Tornado on a nearby island where they find the wreckage of the Death Egg as well as the Death Egg Robot, which suddenly activates, repairs itself, and attacks the duo. Sonic and Tails turn Super and fight back, easily dispatching the robot and find Robotnik sulking about his defeat nearby. But before Sonic can deal the finishing blow, Robotnik activates the Death Egg Robot's arms to forcibly smash Sonic into the ground, forcing the Chaos Emeralds away from him. Robotnik manages to steal one, but the other 6 vanish before he can grab them. It's up to Sonic and Tails to get the Emerald back, as well as collect the others before it's too late! Along the way they're met with resistance from a mysterious sniper and...Knuckles?!

to:

After returning the Master Emerald to Angel Island, Sonic and Tails ride off towards their next adventure. However, it soon begins storming, forcing Tails to land the Tornado on a nearby island where they find the wreckage of the Death Egg as well as the Death Egg Robot, which suddenly activates, repairs itself, and attacks the duo. Sonic and Tails turn Super and fight back, easily dispatching the robot and find Robotnik sulking about his defeat nearby. But before Sonic can deal the finishing blow, Robotnik activates the Death Egg Robot's arms to forcibly smash Sonic into the ground, forcing the Chaos Emeralds away from him. Robotnik manages to steal one, but the other 6 vanish before he can grab them. It's up to Sonic and Tails to get the Emerald Emeralds back, as well as collect the others before it's too late! Along the way they're met with resistance from a mysterious sniper and...and… Knuckles?!



* ActuallyADoombot: [[spoiler:The Knuckles that confronts Sonic and Tails multiple times in their story is actually Metal Sonic shapeshifted into Knuckles after copying his data at the beginning of Knuckles's story]].

to:

* ActuallyADoombot: [[spoiler:The Knuckles that confronts Sonic and Tails multiple times in their story is actually Metal Sonic shapeshifted into Knuckles after copying his data at the beginning of Knuckles's story]].story.]]



** Knuckles. In the original game, he was duped by Eggman (again) into setting up a few booby traps for Sonic, and then double crossed and imprisoned by the doctor offscreen once he was no longer needed. In the remake, he has his own playable campaign and [[spoiler: is NOT duped by Eggman, instead Metal Sonic is masquerading as him]].

to:

** Knuckles. In the original game, he was duped by Eggman (again) into setting up a few booby traps for Sonic, and then double crossed and imprisoned by the doctor offscreen once he was no longer needed. In the remake, he has his own playable campaign and [[spoiler: is NOT [[spoiler:is ''not'' duped by Eggman, instead Eggman; instead, Metal Sonic is masquerading as him]].



** The story is more expanded, with it adding Robotnik trying to get the Chaos Emeralds this time to make Dark Emeralds from the Chaos Emeralds' negative energy and gives [[spoiler:Metal Sonic a bigger role, with him shapeshifting into Knuckles to trick Sonic and Tails and uses the Dark Emerald power to transform]].

to:

** The story is more expanded, with it adding Robotnik trying to get the Chaos Emeralds this time to make Dark Emeralds from the Chaos Emeralds' negative energy and gives [[spoiler:Metal Sonic a bigger role, with him shapeshifting into Knuckles to trick Sonic and Tails and uses the Dark Emerald power to transform]].



* AdaptationalHeroism: Knuckles in the original game was an antagonist who fought Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles''. In the remake though, [[spoiler:the Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards them (at least, not in the story mode).]]

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* AdaptationalHeroism: Knuckles in the original game was an antagonist who fought Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles''. In the remake remake, though, [[spoiler:the Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards them (at least, not in the story mode).]]mode)]].



** During the BeamOWar segment of [[spoiler: the TrueFinalBoss, there will always be rings in the player's path to prevent them from dying and therefore averting a UnwinnableByMistake situation.]]

to:

** During the BeamOWar segment of [[spoiler: the [[spoiler:the TrueFinalBoss, there will always be rings in the player's path to prevent them from dying and therefore averting a UnwinnableByMistake situation.]]situation]].



* AstralFinale: Atomic Destroyer Zone and [[spoiler: the first phase of Final Trouble]] Zone take place in space.

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* AstralFinale: Atomic Destroyer Zone and [[spoiler: the [[spoiler:the first phase of Final Trouble]] Zone take place in space.



* BeamOWar: Once you get the [[spoiler: TrueFinalBoss down to his last phase, he'll create a giant dark energy ball that must be pushed back 3 times to finish the fight.]]

to:

* BeamOWar: Once you get the [[spoiler: TrueFinalBoss [[spoiler:TrueFinalBoss down to his last phase, he'll create a giant dark energy ball that must be pushed back 3 times to finish the fight.]]fight]].



** Like in ''Sonic & Knuckles'', lamp posts can lead the player to one of two possible Bonus Stages, one of them providing a slot machine to win (or lose) rings, the other giving a chance to refill on rings, lives and a shield.

to:

** Like in ''Sonic & Knuckles'', lamp posts can lead the player to one of two possible Bonus Stages, one of them providing a slot machine to win (or lose) rings, the other giving a chance to refill on rings, lives lives, and a shield.



** [[spoiler:Knuckles spends the entirety of Tidal Plant Act 2 swimming freely without ever needing to come up for air after equipping an Air Necklace as seen in ''VideoGame/SonicAdventure2'']].

to:

** [[spoiler:Knuckles spends the entirety of Tidal Plant Act 2 swimming freely without ever needing to come up for air after equipping an Air Necklace as seen in ''VideoGame/SonicAdventure2'']].''VideoGame/SonicAdventure2''.]]



** [[spoiler:Metal Sonic's first form after transforming with the Dark Chaos Emeralds is his Rocket Metal from ''VideoGame/SonicTheFighters'']].
* ChaosArchitecture: In certain acts, Knuckles starts in different spots than the rest of the characters. While it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park, where the seamless transition from Act 1 leads to a distinctly different place in Act 2 if the game is placed as Knuckles.

to:

** [[spoiler:Metal Sonic's first form after transforming with the Dark Chaos Emeralds is his Rocket Metal from ''VideoGame/SonicTheFighters'']].
''VideoGame/SonicTheFighters''.]]
* ChaosArchitecture: In certain acts, Knuckles starts in different spots than the rest of the characters. While it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park, where the seamless transition from Act 1 leads to a distinctly different place in Act 2 if the game is placed played as Knuckles.



* DarkReprise: Part of the [[spoiler:true final boss theme is a remix of Super Sonic's theme. Fitting considering that the final boss is Metal Sonic's own super form.]]

to:

* DarkReprise: Part of the [[spoiler:true final boss theme is a remix of Super Sonic's theme. Fitting considering that the final boss is Metal Sonic's own super form.]]form]].



* DragonTheirFeet: [[spoiler:Right after Eggman's defeat, Metal Sonic takes his master's Dark Emerald, knocks out Sonic and Tails, makes seven Dark Emeralds and uses the eight of them to become the TrueFinalBoss of the game. The comic implies [[DragonWithAnAgenda it was his plan since the start]].]]

to:

* DragonTheirFeet: [[spoiler:Right after Eggman's defeat, Metal Sonic takes his master's Dark Emerald, knocks out Sonic and Tails, makes seven Dark Emeralds Emeralds, and uses the eight of them to become the TrueFinalBoss of the game. The comic implies [[DragonWithAnAgenda it was his plan since the start]].]]



* EvilCounterpart: The Dark Emeralds are [[MadeOfEvil duplicates of the negative energy of the Chaos Emeralds.]] Metal Sonic himself is also an evil counterpart to Sonic, right down to [[spoiler:also having a super form in the TrueFinalBoss fight.]]

to:

* EvilCounterpart: The Dark Emeralds are [[MadeOfEvil duplicates of the negative energy of the Chaos Emeralds.]] Emeralds]]. Metal Sonic himself is also an evil counterpart to Sonic, right down to [[spoiler:also having a super form in the TrueFinalBoss fight.]]fight]].



** [[spoiler:One particular clue to Knuckles really being Metal Sonic in disguise is [[MusicalSpoiler his boss theme]]. While it's a remix of Knuckles's theme from the ''Sonic 3'' prototype and PC ''Collection'', it contains some off-key but recognizable riffs from [[VideoGame/SonicCD JP Bad Future Stardust Speedway]], which is now strongly considered [[BootstrappedLeitmotif connected to Metal Sonic]].]]
*** [[spoiler:Another clue is in his boss fight in Sunset Park Act 1. When Knuckles dashes, he gives off a yellow aura when he usually gives off a red aura in other games. However, Metal Sonic usually gives off a yellow aura when dashing in other games...]]

to:

** [[spoiler:One particular clue to Knuckles really being Metal Sonic in disguise is [[MusicalSpoiler his boss theme]]. While it's a remix of Knuckles's theme from the ''Sonic 3'' prototype and PC ''Collection'', it contains some off-key but recognizable riffs from [[VideoGame/SonicCD JP Bad Future Stardust Speedway]], which is now strongly considered to be [[BootstrappedLeitmotif connected to Metal Sonic]].]]
*** [[spoiler:Another clue is in his boss fight in Sunset Park Act 1. When Knuckles dashes, he gives off a yellow aura when he usually gives off a red aura in other games. However, Metal Sonic usually gives off a yellow aura when dashing in other games...]]games…]]



** At the end of Tidal Plant Act 2, the burrowing robot that appeared throughout the rest of the stage shows up, unable to be phased by any of the character's attacks / the Sea Fox's weapons, and closes in on them. [[spoiler:However, conveniently-timed missiles from Knuckles's end halt it and send it tumbling off-screen, to make room for the real fight.]] This is subverted in Knuckles' story, where it can actually be fought and taken down.

to:

** At the end of Tidal Plant Act 2, the burrowing robot that appeared throughout the rest of the stage shows up, unable to be phased by any of the character's attacks / or the Sea Fox's weapons, and closes in on them. [[spoiler:However, conveniently-timed missiles from Knuckles's end halt it and send it tumbling off-screen, to make room for the real fight.]] This is subverted in Knuckles' story, where it can actually be fought and taken down.



* HumongousMecha: [[spoiler:Metal Sonic using the power of Dark Chaos Emeralds and scrap metal. His design is based on the "Mechasonic Type III" concept art for the cancelled ''VideoGame/SonicXTreme'']].

to:

* HumongousMecha: [[spoiler:Metal Sonic using the power of Dark Chaos Emeralds and scrap metal. His design is based on the "Mechasonic Type III" concept art for the cancelled ''VideoGame/SonicXTreme'']].''VideoGame/SonicXTreme''.]]



** The victory poses for Sonic, Tails and Knuckles all look akin to those used in the Sonic X Leapster game.

to:

** The victory poses for Sonic, Tails Tails, and Knuckles all look akin to those used in the Sonic X Leapster game.



** The method for [[spoiler:accessing Purple Palace is largely similar to finding the Hidden Palace zone in the Sonic 2 remaster. Both involve falling down a pit that looks as fatal as any other drop in the game. This game's one is made only slightly easier by the game's relative lack of pits.]]

to:

** The method for [[spoiler:accessing Purple Palace is largely similar to finding the Hidden Palace zone in the Sonic 2 remaster. Both involve falling down a pit that looks as fatal as any other drop in the game. This game's one is made only slightly easier by the game's relative lack of pits.]]pits]].



* NoCampaignForTheWicked: [[spoiler:Fang and Metal Sonic]] do not have Main Story scenarios but they ''can'' be unlocked for Free Play; the former also being playable in the short Competition story.
* NotMeThisTime: Non-accused example. Knuckles is shown throughout the game, with the assumption he got tricked again. [[spoiler:But in actuality, it was Metal Sonic disguised as Knuckles, with the real Knuckles being locked in a cage]].

to:

* NoCampaignForTheWicked: [[spoiler:Fang and Metal Sonic]] do not have Main Story scenarios scenarios, but they ''can'' be unlocked for Free Play; the former also being playable in the short Competition story.
* NotMeThisTime: Non-accused example. Knuckles is shown throughout the game, with the assumption he got tricked again. [[spoiler:But in actuality, it was Metal Sonic disguised as Knuckles, with the real Knuckles being locked in a cage]].cage.]]



* PaletteSwap: By inputting certain codes in the sound test, you can change Sonic’s pallet to be red, as a shoutout to the [=YouTuber=] redhotsonic, or turn him into [[VideoGame/SonicTheHedgehog2 Asura]].

to:

* PaletteSwap: By inputting certain codes in the sound test, you can change Sonic’s pallet palette to be red, as a shoutout to the [=YouTuber=] redhotsonic, or turn him into [[VideoGame/SonicTheHedgehog2 Asura]].



* RollingAttack: Sonic, Tails and Knuckles can roll into badniks and fly off ramps at high speeds as you'd expect. With [[spoiler:Fang]], on the other hand, this is PlayedForLaughs. He does have a functional roll but it makes him tumble around in a panic.
* SecretLevel: [[spoiler:By falling down one of the pits in Robotnik Winter Zone, it leads to Purple Palace, based on the special stages of the original game]].

to:

* RollingAttack: Sonic, Tails Tails, and Knuckles can roll into badniks and fly off ramps at high speeds as you'd expect. With [[spoiler:Fang]], on the other hand, this is PlayedForLaughs. He does have a functional roll roll, but it makes him tumble around in a panic.
* SecretLevel: [[spoiler:By falling down one of the pits in Robotnik Winter Zone, it leads to Purple Palace, based on the special stages of the original game]].game.]]



* TempleOfDoom: Early into Meta Junglira Act 2, Fang drops Sonic and Tails into a large temple filled with robotic snakes, arrow traps and flipping platforms.

to:

* TempleOfDoom: Early into Meta Junglira Act 2, Fang drops Sonic and Tails into a large temple filled with robotic snakes, arrow traps traps, and flipping platforms.



* TrueFinalBoss: Upon gathering all 7 Chaos Emeralds, [[spoiler:Metal Sonic returns and is empowered by the Dark Emerald. He then easily wipes the floor with Sonic and Tails before using the Dark Emerald to create duplicates of the Chaos Emeralds and absorbing them all to become Dark Metal Sonic.]]

to:

* TrueFinalBoss: Upon gathering all 7 Chaos Emeralds, [[spoiler:Metal Sonic returns and is empowered by the Dark Emerald. He then easily wipes the floor with Sonic and Tails before using the Dark Emerald to create duplicates of the Chaos Emeralds and absorbing them all to become Dark Metal Sonic.]]Sonic]].



* XanatosSpeedChess: [[spoiler:Metal Sonic takes Knuckles' appearance so he can defeat Sonic and Tails, steal them the Emeralds, then copy and absorb them to increase his power. When they manage to defeat him thrice with Knuckles' powers and twice in his normal appearence, he lets them go and defeat Eggman so he can take them the Emeralds when they let their guard down.]]

to:

* XanatosSpeedChess: [[spoiler:Metal Sonic takes Knuckles' appearance so he can defeat Sonic and Tails, steal them the Emeralds, then copy and absorb them to increase his power. When they manage to defeat him thrice with Knuckles' powers and twice in his normal appearence, he lets them go and defeat Eggman so he can take them the Emeralds when they let their guard down.]]
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The game had a few demos at SAGE events before releasing on PC on August 2nd, 2022, with the Android version delayed for last minute bug-testing. It can be downloaded [[https://gamejolt.com/games/sonictripletrouble16bit/322794 here]]

to:

The game had a few demos at SAGE events before releasing on PC on August 2nd, 2022, with the Android version delayed for optimization and last minute bug-testing. It can be downloaded [[https://gamejolt.com/games/sonictripletrouble16bit/322794 here]]
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Added DiffLines:

* VillainProtagonist: If you're playing as Fang in Competition Mode, he functions as this.
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Added DiffLines:

** How many [[spoiler:Dark Emerald copies does Metal Sonic use to transform?]] Eight. And how many Chaos Emeralds are there for some reason in ''VideoGame/SonicTheFighters''?
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* PalletSwap: By inputting certain codes in the sound test, you can change Sonic’s pallet to be red, as a shoutout to the [=YouTuber=] redhotsonic, or turn him into [[VideoGame/SonicTheHedgehog2 Asura]].

to:

* PalletSwap: PaletteSwap: By inputting certain codes in the sound test, you can change Sonic’s pallet to be red, as a shoutout to the [=YouTuber=] redhotsonic, or turn him into [[VideoGame/SonicTheHedgehog2 Asura]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PalletSwap: By inputting certain codes in the sound test, you can change Sonic’s pallet to be red, as a shoutout to the [=YouTuber=] redhotsonic, or turn him into [[VideoGame/SonicTheHedgehog2 Asura]].

Added: 374

Changed: 283

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* AnotherSideAnotherStory: Beating the game as Sonic and Tails unlocks Knuckles for Story Mode. Unlike his story in ''Sonic 3 & Knuckles'', the trope is played straight, as two stories do happen more or less concurrently, [[spoiler:with Knuckles explicitly crossing Tidal Plant Act 2 right after Sonic and Tails do, and finishing his playable campaign in Atomic Destroyer Act 3 shortly before Sonic and Tails get there]].

to:

* AnotherSideAnotherStory: Beating the game as Sonic and Tails unlocks Knuckles for Story Mode. Unlike his story in ''Sonic 3 & Knuckles'', Knuckles'' (which happened after Sonic and Tails' campaign), the trope is played straight, as two stories do happen more or less concurrently, [[spoiler:with Knuckles explicitly crossing Tidal Plant Act 2 right after Sonic and Tails do, and finishing his playable campaign in Atomic Destroyer Act 3 shortly before Sonic and Tails get there]].



* BigBadEnsemble: Like its original iteration, you fight three villains whose motivations are explained in the comics: Eggman, who wants to clone the Chaos Emeralds to have an unlimited source of energy, Fang, who's looking for the Chaos Emeralds because he's been promised a good fee (although the comic supposes he could be an UnwittingPawn to Eggman), and Knuckles, who happens to have been duped by Metal Sonic and does his best to obstruct Sonic's progression. [[spoiler:The triple part is then subverted when the Knuckles you fight in Sonic and Tails' campaign happens to be Metal Sonic in disguise, then the trope is later subverted when Fang allies with Knuckles to save Sonic and Tails from Metal.]]

to:

* BigBadEnsemble: Like its original iteration, you fight three villains whose motivations are explained in the comics: Eggman, who wants to clone the Chaos Emeralds to have an unlimited source of energy, Fang, who's looking for the Chaos Emeralds because he's been promised a good fee (although the comic supposes he could be an UnwittingPawn to Eggman), and Knuckles, who happens to have been duped by Metal Sonic and does his best to obstruct Sonic's progression. [[spoiler:The triple part is then subverted when the Knuckles you fight in Sonic and Tails' campaign happens to be Metal Sonic in disguise, then the trope is later subverted it happens to be a double subversion when Fang allies with Knuckles to save Sonic Metal creates and Tails from Metal.absorbs Dark Emeralds, revealing he had his own plan since the start of the game.]]



* DragonTheirFeet: [[spoiler:Right after Eggman's defeat, Metal Sonic takes his master's Dark Emerald, knocks out Sonic and Tails, makes seven Dark Emeralds and uses the eight of them to become the TrueFinalBoss of the game.]]

to:

* DragonTheirFeet: [[spoiler:Right after Eggman's defeat, Metal Sonic takes his master's Dark Emerald, knocks out Sonic and Tails, makes seven Dark Emeralds and uses the eight of them to become the TrueFinalBoss of the game. The comic implies [[DragonWithAnAgenda it was his plan since the start]].]]



** The ending of Knuckles' story can feel like this as well. After a SequentialBoss with Fang's vehicle modes, [[spoiler:Robotnik shows up and traps Knuckles in the cage he was in at the end of Sonic and Tails' story, then it shows a very abridged version of Knuckles getting freed from the cage, then credits]].

to:

** The ending of Knuckles' story can feel like this as well. After a SequentialBoss with Fang's vehicle modes, [[spoiler:Robotnik shows up and traps Knuckles in the cage he was in at the end of Sonic and Tails' story, then it shows a very abridged version of Knuckles getting freed from the cage, then credits]].credits]].
* XanatosSpeedChess: [[spoiler:Metal Sonic takes Knuckles' appearance so he can defeat Sonic and Tails, steal them the Emeralds, then copy and absorb them to increase his power. When they manage to defeat him thrice with Knuckles' powers and twice in his normal appearence, he lets them go and defeat Eggman so he can take them the Emeralds when they let their guard down.]]
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* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles''. In the remake though, [[spoiler:the Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards them (at least, not in the story mode).]]

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* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught fought Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles''. In the remake though, [[spoiler:the Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards them (at least, not in the story mode).]]
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** [[spoiler:Metal Sonic's ability to copy data to shapeshift into others]] brings up a plot point used in ''VideoGame/SonicHeroes''.
** [[spoiler:Metal Sonic's first form after transforming with the Dark Chaos Emeralds is his Rocket form from ''VideoGame/SonicTheFighters'']].

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** [[spoiler:Metal Sonic's ability to copy data to data, shapeshift into others]] others, and use scraps of machinery to rebuild himself into larger robots]] brings up a plot point used in ''VideoGame/SonicHeroes''.
** [[spoiler:Metal Sonic's first form after transforming with the Dark Chaos Emeralds is his Rocket form Metal from ''VideoGame/SonicTheFighters'']].



** A MusicalSpoiler nod: [[spoiler:Metal Sonic's first boss theme features riffs not only from both the Japanese ''and'' US Bad Future Stardust Speedway themes from ''VideoGame/SonicCD'' (the former being his ''de facto'' theme and the latter used for his ''VideoGame/SonicForces'' boss fight), but it begins with an additional riff from "Never Let It Go", the Death Egg's Eye theme from ''VideoGame/SonicTheFighters''. In two of the games mentioned, Metal Sonic served as the penultimate boss.]]

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** A MusicalSpoiler nod: [[spoiler:Metal Sonic's first boss theme features riffs not only from both the Japanese ''and'' US Bad Future Stardust Speedway themes from ''VideoGame/SonicCD'' (the former being his ''de facto'' theme and the latter used for his ''VideoGame/SonicForces'' boss fight), but it begins with an additional riff from "Never Let It Go", the Death Egg's Eye theme from ''VideoGame/SonicTheFighters''. In two of the games mentioned, Metal Sonic served as the penultimate boss.boss, and ''Fighters'' was the sole appearance of Rocket Metal, characterized here as Metal Sonic's super mode after absorbing the Dark Emeralds.]]
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* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles''. In the remake though, [[spoiler:The Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards them (at least, not in the story mode).]]

to:

* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles''. In the remake though, [[spoiler:The [[spoiler:the Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards them (at least, not in the story mode).]]
Is there an issue? Send a MessageReason:
None


* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles. In the remake though, [[spoiler:The Knuckles Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards Sonic (at least, not in the story mode).]]

to:

* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles. ''VideoGame/Sonic3AndKnuckles''. In the remake though, [[spoiler:The Knuckles that Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards Sonic them (at least, not in the story mode).]]
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Added DiffLines:

* AdaptationalHeroism: Knuckles in the original game was an antagonist who faught Sonic and Tails because he was tricked by Eggman like in ''VideoGame/Sonic3AndKnuckles. In the remake though, [[spoiler:The Knuckles Sonic and Tails fight is actually Metal Sonic in disguise, with the actual Knuckles never acting antagonistically towards Sonic (at least, not in the story mode).]]
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* CuttingOffTheBranches: The game follows up on ''Sonic & Knuckles''' original good ending as opposed to the best ending in ''Sonic 3 and Knuckles'', meaning Hyper Sonic isn't acknowledged and the Super Emeralds are nowhere to be found.
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* ArcWelding: The game now directly picks up where ''Sonic 3 & Knuckles'' left off, whereas the original was largely a standalone adventure with no ties to the other games. Because of this, it adds some new plot elements to link it to ''Sonic 3'', such as how Eggman acquires the Chaos Emeralds and why Knuckles is attacking Sonic and Tails again after seemingly pulling a HeelFaceTurn before.

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* ArcWelding: The While the Game Gear game now directly picks up where ''Sonic 3 & Knuckles'' left off, whereas the original was largely originally a standalone adventure with no ties to the other games.games, the remake ties the game's plot to ''VideoGame/Sonic3AndKnuckles'' and picks up right [[ImmediateSequel where it left off]]. Because of this, it adds some new plot elements to link it to ''Sonic 3'', such as how Eggman acquires the Chaos Emeralds and why Knuckles is attacking Sonic and Tails again after seemingly pulling a HeelFaceTurn before.

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* AntiFrustrationFeatures: An idea taken from the developer's previous work in ''VideoGame/SonicTimeTwisted'' is that players can choose to immediately retry Special Stages after a loss by spending lives.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
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An idea taken from the developer's previous work in ''VideoGame/SonicTimeTwisted'' is that players can choose to immediately retry Special Stages after a loss by spending lives.
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The 8-bit games are confirmed to be canon to the mainline games by various Sega reps.


* ArcWelding: The game now directly picks up where ''Sonic 3 & Knuckles'' left off, whereas the original was essentially an AlternateContinuity taking place after ''VideoGame/SonicTheHedgehogChaos''. Because of this, it adds some new plot elements to link it to ''Sonic 3'', such as how Eggman acquires the Chaos Emeralds and why Knuckles is attacking Sonic and Tails again after seemingly pulling a HeelFaceTurn before.

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* ArcWelding: The game now directly picks up where ''Sonic 3 & Knuckles'' left off, whereas the original was essentially an AlternateContinuity taking place after ''VideoGame/SonicTheHedgehogChaos''.largely a standalone adventure with no ties to the other games. Because of this, it adds some new plot elements to link it to ''Sonic 3'', such as how Eggman acquires the Chaos Emeralds and why Knuckles is attacking Sonic and Tails again after seemingly pulling a HeelFaceTurn before.
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** Sunset Park Act 3 in the original game was little more than a straight-line AutoScrollingLevel where you do nothing but avoid Bombaberries. In the remake though, it has been expanded into a full zone with proper level design and new setpieces such as Fang coming in to attack you from the foreground and a sequence in which you run away from an explosion Fang creates.

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Changed: 520

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** The game's "cover" (so to speak, pictued at the top of this page) is a perfect copy of the game's original US cover, but with characters drawn in the Japanese Sonic Team style (including using Eggman in place of ''WesternAnimation/AdventuresOfSonicTheHedgehog''-style Robotnik).

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** The game's "cover" (so to speak, pictued pictured at the top of this page) is a perfect copy of the game's original US cover, but with characters drawn in the Japanese Sonic Team style (including using Eggman in place of ''WesternAnimation/AdventuresOfSonicTheHedgehog''-style Robotnik).



* WakeUpCallBoss: The first three special stages can be done at first try for a newcomer, as traps are easy to avoid and you have lightning bolts for Fang at perfect time, but the fourth stage is when things start to get serious: the black background makes dark grey mines harder to see, and the red carpet which slows you down are the same colors as springs, which means that you can easily jump above them and be stuck between mines, which strips you from your rings and/or lets enough time for Fang to catch up and reach the Emerald.

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* WakeUpCallBoss: WakeUpCallBoss:
** While Fang's first fight is fairly easy and the original Tart Turtle is thought as a joke, the bigger Tart Turtle is the first challenging boss fight as you have to hit its head while avoiding its projectiles [[spoiler:(although you can destroy its weapons, making the fight way easier)]].
*** If Tart Turtle was easy for you, Knuckles won't be as he combines his playable moveset and two special attacks, a ground punch which shakes the earth and creates a shockwave, and a grab attack where he takes Sonic or Tails and throws him on the ground, stripping the duo from their rings if you don't have the good timing to dodge.
**
The first three special stages can be done at first try for a newcomer, as traps are easy to avoid and you have lightning bolts for Fang at perfect time, time (even if the third starts to spice up, it's still visible enough to be done in one try), but the fourth stage is when things start to get serious: the black background makes dark grey mines harder to see, and the red carpet carpets which slows slow you down are the same colors as springs, which means that you can easily be tempted to jump above them and be stuck between mines, which strips stripping you from your rings and/or lets letting enough time for Fang to catch up and reach the Emerald.
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* BigBadEnsemble: Like its original iteration, you fight three villains: Eggman, as usual, Fang, who tries to steal the Chaos Emeralds for his own benefit, and Knuckles, who apparently has been duped by Eggman once again and does his best to obstruct your progression. [[spoiler:The triple part is then subverted when the Knuckles you fight in Sonic and Tails' campaign happens to be Metal Sonic in disguise, then the trope is later subverted when Fang allies with Knuckles to save Sonic and Tails from Metal.]]

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* BigBadEnsemble: Like its original iteration, you fight three villains: villains whose motivations are explained in the comics: Eggman, as usual, Fang, who tries wants to steal clone the Chaos Emeralds to have an unlimited source of energy, Fang, who's looking for his own benefit, the Chaos Emeralds because he's been promised a good fee (although the comic supposes he could be an UnwittingPawn to Eggman), and Knuckles, who apparently has happens to have been duped by Eggman once again Metal Sonic and does his best to obstruct your Sonic's progression. [[spoiler:The triple part is then subverted when the Knuckles you fight in Sonic and Tails' campaign happens to be Metal Sonic in disguise, then the trope is later subverted when Fang allies with Knuckles to save Sonic and Tails from Metal.]]



* WakeUpCallBoss: The first three special stages can be done at first try for a newcomer, as traps are easy to avoid and you have lightning bolts for Fang at perfect time, but the fourth stage is when things start to get serious: the black background makes dark grey mines harder to see, and the red carpet which slows you down are the same colors as springs, which means that you can easily jump above them and be stuck between mines, which lets enough time for Fang to catch up and reach the Emerald.

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* WakeUpCallBoss: The first three special stages can be done at first try for a newcomer, as traps are easy to avoid and you have lightning bolts for Fang at perfect time, but the fourth stage is when things start to get serious: the black background makes dark grey mines harder to see, and the red carpet which slows you down are the same colors as springs, which means that you can easily jump above them and be stuck between mines, which strips you from your rings and/or lets enough time for Fang to catch up and reach the Emerald.
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Added DiffLines:

** The victory poses for Sonic, Tails and Knuckles all look akin to those used in the Sonic X Leapster game.
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** At the end of Tidal Plant Act 2, the burrowing robot that appeared throughout the rest of the stage shows up, unable to be phased by any of the character's attacks / the Sea Fox's weapons, and closes in on them. [[spoiler:However, conveniently-timed missiles from Knuckles's end halt it and send it tumbling off-screen, to make room for the real fight.]]

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** At the end of Tidal Plant Act 2, the burrowing robot that appeared throughout the rest of the stage shows up, unable to be phased by any of the character's attacks / the Sea Fox's weapons, and closes in on them. [[spoiler:However, conveniently-timed missiles from Knuckles's end halt it and send it tumbling off-screen, to make room for the real fight.]]]] This is subverted in Knuckles' story, where it can actually be fought and taken down.
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** [[spoiler:Final Trouble Zone]] is very stylistically similar to the fights with Nightmare's Power Orb in ''VideoGame/KirbysAdventure'' and Dark Matter in ''VideoGame/KirbysDreamLand2'': battling a flying opponent while descending from space to the surface. One of [[spoiler:Dark Metal Sonic]]'s attacks in this fight -- a series of three shots fired sequentially up, down, and in the middle -- is nearly identical to one of Nightmare's attacks.

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** [[spoiler:Final Trouble Zone]] is very stylistically similar to the fights with Nightmare's Power Orb in ''VideoGame/KirbysAdventure'' and Dark Matter in ''VideoGame/KirbysDreamLand2'': battling a flying opponent while descending from space to the surface. One of [[spoiler:Dark Metal Sonic]]'s attacks in this fight -- a series of three shots fired sequentially up, down, and in the middle -- is nearly identical to one of Nightmare's attacks. The battle also ends similarly to modern ''Kirby'' final bosses in that the player must repeatedly mash a button to overpower [[spoiler:Dark Metal Sonic]]'s final attack.
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* SkippableBoss: The second half of [[spoiler:Robotnik Winter]] Zone Act 2 and its boss can be skipped by finding the warp to [[spoiler:Purple Palace]] Zone, which is made up of only one short act and has no boss fight.
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* AdaptedOut: The only music track from the original that was dropped in the remake is the BGM for platform-heavy Special Stages 1, 3, and 5. While the level aesthetic from said stages was repurposed to become Purple Palace Zone (available in Competition Mode[[spoiler:, also a secret Zone in Story Mode]]), its background music is completely new.

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* AdaptedOut: The only music track from the original that was dropped to not be included in the remake is the BGM for platform-heavy 2D Special Stages 1, 3, and 5.Stages. While the level aesthetic from said stages was repurposed to become Purple Palace Zone (available in Competition Mode[[spoiler:, also a secret Zone in Story Mode]]), its background music is completely new.
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* ChaosArchitecture: In certain acts, Knuckles starts in different spots than the rest of the characters. While it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park Act 2, as the seamless transition from Act 1 leads to a distinctly different place if the game is placed as Knuckles.

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* ChaosArchitecture: In certain acts, Knuckles starts in different spots than the rest of the characters. While it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park Act 2, as Park, where the seamless transition from Act 1 leads to a distinctly different place in Act 2 if the game is placed as Knuckles.
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None


* ChaosArchitecture: In certain acts, Knuckles starts in different spots from the rest of the characters, while the game switches maps almost seamlessly and no attention is brought to this fact. While it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park Act 2, as the seamless transition from Act 1 leads to a distinctly different place if the game is placed as Knuckles.

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* ChaosArchitecture: In certain acts, Knuckles starts in different spots from than the rest of the characters, while the game switches maps almost seamlessly and no attention is brought to this fact.characters. While it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park Act 2, as the seamless transition from Act 1 leads to a distinctly different place if the game is placed as Knuckles.
Is there an issue? Send a MessageReason:
None


** The game's "cover" (so to speak, pictued at the top of this page) is a perfect copy of the game's original US cover, but with characters drawn in the Japanese Sonic Team style (including using Classic Eggman in place of [[WesternAnimation/AdventuresOfSonicTheHedgehog AOSTH Robotnik]].

to:

** The game's "cover" (so to speak, pictued at the top of this page) is a perfect copy of the game's original US cover, but with characters drawn in the Japanese Sonic Team style (including using Classic Eggman in place of [[WesternAnimation/AdventuresOfSonicTheHedgehog AOSTH Robotnik]].''WesternAnimation/AdventuresOfSonicTheHedgehog''-style Robotnik).
Is there an issue? Send a MessageReason:
None


* ChaosArchitecture: In certain acts, Knuckles starts in different spots from the rest of the characters, while the game switches maps almost seamlessly and no attention is brought to this fact. While is is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park Act 2, as the seamless transition from Act 1 leads to a distinctly different place if the game is placed as Knuckles.

to:

* ChaosArchitecture: In certain acts, Knuckles starts in different spots from the rest of the characters, while the game switches maps almost seamlessly and no attention is brought to this fact. While is it is justified in Great Turquoise Act 1 and can be handwaved in Meta Junglira Act 1 and Robotnik Winter Act 1 by Knuckles getting off, respectively, the train and the zeppelin in different places, the trope is certainly in full effect in Sunset Park Act 2, as the seamless transition from Act 1 leads to a distinctly different place if the game is placed as Knuckles.

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