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* HarmlessVillain: Nack the Weasel. He serves as the boss of the special stages, but all of them are ridiculously easy. In the first boss fight, he presses a button to set a flame trap on you but then accidentally unleashes it on himself. In Atomic Destroyer, he reappears again prepared to fight you...[[ScrewThisImOuttaHere and then promptly runs away in terror]] when Eggman approaches.

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* HarmlessVillain: Nack the Weasel. He serves as the boss of the special stages, Special Stages, but all of them are ridiculously easy. In the first boss fight, he presses a button to set a flame trap on you but then accidentally unleashes it on himself. In Atomic Destroyer, he reappears again prepared to fight you...[[ScrewThisImOuttaHere and then promptly runs away in terror]] when Eggman approaches.



* OffModel: For some reason, the US boxart uses the ''WesternAnimation/AdventuresOfSonicTheHedgehog'' design for Robotnik, even though that design is not used in the game.

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* OffModel: For some reason, the US overseas boxart uses the ''WesternAnimation/AdventuresOfSonicTheHedgehog'' design for Robotnik, even though that design is not used in the game.
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* ZeroEffortBoss: Some of the boss encounters with Fang in the Special Stages. In the first Special Stage, he quite literally hits a switch and fries himself.

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* ZeroEffortBoss: Some of the boss encounters with Fang in the Special Stages. In the first Special Stage, he quite literally hits a switch and fries himself.
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* CombatPragmatist: Nack the Weasel is willing to fight dirty to beat Sonic. His first boss fight has him attempting to activate a flame trap (which backfires on him). In his fourth fight, he fires a heat-seeking missile at you (which also backfires on him).
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* DimensionalTraveler: Nack the Weasel is actually from the same dimension that the games [[BonusStage Special Stages]] are set in.


Added DiffLines:

* HarmlessVillain: Nack the Weasel. He serves as the boss of the special stages, but all of them are ridiculously easy. In the first boss fight, he presses a button to set a flame trap on you but then accidentally unleashes it on himself. In Atomic Destroyer, he reappears again prepared to fight you...[[ScrewThisImOuttaHere and then promptly runs away in terror]] when Eggman approaches.


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* OnlyInItForTheMoney: Nack the Weasel. He's a treasure hunter who wants the Chaos Emeralds not for their power, but because they would fetch him a hefty profit.

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* DistressedDude: [[spoiler:After battling Eggman in Atomic Destroyer Zone, Knuckles is shown held in a small prison capsule (presumably since he failed to defeat Sonic in the previous Zone), which Sonic then destroys, letting him free.]]

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* DistressedDude: [[spoiler:After After battling Eggman in Atomic Destroyer Zone, Knuckles is shown held in a small prison capsule (presumably since he failed to defeat Sonic in the previous Zone), which Sonic then destroys, letting him free.]]



* SuperNotDrowningSkills: In Tidal Plant Act 3, Sonic and Tails are in no danger of drowning until they fight Knuckles, and even then, air bubbles pop up occasionally in the fight so they don't drown.



* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant Zone's boss much later in the game [[spoiler:Knuckles in a submersible with torpedoes and depth charges in a scrolling room)]] is entirely underwater.

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* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant Zone's boss much later in the game [[spoiler:Knuckles Knuckles in a submersible with torpedoes and depth charges in a scrolling room)]] room) is entirely underwater.



* YouHaveOutlivedYourUsefulness: [[spoiler:A possible reason for Eggman imprisoning Knuckles in Atomic Destroyer Zone's third Act]].

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* YouHaveOutlivedYourUsefulness: [[spoiler:A A possible reason for Eggman imprisoning Knuckles in Atomic Destroyer Zone's third Act]].Act.
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* AWinnerIsYou: Your reward for getting the five Chaos Emeralds (the sixth one is automatically given after defeating Robotnik) is to see the ending credits with Sonic and Tails flying over the ocean, and the game thanking you for playing. The End.


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* VillainExitStageLeft: For no clear reason, Nack the Weasel shows up one more time in Atomic Destroyer Act 3 to confront Sonic, but when Robotnik shows up in his latest machine, Nack hightails it out of there. If you didn't collect the five Chaos Emeralds, the ending cutscene shows Nack laughing and escaping, but he trips up and drops the Chaos Emeralds the player didn't collect, prompting the game to tell you to Try Again.

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* ClassicCheatCode: A very easy one to put in exists in the game; hold up on the D-pad as the game boots up and don't let go, and in the opening cutscene, press start at the ''exact'' moment Knuckles grabs the third Chaos Emerald (and we mean your timing has to be nearly ''frame perfect''--if you're even slightly off, it won't work). If you do it right, you'll hear a subtle chime sound effect, and after you select Sonic or Tails, a level select screen will pop up.



* LevelSelectCode: A very easy one to put in exists in the game; hold up as the game boots up and don't let go, and in the opening cutscene, press start at the ''exact'' moment Knuckles grabs the third Chaos Emerald. If you do it right, you'll hear a chime sound effect, and after you select Sonic or Tails, a level select screen will pop up.
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* AesopAmnesia: Knuckles somehow got tricked by Eggman that Sonic is up to no good ''again'', and not only constantly impedes Sonic's progress, but even fights him in a robot in Tidal Plant. Electrocuting him in the Hidden Palace must have fried a few brain cells...


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* LevelSelectCode: A very easy one to put in exists in the game; hold up as the game boots up and don't let go, and in the opening cutscene, press start at the ''exact'' moment Knuckles grabs the third Chaos Emerald. If you do it right, you'll hear a chime sound effect, and after you select Sonic or Tails, a level select screen will pop up.


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* OffModel: For some reason, the US boxart uses the ''WesternAnimation/AdventuresOfSonicTheHedgehog'' design for Robotnik, even though that design is not used in the game.
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* BossOnlyLevel: In keeping with the Game Gear tradition, the third act of each Zone is a very short or very straight running/platforming segment or just a BossCorridor and then a boss fight; like ''Sonic Chaos'', there are rings available for Sonic. The last level actually has Metal Sonic as a sub-boss between two platforming hallways, with the second hallway leading to Robotnik/Eggman.
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* HoppingMachine: The first Nack the Weasel contraption that the player actually does have to dismantle; it shouldn't be hard.
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* BottomlessPit: As usual, the game has these everywhere except the first Zone. The pits in the final Special Stage will kick you out of the stage if you fall into them, and said stage is a bit of a puzzle.
** Act 3 of Sunset Park has Sonic running on a train, and there are two or three gaps between cars early on that count as bottomless pits if he falls into them.
** Meta Junglira has mud. Fall too far into the mud, you fall off the screen.
** And a handful of ice pits in Robotnik Winter have nothing below them, although some emit gusts of wind to take you up.
** After defeating Robotnik/Eggman at the end of the game, Sonic/Tails smash his getaway platform and send him plummeting into a pit.

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* MultiStageBattle: As per tradition, the final level of the game has 5 separate boss phases: First Metal Sonic, then after a short platforming segment and a checkpoint, 4 machines piloted by Robotnik/Eggman (a spring pod machine, a flamethrower machine, an electric machine, and then a laser trap room with the boss pod circling through pipes on both sides of the room).

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* MultiStageBattle: SequentialBoss: As per tradition, the final level of the game has 5 separate boss phases: First Metal Sonic, then after a short platforming segment and a checkpoint, 4 machines piloted by Robotnik/Eggman (a spring pod machine, a flamethrower machine, an electric machine, and then a laser trap room with the boss pod circling through pipes on both sides of the room).



* TacticalSuicideBoss[=/=]HoistByHisOwnPetard: Happens to Nack in the last two Special Stage boss fights; the first one has him fire a giant missile that flies back and forth and eventually right into him if you last long enough. The last one has Nack in a drilling machine, and one of his drilling attempts gets him stuck in the floor; all Sonic/Tails have to do is pound him into the ground.
** This also happens with the first level boss of the game; after delivering four hits to the turtle robot, it summons turtle spring robots, which Sonic and Tails then need to use to reach him for the second four hits to finish him off.



* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant Zone's boss much later in the game is entirely underwater.

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* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant Zone's boss much later in the game [[spoiler:Knuckles in a submersible with torpedoes and depth charges in a scrolling room)]] is entirely underwater.
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Added DiffLines:

* MultiStageBattle: As per tradition, the final level of the game has 5 separate boss phases: First Metal Sonic, then after a short platforming segment and a checkpoint, 4 machines piloted by Robotnik/Eggman (a spring pod machine, a flamethrower machine, an electric machine, and then a laser trap room with the boss pod circling through pipes on both sides of the room).
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* LoadBearingBoss: Once Sonic destroys the caterpillar boss in Meta Junglira, he must then dodge the robot's falling body parts for the rest of the fight.
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* BossCorridor: Each boss encounter has some sort of straight corridor prior to it.


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* InCaseOfBossFightBreakGlass: The first part of the boss fight with Robotnik/Eggman at the end of the game requires you to jump on top of his spring pod enough to chase him out of the room.
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Released exclusively for the {{Sega}} GameGear in 1994, ''Sonic Triple Trouble'' – or ''Sonic & Tails 2'' as it is known in Japan – is the sequel to ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is widely considered one of the best ''[[Franchise/SonicTheHedgehog Sonic]]'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang the Sniper (or Nack the Weasel, as he was initially known in English versions).

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Released exclusively for the {{Sega}} GameGear Creator/{{Sega}} UsefulNotes/GameGear in 1994, ''Sonic Triple Trouble'' – or ''Sonic & Tails 2'' as it is known in Japan – is the sequel to ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is widely considered one of the best ''[[Franchise/SonicTheHedgehog Sonic]]'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis.UsefulNotes/SegaGenesis. It features the debut of Fang the Sniper (or Nack the Weasel, as he was initially known in English versions).
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In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible than in [=IceCap=] Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the North American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the classic Robotnik; one of many reasons no one mentions the Game Gear version).

to:

In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible than in [=IceCap=] Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The the Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the North American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the classic Robotnik; Classic Eggman; one of many reasons no one mentions the Game Gear version).
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Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the North American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the Classic Robotnik; one of many reasons no one mentions the Game Gear version).

to:

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the North American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the Classic classic Robotnik; one of many reasons no one mentions the Game Gear version).



* DistressedDude: [[spoiler:After battling Robotnik in Atomic Destroyer Zone, Knuckles is shown held in a small prison capsule (presumably since he failed to defeat Sonic in the previous Zone), which Sonic then destroys, letting him free.]]

to:

* DistressedDude: [[spoiler:After battling Robotnik Eggman in Atomic Destroyer Zone, Knuckles is shown held in a small prison capsule (presumably since he failed to defeat Sonic in the previous Zone), which Sonic then destroys, letting him free.]]



* ZeroEffortBoss: Some of the boss encounters with Fang in the special stages. In the first Special Stage, he quite literally hits a switch and fries himself.

to:

* ZeroEffortBoss: Some of the boss encounters with Fang in the special stages.Special Stages. In the first Special Stage, he quite literally hits a switch and fries himself.
Is there an issue? Send a MessageReason:
None


In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then in [=IceCap=] Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.

to:

In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then than in [=IceCap=] Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.
Is there an issue? Send a MessageReason:
None


In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then in Ice Cap Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.

to:

In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then in Ice Cap [=IceCap=] Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.
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* SoundTest: Unlike in ''Chaos'', the Sound Test in ''Triple Trouble'' does not require a cheat code to access it.
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* YouHaveOutlivedYourUsefulness: [[spoiler:A possible reason for Eggman imprisoning Knuckles in Atomic Destroyer Zone's third Act]].
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Added DiffLines:

* DistressedDude: [[spoiler:After battling Robotnik in Atomic Destroyer Zone, Knuckles is shown held in a small prison capsule (presumably since he failed to defeat Sonic in the previous Zone), which Sonic then destroys, letting him free.]]
Is there an issue? Send a MessageReason:
None


Released exclusively for the {{Sega}} GameGear in 1994, ''Sonic Triple Trouble'' – or ''Sonic & Tails 2'' as it is known in Japan – is the sequel to ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is widely considered one of the best ''[[Franchise/SonicTheHedgehog Sonic]]'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The Sniper (or Nack The Weasel as he was called in the English versions).

Somehow finally collecting the six Chaos Emeralds without catching the attention of Sonic, Dr. Robotnik was testing his Atomic Destroyer weapon, when suddenly an accident scattered them once more. Robotnik was able to find one of them, but of course, Sonic and Tails learned about what happened, and now they're off to find the other five before Robotnik can. Expecting this would happen, Robotnik once again deceives Knuckles The Echidna into believing that Sonic and Tails are trying to steal the Emeralds. Thus, Knuckles becomes a nuisance that tries to inhibit the duo's progress. As all of this is happening, Fang The Sniper, a [[MixAndMatchCritter half-wolf-half-weasel]] obsessed with riches, has successfully collected the other five, and has hidden them in five Special Stages each. He's clueless about their power, but bets they'll make him filthy rich. Are you up to the challenge of thwarting this [[TitleDrop Triple Trouble]]?

to:

Released exclusively for the {{Sega}} GameGear in 1994, ''Sonic Triple Trouble'' – or ''Sonic & Tails 2'' as it is known in Japan – is the sequel to ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is widely considered one of the best ''[[Franchise/SonicTheHedgehog Sonic]]'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The the Sniper (or Nack The Weasel the Weasel, as he was called initially known in the English versions).

Somehow finally collecting the six Chaos Emeralds without catching the attention of Sonic, [[BigBad Dr. Robotnik Ivo "Eggman" Robotnik]] was testing his Atomic Destroyer weapon, latest weaponry when suddenly an accident scattered them once more. Robotnik was able to find one of them, but of course, Sonic and Tails learned about what happened, and now they're off to find the other five before Robotnik can. Expecting this would happen, Robotnik once again deceives Knuckles The the Echidna into believing that Sonic and Tails are trying to steal the Emeralds. Thus, Knuckles becomes a nuisance that tries to inhibit the duo's progress. As all of this is happening, Fang The the Sniper, a [[MixAndMatchCritter half-wolf-half-weasel]] obsessed with riches, treasure-hunting weasel, has successfully collected located the other five, and has hidden them in five Special Stages each. He's clueless about their power, but bets they'll make him filthy rich.during the commotion. Are you up to the challenge of thwarting this [[TitleDrop Triple Trouble]]?



Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the Classic Robotnik; one of many reasons no one mentions the Game Gear version).

to:

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the North American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the Classic Robotnik; one of many reasons no one mentions the Game Gear version).



* AmusementParkOfDoom: Sunset Park.

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* AmusementParkOfDoom: Sunset Park.Park Zone.



* EvilOverlooker: Robotnik in the American and European box art.

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* EvilOverlooker: Robotnik in the North American and European box art.



* TerribleTrio: Robotnik, Knuckles (by virtue of his gullibility) and Fang the Sniper (a.k.a Nack the Weasel), hence the US title.

to:

* TerribleTrio: Robotnik, Eggman, Knuckles (by virtue of his gullibility) gullibility), and Fang the Sniper (a.k.a Nack the Weasel), Fang, hence the US English market title.



* UnderwaterBase: Tidal Plant seems pretty industrial. It's effectively Labyrinth Zone but [[UpToEleven with even more water]] and more machines.
* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant's boss much later in the game is entirely underwater.

to:

* UnderwaterBase: Tidal Plant Zone seems pretty industrial. It's effectively Labyrinth Zone but [[UpToEleven with even more water]] and more machines.
* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant's Plant Zone's boss much later in the game is entirely underwater.



* ZeroEffortBoss: Some of the boss encounters with Nack in the special stages. In the first special stage, he quite literally hits a switch and fries himself.

to:

* ZeroEffortBoss: Some of the boss encounters with Nack Fang in the special stages. In the first special stage, Special Stage, he quite literally hits a switch and fries himself.
Is there an issue? Send a MessageReason:
None


Released exclusively for the {{Sega}} GameGear in 1994, ''Sonic Triple Trouble''--or ''Sonic & Tails 2'' as it is called in Japan--is the sequel to ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is considered one of the best ''Franchise/SonicTheHedgehog'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The Sniper (or Nack The Weasel as he was called in the English versions).

to:

Released exclusively for the {{Sega}} GameGear in 1994, ''Sonic Triple Trouble''--or Trouble'' – or ''Sonic & Tails 2'' as it is called known in Japan--is Japan – is the sequel to ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is widely considered one of the best ''Franchise/SonicTheHedgehog'' ''[[Franchise/SonicTheHedgehog Sonic]]'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The Sniper (or Nack The Weasel as he was called in the English versions).



In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then in Ice Cap Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails--in Tidal Plant Zone--can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater.

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''AdventuresOfSonicTheHedgehog'' incarnation.

to:

In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then in Ice Cap Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails--in Tails – in Tidal Plant Zone--can Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater.

underwater. Tails would use the Sea Fox again in ''VideoGame/TailsAdventure''.

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''AdventuresOfSonicTheHedgehog'' incarnation.''WesternAnimation/AdventuresOfSonicTheHedgehog'' incarnation (this also happened on the American boxart for the Game Gear port of ''VideoGame/SonicSpinball'', even though the Genesis original used the Classic Robotnik; one of many reasons no one mentions the Game Gear version).



* TerribleTrio: Robotnik, Knuckles (by virtue of his gullibility) and Nack the Weasel, hence the US title.

to:

* TerribleTrio: Robotnik, Knuckles (by virtue of his gullibility) and Fang the Sniper (a.k.a Nack the Weasel, Weasel), hence the US title.



* ZeroEffortBoss: Some of the boss encounters with Nack in the special stages.

to:

* ZeroEffortBoss: Some of the boss encounters with Nack in the special stages. In the first special stage, he quite literally hits a switch and fries himself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JungleJapes: Meta Junglira Zone.
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* UnderwaterBase: Tidal Plant seems pretty industrial. It's effectively Labyrinth Zone but [[BeyondTheImpossible with even more water]] and more machines.

to:

* UnderwaterBase: Tidal Plant seems pretty industrial. It's effectively Labyrinth Zone but [[BeyondTheImpossible [[UpToEleven with even more water]] and more machines.
Is there an issue? Send a MessageReason:
None


Released exclusively for the {{Sega}} GameGear in 1994, ''SonicTripleTrouble''--or ''Sonic & Tails 2'' as it is called in Japan--is the sequel to ''[[SonicTheHedgehogChaos Sonic Chaos]]'', and is considered one of the best ''SonicTheHedgehog'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The Sniper (or Nack The Weasel as he was called in the English versions).

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Released exclusively for the {{Sega}} GameGear in 1994, ''SonicTripleTrouble''--or ''Sonic Triple Trouble''--or ''Sonic & Tails 2'' as it is called in Japan--is the sequel to ''[[SonicTheHedgehogChaos ''[[VideoGame/SonicTheHedgehogChaos Sonic Chaos]]'', and is considered one of the best ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The Sniper (or Nack The Weasel as he was called in the English versions).
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/sonic_the_hedgehog_triple_trouble.png]]

Released exclusively for the {{Sega}} GameGear in 1994, ''SonicTripleTrouble''--or ''Sonic & Tails 2'' as it is called in Japan--is the sequel to ''[[SonicTheHedgehogChaos Sonic Chaos]]'', and is considered one of the best ''SonicTheHedgehog'' games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the SegaGenesis. It features the debut of Fang The Sniper (or Nack The Weasel as he was called in the English versions).

Somehow finally collecting the six Chaos Emeralds without catching the attention of Sonic, Dr. Robotnik was testing his Atomic Destroyer weapon, when suddenly an accident scattered them once more. Robotnik was able to find one of them, but of course, Sonic and Tails learned about what happened, and now they're off to find the other five before Robotnik can. Expecting this would happen, Robotnik once again deceives Knuckles The Echidna into believing that Sonic and Tails are trying to steal the Emeralds. Thus, Knuckles becomes a nuisance that tries to inhibit the duo's progress. As all of this is happening, Fang The Sniper, a [[MixAndMatchCritter half-wolf-half-weasel]] obsessed with riches, has successfully collected the other five, and has hidden them in five Special Stages each. He's clueless about their power, but bets they'll make him filthy rich. Are you up to the challenge of thwarting this [[TitleDrop Triple Trouble]]?

In addition to the Pogo Spring and Rocket Shoes from ''Sonic Chaos'', ''Triple Trouble'' also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible then in Ice Cap Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his {{super drowning skills}}, to ''[[SuperNotDrowningSkills swim]]'', though for a limited time. Meanwhile, Tails--in Tidal Plant Zone--can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater.

Amusingly, on the American and European boxarts, Robotnik is depicted in a slightly modified version of his ''AdventuresOfSonicTheHedgehog'' incarnation.
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!! This game provides examples of:
* AmusementParkOfDoom: Sunset Park.
* ComicBookAdaptation: A 48-page special by ArchieComics.
* CoolPlane: The Tornado, which appears in some of the Special Stages.
* DownTheDrain: Tidal Plant Zone.
* EternalEngine: Atomic Destroyer Zone.
* EvilOverlooker: Robotnik in the American and European box art.
* GreenHillZone: Great Turquoise Zone.
* SlippySlideyIceWorld: Robotnik Winter Zone.
* TerribleTrio: Robotnik, Knuckles (by virtue of his gullibility) and Nack the Weasel, hence the US title.
* TurtlePower: The first boss of the game is a metallic flying turtle.
* UnderwaterBase: Tidal Plant seems pretty industrial. It's effectively Labyrinth Zone but [[BeyondTheImpossible with even more water]] and more machines.
* UnderwaterBossBattle: Surprisingly, the first part of the first boss has you underwater, jumping out to hit a turtle robot. Tidal Plant's boss much later in the game is entirely underwater.
* WarmUpBoss: The first boss, a flying turtle, is actually incapable of directly harming you--the only way it can is for you to get knocked into it by a spring moto-bug while being out of your ball form.
* ZeroEffortBoss: Some of the boss encounters with Nack in the special stages.
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