Follow TV Tropes

Following

History VideoGame / SonicTheHedgehogSpinball

Go To

OR

Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: Noticably darker than the main series games at the time, even bordering on nightmare-inducing at times (like Scorpius, the first stage boss that's a giant robot scorpion with Robotnik's head, that lets out inhuman screams as you hit it.)

to:

* DarkerAndEdgier: Noticably darker than the main series games at the time, even bordering on nightmare-inducing at times (like Scorpius, the first stage boss that's a giant robot scorpion with Robotnik's head, that lets out inhuman screams as you hit it.)) And the animals being turned into robots is shown more explicitly here than any other game by far.
Is there an issue? Send a MessageReason:
GBA Version

Added DiffLines:

** The GBA port from Sega Smash Pack is almost exactly the same as the original version (the only difference is the sound). This means, [[CameraScrew the levels have not been adjusted for the GBA's smaller screen resolution]]. Also, [[ArsonMurderAndJaywalking the ending is slightly glitched]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [=SatAM=] episode "Friend or Foe" had a pinball-themed deathtrap with a one-way ticket to The Void. Sonic was put into a plastic ball, set onto the playfield, and told that hitting ''his'' bumpers would keep the Void sealed, but hitting the Robotnik bumpers would open it. Naturally, Robotnik himself took control of the flippers...
Is there an issue? Send a MessageReason:
None


* NintendoHard

to:

* NintendoHardNintendoHard. The game is basically four gigantic pinball tables (all of them tough as hell, especially the last one) that all have to be beaten with '''no continues or passwords.''' Good luck with that.

Added: 129

Changed: 28

Is there an issue? Send a MessageReason:
None


* HaveANiceDeath: "TOO BAAAD"

to:

* HaveANiceDeath: HaveANiceDeath:
**
"TOO BAAAD" BAAAD", which is triggered by Sonic dying. Unless that was his last life, in which case you get "[[GameOver GAME OVER]]".



---> '''Lava Powerhouse:''' "Bogus dude..." \\

to:

---> '''Lava Powerhouse:''' "Bogus dude..."BOGUS DUDE..." \\

Added: 83

Changed: 231

Is there an issue? Send a MessageReason:
None


* TotallyRadical: The top banner's lines, like "BOGUS DUDE", "BIG MISTAKE", AND "READY TO FRY?"

to:

* ScareChord: One plays when something disastrous happens, such as when the sewer monster in Toxic Caves is about to eat you, or when you fall down a death chute.
* TotallyRadical: The top banner's lines, like "BOGUS DUDE", "BIG MISTAKE", AND "READY TO FRY?"DUDE" and "ULTRA COOL SLIDE".

Added: 222

Changed: 174

Is there an issue? Send a MessageReason:
None


* HaveANiceDeath: Not only does the game give you the standard "TOO BAAAD" message for dying, the game also ''knows'' when you've fallen down a death chute ("BOGUS DUDE..." "BIG MISTAKE" "READY TO FRY?").

to:

* HaveANiceDeath: Not only does the game give you the standard "TOO BAAAD" message for dying, the game also ''knows'' when you've fallen BAAAD"
** If you fall
down a death chute ("BOGUS DUDE...and don't have the ball saver activated...
---> '''Lava Powerhouse:''' "Bogus dude...
" \\
'''The Machine:''' ''(ScareChord)''
"BIG MISTAKE" \\
'''Showdown:''' ''(ScareChord)''
"READY TO FRY?").FRY?"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButtonMashing: The game tells you to do this when Sonic is about to be eaten by Rexxon. To be specific, it says:
--> THE BUTTONS!
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''Franchise/SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').

to:

''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a [[DigitalPinballTable pinball game]] spinoff (no pun intended) of the ''Franchise/SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').

to:

''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').



Incidentally, this is the closest fans of ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').

to:

Incidentally, this is the closest fans of ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', ''VideoGame/DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').
''WesternAnimation/AdventuresOfSonicTheHedgehog'').



* ComicBookAdaptation: In issue #6 of [[Comicbook/SonicTheHedgehog the Archie comic]]. The Kangaroo Twins (featured in the Lava Powerhouse) reappeared in a later issue as a literal KangarooCourt.

to:

* ComicBookAdaptation: In issue #6 of [[Comicbook/SonicTheHedgehog [[ComicBook/ArchieComicsSonicTheHedgehog the Archie comic]]. The Kangaroo Twins (featured in the Lava Powerhouse) reappeared in a later issue as a literal KangarooCourt.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: Noticably darker than the main series games at the time, even having a level that shows up Robotnik's roboticization process for the animals he captures. And then there's Sonic's death cry...

to:

* DarkerAndEdgier: Noticably darker than the main series games at the time, even having bordering on nightmare-inducing at times (like Scorpius, the first stage boss that's a level that shows up giant robot scorpion with Robotnik's roboticization process for the animals he captures. And then there's Sonic's death cry...head, that lets out inhuman screams as you hit it.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkerAndEdgier: Noticably darker than the main series games at the time, even having a level that shows up Robotnik's roboticization process for the animals he captures. And then there's Sonic's death cry...
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').

to:

''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's America-based Sega Technical Institute (the same team that developed games such as ''SonicTheHedgehog2'', ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossArenaIdiocy: The ''entire game''. All those convenient pinball mechanisms? Part of Robotnik's Pinball Defense System, [[AllThereInTheManual as stated in the manual]]. Which he designed and built despite the fact that Sonic's signature ability has been curling into a ball since the very first game.
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's america-based Sega Technical Institute.

to:

''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's america-based America-based Sega Technical Institute.
Institute (the same team that developed games such as ''VideoGame/KidChameleon'', ''VideoGame/ComixZone'' and ''The Ooze'').

Added: 14

Changed: 20

Is there an issue? Send a MessageReason:
None


* LethalLavaLand: The Lava Powerhouse, the second level.

to:

* LethalLavaLand: The Lava Powerhouse, the second level.Powerhouse and Showdown levels.


Added DiffLines:

* NintendoHard
Is there an issue? Send a MessageReason:
None


* WidgetSeries: The game is arguably among the weirdest (and creepiest) games in the overbearingly Japanese ''Sonic'' franchise, but it was actually put together by an American team - hence the ''[[SonicSatAM SatAM]]'' influences and the dark vibe. This WHAT status was actually used in the game's marketing in Japan; ''Spinball'' was [[GratuitousEnglish heralded]] as "[[http://www.youtube.com/watch?v=f3fjPux-86o AMERIKKANO FANKAY AKSHON!]]" "[[http://info.sonicretro.org/images/5/5d/Spinball-box-jap.jpg from U.S.A.]]"

to:

* WidgetSeries: The game is arguably among the weirdest (and creepiest) games in the overbearingly Japanese ''Sonic'' franchise, but it was actually put together by an American team - hence the ''[[SonicSatAM ''[[WesternAnimation/SonicSatAM SatAM]]'' influences and the dark vibe. This WHAT status was actually used in the game's marketing in Japan; ''Spinball'' was [[GratuitousEnglish heralded]] as "[[http://www.youtube.com/watch?v=f3fjPux-86o AMERIKKANO FANKAY AKSHON!]]" "[[http://info.sonicretro.org/images/5/5d/Spinball-box-jap.jpg from U.S.A.]]"
Is there an issue? Send a MessageReason:
None


Incidentally, this is the closest fans of ''[[Series/SonicTheHedgehog Sonic SatAM]]'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').

to:

Incidentally, this is the closest fans of ''[[Series/SonicTheHedgehog Sonic SatAM]]'' ''WesternAnimation/SonicSatAM'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').
Is there an issue? Send a MessageReason:
None


* {{Expy}}: The Machine stage was created based on concept art for Cyber City Zone (or more famously Genocide City Zone) a zone cut from the development of ''SonicTheHedgehog2.''

to:

* {{Expy}}: The Machine stage was created based on concept art for Cyber City Zone (or more famously Genocide City Zone) a zone cut from the development of ''SonicTheHedgehog2.''VideoGame/SonicTheHedgehog2.''

Added: 48

Changed: 1

Is there an issue? Send a MessageReason:
None


! Tropes used in ''Sonic Spinball'':

to:

! !! Tropes used in ''Sonic Spinball'':


Added DiffLines:

* InCaseOfBossFightBreakGlass: The final bosses.
Is there an issue? Send a MessageReason:
misuse of renamed trope (Mundane Made Awesome)


* WhatDoYouMeanItsNotAwesome: Some of the stuff that comes up on the banner at the top, particularly if you read it aloud in a LargeHam manner, can sound pretty inspiring, particularly "BOTH TUBES BUSTED... ALL ANIMALS FREED! NOW, SHOOT INSIDE!!!" from the third boss. It helps that the "NOW, SHOOT INSIDE!!!" flashes brightly with multiple colours.
** The intro banner to Showdown: "ROBOTNIK'S GETTING AWAY! GO GET HIM!"
** [[StopHelpingMe BUST DOOR/CORK/BLOCKS FIRST!]]
** [[OhCrap READY TO FRY?]]
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles.

to:

''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles.
titles. Notably, this spin-off was not produced by SonicTeam, but rather by Sega's america-based Sega Technical Institute.
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles.

to:

''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 as a hold-over for ''SonicTheHedgehog3'', and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles.
Is there an issue? Send a MessageReason:
Pinball Protagonist means something completely different.


* PinballProtagonist: [[VisualPun In the literal sense.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VolumetricMouth: While in the main 2D games Sonic does this after drowning, here he ''always'' does it regardless of cause of death.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: The Machine, ironically. It's big and labyrinthene, but there are only two places to die (the twin drains at the bottom), so you can more or less relax and take your time. The Veg-O-Machine itself also turns out to be a BreatherBoss... followed right thereafter by a DifficultySpike up the butt called "The Showdown".
Is there an issue? Send a MessageReason:
None


* WidgetSeries: The game is arguably among the weirdest (and [[AccidentalNightmareFuel creepiest]]) games in the overbearingly Japanese ''Sonic'' franchise, but it was actually put together by an American team - hence the ''[[SonicSatAM SatAM]]'' influences and the dark vibe. This WHAT status was actually used in the game's marketing in Japan; ''Spinball'' was [[GratuitousEnglish heralded]] as "[[http://www.youtube.com/watch?v=f3fjPux-86o AMERIKKANO FANKAY AKSHON!]]" "[[http://info.sonicretro.org/images/5/5d/Spinball-box-jap.jpg from U.S.A.]]"

to:

* WidgetSeries: The game is arguably among the weirdest (and [[AccidentalNightmareFuel creepiest]]) creepiest) games in the overbearingly Japanese ''Sonic'' franchise, but it was actually put together by an American team - hence the ''[[SonicSatAM SatAM]]'' influences and the dark vibe. This WHAT status was actually used in the game's marketing in Japan; ''Spinball'' was [[GratuitousEnglish heralded]] as "[[http://www.youtube.com/watch?v=f3fjPux-86o AMERIKKANO FANKAY AKSHON!]]" "[[http://info.sonicretro.org/images/5/5d/Spinball-box-jap.jpg from U.S.A.]]"
Is there an issue? Send a MessageReason:
None


Ironically, this is the closest fans of ''[[Series/SonicTheHedgehog Sonic SatAM]]'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').

to:

Ironically, Incidentally, this is the closest fans of ''[[Series/SonicTheHedgehog Sonic SatAM]]'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').
Is there an issue? Send a MessageReason:
None


* AnimatedAdaptation: The ''AdventuresOfSonicTheHedgehog'' episode "Attack on Pinball Fortress", in which Sonic, Wes Weasley, and Sergeant Doberman break into Robotnik's fortress to get their hands on Robotnik's stupidity ray gun. Plotwise, it actually isn't anything like the game, but they do include a boss fight with Scorpius from the game's first level.
** Also goes in reverse: Scratch from AdventuresOfSonicTheHedgehog makes a cameo in one of the bonus stages.

to:

* AnimatedAdaptation: The ''AdventuresOfSonicTheHedgehog'' ''WesternAnimation/AdventuresOfSonicTheHedgehog'' episode "Attack on Pinball Fortress", in which Sonic, Wes Weasley, and Sergeant Doberman break into Robotnik's fortress to get their hands on Robotnik's stupidity ray gun. Plotwise, it actually isn't anything like the game, but they do include a boss fight with Scorpius from the game's first level.
** Also goes in reverse: Scratch from AdventuresOfSonicTheHedgehog ''WesternAnimation/AdventuresOfSonicTheHedgehog'' makes a cameo in one of the bonus stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Spinball_title_485.png]]
''Sonic the Hedgehog Spinball'', often shortened to ''Sonic Spinball'', is a spinoff (no pun intended) of the ''SonicTheHedgehog'' games. It was originally released for the SegaGenesis/[=Mega Drive=] in 1993 and later also made for the [[OtherSegaSystems Game Gear]] (and Sega Master System in Europe). Its gameplay is derived from the requisite [[PinballZone pinball-themed level]] found in most ''Sonic'' titles.

The plot involves Sonic and Tails on a mission to stop Eggman's volcano fortress. As per usual, Tails' plane is [[CaptainCrash shot down]], and Sonic is forced to go solo. There are four stages to the game, all reminiscent of giant multi-tiered pinball tables, with Sonic as the ball. The standard platforming action used in earlier Sonic games is limited here, as the blue hedgehog's movement is mainly controlled by flippers, although the player can still use his Spin Dash attack to reach some areas in a hurry. In each stage, Sonic must find all of the Chaos Emeralds in a level, which will give him access to the BossRoom.

Ironically, this is the closest fans of ''[[Series/SonicTheHedgehog Sonic SatAM]]'' ever got to a licensed game based on the cartoon: Princess Sally and the other Freedom Fighters make brief cameos during ''Spinball'''s {{Bonus Stage}}s. It is also one of few ''Sonic'' games to feature characters from an animated adaptation (the other being ''DoctorRobotniksMeanBeanMachine'', which follows the canon of ''AdventuresOfSonicTheHedgehog'').

----
! Tropes used in ''Sonic Spinball'':
* AbsurdlySpaciousSewer: The opening level, Toxic Caves.
* AnimatedAdaptation: The ''AdventuresOfSonicTheHedgehog'' episode "Attack on Pinball Fortress", in which Sonic, Wes Weasley, and Sergeant Doberman break into Robotnik's fortress to get their hands on Robotnik's stupidity ray gun. Plotwise, it actually isn't anything like the game, but they do include a boss fight with Scorpius from the game's first level.
** Also goes in reverse: Scratch from AdventuresOfSonicTheHedgehog makes a cameo in one of the bonus stages.
* AutobotsRockOut: The last level's music is pretty [[http://www.youtube.com/watch?v=mJoTiMSf7vw hardcore]], even for a Sonic game.
** Actually, all of the stage music is very industrial as well as the boss music. [[http://www.youtube.com/watch?v=e9Zzb1yu_x4 This]] is probably the most bass heavy piece of music in the history of the series.
* BewareMyStingerTail: Scorpius, the boss of the Toxic Caves.
* BonusStage: One exists between every level, and there are some within the levels if you are able to collect all of the rings.
* BreatherLevel: The Machine, ironically. It's big and labyrinthene, but there are only two places to die (the twin drains at the bottom), so you can more or less relax and take your time. The Veg-O-Machine itself also turns out to be a BreatherBoss... followed right thereafter by a DifficultySpike up the butt called "The Showdown".
* ChekhovsVolcano: Not just that, but it's the entire goal of the game.
* CollapsingLair: The final stage, "Showdown".
* ComicBookAdaptation: In issue #6 of [[Comicbook/SonicTheHedgehog the Archie comic]]. The Kangaroo Twins (featured in the Lava Powerhouse) reappeared in a later issue as a literal KangarooCourt.
* DeathThrows: If Sonic falls into lava/toxic waste/anything that causes him to lose a life, he'll slowly fall off the screen with his hands in the air.
* DisneyVillainDeath: Both Sonic and Eggman end up free-falling through the sky at the end. Tails catches Sonic with his newly-repaired plane, leaving Eggman to plummet [[DeathByIrony into his exploding fortress.]] (Subverted, of course, since Eggman has famously [[JokerImmunity survived worse]].)
* DownTheDrain: The Toxic Caves, the first level of the game.
* EternalEngine: The Machine, the third level.
* EvilLaugh: Somewhere offscreen, Eggman emits a digitized, [[FinalFantasyVI Kefka]]-esque cackle whenever you lose a life.
* {{Expy}}: The Machine stage was created based on concept art for Cyber City Zone (or more famously Genocide City Zone) a zone cut from the development of ''SonicTheHedgehog2.''
* GottaCatchEmAll: The goal of each level is to collect all of the Chaos Emeralds. Doing so shuts down the factory's power.
* HaveANiceDeath: Not only does the game give you the standard "TOO BAAAD" message for dying, the game also ''knows'' when you've fallen down a death chute ("BOGUS DUDE..." "BIG MISTAKE" "READY TO FRY?").
* LethalLavaLand: The Lava Powerhouse, the second level.
* LoadBearingBoss: Defeating each boss causes the Fortress to sink a bit further into the sea. At the game's conclusion, the entire volcano waits to explode until the ''exact moment'' Eggman falls into it.
* PinballProtagonist: [[VisualPun In the literal sense.]]
* PinballScoring: Duh.
* PinballSpinoff: One of the more fitting examples, considering Sonic's ability to roll into a ball.
* PlotCoupon: You can't take on the bosses until you find the Chaos Emeralds. There are three in the first two stages, and five in the last two.
* TotallyRadical: The top banner's lines, like "BOGUS DUDE", "BIG MISTAKE", AND "READY TO FRY?"
* VillainExitStageLeft: After the usual task of nabbing emeralds, the final objective of "Showdown" is to prevent Eggman's ship from escaping.
* WhatDoYouMeanItsNotAwesome: Some of the stuff that comes up on the banner at the top, particularly if you read it aloud in a LargeHam manner, can sound pretty inspiring, particularly "BOTH TUBES BUSTED... ALL ANIMALS FREED! NOW, SHOOT INSIDE!!!" from the third boss. It helps that the "NOW, SHOOT INSIDE!!!" flashes brightly with multiple colours.
** The intro banner to Showdown: "ROBOTNIK'S GETTING AWAY! GO GET HIM!"
** [[StopHelpingMe BUST DOOR/CORK/BLOCKS FIRST!]]
** [[OhCrap READY TO FRY?]]
* WidgetSeries: The game is arguably among the weirdest (and [[AccidentalNightmareFuel creepiest]]) games in the overbearingly Japanese ''Sonic'' franchise, but it was actually put together by an American team - hence the ''[[SonicSatAM SatAM]]'' influences and the dark vibe. This WHAT status was actually used in the game's marketing in Japan; ''Spinball'' was [[GratuitousEnglish heralded]] as "[[http://www.youtube.com/watch?v=f3fjPux-86o AMERIKKANO FANKAY AKSHON!]]" "[[http://info.sonicretro.org/images/5/5d/Spinball-box-jap.jpg from U.S.A.]]"
----

Top