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History VideoGame / SonicTheHedgehogCD

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To address this issue, the game was [[VideoGameRemake remade]] from scratch in 2011, using the Retro Engine [[https://www.youtube.com/watch?v=EJa-4tMqVNc developed]] by PromotedFanboy Christian "The Taxman" Whitehead. It was released on Platform/{{Xbox 360}} through Platform/XboxLive, Platform/PlayStation3 through the Platform/{{PlayStation Network}}, PC through Platform/{{Steam}}, Platform/{{Android|Games}} and UsefulNotes/{{iOS|Games}} devices, and Windows Phone. [[labelnote:''Phew!'']]The phone version was announced with the others but not released until November 2012 alongside Windows Phone 8.[[/labelnote]]

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To address this issue, the game was [[VideoGameRemake remade]] from scratch in 2011, using the Retro Engine [[https://www.youtube.com/watch?v=EJa-4tMqVNc developed]] by PromotedFanboy Christian "The Taxman" Whitehead. It was released on Platform/{{Xbox 360}} through Platform/XboxLive, Platform/PlayStation3 through the Platform/{{PlayStation Network}}, PC through Platform/{{Steam}}, Platform/{{Android|Games}} Platform/{{Android}} and UsefulNotes/{{iOS|Games}} Platform/{{iOS}} devices, and Windows Phone. [[labelnote:''Phew!'']]The phone version was announced with the others but not released until November 2012 alongside Windows Phone 8.[[/labelnote]]



* PaintingTheMedium: The Present and Future music tracks are in Red Book audio (i.e. standard UsefulNotes/CompactDisc Digital Audio, or CDDA), while the Past songs are in the ''lower quality'' PCM format used by the Sega CD's PCM chip[[note]]technically, Red Book audio is also PCM, specifically Linear Pulse-Code Modulation (LPCM), but is higher quality than what the Sega CD's PCM chip is capable of[[/note]].

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* PaintingTheMedium: The Present and Future music tracks are in Red Book audio (i.e. standard UsefulNotes/CompactDisc Platform/CompactDisc Digital Audio, or CDDA), while the Past songs are in the ''lower quality'' PCM format used by the Sega CD's PCM chip[[note]]technically, Red Book audio is also PCM, specifically Linear Pulse-Code Modulation (LPCM), but is higher quality than what the Sega CD's PCM chip is capable of[[/note]].

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** Act 3 of each Zone contains a 1-Up Monitor, often close to the start and easy to find, essentially giving you an unlimited number of tries at beating each boss. While most of the bosses are easy enough that you won't need them, they come in very handy for Stardust Speedway and especially Metallic Madness, where just ''reaching'' the boss can be difficult.



** In the ''Sonic Origins'' version of the game, restarting a level outside of Act 3 will have Sonic or Tails remain in their current time zone, which is useful if either miss any machines in the past or need another go at time travelling if the time posts have already been used. Any already-destroyed machines will also remain destroyed if you do this.

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** In the ''Sonic Origins'' version of the game, restarting a level outside of Act 3 will have Sonic or Tails the player remain in their current time zone, which is useful if either miss any machines in the past or need another go at time travelling if the time posts have already been used. Any already-destroyed machines will also remain destroyed if you do this.
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* ArtifactTitle: The 2011 remake is not distributed on a physical medium, let alone a CD.

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* ArtifactTitle: The 2011 remake is not distributed on a physical medium, let alone a CD. Likewise for the Nintendo Switch and Steam releases of the ''Sonic Origins'' version of the game.

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* BubbleShield: Robotnik in Tidal Tempest zone would go down in a single hit if not for the ring of air bubbles surrounding his eggmobile. FridgeLogic kicks in when you realize the boss fight takes place underwater, and it'd probably easier to just camp above where Sonic can't reach him instead of engaging him with an easily destroyable shield made of one of the only things that can circumvent his inability to swim.

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* BubbleShield: Robotnik in Tidal Tempest zone would go down in a single hit if not for the ring of Eggman surrounds himself with air bubbles surrounding his eggmobile. FridgeLogic kicks in when you realize during the boss fight takes place underwater, and it'd probably easier to just camp above where Sonic can't reach him instead of engaging him with an easily destroyable shield made of in Tidal Tempest. He will go down in one of the only things that can circumvent his inability to swim.hit once there is a opening.
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** If the timer is running low in a Special Stage, the game will automatically spawn an extra UFO that adds 30 extra seconds to the timer. And if you destroy it, but time runs low again, it will respawn and let you destroy it again for another time boost meaning you can theoretically stay in a Special Stage indefinitely as long as you keep destroying the time bonus UFO. As an extra mercy, you ''don't'' have to destroy this extra UFO to win the Time Stone either.

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** If the timer is running low in a Special Stage, the game will automatically spawn an extra UFO that adds 30 extra seconds to the timer. And if you destroy it, but time runs low again, it will respawn and let you destroy it again for another time boost boost, meaning you can theoretically stay in a Special Stage indefinitely as long as you keep destroying the time bonus UFO. As an extra mercy, you ''don't'' have to destroy this extra UFO to win the Time Stone either.

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