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* ButThouMust: If you're not aware of Sonic's special move at all times (playing the same number on consecutive turns doubles the amount of spaces you can move), you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces. This problem is all the more baffling because Big has a similar special move only he CAN stop anywhere within the double-move.



* StopHelpingMe: If you're not aware of Sonic's special move at all times (playing the same number on consecutive turns doubles the amount of spaces you can move), you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces. This problem is all the more baffling because Big has a similar special move only he CAN stop anywhere within the double-move.
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* StopHelpingMe: If you're not aware of Sonic's special move at all times, you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces. This problem is all the more baffling because Big has a similar special move only he CAN stop anywhere within the double-move.

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* StopHelpingMe: If you're not aware of Sonic's special move at all times, times (playing the same number on consecutive turns doubles the amount of spaces you can move), you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces. This problem is all the more baffling because Big has a similar special move only he CAN stop anywhere within the double-move.
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None


The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on ''Mario Party'' work on the game, ''Sonic Shuffle'' failed to live up to ''Mario Party'''s success and is usually considered a dissapointment for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, and an overly complex ruleset for both the board game and minigame elements, still it did have some rather fun mini-games, so while it's not up to the standards or Mario Party, it can still be enjoyable if played with a group of friends.

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The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on ''Mario Party'' work on the game, ''Sonic Shuffle'' failed to live up to ''Mario Party'''s success and is usually considered a dissapointment for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, and an overly complex ruleset for both the board game and minigame elements, still elements. Still it did have some rather fun mini-games, so while it's not up to the standards or Mario Party, it can still be enjoyable if played with a group of friends.
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** {{Autocannibalism}}: If you have no other Force Jewels, the Carbuncle will eat itself.
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''Sonic Shuffle'' is a ''{{Sonic the Hedgehog}}''-themed PartyGame for the SegaDreamcast that was released in November 2000.

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''Sonic Shuffle'' is a ''{{Sonic the Hedgehog}}''-themed ''Franchise/SonicTheHedgehog''-themed PartyGame for the SegaDreamcast that was released in November 2000.
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* SceneryPorn: Maginaryworld's lands are ''pretty''.

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* SceneryPorn: Maginaryworld's lands are ''pretty''.''pretty'', as are some of the Mini-Events.
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* {{Trainstopping}}

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* {{Trainstopping}}{{Trainstopping}}: The end of the board minigame for Riot Train.
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* {{Expy}}: Lumina, for the Sega character VideoGame/NiGHTS. And Void for Reala, from the same series.

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* {{Expy}}: Lumina, for the Sega character VideoGame/NiGHTS.NiGHTS. And Void for Reala, from the same series.
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* {{Expy}}: Lumina, for the Sega character NiGHTS. And Void for Reala, from the same series.

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* {{Expy}}: Lumina, for the Sega character NiGHTS.VideoGame/NiGHTS. And Void for Reala, from the same series.
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doens\'t fit the trope. what IS the trpe?


* RecycledInSpace: Some Mini Events take place in exotic locales and have premises like Eggman robbing Lumina and the player trying to catch him.
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* MagicMusic: One Mini Event has Eggman playing a tune that makes you fall asleep.


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* RecycledInSpace: Some Mini Events take place in exotic locales and have premises like Eggman robbing Lumina and the player trying to catch him.
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* PopQuiz: One of the more common Mini Events is a quiz show hosted by Eggman.
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* OneHundredPercentCompletion: Getting all the pictures, mini games, mini events, [[spoiler: and unlockable characters]]

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* OneHundredPercentCompletion: Getting all the pictures, mini games, mini events, [[spoiler: and unlockable characters]]characters]].
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* ContemplateOurNavels: Lumina and Void both do this, angsting about their purpose and loneliness. [[spoiler:{{Justified}} as they are part of the same being; they fuse to bring Illumina back. In fact, it was Illumina's own contemplating that planted the seed of doubt that [[NiceJobBreakingItHero started this whole mess]].]]

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* ContemplateOurNavels: Lumina and Void both do this, angsting about their purpose and loneliness. [[spoiler:{{Justified}} [[spoiler:{{Justified|Trope}} as they are part of the same being; they fuse to bring Illumina back. In fact, it was Illumina's own contemplating that planted the seed of doubt that [[NiceJobBreakingItHero started this whole mess]].]]
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* RockThemeNaming: Many of the Force Jewels. Preciousite, Carbuncle, and Barrier Amber.

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* RockThemeNaming: Many of the Force Jewels. Preciousite, Carbuncle, and Barrier Amber.Amber are just a few.
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* {{Whammy}}: The Eggman card will cause him to do something bad to the user. This can range from losing a turn to losing all your rings. In a battle, it makes you automatically lose.

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* {{Whammy}}: The Eggman card will cause him to do something bad to the user.user(unless you land on the golden space, in which case he'll give all the players Swap Jewels). This can range from losing a turn to losing all your rings. In a battle, it makes you automatically lose.
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** Same for the "stop the train" mini-game in Riot Train.
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The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on ''Mario Party'' work on the game, ''Sonic Shuffle'' failed to live up to ''Mario Party'''s success and is generally considered a failure for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a complex ruleset for both the board game and minigame elements, and lackluster minigames.

to:

The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on ''Mario Party'' work on the game, ''Sonic Shuffle'' failed to live up to ''Mario Party'''s success and is generally usually considered a failure dissapointment for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a and an overly complex ruleset for both the board game and minigame elements, and lackluster minigames.still it did have some rather fun mini-games, so while it's not up to the standards or Mario Party, it can still be enjoyable if played with a group of friends.
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Elaborated on a few points, adjusted some sentences for clarity, and corrected several spelling errors


* ArtificialBrilliance: The AI can be very smart/lucky at times, even on easy.

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* ArtificialBrilliance: The AI can be very smart/lucky at times, is superhumanly smart and lucky most of the time, even on easy.



* TheComputerIsACheatingBastard: Even on Easy, they seem to hit exactly the right numbers and steal your best cards (even when every player has a full deck!). They're very good in Mini-Games too, even luck-based ones. It is to the point where a player will need to [[SaveScumming save-scum]] to complete the one-player mode.

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* TheComputerIsACheatingBastard: Even on Easy, they seem to hit exactly the right numbers and steal your best cards (even cards. Even when every player has a full deck!).deck, and they have the exact card they need, they'll steal it from you anyway in a manner that almost seems to suggest the AI has achieved sentience and is apparently a massive jerkass. They're very good in Mini-Games too, even luck-based ones. It is It's to the point where extent that a player will need to [[SaveScumming save-scum]] to complete the one-player mode.



* LethalJokeCharacter: Two unlockable characters, [[spoiler: Big the Chat and Chao]], have special moves that are quite useful.

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* LethalJokeCharacter: Two unlockable characters, [[spoiler: Big the Chat Cat and Chao]], have special moves that are quite useful.



* NonIndicativeName: Despite being classified as a Force Jewel, Carbuncle is a fairy that eats them.

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* NonIndicativeName: Despite being classified as a Force Jewel, Carbuncle is a fairy that eats them. [[spoiler: And itself, if it's already eaten all of your Force Jewels.]]



* TalkingToHimself: Sonic and Knuckles were voiced by Ryan Drummond in this game.

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* TalkingToHimself: Sonic and Knuckles were both voiced by Ryan Drummond in this game.
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* WhipItGood: One monster on Riot Train is a cowgirl who wields whips.
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* LethalJokeCharacter: Two unlockable characters, [[spoiler: Big the Chat and Chao]], have special moves that are quite useful.
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* BigBad: Void.
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* StopHelpingMe: If you're not aware of Sonic's special move at all times, you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces.

to:

* StopHelpingMe: If you're not aware of Sonic's special move at all times, you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces. This problem is all the more baffling because Big has a similar special move only he CAN stop anywhere within the double-move.
Is there an issue? Send a MessageReason:
None


The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on Mario Party work on the game, Sonic Shuffle failed to live up to Mario Party's success and is generally considered a failure for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a complex ruleset for both the board game and minigame elements, and lackluster minigames.

to:

The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on Mario Party ''Mario Party'' work on the game, Sonic Shuffle ''Sonic Shuffle'' failed to live up to Mario Party's ''Mario Party'''s success and is generally considered a failure for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a complex ruleset for both the board game and minigame elements, and lackluster minigames.
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None


[[caption-width-right:350:Better play your cards right.]]

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[[caption-width-right:350:Better [[caption-width-right:300:Better play your cards right.]]
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* NotSoDifferent: After awhile, Lumina doubts her purpose in life and asks if she's all alone, even lampshading that she's acting like Void.
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* MiniGameGame
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* SchrodingersGun: Some of the Mini-Events work out like this; a hooded boatman can either be Illumina, Void, or Eggman, each with different responses.
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The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on Mario Party work on the game, Sonic Shuffle failed to live up to Mario Party's success and is generally considered a failure for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a complex ruleset for both the board game and minigame elements, and lackluster minigames (YourMileageMayVary with the latter).

to:

The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on Mario Party work on the game, Sonic Shuffle failed to live up to Mario Party's success and is generally considered a failure for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a complex ruleset for both the board game and minigame elements, and lackluster minigames (YourMileageMayVary with the latter). minigames.



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Moved page contents from its original page.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/SonicShuffle_6060.jpg]]
[[caption-width-right:350:Better play your cards right.]]

''Sonic Shuffle'' is a ''{{Sonic the Hedgehog}}''-themed PartyGame for the SegaDreamcast that was released in November 2000.

Sonic, Tails, Knuckles, and Amy are asleep one night when they receive a mysterious summons from Lumina, a fairy. Sonic assumes that they are dreaming, and they are; as Lumina explains, she brought them here to save Maginaryworld.

The world of dreams is threatened by the existence of Void, an evil, lonely being who shattered the Precioustone that grants people's dreams. This action also imprisoned Illumina, the Goddess of Dreams, rendering her unable to fix things. So Sonic and friends set off to recover the pieces of the Precioustone and save dreams for everyone.

[[ExcusePlot That,]] [[JustHereForGodzilla and play mini-games]].

The game was done by HudsonSoft, the same company who Nintendo trusted with the VideoGame/MarioParty series as well as the creators of popular multiplayer games like Bomberman. However, despite having the same people who worked on Mario Party work on the game, Sonic Shuffle failed to live up to Mario Party's success and is generally considered a failure for reasons such as LoadsAndLoadsOfLoading, a AI of such a cheating degree that SaveScumming is almost required in single-player, a complex ruleset for both the board game and minigame elements, and lackluster minigames (YourMileageMayVary with the latter).
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!!This game contains examples of:

* AnvilOnHead: Eggman's punishment to the player furthest from the Precioustone.
* ArsonMurderAndJaywalking: Eggman's plans range from killing everyone with lightning in Thor's Hammer to...shaking a can of soda in Sonicola.
* ArtificialBrilliance: The AI can be very smart/lucky at times, even on easy.
* AttackOfThe50FootWhatever: The mini-game Gargantua has Eggman turning one character giant. Your defense? [[ImprobableWeaponUser Pop guns.]]
* ButtonMashing: Some of the mini-games revolved around this.
* CalvinBall: Gamespot and probably other reviewers complained that the game was hard to understand.
* CardBattleGame
* CelShading: One of the few ''Sonic'' games to use it.
* TheComputerIsACheatingBastard: Even on Easy, they seem to hit exactly the right numbers and steal your best cards (even when every player has a full deck!). They're very good in Mini-Games too, even luck-based ones. It is to the point where a player will need to [[SaveScumming save-scum]] to complete the one-player mode.
** While the AI and the frequent loading are generally pointed to as the cause for ''Shuffle's'' mediocrity, playing with more players at least alleviates the former problem. Good luck on the loading times, though.
* ContemplateOurNavels: Lumina and Void both do this, angsting about their purpose and loneliness. [[spoiler:{{Justified}} as they are part of the same being; they fuse to bring Illumina back. In fact, it was Illumina's own contemplating that planted the seed of doubt that [[NiceJobBreakingItHero started this whole mess]].]]
* CoolTrain: The Riot Train starts off as a [[ExactlyWhatItSaysOnTheTin runaway steam locomotive]], but once the Precioustone is restored, it becomes a silver, winged, flying train.
* DamselInDistress: Illumina, the Goddess of Dreams.
* DidYouJustPunchOutCthulhu: Defeating [[spoiler: Void's monster form]] by dropping rocks on his head.
* DismantledMacGuffin: The main Precioustone ''and'' its pieces.
* DivideByZero: If you have no Force Jewels and get a Carbuncle, it eats itself.
* DreamLand[=/=]{{Magicant}}: Maginaryworld.
* DungeonBypass: Amy, Tails, and Knuckles can move across exclusive spaces, creating quite a few shortcuts at times.
** The Preciousite Force Jewel. If you roll a 1, you jump straight to the stone.
* EvilIsPetty: Eggman has no real reason to be in Maginaryworld, but he messes with Sonic and friends anyway.
** One of his evil schemes? Shaking up a soda and jamming it into a vending machine. ''[[http://www.youtube.com/watch?v=mCIczscpczE&feature=player_detailpage#t=627s It is possible for this to fail.]]''
* ExpositionFairy: Lumina, quite literally.
* {{Expy}}: Lumina, for the Sega character NiGHTS. And Void for Reala, from the same series.
* {{Fairy}}: Lumina. Void ''may'' be one.
* FightLikeACardPlayer: Cards are used both to move around and attack monsters.
* FixedDamageAttack: Amy's special in battle always does 5 damage.
* FusionDance: [[spoiler:Lumina and Void do this to bring back Illumina]].
* GreenAesop: The Nature Zone's plants and trees are dying because of odd machinery and structures. Clearing the board destroys the machines and makes a huge, beautiful tree grow.
* HighAltitudeBattle: Mini-games on the Firebird.
* HolidayMode: Lumina is turned into NiGHTS in this mode.
* JungleJapes: The third board, Nature Zone.
* KeepCirculatingTheTapes: This game is one of the only Sonic games to not be rereleased.
* LoadsAndLoadsOfLoading: Present throughout the game, thought not to the extent of, say, ''VideoGame/{{Sonic the Hedgehog 2006}}''. The {{loading screen}}s had pretty pictures, though.
** The final map, 4th Dimension Space, took longer to load than the others since it was very graphic-intensive.
** Looking at it glass half-full, at least the load times themselves are not that long, they just happen frequently, since disc access is required anytime gameplay is moved off the board map.
* LuckBasedMission: Some of the mini games, such as 'Sonicola'. 'Egg In Space' is pretty random, too.
* MineralMacGuffin: The Precioustones and the Force Jewels.
* NamesToRunAwayFromReallyFast: The villain, ''Void''.
* NintendoHard: The crocodile escape minigame is almost impossible to do with human hands.
** Even on Easy, the AI was harder than in most party games.
** The mini-game 'Psychic Sonic'. You practically ''do'' have to be psychic to select the right card before the computer.
* NonIndicativeName: Despite being classified as a Force Jewel, Carbuncle is a fairy that eats them.
* OneHundredPercentCompletion: Getting all the pictures, mini games, mini events, [[spoiler: and unlockable characters]]
* OneWingedAngel: [[spoiler:Void, in the last fight]].
* OrdinaryDrowningSkills: Spend 5 turns underwater in Emerald Coast without landing on an air bubble and you drown, losing a turn.
* OutOfCharacterMoment: Amy's line after they arrive in Maginary World: "Forget about Sonic! Just look at my clothes!"
* PalmtreePanic: Emerald Coast, though it's partially frozen over.
* PartyGame
* {{Phoenix}}: [[spoiler: The Fire Bird turns out to be one]].
* PoisonMushroom: The Carbuncle item eats other Force Jewels.
* PressXToNotDie: The mini-game 'Over the Rainbow' was this.
* RandomEvent: 'Accident' mini games. Mini Events are randomized, too, as are the Force Jewels you collect.
** As are the random board events, like saving a trapped dolphin in Emerald Coast.
* RockThemeNaming: Many of the Force Jewels. Preciousite, Carbuncle, and Barrier Amber.
* SceneryPorn: Maginaryworld's lands are ''pretty''.
* SecretCharacter: Four; they are [[spoiler:Gamma, Big the Cat, a Chao, and Super Sonic]].
* TheSmurfettePrinciple: Amy is the only female playable character.
* SpinOff
* SpoilerOpening: The opening movie, which is played before the title screen, shows Illumina disappear into a flash of light, which Lumina and Void emerge from. Guess what's revealed at the end?
* StopHelpingMe: If you're not aware of Sonic's special move at all times, you can overshoot where you're trying to go, since with the double-move you ''must'' move the required double amount of spaces.
* SuperDrowningSkills: In some minigames.
* TalkingToHimself: Sonic and Knuckles were voiced by Ryan Drummond in this game.
* {{Trainstopping}}
* TrippyFinaleSyndrome: 4th Dimension Space has no real floor, letting you walk upside down, sideways, and diagonally in space.
* {{Whammy}}: The Eggman card will cause him to do something bad to the user. This can range from losing a turn to losing all your rings. In a battle, it makes you automatically lose.
* WoobieDestroyerOfWorlds: Void.
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