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* AnAesop: [[ThePowerOfFriendship Friendship is awesome]]! You can't do everything alone.

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* MergedReality: The plot sees Blaze's world being drawn into Sonic's due to the displacement of the Sol Emeralds. This is very much a ''bad thing'', and Blaze is out to reclaim the Emeralds before the process is complete and both realities are irrevocably ruined.

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* MergedReality: The plot sees Blaze's world being drawn into Sonic's due to the displacement of the Sol Emeralds. This is very much a ''bad thing'', and Blaze is out to reclaim the Emeralds before the process is complete and both realities are irrevocably ruined. [[spoiler:However, while getting all the Sol Emeralds does stop the RealityBleed before it becomes complete and permanent, it doesn't actually start reversing the effect much to Blaze's confusion. This is because only by being able to properly use their power can she reverse the merging, something that until she finally understands ThePowerOfFriendship is beyond her.]]


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* MistakenIdentity:
** When Sonic first encounters Eggman Nega, he rather obviously assumes it's just Dr. Eggman before he notices how oddly he's talking before Nega makes his dramatic proclamation.
** When Blaze and Cream meet Knuckles, Knuckles senses the power of the Sol Emeralds in Blaze's possession and, not being aware of her alternate dimension, thinks she's carrying around Chaos Emeralds and suggests that she should hand them off to Sonic for safekeeping. This being the first time Blaze has ever heard of the Chaos Emeralds, she only files away that tidbit before once again being annoyed at someone trying to get her to rely on Sonic for help.
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''Sonic Rush'' is a game in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Creator/{{Dimps}} (with Creator/SonicTeam in a supervisory role) and released for the UsefulNotes/NintendoDS in 2005. It's similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].

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''Sonic Rush'' is a game in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Creator/{{Dimps}} (with Creator/SonicTeam in a supervisory role) and released for the UsefulNotes/NintendoDS Platform/NintendoDS in 2005. It's similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].
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* PressXToNotDie: In the zone 7 boss, on the final hit, [[SmashingSurvival mashing the B and A buttons]] would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]

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* PressXToNotDie: During the Egg Eagle boss fight (Altitude Limit Zone), there will be certain points in the battle where Eggman/Eggman Nega will slam down on one edge of the platform and transform the Egg Eagle's wings into high powered fans. As soon as he activates them, he will yell "Get ready to be schooled!", then [[SmashingSurvival mashing the B and A buttons]] becomes your only way of surviving this attack. Otherwise, failure means you will be blown off the edge of the platform and lose a life. In the zone 7 boss, on the final hit, [[SmashingSurvival mashing the B and A buttons]] would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]
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* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end, and grows an especially powerful bond with Cream the Rabbit.

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* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun to warm up]] to Sonic and friends by the end, and grows an especially powerful bond with Cream the Rabbit.
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* AnAesop: [[PowerOfFriendship Friendship is awesome]]! You can't do everything alone.

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* AnAesop: [[PowerOfFriendship [[ThePowerOfFriendship Friendship is awesome]]! You can't do everything alone.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sonic_rush.png]]
[[caption-width-right:250:''[[{{Tagline}} Double the screens...\\

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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/sonic_rush.org/pmwiki/pub/images/rush_sonic&blaze_poster.png]]
[[caption-width-right:250:''[[{{Tagline}} [[caption-width-right:350:''[[{{Tagline}} Double the screens...\\

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* AbortedArc: In the true ending for the second game, [[spoiler:Tails prepares to use the Chaos and Sol Emeralds to teleport him and Sonic back to their own dimension, when he realizes that the gems, which are normally unstable, are somehow in perfect resonance with each other. This causes him to wonder whether the Emeralds have a consciousness and are actively trying to help him; while Blaze hypothesizes that the heroes coming together when the world was in danger may not have been just a coincidence]]. No ''Sonic'' game has followed up on this plotline.
* AirborneAircraftCarrier: Altitude Limit in the first game takes place in a military base high in the clouds.

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* AbortedArc: In the true ending for the second game, [[spoiler:Tails prepares to use the Chaos and Sol Emeralds to teleport him and Sonic back to their own dimension, when he realizes that the gems, which are normally unstable, are somehow in perfect resonance with each other. This causes him to wonder whether the Emeralds have a consciousness and are actively trying to help him; while Blaze hypothesizes that the heroes coming together when the world was in danger may not have been just a coincidence]]. No ''Sonic'' game has followed up on this plotline.
* AirborneAircraftCarrier: Altitude Limit in the first game takes place in a military base high in the clouds.



* AttackReflector: [[EleventhHourSuperpower Super Sonic's]] boost does this against the TrueFinalBoss of the first game, while it gets split off into its own move in the sequel.

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* AttackReflector: [[EleventhHourSuperpower Super Sonic's]] boost does this against the TrueFinalBoss of the first game, while it gets split off into its own move in the sequel.TrueFinalBoss.



* ContinuityNod:
** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Rush Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
** Huge Crisis features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.

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* ContinuityNod:
** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Rush Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
**
ContinuityNod: Huge Crisis features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.



* DuelBoss: You face off against [[spoiler:the other playable character]] as the boss of the first game's Dead Line.

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* DuelBoss: You face off against [[spoiler:the [[spoiler:[[DuelingPlayerCharacters the other playable character]] character]]]] as the boss of the first game's Dead Line.



* LonerTurnedFriend: Blaze opens up considerably to other people thanks to CharacterDevelopment in the first game, although she's still introverted.

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* LonerTurnedFriend: Blaze opens up considerably to other people thanks to CharacterDevelopment in the first game, CharacterDevelopment, although she's still introverted.



* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!").

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* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!").



* PressXToNotDie: In the zone 7 boss, on the final hit, mashing the B and A buttons would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]
* RankInflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides [[BraggingRightsReward bragging rights]]; the better your rank, the more of a mineral you'll get.
* RealityBleed: In the first game, the map screen becomes more distorted as Sonic and Blaze's dimensions merge together throughout normal gameplay progress.

to:

* PressXToNotDie: In the zone 7 boss, on the final hit, [[SmashingSurvival mashing the B and A buttons buttons]] would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]
* RankInflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides [[BraggingRightsReward bragging rights]]; the better your rank, the more of a mineral you'll get.
C.
* RealityBleed: In the first game, the The map screen becomes more distorted as Sonic and Blaze's dimensions merge together throughout normal gameplay progress.



* RepeatCut: Every time you destroy a boss, the game shows the player character dealing the final blow from different angles for dramatic effect.

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* RepeatCut: Every time you destroy a boss, the game shows the player character dealing the final blow from three different angles for dramatic effect.



* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end of the first game, and grows an especially powerful bond with Cream the Rabbit.

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* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end of the first game, end, and grows an especially powerful bond with Cream the Rabbit.

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* AllMythsAreTrue: Lampshaded in ''Adventure'', when the heroes are told of the legend of an ancient civilization that lived in a city in the sky, and Marine demands they investigate immediately.
-->'''Marine:''' Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!
* AmazingTechnicolorBattlefield: The TrueFinalBoss of ''Rush'' is fought in a brightly-colored dimensional rift, the result of Sonic and Blaze's worlds merging together.
* AmenBreak: Used in the FinalBoss theme "Bomber Barbara" in ''Rush''.

to:

* AllMythsAreTrue: Lampshaded in ''Adventure'', when the heroes are told of the legend of an ancient civilization that lived in a city in the sky, and Marine demands they investigate immediately.
-->'''Marine:''' Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!
* AmazingTechnicolorBattlefield: The TrueFinalBoss of ''Rush'' is fought in a brightly-colored dimensional rift, the result of Sonic and Blaze's worlds merging together.
* AmenBreak: Used in the FinalBoss theme "Bomber Barbara" in ''Rush''.Barbara".



* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.

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* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.



* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.

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* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', the game, is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.



* BottomlessPits: Loads in ''Rush'', sometimes in the form of lasers that cause instant death on contact.

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* BottomlessPits: Loads in ''Rush'', of them, sometimes in the form of lasers that cause instant death on contact.



** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
** Huge Crisis in ''Rush'' features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.

to:

** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Adventure'', ''Rush Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
** Huge Crisis in ''Rush'' features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.



* CreepyJazzMusic: ''Adventure'' has [[https://youtu.be/Wtv4ZUiCCr4 a loud, jazzy tune]] play during the DualBoss battle with Captain Whisker and his [[TheDragon Dragon]], [[spoiler:Johnny]].



* NotSoInvincibleAfterAll: For the Super forms. '''Sonic Rush'' is one of the few times in the entire series where Super forms can actually take damage instead of simply getting stunned or slowed down. The [[LimitBreak super move]] of the boss can actually cause damage, causing a significant loss of rings. Their regular attacks however, do only cause hitstun.
* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!"). ''Adventure'' only has one from the final part of the Ghost Titan, though it is easily interrupted with a simple spin jump.

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* NotSoInvincibleAfterAll: For the Super forms. '''Sonic ''Sonic Rush'' is one of the few times in the entire series where Super forms can actually take damage instead of simply getting stunned or slowed down. The [[LimitBreak super move]] of the boss can actually cause damage, causing a significant loss of rings. Their regular attacks however, do only cause hitstun.
* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!"). ''Adventure'' only has one from the final part of the Ghost Titan, though it is easily interrupted with a simple spin jump.



* OxygenatedUnderwaterBubbles: Present in ''Rush'' as per usual, but unusually absent in ''Adventure''. This isn't too much of a problem though, as while the latter game has more underwater sections, almost all of them are brief.
* PalmtreePanic: The Hidden Island levels in ''Adventure'' that do not lift the themes from the game's first 5 stages take place in a tropical island similar to the hub world.
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The game would later receive a direct sequel titled ''VideoGame/SonicRushAdventure''.

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The game would later receive a direct sequel in 2007 titled ''VideoGame/SonicRushAdventure''.
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The game would later receive a direct sequel titled ''VideoGame/SonicRushAdventure''.
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The ''Sonic Rush'' a game in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Sonic Team with Creator/{{Dimps}} and released for the UsefulNotes/NintendoDS in 2005. It's similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].

to:

The ''Sonic Rush'' is a game in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Sonic Team with Creator/{{Dimps}} (with Creator/SonicTeam in a supervisory role) and released for the UsefulNotes/NintendoDS in 2005. It's similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].



A gameplay feature introduced in this game is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.

to:

A gameplay feature introduced in this game is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.
games beginning with ''VideoGame/SonicUnleashed''.

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[[redirect:VideoGame/SonicRushSeries]]

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[[redirect:VideoGame/SonicRushSeries]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sonic_rush.png]]
[[caption-width-right:250:''[[{{Tagline}} Double the screens...\\
Double the excitement!]]'']]
->''Today's the day! Today's a new day!\\
Today's the day! Today's a new start!\\
Today's the day! Today's a new day!\\
Today's the day! I'm gonna change my way!''
-->-- "[[https://youtu.be/NMBL43I3r4g A New Day]]"

The ''Sonic Rush'' a game in Creator/{{Sega}}'s ''Franchise/SonicTheHedgehog'' franchise developed by Sonic Team with Creator/{{Dimps}} and released for the UsefulNotes/NintendoDS in 2005. It's similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' trilogy in that they are reminiscent of the classic side-scrollers for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]].

In this game, we are introduced to [[TheHero Sonic]] and [[BigBad Dr. Eggman's]] alternate dimension counterparts: Blaze the Cat and Dr. Eggman Nega. The [[MacGuffin Chaos Emeralds]] also have alternate dimension counterparts in the form of the Sol Emeralds, which Blaze must protect at all costs.

A gameplay feature introduced in this game is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.

'''Playable Characters'''
* '''''Sonic the Hedgehog:''''' Slightly faster and can perform the Homing Attack. Compared to Blaze, his running animation has smaller but faster strides.
* '''''Blaze the Cat:''''' Superior airtime and distance with R-trigger tricks and can slow her descent by shooting flames from her feet. Her running animation is slower than Sonic's but she takes much larger strides.

----
!!''Sonic Rush'' contains examples of:
* TwoAndAHalfD: Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and gimmicks that make use of 3D perspective. Some levels have 3D sections, like the platform in Mirage Road, hang glider in Altitude Limit, parallel rails in Plant Kingdom, and the mine cart in Coral Cave, all of which use a 3D perspective, but the obstacles (save the lava pits in the latter) are sprites.
* AbortedArc: In the true ending for the second game, [[spoiler:Tails prepares to use the Chaos and Sol Emeralds to teleport him and Sonic back to their own dimension, when he realizes that the gems, which are normally unstable, are somehow in perfect resonance with each other. This causes him to wonder whether the Emeralds have a consciousness and are actively trying to help him; while Blaze hypothesizes that the heroes coming together when the world was in danger may not have been just a coincidence]]. No ''Sonic'' game has followed up on this plotline.
* AirborneAircraftCarrier: Altitude Limit in the first game takes place in a military base high in the clouds.
* AllMythsAreTrue: Lampshaded in ''Adventure'', when the heroes are told of the legend of an ancient civilization that lived in a city in the sky, and Marine demands they investigate immediately.
-->'''Marine:''' Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!
* AmazingTechnicolorBattlefield: The TrueFinalBoss of ''Rush'' is fought in a brightly-colored dimensional rift, the result of Sonic and Blaze's worlds merging together.
* AmenBreak: Used in the FinalBoss theme "Bomber Barbara" in ''Rush''.
* AnAesop: [[PowerOfFriendship Friendship is awesome]]! You can't do everything alone.
* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.
* ArtificialBrilliance: Even without considering their SecretAIMoves, the opposing boss in the Sonic vs. Blaze fight is a massive step up from the ease of usual character boss fights in this series. The opponent does its best to not leave any openings, and so it will take quick thinking on the player's part to get in a hit during those short moments.
* AttackReflector: [[EleventhHourSuperpower Super Sonic's]] boost does this against the TrueFinalBoss of the first game, while it gets split off into its own move in the sequel.
* AwardBaitSong: [[https://www.youtube.com/watch?v=33dNKYQVJio "Raisin' Me Up,"]] the ending theme of ''Sonic Rush'', is an upbeat sweet harmonious song reflecting Sonic and Blaze's now-fully-grown relationship. Some have described the beginning to sound like a church hymn.
%%* BeYourself: One of the lessons Blaze learns in the first game.
%% * BigBad: Dr. Eggman and Dr. Eggman Nega.
* BigShutUp: [[spoiler:At the climax of the Sonic vs. Blaze boss fight, Blaze shouts "Enough!" at Sonic in response to him chipping away at her reasons for always fighting alone, which is followed by the resulting boost finisher.]]
* BilingualBonus: The word "Sol" means Sun in Spanish and Portuguese. Blaze's emeralds are literally powered by the Sun itself.
* BladeLock: [[spoiler:Sonic and Blaze do a variation with their heads by boosting into each other in the Sonic vs. Blaze boss fight.]]
* BossOnlyLevel: The FinalBoss and the TrueFinalBoss are each separately fought in a dedicated level.
* BottomlessPits: Loads in ''Rush'', sometimes in the form of lasers that cause instant death on contact.
* BrutalBonusLevel: Sonic's special stages take the form of classic ring-collection tracks. The early stages are simple enough, but the difficulty scaling is abrupt and harsh; the 7th stage will make you ''work'' for that true ending.
* CallBack: The cutscene leading to the Last Story [[spoiler:calls back to the opening cutscene of the Perfect Chaos fight in ''Sonic Adventure'', as the Sol Emeralds are reduced to ordinary stones due to Eggman and Nega draining their power, and Blaze's friendship powers them back up.]]
* CanonDiscontinuity: The origin of Eggman Nega being from the Sol Dimension has been rendered non-canon by later installments. He's actually Eggman's descendant from 200 years into the future, the same time period that Silver is from as told ''VideoGame/SonicRivals'', and anything that says otherwise should simply be ignored. However, it's worth nothing that while in ''Rush'', Eggman Nega referred to Blaze's world as "my world" or "our world", in ''Rush Adventure'', which was released after ''Rivals'', he simply refers to it as "this world". Considering the type of person Eggman Nega is, it's not too farfetched that he'd lie about his origins and masquerade as a dimensional counterpart of Eggman to hide his true identity.
* CatsAreMean: Blaze was a bit of an insociable {{Jerkass}} when she was first introduced. [[DefrostingIceQueen She quickly got better, though.]]
* ClingyJealousGirl: Amy Rose got really pissed when she heard that Sonic was seen with a feline and only calmed down when told it wasn't like that.
* TheComputerIsACheatingBastard: [[spoiler:In Sonic and Blaze's boss fight, they both have [[SecretAIMoves moves you can't normally access]] in the levels. [[JustifiedTrope Obviously justified]], as it ''is'' a boss fight and normally having those moves could make levels easier to finish.]]
* ContinuityNod:
** Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In ''Adventure'', Sonic and Blaze describe it the same way after defeating [[spoiler:the very men who first described it that way]].
** Huge Crisis in ''Rush'' features [[VideoGame/SonicAdventure2 G.U.N. robots]] as enemies.
* ContinuitySnarl:
** This game says Blaze is from another dimension. ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' says she's from the future. ''Rush Adventure'', however, goes into further detail about the nature of her world and makes it clear that she is indeed from a parallel universe.
** In 2012, Takashi Iizuka, the head of Sonic Team, confirmed that Blaze is from another dimension, and that ''Sonic 06'' should be ignored. However, by then another contradiction was formed involving Eggman Nega, who identifies himself as from another dimension in ''Rush'', but as Eggman's descendant in ''Rivals''. Takashi Iizuka says that the latter origin is true, and that the former should be ignored.
* CreepyJazzMusic: ''Adventure'' has [[https://youtu.be/Wtv4ZUiCCr4 a loud, jazzy tune]] play during the DualBoss battle with Captain Whisker and his [[TheDragon Dragon]], [[spoiler:Johnny]].
* CursedWithAwesome: Prior to becoming friends with Sonic, Blaze hated her powers, as they brought her nothing but loneliness and misery.
-->'''Blaze:''' I am the guardian of the Sol Emeralds... It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!
* DefrostingIceQueen: Blaze is cold and aloof at the beginning of her arc, but warms up to Sonic and his friends thanks to her growing friendship with Cream.
* DemotedToExtra: Tails, Cream, Amy, and Knuckles went from being playable characters in the ''Advance'' games, to being mostly supporting characters here, mostly to make way for newcomer, Blaze.
* DontYouDarePityMe: Blaze is a variant: she has lived a lonely life, thanks to her duties as the guardian of the Sol Emeralds and her fear of hurting other people with her fire. As such, she's extremely reluctant to accept any help and regards Cream as just a nuisance when the rabbit tries to befriend her, as well as lashing out and attacking Sonic when he tries to reach out to her. She [[CharacterDevelopment eventually learns that having friends and getting emotional support isn't a sign of weakness.]]
* DoesThisRemindYouOfAnything: The official soundtrack version of [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze, also counts. In game, it legitimately fits the scuffle. However, the OST version sounds like they're fighting in a different way thanks to one small line at the end: "(sigh) Let's do it."
* DuelBoss: You face off against [[spoiler:the other playable character]] as the boss of the first game's Dead Line.
* ElementalPowers:
** Sonic can [[BlowYouAway stir up a tornado]] [[spoiler:during the boss battle in Dead Line]]. His boost is also implied to be so destructive because it conjures a shield by disrupting the air around him.
** As guardian of the Sol Emeralds, Blaze was born with [[PlayingWithFire flame powers]].
* EternalEngine: Huge Crisis and Dead Line take place in a military naval fleet and a space station, respectively.
* EvolvingMusic: The world map music changes slightly once the Final Zone is unlocked.
* FinishingEachOthersSentences: Eggman and Nega engage in this during their monologue prior to the TrueFinalBoss.
* FoeTossingCharge: Other than going faster, this is the boost's primary purpose.
* ForgotICouldFly: Subverted, Blaze is capable of flying by creating two small jets of flame under her feet, but she willingly avoids using this ability during the story because she is [[IronicFear scared of heights]]. Cream decides to carry her around instead.
* GenreMashup: As Hideki Naganuma composed the soundtrack, it carries his trademark hodgepodge of genres and samples from other titles like ''VideoGame/JetSetRadio'' and Ollie King.
* GuideDangIt: The game leaves a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves like the various tricks aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive maneuver to move past (the player needs to gain extra height off a spring by performing an up-trick with R+Up), creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]
%%* HotBlooded: Both Sonic and Blaze are this, to varying degrees.
* IWorkAlone: At first, Blaze insists that Eggman Nega is her problem and her problem alone, and refuses to accept help. [[spoiler:It gets to the point where she fights Sonic because she thinks he's getting in the way.]]
* JungleJapes: Leaf Storm Zone takes place in a dense jungle.
* KillEnemiesToOpen: Some acts will trap the player in a certain area where several enemies appear. The player must then defeat all enemies to escape and continue through the level, with a counter showing how many of them are left.
%%* LeaveMeAlone: Blaze, at first.
* LetsYouAndHimFight: Played with. Blaze knows Sonic isn't in league with Eggman, but fights Sonic anyway in an attempt to end his involvement in what she considers 'her problem'.
* LonerTurnedFriend: Blaze opens up considerably to other people thanks to CharacterDevelopment in the first game, although she's still introverted.
* ManicPixieDreamGirl: Downplayed and GenderInvertedTrope. Sonic plays this for Blaze to some extent, helping her to better understand the PowerOfFriendship with his light-hearted demeanor. However, Blaze does have her own goals and is quite competent, and there is nothing ''explicitly'' romantic between the two, so it's not as grating or noticeable as other examples of this trope.
* MergedReality: The plot sees Blaze's world being drawn into Sonic's due to the displacement of the Sol Emeralds. This is very much a ''bad thing'', and Blaze is out to reclaim the Emeralds before the process is complete and both realities are irrevocably ruined.
* MirrorBoss: The boss in Dead Line has access to a similar moveset as the player character, namely a spin jump, spin dash and the boost. However, they also have unique powers of their own: [[spoiler:Sonic can create tornadoes, while Blaze can raise pillars of fire]].
* {{Nerf}}: The RollingAttack's ability to pick up momentum from hills was massively nerfed in order to encourage more use of the new boost.
* NitroBoost: This game marks the first appearance of the Sonic Boost ability. It would later be introduced to the 3D series in ''[[VideoGame/SonicUnleashed Unleashed]]'', ''[[VideoGame/SonicColors Colors]]'', and modern Sonic's ability in ''[[VideoGame/SonicGenerations Generations]]''.
* NotSoInvincibleAfterAll: For the Super forms. '''Sonic Rush'' is one of the few times in the entire series where Super forms can actually take damage instead of simply getting stunned or slowed down. The [[LimitBreak super move]] of the boss can actually cause damage, causing a significant loss of rings. Their regular attacks however, do only cause hitstun.
* OneHitKill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!"). ''Adventure'' only has one from the final part of the Ghost Titan, though it is easily interrupted with a simple spin jump.
* OppositesAttract:
** The BigBadDuumvirate of [[AffablyEvil Eggman]] and [[FauxAffablyEvil Eggman Nega]]. Both share the same intellect, but while the former is a [[PragmaticVillainy pragmatic villain]], the latter is a cold sociopath with little regard to the lives of others and even his own.
** The Chaos and Sol Emeralds are said to be like magnets, and can either attract or repel each other. Sonic and Blaze's personalities can be described the same way, and considering their connections to the emeralds, this parallel seems to be intentional.
* OutOfCharacterMoment:
** If you are playing as Blaze, the boss of the seventh zone will be [[spoiler:Sonic himself]]. In the bottom screen, Cream will still be shown cheering for Blaze whenever she lands a hit, despite the fact that [[spoiler:Cream is Sonic's friend and looks up to him as a hero]].
** Cream is also a little more passive aggressive here than in other games, explaining to Blaze that Knuckles and Amy are rather dim within dangerous hearing range, inadvertently leaving them on somewhat cold impressions.
* OxygenatedUnderwaterBubbles: Present in ''Rush'' as per usual, but unusually absent in ''Adventure''. This isn't too much of a problem though, as while the latter game has more underwater sections, almost all of them are brief.
* PalmtreePanic: The Hidden Island levels in ''Adventure'' that do not lift the themes from the game's first 5 stages take place in a tropical island similar to the hub world.
* ParentalAbandonment: Blaze tells Sonic that she's always been alone, which would explain her emotional issues and why she's tasked with guarding the Sol Emeralds at the young age of 14. But in ''Rush Adventure'', it's stated that she has a living family, though they are unseen.
* PauseScumming: In the special stages, you control Sonic using the touchscreen. By moving the stylus across the screen, you move Sonic around to the left and right. The thing is, Sonic doesn't actually move towards where you're touching, he just instantly appears at any spot you touch. So if you're having trouble, you can pause the game, touch the area you want Sonic to be at, and unpause to have him appear there much faster than you would normally be able to move your hand. You can also exploit this during the sequences when you're forced to tap spots in a specific order, since pausing the game does not obscure the action with a menu.
* PlayingWithFire: Blaze, [[MeaningfulName as the name implies]], has limited pyrokinetic abilities which allow her to conjure flames, put away fires and rocket into the air. Her powers amplified by the Sol Emeralds let her hurl destructive fireballs which grow more powerful the longer she charges the move.
* ThePowerOfFriendship: The main theme of the series. In fact, like the Chaos Emeralds as discussed in ''VideoGame/SonicAdventure'', this is literally what powers the Sol Emeralds.
* PressXToNotDie: In the zone 7 boss, on the final hit, mashing the B and A buttons would [[spoiler:push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.]]
* RankInflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides [[BraggingRightsReward bragging rights]]; the better your rank, the more of a mineral you'll get.
* RealityBleed: In the first game, the map screen becomes more distorted as Sonic and Blaze's dimensions merge together throughout normal gameplay progress.
* RedOniBlueOni:
** Dr. Eggman is loud and excitable. Eggman Nega is very [[AddedAlliterativeAppeal calm, cunning and cruel.]]
** At first glance, in contrast to their actual colours, Sonic seems like a good fit for Red Oni (passionate, adventurous) while Blaze seems to be the Blue Oni (stoic, loner). This dynamic, however, is completely shattered during the Dead Line Zone boss fight. [[spoiler:Blaze, with her temper finally at its limit, instigates the battle against Sonic, who originally had no intention of fighting her. Then, during the actual fight, Blaze is the one whose emotions explode while Sonic is the one who tries to calm her down.]]\\
The same occurs at the end of ''Rush Adventure'', where Blaze, in a moment of desperation, nearly blindly runs headfirst into danger, and Sonic has to calm her down and make her see reason. The developers likely did this on purpose, to provide a nice contrast between the two protagonists: Sonic is the free and adventurous, yet level-headed and cool one, and Blaze is the outwardly stoic and blunt, yet inwardly highly emotional one.
* RepeatCut: Every time you destroy a boss, the game shows the player character dealing the final blow from different angles for dramatic effect.
* TheRival: Blaze's animosity towards Sonic escalates due to their contrasting personalities, until the two protagonists clash late in the game. Ironically, this marks the beginning of their friendship, as they ultimately come to respect each other after the fight.
* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this, thanks to composer Hideki Naganuma [[VideoGame/JetSetRadio (yes, ''that'' Hideki Naganuma)]].
* SarcasticClapping: Eggman Nega likes doing this.
* SchizophrenicDifficulty: The last stage is much easier than either of the ones preceding it, and the fourth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!
* SecretFinalCampaign: Beating Blaze's story, collecting all the chaos emeralds in Sonic's story, and beating Sonic's story will unlock one last story which has Sonic and Blaze [[spoiler:become Super Sonic and Burning Blaze for the TrueFinalBoss.]]
%%* SensitiveGuyAndManlyMan: Sonic and Tails, sort of.
* ShiftingSandLand: Mirage Road takes place inside a pyramid.
* ShipLevel: Huge Crisis Zone, which serves as Sonic's fifth action stage and Blaze's sixth. This stage takes place onboard several G.U.N. naval aircraft carriers, and the boss stage takes place on a naval destroyer.
%% * ShipTease: There's quite a bit between [[OppositesAttract Sonic and Blaze]]. Especially in true ending.
* SpaceZone: Dead Line is set in a space station.
* StrangerDanger: A downplayed example: When Cream first meets Blaze she tries to befriend her at first sight. While Blaze agrees she warns Cream she shouldn't be so trusting as not everyone is a good guy like her.
* TheStoic: Blaze, although [[CharacterDevelopment she does start to]] [[JustForPun warm up]] to Sonic and friends by the end of the first game, and grows an especially powerful bond with Cream the Rabbit.
* SuperMode: Blaze the Cat has her own super form, given the moniker "Burning Blaze" and attained by channeling the energy of the seven Sol Emeralds (her dimension's equivalent of the Chaos Emeralds from Sonic's universe). Interestingly it initiates a PowerupFullColorChange that even affects her normally-purple coat, turning it red, while her lavender fur turns pink.
* ThemeNaming: The names of the bosses start with the word "Egg" [[spoiler:with the exception of the fight between [[DuelingPlayerCharacters Sonic and Blaze]]]].
* TitleScream: Courtesy of Sonic himself.
%%* TomboyAndGirlyGirl: Blaze and Cream.
* TrappedInAnotherWorld: Blaze is stranded in the main universe, which prompts her to recover the stolen Sol Emeralds.
* TrueFinalBoss: The final confrontation is unlocked by collecting all of the Chaos and Sol Emeralds.
%%* {{Tsundere}}: Blaze.
* VariableMix: The Invincibility Theme changes depending on the stage you're currently in.
* YoungerThanTheyLook: Despite her seemingly mature personality, Blaze is actually a year younger than Sonic. To be precise, she's 14 and Sonic is 15.
----
->''When I was down, you'd pick me up\\
When I was low, you'd raise me up\\
When I was down, you'd pick me up\\
When I was low, you'd raise me up\\
(Oh-oh-ohh!)\\
Rise, rise, me up\\
You took me higher!\\
Rise, rise\\
Raise me up, raise me up\\
(Oh-oh-ohh!)\\
Rise, rise, me up\\
You took me higher!\\
Rise, rise\\
Raise me up, raise me up''
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