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* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in ''Free Riders''. Jet even compliments Shadow and Rouge on their skills.

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* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in ''Free Riders''. Jet even compliments Shadow and Rouge on their skills. It is [[TookALevelInJerkass zigzagged a bit]] by them arguing with each other a bit more and blaming each other for things going wrong.
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* ShiftingSandLand: Sand Ruins.

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* ShiftingSandLand: Sand Ruins.Ruins and Dark Desert are tracks set in a dry desert, with the latter undergoing a solar eclipse.
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Crosswicking

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* BlamingTheTools: In ''Sonic Riders'', After Storm is beaten by Knuckles in a race, he tells Jet that he believes Knuckles won with a special Extreme Gear. Wave, who designs and maintains the Babylon Rogue's Extreme Gear and [[{{Pride}} refuses to accept anyone could make a better board than her]], interprets this as Storm claiming he lost because of her work and tells him his skills just suck.
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There are 3 games in the series - ''Sonic Riders'' (for {{UsefulNotes/GameCube}}, {{UsefulNotes/PlayStation 2}}, and {{UsefulNotes/Xbox}}), ''VideoGame/SonicRidersZeroGravity'' (for {{UsefulNotes/Wii}} and {{UsefulNotes/PlayStation 2}}), and ''VideoGame/SonicFreeRiders'' (only for {{UsefulNotes/Xbox 360}}).

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There are 3 games in the series - ''Sonic Riders'' (for {{UsefulNotes/GameCube}}, {{UsefulNotes/PlayStation {{Platform/GameCube}}, {{Platform/PlayStation 2}}, and {{UsefulNotes/Xbox}}), {{Platform/Xbox}}), ''VideoGame/SonicRidersZeroGravity'' (for {{UsefulNotes/Wii}} {{Platform/Wii}} and {{UsefulNotes/PlayStation {{Platform/PlayStation 2}}), and ''VideoGame/SonicFreeRiders'' (only for {{UsefulNotes/Xbox {{Platform/Xbox 360}}).
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* TwoGirlsToATeam: Amy and Wave are the only females in the story.
** There's also Rouge and [[VideoGame/SpaceChannel5 Ulala]] who are playable outside of the story mode.
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As of 2022, there are 3 games in the series - ''Sonic Riders'' (for {{UsefulNotes/GameCube}}, {{UsefulNotes/PlayStation 2}}, and {{UsefulNotes/Xbox}}), ''VideoGame/SonicRidersZeroGravity'' (for {{UsefulNotes/Wii}} and {{UsefulNotes/PlayStation 2}}), and ''VideoGame/SonicFreeRiders'' (only for {{UsefulNotes/Xbox 360}}).

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As of 2022, there There are 3 games in the series - ''Sonic Riders'' (for {{UsefulNotes/GameCube}}, {{UsefulNotes/PlayStation 2}}, and {{UsefulNotes/Xbox}}), ''VideoGame/SonicRidersZeroGravity'' (for {{UsefulNotes/Wii}} and {{UsefulNotes/PlayStation 2}}), and ''VideoGame/SonicFreeRiders'' (only for {{UsefulNotes/Xbox 360}}).

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* GameMod: ''Sonic Riders DX'' and ''Tournament Edition'', two mods for the [=Gamecube=] edition that tweaks and overhauls numerous gameplay elements to make ''Riders 1'' more viable to play in both casual and competitive settings. They also have their own netcode for online play plus additional characters and costumes.

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* GameMod: GameMod:
**
''Sonic Riders DX'' and ''Tournament Edition'', two mods for the [=Gamecube=] edition that tweaks and overhauls numerous gameplay elements to make ''Riders 1'' more viable to play in both casual and competitive settings. They also have their own netcode for online play plus additional characters and costumes.


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** The ''No Kinect Patch'' for ''Sonic Free Riders'' does ExactlyWhatItSaysOnTheTin by removing the Kinect controls and replacing them with normal controls.

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** ''Riders'': [[VideoGame/SpaceChannel5 Ulala]], VideoGame/{{NiGHTS|IntoDreams}} and [[VideoGame/SuperMonkeyBall AiAi]].
** ''Zero Gravity'': [[VideoGame/SambaDeAmigo Amigo]], VideoGame/{{NiGHTS|IntoDreams}} and VideoGame/{{Billy Hatcher|AndTheGiantEgg}}.

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** Both games: VideoGame/{{NiGHTS|IntoDreams}}.
** ''Riders'': [[VideoGame/SpaceChannel5 Ulala]], VideoGame/{{NiGHTS|IntoDreams}} Ulala]] and [[VideoGame/SuperMonkeyBall AiAi]].
** ''Zero Gravity'': [[VideoGame/SambaDeAmigo Amigo]], VideoGame/{{NiGHTS|IntoDreams}} Amigo]] and VideoGame/{{Billy Hatcher|AndTheGiantEgg}}.

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** Players moving at high speed leave behind Turbulence, which players behind them can ride to gain speed and do tricks.

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** Players moving at high speed leave behind Turbulence, which players behind them can ride to gain speed and do tricks. In ''Zero Gravity'' turbulence returns but is restricted to appearing in specific areas in the tracks, usually to give lagging racers access to shortcuts and alternate routes that the leading player can't access.


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** The main quirk of Yacht type gears in ''Zero Gravity'' is this. By riding behind another racer the yacht is able to catch onto their slipstream, boosting your top speed, allowing you to break through the pack and take first. Unfortunately due to their [[MasterOfNone middling stat spreads]], it can be difficult to keep hold of that pole spot. Slipstream boosting was also brought back in ''Free Riders'' though in that game it's just part of the normal gameplay mechanics and not tied to any gear type.
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* ThemeNaming: The default gears for Team Sonic include their [[ColorCodedCharacters primary color]] as part of the title (Blue Star, Yellow Tail, Red Rock, Pink Rose). The default gears for Babylon Rouges are all part of a series called Babylon Standard with each gear having it's own letter to denote it (Type-J, Type-W, Type-S).
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* BareYourMidriff: Wave the Swallow and Rouge the Bat have revealing shirts in their respective outfits which expose their midriffs.
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* CutLexLuthorACheck: In this series Eggman runs several legitimate businesses including a popular Extreme Gear manufacturer and a prominent worldwide security company. Why he doesn't just let his companies flourish and rake in the big bucks legitimately instead of using them as fronts for his evil plans is never really addressed.
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Found a more blatant example of the "Item Hit" animation overriding your actual trick ranking in Freeriders.


** In ''Freeriders'' when an attack lands, your character will cancel out of their current animation to do a little celebratory pose, tricks included. [[https://youtu.be/WkRMsu8oK-k?t=169 Managing to override a trick with a celebration animation will reward you with an S-Rank by default even if you botched the jump beforehand.]]

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** In ''Freeriders'' when an attack lands, your character will cancel out of their current animation to do a little celebratory pose, tricks included. [[https://youtu.be/WkRMsu8oK-k?t=169 be/Nmjw8Fn5zmA?t=141 Managing to override a trick with a celebration animation will reward you with an S-Rank by default even if you botched the jump beforehand.]]
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** ''Free Riders'' even manages to be this to the previous two games. While ''Riders'' and ''Zero Gravity'' featured complex stories covering Babylonian lore, with the second game in particular ending with a battle against the core unit of a black hole threatening to destroy the planet, ''Free Riders'' lacks any of these elements and instead goes for a simpler plot with Eggman's new Ex World Grand Prix having nothing to do with the Babylon Rogues' ancestors. The plot simply revolves around challenging the other teams through each race until reaching the end. And the final boss is simply a one on one race against Metal Sonic without any world threatening disasters.
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* LooseCanon: As a spinoff, the ''Riders'' games have always been of nebulous canonicity to the main ''Sonic'' games; the only appearance of ''Riders''-related material in a main ''Sonic'' game was in ''VideoGame/SonicGenerations'', which featured a statue of Jet as a collectable item. ''VideoGame/SonicFrontiers'' finally confirmed the games as canon to the rest of the series, as Jet and the Babylonians are mentioned by Sonic and Eggman respectively.
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* BareYourMidriff: Wave the Swallow and Rouge the Bat.

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* BareYourMidriff: Wave the Swallow and Rouge the Bat.Bat have revealing shirts in their respective outfits which expose their midriffs.
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** ''Sonic Riders Regravitified'', a mod for the Wii version of ''Zero Gravity'', streamlines numerous mechanics while fixing some of the more questionable aspects of the base game, such as tying skill types back to the characters themselves instead of being gear dependent, restoring standard drifting to avoid use of the pace-breaking Gravity Smash (though that ability is still in the mod), and being able to activate your melee boost ability at will instead of needing an item.
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* GameMod: ''Sonic Riders DX'' and ''Tournament Edition'', two mods for the [=Gamecube=] edition that tweaks and overhauls numerous gameplay elements to make ''Riders 1'' more viable to play in both casual and competitive settings. They also have their own netcode for online play plus additional characters and costumes.
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Up To Eleven is a defunct trope


** Succeeded in ''Zero Gravity'' by the Untouchable gear. It holds the same stats as the Fastest gear, but whereas the Fastest is equipped two max speed-up gear parts and a rail grinding gear part, The Untouchable has [[UpToEleven nothing but max speed-up parts.]] It takes forever to accelerate, possesses pretty much no ability to turn and it's speed will sink like a stone if you look at it funny, but if you can get it up to speed, wow can it fly!

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** Succeeded in ''Zero Gravity'' by the Untouchable gear. It holds the same stats as the Fastest gear, but whereas the Fastest is equipped two max speed-up gear parts and a rail grinding gear part, The Untouchable has [[UpToEleven nothing but max speed-up parts.]] parts. It takes forever to accelerate, possesses pretty much no ability to turn and it's speed will sink like a stone if you look at it funny, but if you can get it up to speed, wow can it fly!

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* AndNowForSomeoneCompletelyDifferent: In the first two games, after playing through the Babylon Story as the Babylon Rogues, you retake control of Sonic for the final battle.

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* AndNowForSomeoneCompletelyDifferent: AndNowForSomeoneCompletelyDifferent:
**
In the first two games, after playing through the Babylon Story as the Babylon Rogues, you retake control of Sonic for the final battle.battle.
** In the second game mid-way during the Babylon Story, the player takes control of Amy as she tries to outrun Storm.
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A {{Spinoff}} series of ''Franchise/SonicTheHedgehog'', ''Sonic Riders'' is a console RacingGame series involving hoverboard racing. Started in 2006, it stars Sonic and his pals as they meet a new PowerTrio of characters known as the Babylon Rogues, composed of Jet the Hawk, Wave the Swallow, and Storm the Albatross. Together, they race at high speed using devices known as Extreme Gear.

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A {{Spinoff}} series of ''Franchise/SonicTheHedgehog'', ''Sonic Riders'' is a console RacingGame series involving hoverboard racing.hoverboards. Started in 2006, it stars Sonic and his pals as they meet a new PowerTrio of characters known as the Babylon Rogues, composed of Jet the Hawk, Wave the Swallow, and Storm the Albatross. Together, they race at high speed using devices known as Extreme Gear.
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TRS cleanup


* AbsenteeActor: In ''Free Riders''.
** Team Dark lacks their usual "power" character, Omega. It's never explained why about his absence, but [[VideoGame/SonicTheHedgehog2006 another game]] suggest he doesn't tag along with them frequently. The out-of-universe explanation is probably that he (and Big) would look pretty silly on a hoverboard.
** Team Rose is missing their third member Big The Cat, with Vector The Crocodile filling in.
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* WholePlotReference: The plot of ''Free Riders'' can essentially be summarized as [[spoiler:''VideoGame/SonicHeroes'' [[RecycledInSpace ON HOVERBOARDS!]]

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* WholePlotReference: The plot of ''Free Riders'' can essentially be summarized as [[spoiler:''VideoGame/SonicHeroes'' [[RecycledInSpace ON HOVERBOARDS!]]HOVERBOARDS!]]]]
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* WholePlotReference: The plot of ''Free Riders'' can essentially be summarized as [[spoiler:''VideoGame/SonicHeroes'' [[RecycledInSpace ON HOVERBOARDS!]]
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The Metal City example under Easter Egg isn't. It's just a failsafe in case you fall out the back of the starting area either by freak accident or by simply running off. Replaced it with some proper examples of Easter Eggs.


* EasterEgg: In the first game's Metal City, there is no track behind the starting line. If you walk backwards until you fall off the track, a gust of air will propel you back up accompanied by confetti. When you pass the starting line, you will always get a "Fantastic!" rating on your exit time, regardless of how long it actually took you to cross the start line.

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* EasterEgg: In the The first game's Metal City, two installments are chock full of references and gags based on different Sega properties even setting aside the obvious Sega themed bonus levels and guest characters. From ridable versions of the VideoGame/HangOn arcade cabinets as obtainable gear [[BackgroundMusicOverride (complete with music)]] to Eggman using [[VideoGame/PhantasyStarOnline Egg Blasters]] to threaten Sonic and his gang. Even within the Sega themed tracks, there is no track behind are several easy-to-miss nods and easter eggs if you're not in the starting line. If know such as being able to hail Axel to give you walk backwards until you fall off a ride during the track, a gust VideoGame/CrazyTaxi section of air will propel you back up accompanied by confetti. When you pass Sega Carnival or the starting line, you will always get a "Fantastic!" rating on your exit time, regardless of how long it actually took you to cross the start line.Sonic UFO Catcher section in 80's Boulevard.
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* WrenchWench: Wave the Swallow, who is the one responsible for building the boards for the Babylon Rogues.

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* WrenchWench: Wave the Swallow, who is the one responsible for building the boards for the Babylon Rogues. [[WrenchWhack She's also not afraid to use a wrench physically]].
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-->-— '''Sonic the Hedgehog'''

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-->-— -->-- '''Sonic the Hedgehog'''
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* WrenchWench: Wave the Swallow, who is the one responsible for building the boards for the Babylon Rogues.
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Found an example of what I described so that it's more clear.


** In ''Freeriders'' when an attack lands, your character will cancel out of their current animation to do a little celebratory pose, tricks included. Managing to override a trick with a celebration animation will reward you with an S-Rank by default even if you botched the jump beforehand.

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** In ''Freeriders'' when an attack lands, your character will cancel out of their current animation to do a little celebratory pose, tricks included. [[https://youtu.be/WkRMsu8oK-k?t=169 Managing to override a trick with a celebration animation will reward you with an S-Rank by default even if you botched the jump beforehand.]]
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None

Added DiffLines:

** In ''Freeriders'' when an attack lands, your character will cancel out of their current animation to do a little celebratory pose, tricks included. Managing to override a trick with a celebration animation will reward you with an S-Rank by default even if you botched the jump beforehand.

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