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* BackgroundMusicOverride: During the Mephiles event, Mephiles's boss battle theme replaces the menu theme (and in some cases the stage music too, if a CPU-controlled Mephiles takes one of the player slots).

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* BackgroundMusicOverride: During the Infinite and Mephiles event, Mephiles's events, their boss battle theme replaces the menu theme (and in some cases the stage music too, if a CPU-controlled Mephiles they takes one of the player slots).slots as CPU-controlled character).
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* BackgroundMusicOverride: During the Mephiles event, Mephiles's boss battle theme replaces the entire soundtrack.

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* BackgroundMusicOverride: During the Mephiles event, Mephiles's boss battle theme replaces the entire soundtrack.menu theme (and in some cases the stage music too, if a CPU-controlled Mephiles takes one of the player slots).
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* BackgroundMusicOverride: During the Mephiles event, Mephiles's boss battle theme replaces the entire soundtrack.

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** Alternate universe versions of Tails and Amy, Tails Nine and Rusty Rose from ''WesternAnimation/SonicPrime'', were added to the game after the show's debut on Netflix.
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* SpiritualSuccessor: To the ''VideoGame/SonicRivals'' duology and ''VideoGame/SonicR'' to some degree, as the game involves racing on foot against other players, both heroes and villains.
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** Vector, Knuckles, Classic Sonic, and Linebacker Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything except for BottomlessPits, (formerly) InterfaceScrew traps, and Booby Trap. Also, it will not destroy enemies.

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** Vector, Knuckles, Classic Sonic, and Linebacker Omega Omega, and Paladin Amy have the Invincibility item, which increase their speed and makes them invulnerable to everything except for BottomlessPits, (formerly) InterfaceScrew traps, and Booby Trap. Also, it will not destroy enemies.
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* AwesomeButImpractical: ZigZagged. Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings, later nerfed to 80 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable of stealing his opponents' lead at the very last second, which can be quite satisfying.

to:

* AwesomeButImpractical: ZigZagged. Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has having a lot working against it despite its speed and invincibility. First of all all, it needs at least 50 rings, later nerfed to 80 rings to use use, which is a steep cost cost, and Super Sonic having a lower starting ring level up doesn't help. Second of all all, [[PowerStrainBlackout it then leaves you with 0 rings rings, which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its lastly, it's not quite ''quite'' as overpowered as it seems seems, as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you are skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable unstoppable. with him capable of stealing his opponents' lead at the very last second, which can be quite satisfying.



** For a modest fee of $9.99 USD/$13.99 CAD(which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get your reward cards doubled, having a higher level event character than usual. Later update increased the value of the vault with a daily bonus box containing a few extra cards and depending on the event, an extra doubled-up rings.

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** For a modest fee of $9.99 USD/$13.99 CAD(which CAD (which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get your reward cards doubled, having a higher level event character than usual. Later update increased the value of the vault with a daily bonus box containing a few extra cards and depending on the event, an extra doubled-up rings.



** Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' made his appearance in this game. In the later update, Sir Lancelot, Sir Percival and Sir Gawain also joins the roaster.
** Infinite, the main antagonist of ''VideoGame/SonicForces'' made his playable debut here.

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** Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' made his appearance in this game. In the a later update, Sir Lancelot, Sir Percival Percival, and Sir Gawain also joins join the roaster.
roster.
** Infinite, the main antagonist of ''VideoGame/SonicForces'' ''VideoGame/SonicForces'', made his playable debut here.



** Treasure Hunter Knuckles, Elite Agent Rouge's Gold Rush and Infinite's Phantom Dash drain plenty amount of rings when the boost is activate until its duration is completed.
** Super Sonic's Super Sonic Form in true Super Sonic fashion costs 50 rings, later nerfed to 80 rings to activate, at which point Sonic will transform and dash forward with invincibility consuming rings at a quick rate and continuing to dash until all rings are consumed.

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** Treasure Hunter Knuckles, Knuckles and Elite Agent Rouge's Gold Rush and Infinite's Phantom Dash drain plenty a certain amount of rings when the boost is activate activated until its duration is completed.
** Super Sonic's Super Sonic Form Form, in true Super Sonic fashion fashion, costs 50 rings, later nerfed to 80 rings to activate, at which point Sonic will transform and dash forward with invincibility invincibility, consuming rings at a quick rate and continuing to dash until all rings are consumed.



* ComebackMechanic: Speed boost items show up more often if you're in third or fourth place, but you'll still need plenty of boosts, skill, and even luck to make it to first place. Conversely, once you are in first place you don't get speed boost items at all and instead get a generic shield item as its replacement.

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* ComebackMechanic: Speed boost items show up more often if you're in third or fourth place, but you'll still need plenty of boosts, skill, and even luck to make it to first place. Conversely, once you are in first place place, you don't get speed boost items at all and instead get a generic shield item as its replacement.



* DynamicDifficulty: The difficulty the player faces is based on their trophy count. The higher the count, the more access to harder and reversed levels for them to navigate through. Though they'll get easy levels on an occasion, they'll face players with similar trophy counts, which probably means similar skill levels to you.

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* DynamicDifficulty: The difficulty the player faces is based on their trophy count. The higher the count, the more access to harder and reversed levels for them to navigate through. Though they'll get easy levels on an occasion, they'll face players with similar trophy counts, which probably means similar skill levels to you.



* GoKartingWithBowser: With ExcusePlot in place, both heroes and villains are just duking it out in a race for the phantom ruby prototype.

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* GoKartingWithBowser: With ExcusePlot in place, both heroes and villains are just duking it out in a race for the phantom ruby Phantom Ruby prototype.



** As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 80 rings.
** Excalibur Sonic could also count as he is Sonic's respective Golden Super Form in his debut game ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.

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** As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at a minimum of 80 rings.
** Excalibur Sonic could also count count, as he is Sonic's respective Golden Super Form in his debut game game, ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.



* HarmlessFreezing: Ice attacks such as Ice Mine, Jingle Boost and Ice Wave will encase you inside a block of ice where you continue to slide forward until you either thaw out over time or hit something and break out.
* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, but a few are a little trickier than that and can easily get you into trouble if you aren't paying enough attention, such as traps that place themselves directly in front of the racer ahead of you when they're in the same lane you are and dodge out of the way. There are some exceptions tho, such as Infinite being immune to his own Deadly Replica and Reality Warp.

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* HarmlessFreezing: Ice attacks such as Ice Mine, Jingle Boost Boost, and Ice Wave will encase you inside a block of ice where you continue to slide forward until you either thaw out over time or hit something and break out.
* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, but a few are a little trickier than that and can easily get you into trouble if you aren't paying enough attention, such as traps that place themselves directly in front of the racer ahead of you when they're in the same lane you are and dodge out of the way. There are some exceptions tho, exceptions, though, such as Infinite being immune to his own Deadly Replica and Reality Warp.



* AnIcePerson: Amy (and her variants), Sonic (and his variants), Chaos, Ice Slicer Jet, Reaper Metal Sonic, Santa Big, Elf Classic Sonic, Tidal Wave, Nutcracker Silver and Zeena have ice-based items. Heck, Chaos is entirely an ice person.

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* AnIcePerson: Amy (and her variants), Sonic (and his variants), Chaos, Ice Slicer Jet, Reaper Metal Sonic, Santa Big, Elf Classic Sonic, Tidal Wave, Nutcracker Silver Silver, and Zeena have ice-based items. Heck, Chaos is entirely an ice person.



** Vector, Knuckles, Classic Sonic, and Linebacker Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything except for BottomlessPits, (formerly) InterfaceScrew traps and Booby Trap. Also, it will not destroy enemies.
** Movie Sonic, Movie Knuckles, Movie Tails and Tangle also have invincibility as their boost effect, with the former two using their ring portal and the latter two perform a flight and a leap respectively.

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** Vector, Knuckles, Classic Sonic, and Linebacker Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything except for BottomlessPits, (formerly) InterfaceScrew traps traps, and Booby Trap. Also, it will not destroy enemies.
** Movie Sonic, Movie Knuckles, Movie Tails Tails, and Tangle also have invincibility as their boost effect, with the former two using their ring portal and the latter two perform a flight and a leap respectively.



* MakeMeWannaShout: DJ Vector and Punk Zazz feature sound based attacks. Audio Assault pierces targets and keeps going without stopping, and characters hit by it [[PowerNullifier temporarily can't use their items]].

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* MakeMeWannaShout: DJ Vector and Punk Zazz feature sound based sound-based attacks. Audio Assault pierces targets and keeps going without stopping, and characters hit by it [[PowerNullifier temporarily can't use their items]].



** Eggpawn Assault events has all the players participating in this. They must destroy Badniks to increase the Resistance's score, while Badniks left on the track increase the Eggman Empire's score. They get rewards for giving the Resistance higher score than Eggman Empire.
* MasterOfNone: Silver features a statline with a flat 6 across the board in every stat, which does him no favors as it gives him the lowest speed stat in the game with nothing to make up for it.

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** Eggpawn Assault events has all the players participating in this. They must destroy Badniks to increase the Resistance's score, while Badniks left on the track increase the Eggman Empire's score. They get rewards for giving the Resistance higher score than the Eggman Empire.
* MasterOfNone: Silver features a statline with a flat 6 across the board in every stat, which does him no favors favors, as it gives him the lowest speed stat in the game with nothing to make up for it.



** Dr. Eggman can hover above bottomless pit with his eggmobile, allows him to just pass across them without the need to jump.

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** Dr. Eggman can hover above bottomless pit pits with his eggmobile, Eggmobile, which allows him to just pass across them without the need to jump.



* PowerNullifier: Getting hit by any electric-based attack and trap such as [[ShockAndAwe Lightning, Electro Boost, Zap Trap, and Storm Cloud]] will erase a random item you have. DJ Vector, Punk Zazz and Movie Tails have moves that instead prevent the player from using any item for a set amount of time.

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* PowerNullifier: Getting hit by any electric-based attack and trap or trap, such as [[ShockAndAwe Lightning, Electro Boost, Zap Trap, and Storm Cloud]] Cloud]]. will erase a random item you have. DJ Vector, Punk Zazz Zazz, and Movie Tails have moves that instead prevent the player from using any item for a set amount of time.



** Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff, although they now deal damage and hide the item interface alongside their usual screen flip as a tradeoff.

to:

** Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces.''Sonic Forces''. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff, although they now deal damage and hide the item interface alongside their usual screen flip as a tradeoff.



* SpiritualSuccessor: To ''VideoGame/SonicRivals'' duology and ''VideoGame/SonicR'' at some degree, as the game involved racing on foot against other players, both heroes and villains.

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* SpiritualSuccessor: To the ''VideoGame/SonicRivals'' duology and ''VideoGame/SonicR'' at to some degree, as the game involved involves racing on foot against other players, both heroes and villains.
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** Vector, Knuckles, Classic Sonic, and (formerly) Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything except for BottomlessPits, (formely) InterfaceScrew traps, and Booby Trap. Also, it will not destroy enemies.

to:

** Vector, Knuckles, Classic Sonic, and (formerly) Linebacker Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything except for BottomlessPits, (formely) (formerly) InterfaceScrew traps, traps and Booby Trap. Also, it will not destroy enemies.

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** E-102 Gamma made his grand return here as a playable character ever since his last "appearance" in ''VideoGame/SonicBattle''.



** Movie Sonic also gains a super form variant and it plays exactly like his mainline counterpart.

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** Movie Sonic also gains a super form variant and it he plays exactly like his mainline counterpart.


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* LuckilyMyShieldWillProtectMe: You can occasionally get a shield item instead of a boost one depending on your position to protect yourself from a single hit for a short period of time.
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** Emerald City, added to promote [[Film/SonicTheHedgehog220022 the sequel]], is based on Seattle.

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** Emerald City, added to promote [[Film/SonicTheHedgehog220022 [[Film/SonicTheHedgehog22022 the sequel]], is based on Seattle.

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** Baby Sonic is the only character who can carry up to ''50 starting rings'' as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps.

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** Baby Sonic is the only character who can carry up to ''50 starting rings'' as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak weakest strength status of in the game at 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps.



* LateArrivalSpoiler: This game blatantly advertises Movie Sonic getting his own super transformation, ironically before [[Film/SonicTheHedgehog22022 the film it appears in]] getting a physical release (or in territories like Japan, being released at all).



* NoCommunitiesWereHarmed: Golden Bay Zone, added to promote [[Film/SonicTheHedgehog2020 the movie]], is obviously based on San Francisco, California.

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* NoCommunitiesWereHarmed: NoCommunitiesWereHarmed:
**
Golden Bay Zone, added to promote [[Film/SonicTheHedgehog2020 the movie]], is obviously based on San Francisco, California.California.
** Emerald City, added to promote [[Film/SonicTheHedgehog220022 the sequel]], is based on Seattle.
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* ThinkingUpPortals: Movie Sonic and Movie Knuckles both have their Ring Portals from the movies as their dash. While mechanically this is implemented more like the regular invincibility power up, it does make the character invisible for its duration to evoke the idea of teleportation.
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* AwesomeButImpractical: Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings, later nerfed to 80 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable of stealing his opponents' lead at the very last second, which can be quite satisfying.

to:

* AwesomeButImpractical: ZigZagged. Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings, later nerfed to 80 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable of stealing his opponents' lead at the very last second, which can be quite satisfying.

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* AwesomeButImpractical: Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable of stealing his opponents' lead at the very last second, which can be quite satisfying.

to:

* AwesomeButImpractical: Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings, later nerfed to 80 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable of stealing his opponents' lead at the very last second, which can be quite satisfying.



** Super Sonic's Super Sonic Form in true Super Sonic fashion costs 50 rings to activate, at which point Sonic will transform and dash forward with invincibility consuming rings at a quick rate and continuing to dash until all rings are consumed.

to:

** Super Sonic's Super Sonic Form in true Super Sonic fashion costs 50 rings, later nerfed to 80 rings to activate, at which point Sonic will transform and dash forward with invincibility consuming rings at a quick rate and continuing to dash until all rings are consumed.



* GoldenSuperMode: As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings. Excalibur Sonic could also count as he is Sonic's respective Golden Super Form in his debut game ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.

to:

* GoldenSuperMode: GoldenSuperMode:
**
As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings. 80 rings.
**
Excalibur Sonic could also count as he is Sonic's respective Golden Super Form in his debut game ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.Knight]]''.
** Movie Sonic also gains a super form variant and it plays exactly like his mainline counterpart.



** Vector, Knuckles, Classic Sonic, and (formerly) Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything else except for BottomlessPits, InterfaceScrew traps, and Booby Trap. Also, it will not destroy enemies.
** Movie Sonic, Movie Knuckles and Tangle also have invincibility as their boost effect, with the former two using their ring portal and the latter perform a leap with Tail Spring.

to:

** Vector, Knuckles, Classic Sonic, and (formerly) Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything else except for BottomlessPits, (formely) InterfaceScrew traps, and Booby Trap. Also, it will not destroy enemies.
** Movie Sonic, Movie Knuckles Knuckles, Movie Tails and Tangle also have invincibility as their boost effect, with the former two using their ring portal and the latter two perform a flight and a leap with Tail Spring.respectively.



** Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff, although they now deal damage alongside their usual screen flip as a tradeoff.

to:

** Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff, although they now deal damage and hide the item interface alongside their usual screen flip as a tradeoff.
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* {{Qipao}}: Lunar Blaze, Blaze's Chinese New Year variant, wears a red one.
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* PlayingWithFire: Naturally, all of Blaze's items, Fire Whirl, Fire Boost, and [[MagmaMan Lava Bomb]], are fire-based. Several other characters have Fire Whirl or Boost also. Fire moves generally don't do anything special or unique, but will do the most damage of any of the other elements.

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* PlayingWithFire: Naturally, all of Blaze's items, Fire Whirl, Fire Boost, and [[MagmaMan Lava Bomb]], are fire-based. Several other characters have Fire items as well, such as Fire Whirl or Boost also. Fire moves generally don't do anything special or unique, but will do the most damage of any of the other elements.



** Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.

to:

** Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.debuff, although they now deal damage alongside their usual screen flip as a tradeoff.



* ShockAndAwe: Lightning (which targets the leading player), Electro Boost, Zap Trap, Storm Cloud, and EMP Boost are electricity-based items to shock others with and (except for the last one) [[PowerNullifier erase an item they have]].

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* ShockAndAwe: Attacks such as Lightning (which targets the leading player), Electro Boost, Zap Trap, Storm Cloud, and EMP Boost are electricity-based items to shock others with and (except for the last one) [[PowerNullifier erase an item they have]].



* YourMindMakesItReal: All of Infinite's items are capable of inflicting an illusion debuff that temporarily causes racers afflicted by it to perceive all boost pads and item boxes on the course as spikes, and take damage from them as if they were actually spikes.

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* YourMindMakesItReal: All of Infinite's items are capable of inflicting an illusion debuff that temporarily causes racers afflicted by it to perceive all boost pads and item boxes on the course as spikes, and take damage from them as if they were actually spikes. Badniks also become immune to regular jump attacks and slides, although they can still be destroyed with items.
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Additional characters that have come out now have some info added. Still a WIP.


* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his Special version, Lantern Silver.

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* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his Special version, versions, Lantern Silver & Nutcracker Silver.



** Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' made his appearance in this game. In the later update, Sir Lancelot and Sir Percival also joins the roaster.

to:

** Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' made his appearance in this game. In the later update, Sir Lancelot and Lancelot, Sir Percival and Sir Gawain also joins the roaster.



* GoldenSuperMode: As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings.

to:

* GoldenSuperMode: As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings. Excalibur Sonic could also count as he is Sonic's respective Golden Super Form in his debut game ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.



* GrimReaper: Metal Sonic's Halloween variant is dressed up as the Grim Reaper.
* HarmlessFreezing: Ice attacks will encase you inside a block of ice where you continue to slide forward until you either thaw out over time or hit something and break out.
* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, but a few are a little trickier than that and can easily get you into trouble if you aren't paying enough attention, such as traps that place themselves directly in front of the racer ahead of you when they're in the same lane you are and dodge out of the way.

to:

* GrimReaper: Metal Sonic's Halloween variant is dressed up as the Grim Reaper.
Reaper, scythe included.
* HarmlessFreezing: Ice attacks such as Ice Mine, Jingle Boost and Ice Wave will encase you inside a block of ice where you continue to slide forward until you either thaw out over time or hit something and break out.
* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, but a few are a little trickier than that and can easily get you into trouble if you aren't paying enough attention, such as traps that place themselves directly in front of the racer ahead of you when they're in the same lane you are and dodge out of the way. There are some exceptions tho, such as Infinite being immune to his own Deadly Replica and Reality Warp.



* AnIcePerson: Amy (and her variants), Sonic (and his variants), Chaos, Ice Slicer Jet, Reaper Metal Sonic, Tidal Wave, and Zeena have ice-based items. Heck, Chaos is entirely an ice person.

to:

* AnIcePerson: Amy (and her variants), Sonic (and his variants), Chaos, Ice Slicer Jet, Reaper Metal Sonic, Santa Big, Elf Classic Sonic, Tidal Wave, Nutcracker Silver and Zeena have ice-based items. Heck, Chaos is entirely an ice person.



* MesACrowd: You can have multiple instances of the same character racing with one another. {{Justified}}, as they're Phantom Ruby copies.

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* MesACrowd: You can have multiple instances of the same character racing with one another. {{Justified}}, as they're Phantom Ruby copies. Also Infinite can once again create replicas of himself, which damage players that are not him upon contact.



* PowerNullifier: Getting hit by any electric-based attack and trap such as [[ShockAndAwe Lightning, Electro Boost, Zap Trap, and Storm Cloud]] will erase a random item you have.

to:

* PowerNullifier: Getting hit by any electric-based attack and trap such as [[ShockAndAwe Lightning, Electro Boost, Zap Trap, and Storm Cloud]] will erase a random item you have. DJ Vector, Punk Zazz and Movie Tails have moves that instead prevent the player from using any item for a set amount of time.

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* {{Retcon}}: Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.

to:

* {{Retcon}}: {{Retcon}}:
**
Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.debuff.
** The young and old versions of Sonic from [[Film/SonicTheHedgehog2020 the movie]] were simply introduced as Baby Sonic and Teen Sonic. Following the introduction of Movie Tails and Movie Knuckles to tie in with the sequel, Teen Sonic was renamed Movie Sonic to be in line with the others.
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** Teen Sonic and Tangle also have invincibility as their boost effect, with the former using his ring portal and the latter perform a leap with Tail Spring.

to:

** Teen Sonic Movie Sonic, Movie Knuckles and Tangle also have invincibility as their boost effect, with the former two using his their ring portal and the latter perform a leap with Tail Spring.

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** Infinite, the main antagonist of ''VideoGame/SonicForces'' made his playable debut here.



** Longclaw, the owl from [[Film/SonicTheHedgehog2020 the live-action movie]], plus both the baby and teenage versions of that movie's Sonic are playable here.

to:

** Longclaw, the owl from [[Film/SonicTheHedgehog2020 the live-action movie]], plus both the baby and teenage versions of that movie's Sonic are playable here. Additionally, the movie version of Tails and Knuckles from [[Film/SonicTheHedgehog22022 the second movie]] also joins the roaster.



* IKnowMaddenKombat: Sport-costumed characters can use their sport-specific ball to attack their opponents such as Slugger Sonic & All-Star Amy with Strike Out (A baseball), Ice Slicer Jet with Trap Shot (A hockey puck), and Quarterback Zavok with Savage Throw (A football).

to:

* IKnowMaddenKombat: Sport-costumed characters can use their sport-specific ball to attack their opponents such as Slugger Sonic & All-Star Amy with Strike Out (A baseball), Ice Slicer Jet with Trap Shot (A hockey puck), and Quarterback Zavok & Linebacker Omega with Savage Throw (A football).
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While the game has officially been called ''Sonic Forces'' for now, this page will refer to it by its original name to differentiate from [[VideoGame/SonicForces the game it's tied to]].

to:

While the game has officially been called ''Sonic Forces'' for now, this page will refer to it by its original name to differentiate from [[VideoGame/SonicForces the game it's tied to]]. Elements first introduced in VideoGame/SonicDash, then carried on to here should go on that respective page. Vice-versa applies.



''Elements first introduced in VideoGame/SonicDash, then carried on to here should go on that respective page. Vice-versa applies.''

to:

''Elements first introduced in VideoGame/SonicDash, then carried on to here should go on that respective page. Vice-versa applies.''
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* {{Retcon}}: Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, All of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.

to:

* {{Retcon}}: Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, All all of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.
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** Treasure Hunter Knuckles and Elite Agent Rouge's Gold Rush drains plenty amount of rings when the boost is activate until its duration is completed.

to:

** Treasure Hunter Knuckles and Knuckles, Elite Agent Rouge's Gold Rush drains and Infinite's Phantom Dash drain plenty amount of rings when the boost is activate until its duration is completed.

Added: 353

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* PlayingWithFire: Naturally, all of Blaze's items, Fire Whirl, Fire Boost, and [[MagmaMan Lava Bomb]], are fire-based. Several other characters have Fire Whirl or Boost also.

to:

* PlayingWithFire: Naturally, all of Blaze's items, Fire Whirl, Fire Boost, and [[MagmaMan Lava Bomb]], are fire-based. Several other characters have Fire Whirl or Boost also. Fire moves generally don't do anything special or unique, but will do the most damage of any of the other elements.


Added DiffLines:

* {{Retcon}}: Initially, some characters had InterfaceScrew items explicitly themed around Infinite's Illusion effects from Sonic Forces. In preparation for Infinite's introduction as a proper racer, All of those Illusion items were changed to be smoke themed Confusion items so the new Illusion could now inflict a more thematically appropriate debuff.
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* WackyRacing: You run on foot and own your opponents with {{Power Up}}s while evading obstacles in the way.

to:

* WackyRacing: You run on foot and own your opponents with {{Power Up}}s while evading obstacles in the way.way.
* YourMindMakesItReal: All of Infinite's items are capable of inflicting an illusion debuff that temporarily causes racers afflicted by it to perceive all boost pads and item boxes on the course as spikes, and take damage from them as if they were actually spikes.
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[[JustForFun/TheOneWith The one where it's]] an endless ''racing'' game.
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* AwesomeButImpractical: Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable to steal his opponents' lead at the very last second, which can be quite satisfying.

to:

* AwesomeButImpractical: Super Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility. First of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable to steal of stealing his opponents' lead at the very last second, which can be quite satisfying.

Added: 195

Removed: 197

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* JackOfAllStats: Silver features a statline with a flat 6 across the board in every stat, which does him no favors as it gives him the lowest speed stat in the game with nothing to make up for it.


Added DiffLines:

* MasterOfNone: Silver features a statline with a flat 6 across the board in every stat, which does him no favors as it gives him the lowest speed stat in the game with nothing to make up for it.


* TrapMaster: Everyone has some sort of Trap item to place on the track for others to run into and get hurt in one way or [[InterfaceScrew an]][[StandardStatusEffects other]]. The sole exception to this is Tangle, who exclusively utilises melee moves.

to:

* TrapMaster: Everyone has some sort of Trap item to place on the track for others to run into and get hurt in one way or [[InterfaceScrew an]][[StandardStatusEffects other]].one way]] or [[StatusEffects another]]. The sole exception to this is Tangle, who exclusively utilises melee moves.

Added: 72

Removed: 72

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[[JustForFun/TheOneWith The one where it's]] an endless ''racing'' game.



[[JustForFun/TheOneWith The one where it's]] an endless ''racing'' game.

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