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[[JustForFun/TheOneWith The one where it's]] an endless ''racing'' game.
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Illusion elemental items have been retconned to Confusion element


* InterfaceScrew: Vector's Bubble Bomb, when stepped on by a player, covers their view of the track with bubbles, which can go away quicker by being tapped on and popped. Espio's Illusion Mine and his, Silver's, and Rouge's Illusion Boost, when a player runs into one, flips their camera horizontally temporarily, reversing their left-right controls. Tikal's Captive Light, when run into by a player, covers their screen with yellow light (though you can see through a little bit).

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* InterfaceScrew: Vector's Bubble Bomb, when stepped on by a player, covers their view of the track with bubbles, which can go away quicker by being tapped on and popped. Espio's Illusion Confusion Mine and his, Silver's, and Rouge's Illusion Confusion Boost, when a player runs into one, flips their camera horizontally temporarily, reversing their left-right controls. Tikal's Captive Light, when run into by a player, covers their screen with yellow light (though you can see through a little bit).
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* ArtifactTitle: Despite the fact that most of the game's current content has next-to-nothing to do with ''Sonic Forces'', with the game being treated as its own separate thing now as opposed to the tie-in to ''Forces'' it was originally intended to be, it continues to use the ''Sonic Forces'' name and branding.
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* ArtifactTitle: Despite the fact that most of the game's post-''Forces'' content has next-to-nothing to do with ''Sonic Forces'', on top of ''Forces'' no longer being actively marketed, it continues to use the ''Sonic Forces'' name and branding.

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* ArtifactTitle: Despite the fact that most of the game's post-''Forces'' current content has next-to-nothing to do with ''Sonic Forces'', on top of with the game being treated as its own separate thing now as opposed to the tie-in to ''Forces'' no longer being actively marketed, it was originally intended to be, it continues to use the ''Sonic Forces'' name and branding.
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* ArtifactTitle: The game is titled ''Sonic Forces: Speed Battle'', due to being a tie in game to ''VideoGame/SonicForces''. Despite the fact that most of the game's post-''Forces'' content has next-to-nothing to do with ''Forces'', it continues to use the ''Sonic Forces'' name and branding.

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* ArtifactTitle: The game is titled ''Sonic Forces: Speed Battle'', due to being a tie in game to ''VideoGame/SonicForces''. Despite the fact that most of the game's post-''Forces'' content has next-to-nothing to do with ''Forces'', ''Sonic Forces'', on top of ''Forces'' no longer being actively marketed, it continues to use the ''Sonic Forces'' name and branding.
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* ArtifactTitle: The game is titled ''Sonic Forces: Speed Battle'', due to being a tie in game to ''VideoGame/SonicForces''. Despite the game no longer being relevant and most current content for the game having next-to-nothing to do with ''Forces'', it continues to use the ''Forces'' name and branding.

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* ArtifactTitle: The game is titled ''Sonic Forces: Speed Battle'', due to being a tie in game to ''VideoGame/SonicForces''. Despite the game no longer being relevant and fact that most current of the game's post-''Forces'' content for the game having has next-to-nothing to do with ''Forces'', it continues to use the ''Forces'' ''Sonic Forces'' name and branding.
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* ArtifactTitle: The game is titled ''Sonic Forces: Speed Battle'', due to being a tie in game to ''VideoGame/SonicForces''. Despite the game no longer being relevant and most current content for the game having next-to-nothing to do with ''Forces'', it continues to use the ''Forces'' name and branding.

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* AwesomeButImpractical: Super Sonic's dash has a lot working against it despite its speed and invincibility, first of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop.

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* AwesomeButImpractical: Super Sonic's Sonic falls between this and DifficultButAwesome, mainly due to his dash has a lot working against it despite its speed and invincibility, first invincibility. First of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop. On the plus side, if you skilled enough to stick close enough with the other runners and manage to time his boost just right, Super Sonic is utterly unstoppable with him capable to steal his opponents' lead at the very last second, which can be quite satisfying.
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* GoldenSuperMode: As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he started off in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings.

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* GoldenSuperMode: As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he started off spends most of his game time in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings.



* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, so one just has to make sure they don't get distracted trying to dodge something else.

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* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, so one just has to make sure they don't but a few are a little trickier than that and can easily get distracted trying to you into trouble if you aren't paying enough attention, such as traps that place themselves directly in front of the racer ahead of you when they're in the same lane you are and dodge something else.out of the way.
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** {{Downplayed|Trope}} with the discontinued Hall of Champions events. Though they have you race with a specific character for a season (month) long, the only reward is being honored by Hardlight on social media.

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** {{Downplayed|Trope}} with the now discontinued Hall of Champions events. Though they have you race with a specific character for a season (month) long, the only reward is being honored by Hardlight on social media.
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** Treasure Hunter Knuckles and Elite Agent Rouge's Gold Rush drains plenty amount of rings when the boost is activate until its duration is complete.

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** Treasure Hunter Knuckles and Elite Agent Rouge's Gold Rush drains plenty amount of rings when the boost is activate until its duration is complete.completed.



** {{Downplayed|Trope}} with the Hall of Champions events. Though they have you race with a specific character for a season (month) long, the only reward is being honored by Hardlight on social media.

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** {{Downplayed|Trope}} with the discontinued Hall of Champions events. Though they have you race with a specific character for a season (month) long, the only reward is being honored by Hardlight on social media.

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* AwesomeButImpractical: Super Sonic's dash has a lot working against it despite its speed and invincibility, first of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you, and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop.

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* AwesomeButImpractical: Super Sonic's dash has a lot working against it despite its speed and invincibility, first of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all [[PowerStrainBlackout it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you, you]], and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop.


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** Treasure Hunter Knuckles and Elite Agent Rouge's Gold Rush drains plenty amount of rings when the boost is activate until its duration is complete.


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* GoKartingWithBowser: With ExcusePlot in place, both heroes and villains are just duking it out in a race for the phantom ruby prototype.
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* AwesomeButImpractical: Super Sonic's dash has a lot working against it despite its speed and invincibility, first of all it needs at least 50 rings to use which is a steep cost and Super Sonic having a lower starting ring level up doesn't help. Second of all it then leaves you with 0 rings which puts you at a massive speed disadvantage that can cost you any lead the dash would have gotten you, and lastly its not quite as overpowered as it seems as working against the speed boost is a short transformation sequence that starts it which has Sonic come to a complete stop.
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** Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' made his appearance in this game. In the later update, Sir Lancelot also joins the roaster.

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** Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' made his appearance in this game. In the later update, Sir Lancelot and Sir Percival also joins the roaster.

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* CastFromMoney: Rouge's Booby Trap inflicts this on players as a debuff, locking them out of their item slots until they pay a ring fee per slot to open them back up.

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* CastFromMoney: CastFromMoney:
**
Rouge's Booby Trap inflicts this on players as a debuff, locking them out of their item slots until they pay a ring fee per slot to open them back up.up.
** Super Sonic's Super Sonic Form in true Super Sonic fashion costs 50 rings to activate, at which point Sonic will transform and dash forward with invincibility consuming rings at a quick rate and continuing to dash until all rings are consumed.
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* JackOfAllStats: Silver features a statline with a flat 6 across the board in every stat, which does him no favors as it gives him the lowest speed stat in the game with nothing to make up for it.
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* GoldenSuperMode: As a part of Sonic's 30th anniversary, Super Sonic made his debut as a playable character. That being said, he started off in his normal form (with an aura) and only able to turns super once you grab the Super Sonic Form item and collect at minimum of 50 rings.

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* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his Specical version, Lantern Silver.

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* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his Specical Special version, Lantern Silver.



** For a modest fee of $9.99 USD/$13.99 CAD(which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get your reward cards doubled, having a higher level event character than usual.

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** For a modest fee of $9.99 USD/$13.99 CAD(which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get your reward cards doubled, having a higher level event character than usual. Later update increased the value of the vault with a daily bonus box containing a few extra cards and depending on the event, an extra doubled-up rings.



** Also Tikal, though she was previously made playable in ''VideoGame/SonicRunners''.
** And Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.
** Also Sir Lancelot from the same game as above.

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** Also Tikal, though she was previously Tikal the Echidna, who made her playable in mobile game debut since ''VideoGame/SonicRunners''.
** And Excalibur Sonic (and by extension, Caliburn in his super form) from ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]''.
** Also
Knight]]'' made his appearance in this game. In the later update, Sir Lancelot from also joins the same game as above.roaster.



* FragileSpeedster: Baby Sonic is the only character who can carry up to ''50 starting rings'' as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps. In a more general sense, most variations of Sonic also have a high speed stat offset with a lower acceleration and/or strength.

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* FragileSpeedster: FragileSpeedster:
**
Baby Sonic is the only character who can carry up to ''50 starting rings'' as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps. traps.
**
In a more general sense, most variations of Sonic also have a high speed stat offset with a lower acceleration and/or strength.



** Dr. Eggman can hover above bottomless pit with his eggpod, allows him to just pass through them without the need to jump.

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** Dr. Eggman can hover above bottomless pit with his eggpod, eggmobile, allows him to just pass through across them without the need to jump.

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* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful.

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* HarmlessFreezing: Ice attacks will encase you inside a block of ice where you continue to slide forward until you either thaw out over time or hit something and break out.
* HoistByHisOwnPetard: Yes, you can even be hurt by your own traps if you're not careful. Most traps set themselves ahead of the player in every lane but the one they are currently in, so one just has to make sure they don't get distracted trying to dodge something else.

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* CastFromMoney: Rouge's Booby Trap inflicts this on players as a debuff, locking them out of their item slots until they pay a ring fee per slot to open them back up.



* ComebackMechanic: Speed boost items show up more often if you're in third or fourth place, but you'll still need plenty of boosts, skill, and even luck to make it to first place.

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* ComebackMechanic: Speed boost items show up more often if you're in third or fourth place, but you'll still need plenty of boosts, skill, and even luck to make it to first place. Conversely, once you are in first place you don't get speed boost items at all and instead get a generic shield item as its replacement.
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* MakeMeWannaShout: DJ Vector and Punk Zazz feature sound based attacks. Audio Assault pierces targets and keeps going without stopping, and characters hit by it [[PowerNullifier temporarily can't use their items]].
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* BlowYouAway: There are wind-based items, such as Whirlwind, Wind Boost, Tornado, and Cyclone Charge, that many characters have.

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* BlowYouAway: There are wind-based items, such as Whirlwind, Wind Boost, Tornado, and Cyclone Charge, that many characters have. They generally do less damage, but steal the rings dropped and give them to the user.
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* FragileSpeedster: Baby Sonic is the only character who can carry up to ''50 starting rings'' as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps.

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* FragileSpeedster: Baby Sonic is the only character who can carry up to ''50 starting rings'' as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps. In a more general sense, most variations of Sonic also have a high speed stat offset with a lower acceleration and/or strength.
Is there an issue? Send a MessageReason:
None


** For a modest fee of $9.99 (which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get your reward cards doubled, having a higher level event character than usual.

to:

** For a modest fee of $9.99 (which USD/$13.99 CAD(which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get your reward cards doubled, having a higher level event character than usual.
Is there an issue? Send a MessageReason:
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** Also Sir Lancelot from the same game.

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** Also Sir Lancelot from the same game.game as above.
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** Also Sir Lancelot from the same game.

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* IKnowMaddenKombat: Slugger Sonic and All-Star Amy can Strike Out (hit others with a baseball). Ice Slicer Jet can Trap Shot (hit others with a hockey puck).

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* IKnowMaddenKombat: Sport-costumed characters can use their sport-specific ball to attack their opponents such as Slugger Sonic and & All-Star Amy can with Strike Out (hit others with a baseball). (A baseball), Ice Slicer Jet can with Trap Shot (hit others with a (A hockey puck).puck), and Quarterback Zavok with Savage Throw (A football).



** Teen Sonic and Tangle also have invincibility as their boost effect, with the former using his ring portal and the latter perform a leap.

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** Teen Sonic and Tangle also have invincibility as their boost effect, with the former using his ring portal and the latter perform a leap.leap with Tail Spring.



* NoSell: Baby Sonic noticeably being the only smaller character, which allows him to run under obstacles without the need to slide, effectively making the traps like [[PowerNullifier Storm Cloud and Zap Trap]] completely useless against him unless he deliberately jumps into them.

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* NoSell: NoSell:
**
Baby Sonic noticeably being the only smaller character, which allows him to run under obstacles without the need to slide, effectively making the traps like [[PowerNullifier Storm Cloud and Zap Trap]] completely useless against him unless he deliberately jumps into them.them.
** Dr. Eggman can hover above bottomless pit with his eggpod, allows him to just pass through them without the need to jump.



* SpiritualSuccessor: To ''VideoGame/SonicRivals'' duology and ''VideoGame/SonicR'' at some degree, as the game involved racing on foot against other players, both allies and villains.

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* SpiritualSuccessor: To ''VideoGame/SonicRivals'' duology and ''VideoGame/SonicR'' at some degree, as the game involved racing on foot against other players, both allies heroes and villains.
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''Elements first introduced in VideoGame/SonicDash, then carried on to here should go on that respective page. Vice-versa applies.''



* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his special rarity skin, Lantern Silver.

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* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his special rarity skin, Specical version, Lantern Silver.


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* HolidayMode: Starting in 2018, the game hosts Chinese New Year, Halloween, and Christmas events annually, offering exclusive variations of characters themed after their respective holidays.
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While the game has official been called ''Sonic Forces'' for now, this page will refer to it by its original name to differentiate from [[VideoGame/SonicForces the game it's tied to]].

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While the game has official officially been called ''Sonic Forces'' for now, this page will refer to it by its original name to differentiate from [[VideoGame/SonicForces the game it's tied to]].



* HundredPercentCompletion: Get every character, and every of their level the maximum of 16.

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* HundredPercentCompletion: Get every character, and every of their level levels to the maximum of 16.



** For a modest fee of $9.99 (which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get the double of reward cards, having a higher level event character than usual.

to:

** For a modest fee of $9.99 (which is a lot for a mobile game), you can unlock Tails' Vault for an event's duration and get the double of your reward cards, cards doubled, having a higher level event character than usual.



* DynamicDifficulty: The difficulty the player faces is based on their trophy count. The higher the count, the more access to harder and reversed levels for them to navigate through. Though they'll get easy levels on an occasion, they'll face players with similar trophy counts, which probably means similar skills of you.

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* DynamicDifficulty: The difficulty the player faces is based on their trophy count. The higher the count, the more access to harder and reversed levels for them to navigate through. Though they'll get easy levels on an occasion, they'll face players with similar trophy counts, which probably means similar skills of skill levels to you.



* FragileSpeedster: Baby Sonic is the only character who can carry up to ''50 starting rings'' in oppose the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps.

to:

* FragileSpeedster: Baby Sonic is the only character who can carry up to ''50 starting rings'' in oppose as opposed to the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps.



** Vector, Knuckles, Classic Sonic, and (formerly) Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything else except for BottomlessPits, InterfaceScrew traps, and Booby Trap. Also it will not destroy enemies.

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** Vector, Knuckles, Classic Sonic, and (formerly) Omega have the Invincibility item, which increase their speed and makes them invulnerable to everything else except for BottomlessPits, InterfaceScrew traps, and Booby Trap. Also Also, it will not destroy enemies.



* InterfaceScrew: Vector's Bubble Bomb, when stepped on a player, covers their view of the track with bubbles, which can go away quicker by being tapped on and popped. Espio's Illusion Mine and his, Silver's, and Rouge's Illusion Boost, when a player runs into one, flips their camera horizontally temporarily, reversing their left-right controls. Tikal's Captive Light, when run into by a player, covers their screen with yellow light (though you can see through a little bit).

to:

* InterfaceScrew: Vector's Bubble Bomb, when stepped on by a player, covers their view of the track with bubbles, which can go away quicker by being tapped on and popped. Espio's Illusion Mine and his, Silver's, and Rouge's Illusion Boost, when a player runs into one, flips their camera horizontally temporarily, reversing their left-right controls. Tikal's Captive Light, when run into by a player, covers their screen with yellow light (though you can see through a little bit).



* NoSell: Baby Sonic noticeably being the only smaller character, which allows him to run under obstacles without the need to slide, effectively making the traps like [[PowerNullifier Storm Cloud and Zap Trap]] completely useless against him unless he deliberately jump into them.
* NonStandardCharacterDesign: [[Film/SonicTheHedgehog2020 Longclaw]] looks like a realistic owl. This is in stark contrast to fellow avian characters Jet, Wave and Storm, who look just as cartoony as everyone else.

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* NoSell: Baby Sonic noticeably being the only smaller character, which allows him to run under obstacles without the need to slide, effectively making the traps like [[PowerNullifier Storm Cloud and Zap Trap]] completely useless against him unless he deliberately jump jumps into them.
* NonStandardCharacterDesign: [[Film/SonicTheHedgehog2020 Longclaw]] looks like a realistic owl. This is in stark contrast to fellow avian characters Jet, Wave Wave, and Storm, who look just as cartoony as everyone else.

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* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all.

to:

* AdaptationalWimp: Silver, who is one of the most powerful characters alongside Shadow, here is a Common character who doesn't use his [[MindOverMatter psychokinesis]] at all. However, this is {{subverted}} with his special rarity skin, Lantern Silver.



* BadassPacifist: The description for Captive Light {{lampshade|Hanging}}s this with care to Tikal's personality: "Win without violence!" [[note]]Although you still receive damage when you get hit with this trap.[[/note]]

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* BadassPacifist: The description for Captive Light {{lampshade|Hanging}}s this with care to Tikal's personality: "Win without violence!" [[note]]Although you still receive damage when you get hit with this trap.[[/note]]violence!"



* FragileSpeedster: Baby Sonic is the only character who can carry up to ''50 starting rings'' in oppose the usual 35 rings upon being maxed out, giving him a massive headstart upon starting the race. That being said, he also has the weak strength status of 2/10, making him receive a much heavier slowdown upon hitting any projectiles and traps.



* NoSell: Baby Sonic noticeably being the only smaller character, which allows him to run under obstacles without the need to slide, effectively making the traps like [[PowerNullifier Storm Cloud and Zap Trap]] completely useless against him unless he deliberately jump into them.



* PowerNullifier: Getting hit by [[ShockAndAwe Lightning, Electro Boost, ZapTrap, and Storm Cloud]] will erase a random item you have.

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* PowerNullifier: Getting hit by any electric-based attack and trap such as [[ShockAndAwe Lightning, Electro Boost, ZapTrap, Zap Trap, and Storm Cloud]] will erase a random item you have.

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