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* VideogameSettings: The entire game takes place in [[SonicHeroes Seaside Hill]] but following the [[VideoGame/SegaSuperstars recent]] [[VideoGame/SonicGenerations trend]] in Sonic games, [[DivergentCharacterEvolution they've created three different flavors of it for you to travel through.]]

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* VideogameSettings: The entire game takes place in [[SonicHeroes [[VideoGame/SonicHeroes Seaside Hill]] but following the [[VideoGame/SegaSuperstars recent]] [[VideoGame/SonicGenerations trend]] in Sonic games, [[DivergentCharacterEvolution they've created three different flavors of it for you to travel through.]]
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On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game. A battle against Dr. Eggman (which is really just a reskin of the Zazz fight) was later added on February 13, 2014.

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On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game. A battle against Dr. Eggman (which is really just a reskin of the Zazz fight) was later added on February 13, 2014. A sequel was made in 2015 that focused on the ''WesternAnimation/SonicBoom'' cartoon. A arcade version named ''Sonic Dash Extreme'' likewise followed where you play for tickets.
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* VideogameSettings: The entire game takes place in [[SonicHeroes Seaside Hill]] but following the [[SegaSuperstars recent]] [[SonicGenerations trend]] in Sonic games, [[DivergentCharacterEvolution they've created three different flavors of it for you to travel through.]]

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* VideogameSettings: The entire game takes place in [[SonicHeroes Seaside Hill]] but following the [[SegaSuperstars [[VideoGame/SegaSuperstars recent]] [[SonicGenerations [[VideoGame/SonicGenerations trend]] in Sonic games, [[DivergentCharacterEvolution they've created three different flavors of it for you to travel through.]]
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* NoPlotNoProblem: A rare example in modern gaming; there is literally no story in this game at all. You're just running forward, dodging obstacles and killing enemies, with the occasional loop-de-loop and boss fight.

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* NoPlotNoProblem: A rare example in modern gaming; there is literally no story in this game at all. You're just running forward, dodging obstacles and killing enemies, with the occasional loop-de-loop and boss fight. [[ArchieComicsSonicTheHedgehog The comic]] fleshes it out a bit, it says the game is Sonic and freinds going on a red ring hunt.
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* UnwinnableByMistake: At advanced levels of play, the game will sometimes toss obstacle combos (Like blocking up two lanes with spike plates and insurmountable walls, with the third lane being a bottomless pit) that are impossible to get past without either losing all your rings, using up a boost, or just flat out dying [[ShootTheShaggyDogStory after loosing your rings first].]

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* UnwinnableByMistake: At advanced levels of play, the game will sometimes toss obstacle combos (Like blocking up two lanes with spike plates and insurmountable walls, with the third lane being a bottomless pit) that are impossible to get past without either losing all your rings, using up a boost, or just flat out dying [[ShootTheShaggyDogStory after loosing losing your rings first].]first]].
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* DiscOneNuke: If you collect enough Rings early on and upgrade the Boost and Filling time enough, you can use the Dash on a ''regular basis'', which basically turns the game into a complete cakewalk.
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* UnwinnableByMistake: At advanced levels of play, the game will sometimes toss obstacle combos(Like blocking up two lanes with spike plates and insurmountable walls with the third lane being a bottomless pit) that are impossible to get past without either loosing all your rings, using up a boost or just flat out dying in ([[ShootTheShaggyDogStory after loosing your rings first.]]

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* UnwinnableByMistake: At advanced levels of play, the game will sometimes toss obstacle combos(Like combos (Like blocking up two lanes with spike plates and insurmountable walls walls, with the third lane being a bottomless pit) that are impossible to get past without either loosing losing all your rings, using up a boost boost, or just flat out dying in ([[ShootTheShaggyDogStory [[ShootTheShaggyDogStory after loosing your rings first.]]first].]
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* {{Crossover}}: With Franchise/AngryBirds. For a limited time, Red, Chuck, and Bomb were playable characters.

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* {{Crossover}}: With Franchise/AngryBirds.''VideoGame/AngryBirdsEpic''. For a limited time, Red, Chuck, and Bomb were playable characters. In turn, ''Epic'' held an event where Sonic was a playable character and teamed up with the birds against Eggman's bots.
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''Sonic Dash'' is a free-to-play EndlessRunningGame developed by Hardlight and published by SEGA for iOS and Android devices. It is set in the ''Franchise/SonicTheHedgehog'' franchise.

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''Sonic Dash'' is a free-to-play EndlessRunningGame developed by Hardlight and published by SEGA for iOS and iOS, Android and Windows devices. It is set in the ''Franchise/SonicTheHedgehog'' franchise.
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[[quoteright:175:http://static.tvtropes.org/pmwiki/pub/images/402cb505e13de86198a5ea23d432c859.jpg]]
[[caption-width-right:175:How long can ''you'' run?]]


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* {{Crossover}}: With Franchise/AngryBirds. For a limited time, Red, Chuck, and Bomb were playable characters.
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* AntiFrustationFeatures: The Game has now been updated to bank rings every time you reach the bounce pad.

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* AntiFrustationFeatures: AntiFrustrationFeatures: The Game has now been updated to bank rings every time you reach the bounce pad.

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* AntiFrustationFeatures: The Game has now been updated to bank rings every time you reach the bounce pad.



* FailureIsTheOnlyOption: Goes hand in hand with EndlessGame above.

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* ** EndlessRunningGame
**
FailureIsTheOnlyOption: Goes hand in hand with EndlessGame above.
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* UnwinnableByMistake: At advanced levels of play, the game will sometimes toss obstacle combos(Like blocking up two lanes with spike plates and insurmountable walls with the third lane being a bottomless pit) that are impossible to get past without either loosing all your rings, using up a boost or just flat out dying in ([[ShootTheShaggyDogStory after loosing your rings first.]]
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* ConsoleCameo: The Android robot is a playable character. Play fifty times with this character, and you unlock Andronic. This is exclusive to Android systems.
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This is rather unnecessary.



Not to be confused with [[CrossoverShip pairing]] Sonic and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]].
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Not to be confused with [[CrossoverShip pairing]] Sonic and [[WesternAnimation/MyLittlePonyriendshipIsMagic Rainbow Dash]].

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Not to be confused with [[CrossoverShip pairing]] Sonic and [[WesternAnimation/MyLittlePonyriendshipIsMagic [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]].
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Not to be confused with [[CrossoverShip pairing]] Sonic and [[WesternAnimation/MyLittlePonyriendshipIsMagic Rainbow Dash]].
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** Invoked intentionally by the spring transition bonus mini-game. The game will often give you one or two directional combos over and over until you're able to do them in mere moments without thought only to give you a completely different combo, causing you to slip up and miss out on the bonus rings.

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* DamnYouMuscleMemory: Unlike previous games in the Sonic series, the magnet powerup does ''not'' qualify as a shield here. Also, both the magnet and the actual shield powerup only last for a brief period of time (though that period can be extended via upgrades), while in previous games, they lasted until the player got hit.



* FailureIsTheOnlyOption

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* FailureIsTheOnlyOptionFailureIsTheOnlyOption: Goes hand in hand with EndlessGame above.


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* LuckBasedMission: Certain missions, such as going through X loops or destroying X Choppers, can be a crapshoot as, due to the CutAndPasteEnvironments nature of the game, it's entirely possible for the player to simply not come across any, even if they try to take paths that are more likely to include said obstacles. Fortunately, these missions are usually cumulative rather than needing to be done on a single run, so you'll still finish them eventually.


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* SadisticChoice: The missions that require the player to perform some action every day for X consecutive days to complete. Either you accept that you won't be completing the current trio of missions for several days, thus severely limiting the Red Rings you can gather during that time, or you can opt to skip it, but spend several Red Rings to do so.
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*** That said, shields wear off in this game if you spend about half a minute without getting hit.
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* InvincibilityAttack: Collecting rings chargers up Sonic's Dash Meter, which allows him to run extra fast for a while. Using it causes all obstacles, including gaps and barricades, to have no effect on him at all. the Head Start item is basically the same thing, except you get to use it at the start of a new game without any rings.

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* InvincibilityAttack: InvulnerableAttack: Collecting rings chargers up Sonic's Dash Meter, which allows him to run extra fast for a while. Using it causes all obstacles, including gaps and barricades, to have no effect on him at all. the Head Start item is basically the same thing, except you get to use it at the start of a new game without any rings.
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* PaletteSwap: Even though there are multiple characters that can be chosen from, they all play the same.
** Also, Eggman and Zazz are pretty much the same fight but with slightly different attack patterns.
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** Real-world money can also buy a free revive for every single playthrough.


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* InvincibilityAttack: Collecting rings chargers up Sonic's Dash Meter, which allows him to run extra fast for a while. Using it causes all obstacles, including gaps and barricades, to have no effect on him at all. the Head Start item is basically the same thing, except you get to use it at the start of a new game without any rings.


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** Like in the main series, this can be extended to two hits if a shield bubble is picked up.


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* ScoreMultiplier: Completing missions adds to the starting score multiplier, having a full Dash Meter doubles whatever the base amount is, and using the Golden Badnik bonus on a run will add up to x6 on top of that.
* UnlockableContent: Including several characters and wallpapers for your device. Characters cost the premium Red Star Rings, but wallpapers can be bought with the regular ones.
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* BossOnlyLevel: The routes leading up to encounters with Zazz and Eggman typically consist of only a small obstacle course.



* RespawnPoint: You respawn right where you leave off if you use a continue. As a bonus, the obstacle that was busy schooling you gets wiped off the track.

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* RespawnPoint: You respawn right where you leave off if you use a continue. As a bonus, the obstacle that was busy schooling you gets wiped off the track.track.
* VideogameSettings: The entire game takes place in [[SonicHeroes Seaside Hill]] but following the [[SegaSuperstars recent]] [[SonicGenerations trend]] in Sonic games, [[DivergentCharacterEvolution they've created three different flavors of it for you to travel through.]]
** GreenHillZone: The initial Seaside Hill area.
** PalmtreePanic and GangplankGalleon: The Pirate Ship area.
** RuinsForRuinsSake with a [[IncrediblyLamePun splash]] of UnderTheSea: The Ruins area.
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* OneHitPointWonder: Sonic, although it's especially glaring in this game, because any obstacle Sonic touches without dashing (that isn't an enemy) will make him keel over instantly, even if he has rings!
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On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game.

to:

On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game.
game. A battle against Dr. Eggman (which is really just a reskin of the Zazz fight) was later added on February 13, 2014.
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The game plays much like fellow Endless Running Game ''VideoGame/TempleRun'', but has its own unique spin on things. Unlike ''Temple Run'', which is controlled by both tilt and touch controls, ''Dash'' is played completely using touch controls, a decision that critics and fans have both unanimously praised. Being a ''Sonic'' game, ''Dash'' also moves as a significantly faster pace than ''Temple Run'', and using the Spindash ducking move, Sonic can also destroy enemies in his path. Power-ups such as ring magnets and head-starts can be obtained both in-game and via the game's store. Some items and upgrades can be purchased using the standard gold rings you collect during game play, but others must be purchased with special red rings that can be obtained by completing missions and buying them with physical money from the in-game store.

to:

The game plays much like fellow Endless Running Game ''VideoGame/TempleRun'', but has its own unique spin on things. Unlike ''Temple Run'', which is controlled by both tilt and touch controls, ''Dash'' is played completely using touch controls, a decision that critics and fans have both unanimously praised. Being a ''Sonic'' game, ''Dash'' also moves as at a significantly faster pace than ''Temple Run'', and using the Spindash ducking move, Sonic can also destroy enemies in his path. Power-ups such as ring magnets and head-starts can be obtained both in-game and via the game's store. Some items and upgrades can be purchased using the standard gold rings you collect during game play, but others must be purchased with special red rings that can be obtained by completing missions and buying them with physical money from the in-game store.
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* BribingYourWayToVictory: It's entirely possible to get everything by playing for free and watching ads to get more rings, but due to how the game is structured, it'd take a long time. So the in-game marketplace gives options of buying red rings and gold rings for real-world money.

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* BribingYourWayToVictory: It's entirely possible to get everything by playing for free and watching ads to get more rings, but due to how the game is structured, it'd take a long time. So the in-game marketplace gives options of buying red rings and gold rings for with real-world money.
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Added some tropes to meet standards. If you see an incorrectly-used trope, feel free to correct it.


On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game.

to:

On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game.game.

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!!This game provides examples of:

* BribingYourWayToVictory: It's entirely possible to get everything by playing for free and watching ads to get more rings, but due to how the game is structured, it'd take a long time. So the in-game marketplace gives options of buying red rings and gold rings for real-world money.
* CutAndPasteEnvironments: Levels are randomly generated according to a special design algorithm. Some portions of levels may be designed similarly as a result.
* EndlessGame
* FailureIsTheOnlyOption
* NoPlotNoProblem: A rare example in modern gaming; there is literally no story in this game at all. You're just running forward, dodging obstacles and killing enemies, with the occasional loop-de-loop and boss fight.
* RespawnPoint: You respawn right where you leave off if you use a continue. As a bonus, the obstacle that was busy schooling you gets wiped off the track.
Is there an issue? Send a MessageReason:
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''Sonic Dash'' is a free-to-play EndlessRunningGame developed by Hardlight and published by SEGA for iOS and Android devices. It is set in the ''Franchise/SonicTheHedgehog'' franchise.

The game plays much like fellow Endless Running Game ''VideoGame/TempleRun'', but has its own unique spin on things. Unlike ''Temple Run'', which is controlled by both tilt and touch controls, ''Dash'' is played completely using touch controls, a decision that critics and fans have both unanimously praised. Being a ''Sonic'' game, ''Dash'' also moves as a significantly faster pace than ''Temple Run'', and using the Spindash ducking move, Sonic can also destroy enemies in his path. Power-ups such as ring magnets and head-starts can be obtained both in-game and via the game's store. Some items and upgrades can be purchased using the standard gold rings you collect during game play, but others must be purchased with special red rings that can be obtained by completing missions and buying them with physical money from the in-game store.

On October 31st, 2013, a boss battle featuring Zazz from ''VideoGame/SonicLostWorld'' was added to the game.

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