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Actual quote. The Rotatatron's actual Japanese name is not the Big Boy - it's written out in one of the achievements for Sonic Colours Ultimate. Other fixes.


* HundredPercentCompletion: The game keeps track of the Red Rings the players collect and the S Ranks they achieve. The former also unlocks bonus stages, but the latter are just for bragging rights, though they do unlock achievements in ''Ultimate''.

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* HundredPercentCompletion: The game keeps track of the Red Star Rings the players collect and the S Ranks they achieve. The former also unlocks bonus stages, but the latter are just for bragging rights, though they do unlock achievements in ''Ultimate''.



* AddedAlliterativeAppeal: Rotatatron's Japanese name, Big Boy (which it is still called in the cutscene preceding the battle).

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* AddedAlliterativeAppeal: Rotatatron's Japanese name, Big Boy (which it is still called in In the cutscene preceding before fighting it, the battle).Rotatatron is referred to as the Big Boy by Dr. Eggman.



** From the cutscene after the first boss:

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** From the cutscene after defeating the first boss:Rotatatron:



* ChekhovsGun: After you beat the first boss in both versions of the game, [[spoiler:its arm will get stuck into Eggman's mind control cannon, causing it to backfire when he tries to fire it. In the scene where it ends up stuck, it is focused upon for a few seconds, making it clear that it is going to be important later on]].

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* ChekhovsGun: After you beat the first boss in both versions of the game, game (Globotron on DS and Rotatatron on Wii and in ''Ultimate''), [[spoiler:its arm will get stuck into Eggman's mind control cannon, causing it to backfire when he tries to fire it. In the scene where it ends up stuck, it is focused upon for a few seconds, making it clear that it is going to be important later on]].



** The cutscene after the first boss shows one of its arms have attached to [[spoiler: the mind control ray Eggman intended to use]], foreshadowing the events of the finale.
** An optional cutscene in the DS version has Sonic, Tails, Shadow and E-123 Omega sneak into Eggman's base and find out the existence of [[spoiler:Project Mother]], foreshadowing the later appearance of [[spoiler:Nega-Mother Wisp]].

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** The cutscene after defeating the first boss Rotatatron/Globotron shows one of its arms have attached to [[spoiler: the [[spoiler:the mind control ray Eggman intended to use]], foreshadowing the events of the finale.
** An optional cutscene in the DS version has Sonic, Tails, Shadow and E-123 Omega sneak into Eggman's base and find out the existence of [[spoiler:Project Mother]], foreshadowing the later appearance of the [[spoiler:Nega-Mother Wisp]].



-->'''Eggman:''' ''(in high-speed "disclaimer" voice)'' "Some displacement of indigenous population and destruction of natural resources may occur. Eggman Enterprises not responsible."

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-->'''Eggman:''' ''(in high-speed "disclaimer" voice)'' "Some displacement of indigenous population aliens and destruction of natural resources may occur. Eggman Enterprises not responsible."



** Some of those red rings are next to impossible to find without at least exploring the stage you're on.
** You can only obtain one chaos emerald per world in the DS version, and Terminal Velocity does not have an emerald. For most people, it will never dawn on them that the last emerald is actually located [[spoiler:in the versus section of the game. Unless they are smart enough to glance at the upper screen as they fiddle with the world selection.]]

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** Some of those red star rings are next to impossible to find without at least exploring the stage you're on.
** You can only obtain one chaos emerald per world zone in the DS version, and Terminal Velocity does not have an emerald. For most people, it will never dawn on them that the last emerald is actually located [[spoiler:in the versus section of the game. Unless they are smart enough to glance at the upper screen as they fiddle with the world zone selection.]]



* HardLevelsEasyBosses: The regular levels naturally get more difficult later in the game, with tighter platforming sections and labyrinthine design to enforce exploration with the Color Powers. However, the later bosses are simple re-skins of the first three with just one or two new attacks thrown into the mix. They all still have the same weakness and patterns and can be beaten fairly easily once the Wisps are acquired.

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* HardLevelsEasyBosses: The regular levels acts naturally get more difficult later in the game, with tighter platforming sections and labyrinthine design to enforce exploration with the Color Powers. However, the later bosses are simple re-skins of the first three with just one or two new attacks thrown into the mix. They all still have the same weakness and patterns and can be beaten fairly easily once the Wisps are acquired.



** "[[spoiler:Nega-Wisp Armor]] - Phase 2", in the DS version, at least. The piece lasts for a while, actually. The boss's second phase takes about ten seconds to beat though; you'll probably win just as you realize that it's an [[LastEpisodeThemeReprise arrangement of the theme song]].

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** "[[spoiler:Nega-Wisp "vs. [[spoiler:Nega-Wisp Armor]] - Phase 2", in the DS version, at least. The piece lasts for a while, actually. The boss's second phase takes about ten seconds to beat though; you'll probably win just as you realize that it's an [[LastEpisodeThemeReprise arrangement of the theme song]].



* OffscreenStartBonus: Act 4 of Aquarium Park contains a red ring, several other items and an alternate path on the left of the starting point.

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* OffscreenStartBonus: Act 4 of Aquarium Park contains a red star ring, several other items and an alternate path on the left of the starting point.



* PostFinalBoss: After the final boss, there is a final level with [[spoiler:a black hole that Sonic tries to outrun. It's just a half-minute final run that only consists of Quickstepping or jumping at the right times.]]
* PowerCopying: [[spoiler:Eggman's Nega-Wisp Armor uses Wisp Powers throughout the Final Boss fight. He can even combine two powers together. And the announcer [[CallingYourAttacks calls out his attacks]]!]]
* PreAsskickingOneLiner: Sonic delivers one of these to every boss in the game. This gets mocked and lampshaded later on, as they are all non-sentient robots.

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* PostFinalBoss: After In the Wii version and ''Ultimate'', after the final boss, there is a final level with [[spoiler:a black hole that Sonic tries to outrun. It's just a half-minute final run that only consists of Quickstepping or and jumping at the right times.]]
* PowerCopying: [[spoiler:Eggman's Nega-Wisp Armor uses Wisp Powers throughout the Final Boss final boss fight. He can even combine two powers together. And the announcer [[CallingYourAttacks calls out his attacks]]!]]
* PreAsskickingOneLiner: PreAssKickingOneLiner: Sonic delivers one of these to every boss in the game. This gets mocked and lampshaded later on, as they are all non-sentient robots.



* RacingMinigame: ''Ultimate'' has Rival Rush, which involves Sonic racing Metal Sonic to the goal ring. To access these races, you'll need to collect enough red rings in the Stage's acts. Winning these races will earn Sonic a hefty amount of coins and access to certain items in the Options Satellite.

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* RacingMinigame: ''Ultimate'' has Rival Rush, which involves Sonic racing Metal Sonic to the goal ring. To access these races, you'll need to collect enough red star rings in the Stage's zone's acts. Winning these races will earn Sonic a hefty amount of coins park tokens and access to certain items in the Options Satellite.



* RoarBeforeBeating: Before the final battle commences, [[spoiler:The Nega-Wisp Armor utters a loud roar accompanied by the announcer's "FRENZY!".]]

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* RoarBeforeBeating: Before the final battle commences, [[spoiler:The [[spoiler:the Nega-Wisp Armor utters a loud roar accompanied by the announcer's "FRENZY!".]]



** At the beginning of the Tails' Translator cutscene, after Sonic passes Tails, he [[Music/MichaelJackson moonwalks]] to back up to him.

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** At the beginning of the Tails' Translator Yacker's Plea cutscene, after Sonic passes Tails, he [[Music/MichaelJackson moonwalks]] to back up to him.



* SuperMode: [[spoiler:Super Sonic is unlocked in the Wii version after collecting all 7 Chaos Emeralds and 180 Red Rings, after which the ability to go super can be toggled on or off in the options menu (When on, Sonic loses the ability to use color powers).]] In the DS version, [[spoiler:it's used only for the TrueFinalBoss.]]

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* SuperMode: [[spoiler:Super Sonic is unlocked in the Wii version after collecting all 7 Chaos Emeralds and 180 Red Star Rings, after which the ability to go super can be toggled on or off in the options menu (When (when on, Sonic loses the ability to use color powers).]] powers)]]. In the DS version, [[spoiler:it's used only for the TrueFinalBoss.]]



** Eggman tells the player the Options Satellite is where they can adjust a variety of settings for a more pleasurable visit... if they're the self-centered, bossy type."

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** Eggman tells the player the Options Satellite is where they can adjust a variety of settings for a more pleasurable visit... if they're the "the self-centered, bossy type."



** Orbot and Cubot notice that one of the arms from the wreckage of the first boss has gone missing, but decide that it doesn't matter too much. The arm is revealed to have punctured a hole in the machine Eggman is using to contain the Wisps' energy, [[spoiler: which causes the entire park to explode toward the end of the game]].

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** Orbot and Cubot notice that one of the arms from the wreckage of the first boss Rotatatron has gone missing, but decide that it doesn't matter too much. The arm is revealed to have punctured a hole in the machine Eggman is using to contain the Wisps' energy, [[spoiler: which [[spoiler:which causes the entire park to explode toward the end of the game]].



* ThisIsADrill: The Yellow Wisp, which allows Sonic to drill through soft ground. Some of the enemies also have drill noses and will track you down. There is also the boss of Planet Wisp in the DS version, which uses drills.

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* ThisIsADrill: The Yellow Wisp, which allows Sonic to drill through soft ground. Some of the enemies also have drill noses and will track you down. There is also the Drillinator, the boss of Planet Wisp in the DS version, which uses drills.



* WaterfrontBossBattle: Planet Wisp's Rotatotron in the DS version is above water while you are too, but its major weak spots are underwater, only reachable by use of the drill wisp.

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* WaterfrontBossBattle: Planet Wisp's Rotatotron Drillinator in the DS version is above water while you are too, but its major weak spots are underwater, only reachable by use of the drill wisp.
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Not a port. If anything, the DS version is closer to a Reformulated Game. Other fixes.


** Going directly from the Rush Series the the DS version of this game might be a huge pain, especially if you were good at remaining in the air. The controls and mechanics have only a few similarities to the Rush games', mostly taking after the console version instead.

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** Going directly from the Rush Series the ''Rush'' series to the DS version of this game might be a huge pain, especially if you were good at remaining in the air. The controls and mechanics have only a few similarities to the Rush games', mostly taking after the console version instead.



** The Chaos Emeralds also go from being a central plot point of the series to an optional sidequest, but only on the Wii version. On the DS port, gathering all of them allows you to access the TrueFinalBoss and also to witness the GoldenEnding.

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** The Chaos Emeralds also go from being a central plot point of the series to an optional sidequest, but only on the Wii version. On the DS port, version, gathering all of them allows you to access the TrueFinalBoss and also to witness the GoldenEnding.



** The cutscene after the first boss shows one of it's arms have attached to [[spoiler: the mind control ray Eggman intended to use]], foreshadowing the events of the finale.

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** The cutscene after the first boss shows one of it's its arms have attached to [[spoiler: the mind control ray Eggman intended to use]], foreshadowing the events of the finale.



* MarketBasedTitle: More slight example. While it's called ''Sonic Colors'' in both it's Japanese and American releases, it's slightly been retitled to ''Sonic Colours'' for the game's European release, as Colour is the UsefulNotes/BritishEnglish spelling for the word.

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* MarketBasedTitle: More slight example. While it's called ''Sonic Colors'' in both it's its Japanese and North American releases, it's slightly been retitled to ''Sonic Colours'' for the game's European release, and Australian releases, as Colour is the UsefulNotes/BritishEnglish spelling for the word.
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Added example(s), split into folders

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[[folder:A - G]]


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* FerrisWheelOfDoom: The DS version's Tropical Resort Act 2 starts with Sonic breaking a Ferris wheel, which proceeds to chase after him.


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[[folder:H - Z]]


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* FinishingMove: The [[spoiler:Final Color Blaster, used on the Nega-Wisp Armor: UNLIMITED COLORS! LASER! DRILL! [[{{SpellMyNameWithAnS}} SPIKE(S)!]] ROCKET! CUBE! HOVER! FRENZY! FINAL [[{{DubNameChange}} COLOR/PRISM]] BLASTER! [[{{Kiai}} URAAGHHH!]]]]

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* FinishingMove: The [[spoiler:Final Color Blaster, used on the Nega-Wisp Armor: UNLIMITED COLORS! LASER! DRILL! [[{{SpellMyNameWithAnS}} [[InconsistentSpelling SPIKE(S)!]] ROCKET! CUBE! HOVER! FRENZY! FINAL [[{{DubNameChange}} COLOR/PRISM]] BLASTER! [[{{Kiai}} URAAGHHH!]]]]



* InconsistentSpelling: This game is called ''Sonic Colors'' in UsefulNotes/AmericanEnglish regions (including Canada) and ''Sonic Colours'' in UsefulNotes/BritishEnglish ones.



* SpellMyNameWithAnS: This game is called ''Sonic Colors'' in UsefulNotes/AmericanEnglish regions (including Canada), ''Sonic Colours'' in UsefulNotes/BritishEnglish ones.
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->'''Dr. Eggman:''' This amusement park was constructed entirely out of a sense of remorse for my past transgressions, and is in no way associated with any sort of evil plot or premeditated misdeeds.

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->'''Dr. Eggman:''' This amusement park was constructed entirely out of a sense of remorse for my past transgressions, and [[SuspiciouslySpecificDenial is in no way associated with any sort of evil plot or premeditated misdeeds.misdeeds]].
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Released in late 2010, ''Sonic Colors'' is a main series installment of the ''Franchise/SonicTheHedgehog'' franchise, exclusive to Nintendo's UsefulNotes/{{Wii}} and [[Platform/NintendoDS DS]] platforms. Though the Wii and DS versions have slightly different stories to each other, the general premise of the game is the same.

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Released in late 2010, ''Sonic Colors'' is a main series installment of the ''Franchise/SonicTheHedgehog'' franchise, exclusive to Nintendo's UsefulNotes/{{Wii}} Platform/{{Wii}} and [[Platform/NintendoDS DS]] platforms. Though the Wii and DS versions have slightly different stories to each other, the general premise of the game is the same.



On May 27, 2021, an UpdatedRerelease of the Wii version of the game was announced for UsefulNotes/NintendoSwitch, Platform/PlayStation4, PC (via the Epic Games Store) and UsefulNotes/XboxOne called ''Sonic Colors Ultimate'' with an updated and re-recorded soundtrack. Developed by Blind Squirrel Games, it was released on September 7 of the same year, with a Steam release arriving on February 6, 2023. In addition, a fully-voiced two-part cartoon, ''WebAnimation/SonicColorsRiseOfTheWisps'', is accompanying the release of the game. You can see the animated short [[https://www.youtube.com/watch?v=0RD-sdbfQYI here.]]

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On May 27, 2021, an UpdatedRerelease of the Wii version of the game was announced for UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, Platform/PlayStation4, PC (via the Epic Games Store) and UsefulNotes/XboxOne Platform/XboxOne called ''Sonic Colors Ultimate'' with an updated and re-recorded soundtrack. Developed by Blind Squirrel Games, it was released on September 7 of the same year, with a Steam release arriving on February 6, 2023. In addition, a fully-voiced two-part cartoon, ''WebAnimation/SonicColorsRiseOfTheWisps'', is accompanying the release of the game. You can see the animated short [[https://www.youtube.com/watch?v=0RD-sdbfQYI here.]]



* SceneryPorn: The general consensus is that this game's graphics [[https://www.youtube.com/watch?v=1ky-Dus0Lx0 are in the same league]] as the [=PS3/360=] version of ''VideoGame/SonicUnleashed''. On a UsefulNotes/{{Wii}} that can't do HD. Needless to say, the ''Ultimate'' UpdatedReRelease also looks pretty good.

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* SceneryPorn: The general consensus is that this game's graphics [[https://www.youtube.com/watch?v=1ky-Dus0Lx0 are in the same league]] as the [=PS3/360=] version of ''VideoGame/SonicUnleashed''. On a UsefulNotes/{{Wii}} Platform/{{Wii}} that can't do HD. Needless to say, the ''Ultimate'' UpdatedReRelease also looks pretty good.

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The Chaos Emeralds unlock the True Final Boss of Sonic Heroes, but the initial story campaigns can all be cleared without them.


* HundredPercentCompletion: The game keeps track of the Red Rings the players collect and the S Ranks they achieve. The former also unlocks bonus stages, but the latter are just for bragging rights.

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* HundredPercentCompletion: The game keeps track of the Red Rings the players collect and the S Ranks they achieve. The former also unlocks bonus stages, but the latter are just for bragging rights.rights, though they do unlock achievements in ''Ultimate''.



* AwesomeButImpractical: [[GoldenSuperMode Super Sonic]], while fun, disables Wisp powers, which makes getting a good rank with him very difficult. You do get [[spoiler:Super Sonic]] bonuses while in that state, comparable to the Color Bonus.

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* AwesomeButImpractical: [[GoldenSuperMode Super Sonic]], while fun, disables Wisp powers, which makes getting a good rank with him very difficult.difficult in most Acts. You do get [[spoiler:Super Sonic]] bonuses while in that state, comparable to the Color Bonus.



* BonusStageCollectables: In the Wii version, the Chaos Emeralds can be collected by clearing all three stages in one world of Sonic Simulator. This marks the first time they are optional for the first time in a 3D home console ''Sonic'' game. The DS version has collectable Emeralds as well, though they are obtained through more traditional Special Stages the player can access by clearing an Act with at least fifty rings.

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* BonusStageCollectables: In the Wii version, the Chaos Emeralds can be collected by clearing all three stages in one world of Sonic Simulator. This marks the first time they are optional for the first time in a 3D home console ''Sonic'' game. The DS version has collectable Emeralds as well, though they are obtained through more traditional Special Stages the player can access by clearing an Act with at least fifty rings.



** Some areas in Starlight Carnival have them. They are usually bypassed through the use of the Blue Wisp.

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** Some areas in Toward the end of Starlight Carnival Act 1, there is a segment where the ceiling slowly lowers until it crushes Sonic underneath. If you have them. They are usually bypassed enough Boost power, you can just barely bypass it if you run through at full speed, but there are a few safe zones in the middle that you can hide in to avoid getting crushed, and proper use of the Blue Wisp.Cube can unlock some alternate routes.



* DuctTapeForEverything: Eggman claims that the space-age polymer holding Eggman's theme park together is [[BlatantLies not duct tape]]. It may look and feel like duct tape, but it's actually a highly-advanced material called "space tape".

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* DuctTapeForEverything: Eggman claims that the space-age polymer holding Eggman's theme park the starships in Starlight Carnival together is [[BlatantLies not duct tape]]. It may look and feel like duct tape, but it's actually a highly-advanced material called "space tape".


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* InterfaceSpoiler: There are a few cutscenes that only play after clearing all three of the latter Zones, setting up the story for the final Zone. However, in ''Ultimate'', the unlock condition for these cutscenes in the movie viewer in the Option Satellite is simply to clear the final Zone of Asteroid Coaster, potentially allowing you to unlock and view these cutscenes early if you choose to finish that zone before Planet Wisp or Aquarium Park.

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* BonusStageCollectables: In the Wii version, the Chaos Emeralds can be collected by clearing all three stages in one world of Sonic Simulator. This marks the first time they are optional for the first time in a 3D home console ''Sonic'' game.

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* BonusStageCollectables: In the Wii version, the Chaos Emeralds can be collected by clearing all three stages in one world of Sonic Simulator. This marks the first time they are optional for the first time in a 3D home console ''Sonic'' game. The DS version has collectable Emeralds as well, though they are obtained through more traditional Special Stages the player can access by clearing an Act with at least fifty rings.




* ComedicWorkSeriousScene: This is generally the most lighthearted and comedic 3D game in the series, but the scene where Sonic and Tails discover the machine that Eggman uses to convert what looks like thousands of aliens into energy is one of the game's more dramatic and upsetting moments, especially when Tails comments when he hasn't seen their alien friend in a while. Though, as ''WebVideo/SonicDissected'' brings up, the dramatic moment is dampened since the characters already gave exposition on that plotline many, ''many'' times.

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\n* ComedicWorkSeriousScene: This is generally the most lighthearted and comedic 3D game in the series, but the scene where Sonic and Tails discover the machine that Eggman uses to convert what looks like thousands of aliens into energy is one of the game's more dramatic and upsetting moments, especially when Tails comments when he hasn't seen their alien friend in a while. Though, as ''WebVideo/SonicDissected'' brings up, the dramatic moment is dampened since the characters already gave exposition on that plotline many, ''many'' times.Yacker lately.



* CoOpMultiplayer:
** This game features it through the use of [[EvilKnockoff "Robo-Sonics"]] as playable characters.
** Miis can be playable here as well. But instead of a regular-looking Mii, it's a Mii head on Sonic's body.

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* CoOpMultiplayer:
** This game features it through the use of [[EvilKnockoff "Robo-Sonics"]] as playable characters.
** Miis
CoOpMultiplayer: Game Land can be playable here played with two players simultaneously controlling two Virtual Hedgehogs. The Wii version also allows you to unlock the ability to play as well. But instead of a regular-looking Mii, it's a Mii head on Sonic's body.Miis. The mode can be played in either 1.5 Player mode, where the two players can swap who is in control at any time, or 2 Player mode, where both players can move around individually. Either way, both players can work together to reach the goal.



** The Chaos Emeralds also go from being a central plot point of the series to an optional sidequest, but only on the Wi version. On the DS port, gathering all of them allows you to access the TrueFinalBoss and also to witness the GoldenEnding.

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** The Chaos Emeralds also go from being a central plot point of the series to an optional sidequest, but only on the Wi Wii version. On the DS port, gathering all of them allows you to access the TrueFinalBoss and also to witness the GoldenEnding.



* ExpositionFairy: Tails and Yacker, simultaneously. Yacker doesn't give hints during gameplay, though the information he relays to Tails for translation does help Sonic and Tails figure out what Eggman is up to.

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* ExpositionFairy: Both Tails and Yacker, simultaneously. Yacker doesn't give hints during gameplay, though the fill this role. Yacker relays information he relays to Tails for translation does during cutscenes to help Sonic and Tails figure out what Eggman is up to.to, while Tails offers a more traditional version, giving the player tutorials during gameplay if they choose to turn on the Navigator feature at the start of the game.



* GoForTheEye: The trick to defeating the Rotatatron and Refreshinator robots. [[spoiler:The same is true for the Nega-Mother Wisp, a DS-only optional boss.]]

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* GoForTheEye: The trick to defeating the Rotatatron and Refreshinator robots.robots have a single large eye in the center of their bodies that Sonic has to hit to defeat them. [[spoiler:The same is true for the Nega-Mother Wisp, a DS-only optional boss.]]



* JerkWithAHeartOfGold: The Pink Wisps are this [[AllThereInTheManual according to the official website]].

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* JerkWithAHeartOfGold: The Pink Wisps are this JerkWithAHeartOfGold: [[AllThereInTheManual according According to the official website]].character bios in the Wii version's manual]], Pink Wisps can be somewhat harsh, but are actually very kind by nature.
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* NostalgiaLevel: Certain levels of Game Land use designs from ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''. [[http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Colours-Green-Hill-Zone.jpg Act 1-1]] resembles GreenHillZone, with Marble (2-1), Spring Yard (4-1), Labyrinth (5-1), Star Light (7-1), and Scrap Brain (3-2) all appearing as well. [[VideoGame/SonicTheHedgehog2 Sky Chase]] (6-2 and 6-3), as well as [[VideoGame/SonicUnleashed Savannah Citadel and Skyscraper Scamper]] (3-1, 4-2, and 6-1) are also present, as stated by developer notes in the files.

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* NostalgiaLevel: Certain levels of While Game Land is a brand-new environment, some of its levels use designs layouts based on zones from previous games. ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]''. 1]]'' gets the most representation, as [[http://www.sonicstadium.org/wp-content/uploads/2010/09/Sonic-Colours-Green-Hill-Zone.jpg Act 1-1]] resembles resembling GreenHillZone, with Marble (2-1), Spring Yard (4-1), Labyrinth (5-1), Star Light (7-1), and Scrap Brain (3-2) all appearing as well. [[VideoGame/SonicTheHedgehog2 Sky Chase]] (6-2 and 6-3), as well as [[VideoGame/SonicUnleashed Savannah Citadel and Skyscraper Scamper]] (3-1, 4-2, and 6-1) are also present, as stated by developer notes in the files.



* SpikeBallsOfDoom: Pink Wisps allow Sonic to turn into one of these.

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* SpikeBallsOfDoom: Pink Wisps allow Sonic to extend his quills and turn into one of these.a pink spiked ball. In this form, Sonic can roll around and destroy enemies and obstacles by simply touching them, and he can even use his Spin Dash to charge through them at high speeds.



** When Eggman says that nothing could have been more annoying than Cubot's cowboy accent.
** When Orbot and Cubot decided that a missing robot arm [[ChekhovsGun "can't matter too much"]].

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** When Eggman says that nothing could have been more annoying than Cubot's cowboy accent.
accent. Orbot swaps Cubot's voice chip for an allegedly fixed one... only for the cowboy voice to be replaced with an equally annoying pirate voice. Eggman is not pleased.
** When Orbot and Cubot decided notice that a missing robot arm [[ChekhovsGun "can't one of the arms from the wreckage of the first boss has gone missing, but decide that it doesn't matter too much"]].much. The arm is revealed to have punctured a hole in the machine Eggman is using to contain the Wisps' energy, [[spoiler: which causes the entire park to explode toward the end of the game]].



* ThisIsGonnaSuck: The following line is said by Sonic when [[spoiler:a black hole appears out of nowhere]]:

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* ThisIsGonnaSuck: The following line is said by Sonic when [[spoiler:a black hole appears out of nowhere]]:the destruction of the Interstellar Amusement Park]]:



* TrueFinalBoss: [[spoiler:Nega-Mother Wisp]], exclusive to the DS version.

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* TrueFinalBoss: Exclusive to the DS version, there is one more boss you can face after the final boss if you have collected all seven Chaos Emeralds, the [[spoiler:Nega-Mother Wisp]], exclusive to the DS version.Wisp]].



* WalkOnWater: The running variant appears in Aquarium Park if Sonic boosts through the water.

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* WalkOnWater: The running variant appears If Sonic uses his Boost on the surface of the water in Aquarium Park if Sonic boosts through the water.Park, he can run across it without sinking as long as he doesn't stop boosting.
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Released in late 2010, ''Sonic Colors'' is a main series installment of the ''Franchise/SonicTheHedgehog'' franchise, exclusive to Nintendo's UsefulNotes/{{Wii}} and [[UsefulNotes/NintendoDS DS]] platforms. Though the Wii and DS versions have slightly different stories to each other, the general premise of the game is the same.

to:

Released in late 2010, ''Sonic Colors'' is a main series installment of the ''Franchise/SonicTheHedgehog'' franchise, exclusive to Nintendo's UsefulNotes/{{Wii}} and [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]] platforms. Though the Wii and DS versions have slightly different stories to each other, the general premise of the game is the same.
Is there an issue? Send a MessageReason:
None


On May 27, 2021, an UpdatedRerelease of the Wii version of the game was announced for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, PC (via the Epic Games Store) and UsefulNotes/XboxOne called ''Sonic Colors Ultimate'' with an updated and re-recorded soundtrack. Developed by Blind Squirrel Games, it was released on September 7 of the same year, with a Steam release arriving on February 6, 2023. In addition, a fully-voiced two-part cartoon, ''WebAnimation/SonicColorsRiseOfTheWisps'', is accompanying the release of the game. You can see the animated short [[https://www.youtube.com/watch?v=0RD-sdbfQYI here.]]

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On May 27, 2021, an UpdatedRerelease of the Wii version of the game was announced for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Platform/PlayStation4, PC (via the Epic Games Store) and UsefulNotes/XboxOne called ''Sonic Colors Ultimate'' with an updated and re-recorded soundtrack. Developed by Blind Squirrel Games, it was released on September 7 of the same year, with a Steam release arriving on February 6, 2023. In addition, a fully-voiced two-part cartoon, ''WebAnimation/SonicColorsRiseOfTheWisps'', is accompanying the release of the game. You can see the animated short [[https://www.youtube.com/watch?v=0RD-sdbfQYI here.]]
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** [[spoiler:Final Color Buster]] in the Wii version, which [[spoiler:delivers the final blow on Eggman's Nega Wisp Armor]].

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** [[spoiler:Final Color Buster]] Blaster]] in the Wii version, which [[spoiler:delivers the final blow on Eggman's Nega Wisp Armor]].



* AllYourColorsCombined: [[spoiler:Final Color Blaster, the finishing move on Eggman's Nega-Wisp Armor.]]

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* AllYourColorsCombined: [[spoiler:Final Color Blaster, the finishing move on Eggman's Nega-Wisp Armor.Armor, has Sonic harness the power of all the colored Wisps at once for one super-powerful attack.]]



* AutomaticNewGame: A textbook example; pressing the "start" button on a fresh file actually, get this, starts the game. Not even a cutscene until Act 2 is finished.

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* AutomaticNewGame: A textbook example; pressing the "start" button on a fresh file actually, get this, starts immediately sends the game.player into Tropical Resort Act 1. Not even a cutscene until Act 2 is finished.



* BonusStageCollectables: In the Wii version, the Chaos Emeralds are optional for the first time in the modern era.

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* BonusStageCollectables: In the Wii version, the Chaos Emeralds can be collected by clearing all three stages in one world of Sonic Simulator. This marks the first time they are optional for the first time in the modern era.a 3D home console ''Sonic'' game.



* BrainwashedAndCrazy: Tails, albeit very briefly, when Eggman zaps him with a mind control beam. Eggman's master plan is to do this to the ''entire planet''.

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* BrainwashedAndCrazy: Tails, albeit very briefly, when Eggman zaps him with a mind control beam.beam and plans to force Sonic to fight him. Eggman's master plan is to do this to the ''entire planet''.

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** Miis were taken out of the Sonic Simulator in ''Ultmate'', as that version is multi-platform and not a Nintendo console exclusive.

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** Miis were taken out of the Sonic Simulator in ''Ultmate'', ''Ultimate'', as that version is multi-platform and not a Nintendo console exclusive.



%%* AlienSky



%%* AttackItsWeakPoint: The way to defeat some of the bosses.



%%* GreenRocks: The Wisps.



%%* InCaseOfBossFightBreakGlass: The final bosses.



%%* InvisibleWall: Makes itself apparent in a few locations.



%%* PowerGlows: White Boost, Pink Spikes, Red Burst, Orange Rocket, Yellow Drill, Green Hover, Cyan Laser, Blue Cube, Violet Void, and Purple Frenzy.



%%* RidiculouslyCuteCritter: The Wisps.



%%* TerribleTrio: Eggman, Cubot, and Orbot.



%%* VentPhysics



%%* VoiceGrunting: Present in the DS version.
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Too implausible.


* SurprisinglyRealisticOutcome: While Sonic may be the fastest thing alive, he has absolutely no chance of outrunning [[spoiler: the black hole at the end of the game, since not even the speed of light is fast enough to escape one]].

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* AdaptationalLateAppearance:
** In the Wii version. The Cyan Wisp is the first non-White Wisp that Sonic and Tails come across and its ability is unlocked as early as Tropical Resort. In the DS version however, Sonic and Tails don’t encounter it and unlock its ability til Aquarium Park, one of the later zones in the game.
** The Yellow Wisp, which Sonic first uses in Sweet Mountain, doesn’t appear in the DS version til later on in Planet Wisp, with the Red Wisp replacing it as Sweet Mountain’s primary Wisp in the DS version.
** The Orange Wisp, which can also be used as early as Sweet Mountain in the Wii version, isn’t encountered and unlocked until Starlight Carnival.

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* AdaptationalLateAppearance:
AdaptationalLateAppearance: Due to the DS version having only one Wisp unlocked per area, some of the Wisps are found later on than in the Wii version:
** In the Wii version. The version, the Cyan Wisp is the first non-White Wisp that Sonic and Tails come across and its ability is unlocked as early as Tropical Resort. In the DS version however, Sonic and Tails don’t encounter it and unlock its ability til 'til Aquarium Park, one of the later zones in the game.
** The Yellow Wisp, and Orange Wisps, which Sonic are both first uses encountered in Sweet Mountain, Mountain in the Wii version, doesn’t appear in the DS version til 'til later on in Planet Wisp, Wisp and Starlight Carnival respectively, with the Red Wisp replacing it them as Sweet Mountain’s primary Wisp in the DS version.
** The Orange Wisp, which can also be used as early as Sweet Mountain in the Wii version, isn’t encountered and unlocked until Starlight Carnival.
Wisp.

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