Follow TV Tropes

Following

History VideoGame / SonicChronoAdventure

Go To

OR

Is there an issue? Send a MessageReason:
None


''Sonic Chrono Adventure'' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]]. It was developed at a time ''After The Sequel'' was feature-complete but also waiting for the sound team to finish composing their original soundtrack. Not wanting to exploit them, Lake went with existing songs for this final installment and released it in December 2013.

to:

''Sonic Chrono Adventure'' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a an engine for [[GameMaker Multimedia Fusion 2]]. It was developed at a time ''After The Sequel'' was feature-complete but also waiting for the sound team to finish composing their original soundtrack. Not wanting to exploit them, Lake went with existing songs for this final installment and released it in December 2013.
Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNoWhere;[[spoiler:Besides some mild Foreshadowing from Eggman right before his transformation into an EldritchAbomination, the FinalBoss has it even worse than EGGATS-2013.]]

to:

* GiantSpaceFleaFromNoWhere;[[spoiler:Besides GiantSpaceFleaFromNowhere: [[spoiler:Besides some mild Foreshadowing foreshadowing from Eggman right before his transformation into an EldritchAbomination, the FinalBoss has it even worse than EGGATS-2013.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*GiantSpaceFleaFromNoWhere;[[spoiler:Besides some mild Foreshadowing from Eggman right before his transformation into an EldritchAbomination, the FinalBoss has it even worse than EGGATS-2013.]]
Is there an issue? Send a MessageReason:
None


* {{Metroidvania}}: Progression still feels linear, though. This results in multiple notable gameplay differences from standard Sonic to accomodate the new gameplay structure:

to:

* {{Metroidvania}}: Progression still feels linear, though. This results in multiple notable gameplay differences from standard Sonic to accomodate accommodate the new gameplay structure:
Is there an issue? Send a MessageReason:
None


* [[spoiler:BeenThereShapedHistory: Pretty much what Sonic and Eggman get to do in the past.]]

to:

* [[spoiler:BeenThereShapedHistory: Pretty BeenThereShapedHistory: [[spoiler:Pretty much what Sonic and Eggman get to do in the past.]]



* [[spoiler:BittersweetEnding: After defeating a dark-powered Eggman and his robot in the past, Sonic is taken back to Sky Empire Zone present without a heartfelt farewell to the residents in the past, thus having Gerem and the rest assume that he sacrificed his life, and Sky Empire Zone then remains uninhabited for the next century to come because of the destruction. But it's not so bad! The EndlessWinter that covers South Lakes in the past comes to an end at some point, and they even erected a Sonic statue as "The Savior of the Sky Empire", the very same statue you saw earlier in the beginning of the game.]]

to:

* [[spoiler:BittersweetEnding: After BittersweetEnding: [[spoiler:After defeating a dark-powered Eggman and his robot in the past, Sonic is taken back to Sky Empire Zone present without a heartfelt farewell to the residents in the past, thus having Gerem and the rest assume that he sacrificed his life, and Sky Empire Zone then remains uninhabited for the next century to come because of the destruction. But it's not so bad! The EndlessWinter that covers South Lakes in the past comes to an end at some point, and they even erected a Sonic statue as "The Savior of the Sky Empire", the very same statue you saw earlier in the beginning of the game.]]



* [[DarkIsEvil Dark Is Evil]]/DarkIsNotEvil: Definitely zigzagged. [[spoiler:Eggman makes use of the magnetic mass that holds the Sky Empire to transform into a shadow-looking monster that also decorates the city with darkness. But the red and black energy spheres Dr. Ucano made in Sky Speedway Zone East are gifts for Sonic, which are also kind of made with the same magnetic mass Eggman uses.]] [[BadPowersBadPeople The situation is more or less what the]] [[BadPowersGoodPeople person does with the power, actually]].

to:

* [[DarkIsEvil Dark Is Evil]]/DarkIsNotEvil: DarkIsEvil[=/=]DarkIsNotEvil: Definitely zigzagged. [[spoiler:Eggman makes use of the magnetic mass that holds the Sky Empire to transform into a shadow-looking monster that also decorates the city with darkness. But the red and black energy spheres Dr. Ucano made in Sky Speedway Zone East are gifts for Sonic, which are also kind of made with the same magnetic mass Eggman uses.]] [[BadPowersBadPeople The situation is more or less what the]] [[BadPowersGoodPeople person does with the power, actually]].



* [[spoiler:HijackedByGanon: Once you defeat EGGATS in the past for seemingly the last time, a time rift appears in its place and Eggman is sucked right in. It turns out the rift that sucked Eggman in spat him out from before the past's events. This allowed him to learn the entirety of Sky Empire, the Polems on South Lakes, and replace the scientist Dr. Ucano by making an accident look like his body was damaged and changed, and used the empire's laws to make him become the ruler. All of this happens before the past events where Sonic, ATS, and Present!Eggman enters, and yet Past!Eggman gets his biggest plans to roll in secret. In short, Eggman hijacked EGGATS ''and'' himself.]]

to:

* [[spoiler:HijackedByGanon: Once HijackedByGanon: [[spoiler:Once you defeat EGGATS in the past for seemingly the last time, a time rift appears in its place and Eggman is sucked right in. It turns out the rift that sucked Eggman in spat him out from before the past's events. This allowed him to learn the entirety of Sky Empire, the Polems on South Lakes, and replace the scientist Dr. Ucano by making an accident look like his body was damaged and changed, and used the empire's laws to make him become the ruler. All of this happens before the past events where Sonic, ATS, and Present!Eggman enters, and yet Past!Eggman gets his biggest plans to roll in secret. In short, Eggman hijacked EGGATS ''and'' himself.]]



* [[{{Metroidvania}} Metro]][[InsistentTerminology nic]]: Progression still feels linear, though. This results in multiple notable gameplay differences from standard Sonic to accomodate the new gameplay structure:

to:

* [[{{Metroidvania}} Metro]][[InsistentTerminology nic]]: {{Metroidvania}}: Progression still feels linear, though. This results in multiple notable gameplay differences from standard Sonic to accomodate the new gameplay structure:



* [[NitroBoost Nitro Boost]]/SprintShoes: The Boost Sneakers, which is like the Sonic Boost introduced in ''VideoGame/SonicRush''. [[DamnYouMuscleMemory Don't expect it to work like the official Sonic titles, though.]]

to:

* [[NitroBoost Nitro Boost]]/SprintShoes: NitroBoost[=/=]SprintShoes: The Boost Sneakers, which is like the Sonic Boost introduced in ''VideoGame/SonicRush''. [[DamnYouMuscleMemory Don't expect it to work like the official Sonic titles, though.]]
Is there an issue? Send a MessageReason:
None

Added: 1062

Changed: 221

Is there an issue? Send a MessageReason:
None


* HeroesPreferSwords: The rebels in the past use these, but it is discussed that they're still no match against their enemies. Sonic also gains one.

to:

* HeroesPreferSwords: The rebels in the past use these, but it is discussed that they're still no match against their enemies. Sonic also gains one.one, and it's very useful for dealing with armored enemies and certain obstacles, especially when leveled up.



* [[{{Metroidvania}} Metro]][[InsistentTerminology nic]]: Progression still feels linear, though.

to:

* [[{{Metroidvania}} Metro]][[InsistentTerminology nic]]: Progression still feels linear, though. This results in multiple notable gameplay differences from standard Sonic to accomodate the new gameplay structure:
** Sonic can only collect a maximum of 30 rings, and loses 10 rings every time he takes damage. This effectively gives him 4 hit points. You can still recover rings after losing them, however. When the player has 30 rings, all rings become translucent and can't be collected. You can gain additional rings through using portable ring monitor items at max ring count, however, due to a glitch.
** Sonic gains multiple abilities over the course of his adventure. The 'default' ability is his traditional spin-dash and super peel-out (and Super Sonic, if you find all the hidden Chaos Emeralds). His other abilities can either be useful for getting around, combat, removing obstacles and/or getting up to high places he can't otherwise access. These abilities can be leveled up by finding upgrade orbs hidden in various areas and often behind obstacles.
** There are no monitors strewn around the areas, instead the player can purchase them as items that they can use whenever they want. The currency for this are 'Silver Rings' that can be found through exploration.
Is there an issue? Send a MessageReason:
Trope is being cut.


* EverythingIsBetterWithPrincesses: Kinda downplayed. She doesn't have much significance on the plot aside from Gerem trying to see her, and even then, she only lasts for a few screens. [[ChuckCunninghamSyndrome No one even knows what happened to her afterwards.]]
Is there an issue? Send a MessageReason:
None


* ShoutOut: Gerem and the Princess play a SNES game at one scene. Their dialogue as they play alludes to ''VideoGame/KirbySuperStar''.

to:

* ShoutOut: Gerem and the Princess play a SNES game at one scene. Their dialogue as they play alludes to ''VideoGame/KirbySuperStar''. [[spoiler:Eggman also basically transforms into Dark Matter at the end.]]
Is there an issue? Send a MessageReason:
None


* [[NitroBoost Nitro Boost]]/SprintShoes: The Boost Sneakers, which is like the Sonic Boost introduced in SonicRush. [[DamnYouMuscleMemory Don't expect it to work like the official Sonic titles, though.]]

to:

* [[NitroBoost Nitro Boost]]/SprintShoes: The Boost Sneakers, which is like the Sonic Boost introduced in SonicRush.''VideoGame/SonicRush''. [[DamnYouMuscleMemory Don't expect it to work like the official Sonic titles, though.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProductionForeshadowing: The game features several powers for Sonic to use which change his appearance and mostly involve close-range combat. ''VideoGame/SparkTheElectricJester'' has a cameo after the credits, and his game further built on those features.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeature: [[spoiler:Dying at the final boss restarts the battle instead of kicking you back to the last save point.]]
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Sonic Chrono Adventure''''' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]]. It was developed at a time ''After The Sequel'' was feature-complete but also waiting for the sound team to finish composing their original soundtrack. Not wanting to exploit them, Lake went with existing songs for this final installment and released it in December 2013.

to:

'''''Sonic ''Sonic Chrono Adventure''''' Adventure'' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]]. It was developed at a time ''After The Sequel'' was feature-complete but also waiting for the sound team to finish composing their original soundtrack. Not wanting to exploit them, Lake went with existing songs for this final installment and released it in December 2013.
Is there an issue? Send a MessageReason:
None


'''''Sonic Chrono Adventure''''' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]]. It was released in December 2013.

to:

'''''Sonic Chrono Adventure''''' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]]. It was developed at a time ''After The Sequel'' was feature-complete but also waiting for the sound team to finish composing their original soundtrack. Not wanting to exploit them, Lake went with existing songs for this final installment and released it in December 2013.

Added: 133

Changed: 104

Is there an issue? Send a MessageReason:
None


''Sonic Chrono Adventure'' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]].

to:

''Sonic '''''Sonic Chrono Adventure'' Adventure''''' is the last in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]].
2]]. It was released in December 2013.




After finishing this game, [=LakeFeperd=] retired from fangame development and began working on ''VideoGame/SparkTheElectricJester''.



* TheStinger: The credits end with a teaser of Lake's next project, ''[[http://www.youtube.com/watch?v=gPXjFoM-qCU#t=0 Spark the Electric Jester]]''.

to:

* TheStinger: The credits end with a teaser of Lake's next project, ''[[http://www.youtube.com/watch?v=gPXjFoM-qCU#t=0 Spark the Electric Jester]]''.''VideoGame/SparkTheElectricJester''.
Is there an issue? Send a MessageReason:
None


''Sonic Chrono Adventure'' is the last of [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]].

to:

''Sonic Chrono Adventure'' is the last of in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]].
Is there an issue? Send a MessageReason:
None


''Sonic Chrono Adventure'' is the latest in [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]].

to:

''Sonic Chrono Adventure'' is the latest in last of [=LakeFeperd's=] [[VideoGame/SonicBeforeTheSequel series of]] [[VideoGame/SonicAfterTheSequel Sonic fangames]] made in Sonic Worlds, a engine for [[GameMaker Multimedia Fusion 2]].
Is there an issue? Send a MessageReason:
None


* BilingualBonus: "Grandpe" means "Bigfoot". [[MeaningfulName It attacks by stomping, you see.]]

to:

* BilingualBonus: "Grandpe" (Grande Pé) means "Bigfoot". [[MeaningfulName It attacks by stomping, you see.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JumpScare: A possibly unintentional example. After Sonic and Rondolia end up stuck in the Power Plant and meet Gerem for the first time, the EGGATS suddenly bursts from the wall behind them and sends them back to the present.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Gerem and the Princess play a SNES game at one scene. Their dialogue as they play alludes to ''KirbySuperStar''.

to:

* ShoutOut: Gerem and the Princess play a SNES game at one scene. Their dialogue as they play alludes to ''KirbySuperStar''.''VideoGame/KirbySuperStar''.
Is there an issue? Send a MessageReason:
None


* BilingualBonus: "Grandpe" means "Bifoot". [[MeaningfulName It attacks by stomping, you see.]]

to:

* BilingualBonus: "Grandpe" means "Bifoot"."Bigfoot". [[MeaningfulName It attacks by stomping, you see.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Switching between Sonic and Chrono by holding specific buttons will cause one to teleport to the other's location, locking the player from switching characters.
Is there an issue? Send a MessageReason:
None


* EternalEngine: Silicon Support Zone. There's not much info regarding it though.

to:

* EternalEngine: Silicon Support Zone. There's Aside from being the bottom of the Sky Empire, there's not much info regarding it though.it.

Added: 513

Changed: 20

Is there an issue? Send a MessageReason:
None


* [[spoiler:BeenThereShapedHistory: Pretty much what Sonic and Eggman gets to do in the past.]]

to:

* [[spoiler:BeenThereShapedHistory: Pretty much what Sonic and Eggman gets get to do in the past.]]



* BookEnds: The game begins with Sonic on the outside of the Sky Empire ruins, wondering how it was destroyed. [[spoiler:The game ends inside the ruins and now you know that Sky Empire was abandoned because [[BeenThereShapedHistory Sonic's been through the past and stopped Eggman there as it happened]]]].

to:

* BookEnds: The game begins with Sonic on the outside of the Sky Empire ruins, wondering how it was destroyed. [[spoiler:The game ends inside the ruins and now you know learn that Sky Empire was abandoned because [[BeenThereShapedHistory Sonic's been through the past and stopped Eggman there as it happened]]]].



* EternalEngine: Silicon Support Zone. There's not much info regarding it though.



** Great Gap Zone East had an invisible floor stuck between a ramp and a wall on the way to Wild Winter Zone, so you had to make your way back through Black Base Zone to get to the taxi. This was rectified in v1.1.



* SequenceBreaking: Once you obtain the Hover Sneakers, it's possible to fly over the barriers to the left in Sky Speedway Zone South, leading you to Sky Speedway Zone West when it's normally accessible only late in the game. Unfortunately you won't be able to go on because there's another barrier right after Sky Speedway Zone East that's only breakable by Bumper Gloves, and you can't use Hover Sneakers to go over the walls either.

to:

* SequenceBreaking: Once you obtain the Hover Sneakers, it's possible to fly over the barriers to the left in Sky Speedway Zone South, leading you to Sky Speedway Zone West when it's normally accessible only late in the game. Unfortunately you won't be able to go on because there's another barrier right after Sky Speedway Zone East that's only breakable by the Bumper Gloves, and you can't use the Hover Sneakers to go over the walls either.either.
** With persistence and timing, you can use the Hover Sneakers to climb over the wall that locks you out of Sky Empire Zone City, thus skipping the lower area [[EternalEngine Silicon Support Zone]], as well as Grandpe.

Added: 207

Changed: 489

Is there an issue? Send a MessageReason:
None


* DarkWorld: [[spoiler:Dark Sky City Zone.]]

to:

* [[DarkIsEvil Dark Is Evil]]/DarkIsNotEvil: Definitely zigzagged. [[spoiler:Eggman makes use of the magnetic mass that holds the Sky Empire to transform into a shadow-looking monster that also decorates the city with darkness. But the red and black energy spheres Dr. Ucano made in Sky Speedway Zone East are gifts for Sonic, which are also kind of made with the same magnetic mass Eggman uses.]] [[BadPowersBadPeople The situation is more or less what the]] [[BadPowersGoodPeople person does with the power, actually]].
* DarkWorld: [[spoiler:Dark Sky City Zone.Zone, once Eggman consumes Sky Empire that is.]]


Added DiffLines:

* RougeAnglesOfSatin: Unfortunately there; [=LakeFeperd's=] English isn't really his first language, being born in Brazil.
Is there an issue? Send a MessageReason:
None


* [[spoiler:BeenThereShapedHistory]]

to:

* [[spoiler:BeenThereShapedHistory]][[spoiler:BeenThereShapedHistory: Pretty much what Sonic and Eggman gets to do in the past.]]



* {{Tomorrowland}}: Angel Terminal Zone.

to:

* {{Tomorrowland}}: Angel Terminal Zone.Zone, [[spoiler:built by Sky Empire's drops of magnetic energy boulders and the Badniks]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CantSpitItOut: Gerem doesn't know how to express his love to the princess. [[MemeticMutation "Gotta go fast!"]], she tells him... [[spoiler:But it's actually an hallucination Sonic is experiencing.]]


Added DiffLines:

* ShoutOut: Gerem and the Princess play a SNES game at one scene. Their dialogue as they play alludes to ''KirbySuperStar''.
Is there an issue? Send a MessageReason:
None


* ShockAndAwe: A gimmick in Power Park Zone. Touching electrically-charged platforms will cause Sonic to get charged, allowing him to decrease gravity, while landing upon the floor will release a burst of lightning around him, which if he lands heavier will cause a bigger radius. The boss Eggmyte also uses lightning attacks.

to:

* ShockAndAwe: A gimmick in Power Park Zone. Touching electrically-charged platforms will cause Sonic to get charged, allowing him to decrease jump and fall with decreased gravity, while landing upon the floor will release a burst of lightning around him, which if he lands heavier will cause a bigger radius. The boss Eggmyte also uses lightning attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShockAndAwe: A gimmick in Power Park Zone. Touching electrically-charged platforms will cause Sonic to get charged, allowing him to decrease gravity, while landing upon the floor will release a burst of lightning around him, which if he lands heavier will cause a bigger radius. The boss Eggmyte also uses lightning attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** You'll hear it from a Badnik NPC before the Zone, or Eggmyte itself that Power Park Zone was created by Eggman, [[spoiler:but once you defeat Eggmyte and move on to the next area, there's a writing on a wall that says "Dr. Ucano". In fact, there's even another Badnik before the Zone that doesn't want to mention the name.]]

Top