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No MobyGames watermark.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1392.JPG]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1392.JPG]]
org/pmwiki/pub/images/sonic_blast.png]]
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Being released near the end in the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the five main ''Sonic'' platformers on the Game Gear and Master System, with its slow speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaints. Even then, Sonic's next portable outing -- the UsefulNotes/GameCom version of ''VideoGame/{{Sonic Jam}}'' that was released the following year -- is even worse in those regards.
The game can be found on ''Sonic Adventure DX'' and ''Sonic Mega Collection Plus'', and as an unlockable demo on ''Sonic Gems Collection''.
The game can be found on ''Sonic Adventure DX'' and ''Sonic Mega Collection Plus'', and as an unlockable demo on ''Sonic Gems Collection''.
to:
Being released near the end in the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the five main ''Sonic'' platformers on the Game Gear and Master System, with its slow speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaints. Even then, Sonic's next portable outing -- the UsefulNotes/GameCom version of ''VideoGame/{{Sonic Jam}}'' ''VideoGame/SonicJam'' that was released the following year -- is even worse in those regards.
The game can be found on''Sonic Adventure ''VideoGame/SonicAdventure DX'' and ''Sonic Mega Collection Plus'', and as an unlockable demo on ''Sonic Gems Collection''.
The game can be found on
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* AbsenteeActor: One of a handful of games in the franchise (not counting games that predate him) where Sonic's sidekick, Tails, is completely absent. (Justified in the west, where he is said in the manual for ''VideoGame/TailsAdventure'' to have gone his own way after the events of ''VideoGame/SonicTripleTrouble''.)
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* AbsenteeActor: One of a handful of games in the franchise (not counting games that predate him) where Sonic's sidekick, Tails, is completely absent. (Justified Justified in the west, West, where he is said in the manual for ''VideoGame/TailsAdventure'' to have gone his own way on a solo vacation to Cocoa Island after the events of ''VideoGame/SonicTripleTrouble''.)
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* AmericanKirbyIsHardcore: Referenced in the western manual, which mentions Robotnik's mustache as depicted in the western-version box art of all games at the time[[note]]Barring ''VideoGame/SonicTripleTrouble'' and the Game Gear version of ''VideoGame/SonicSpinball'', which instead depict him like in ''WesternAnimation/AdventuresOfSonicTheHedgehog''[[/note]].
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* AmericanKirbyIsHardcore: Referenced in the western manual, which mentions Robotnik's mustache as depicted in the western-version box art of all games at the time[[note]]Barring ''VideoGame/SonicTripleTrouble'' and the Game Gear version of ''VideoGame/SonicSpinball'', which instead depict him like in ''WesternAnimation/AdventuresOfSonicTheHedgehog''[[/note]].''WesternAnimation/AdventuresOfSonicTheHedgehog''.[[/note]].
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* AttractMode: Leaving the title screen alone will show short demos of the games first two acts with Sonic and Knuckles respectively, demonstrating their distinct abilities (Sonic's double jump, Knuckles wall climbing).
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* AttractMode: Leaving the title screen alone will show short demos of the games game's first two acts with Sonic and Knuckles respectively, demonstrating their distinct abilities (Sonic's double jump, Knuckles Knuckles' wall climbing).climbing/gliding).
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* BeneathTheEarth: Red Volcano Zone Act 2 and 3.
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* BeneathTheEarth: Red Volcano Zone Act Acts 2 and 3.
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* TheCameo: While Super Sonic is not playable, he does get a rare cameo on the levels goalposts, which will grant you a 1-up and 30 rings if you get him. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.
* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone [[NoFairCheating will make it impossible to get all of the Chaos Emeralds]], thus meaning you can't fight the TrueFinalBoss and get the good ending. And if you get a Game Over, you have to reset the game to put in the code again.
* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone [[NoFairCheating will make it impossible to get all of the Chaos Emeralds]], thus meaning you can't fight the TrueFinalBoss and get the good ending. And if you get a Game Over, you have to reset the game to put in the code again.
to:
* TheCameo: While Super Sonic is not playable, he does get a rare cameo on the levels level's goalposts, which will grant you a 1-up and 30 rings if you get him. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.
* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressingUp, '''Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 2''' (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone [[NoFairCheating will make it impossible to get all of the Chaos Emeralds]], thus meaning you can't fight the TrueFinalBoss and get the good ending. And if you get a Game Over, you have to reset the game to put in the code again.
* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing
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* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of whats up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he can't even hurt an enemy by gliding into them anymore.
* GreenHillZone: The TropeNamer makes an appearance in this game, although it has little in common with the original level outside of a superficial resemblance. And it has shades of PalmtreePanic in it as well.
* GreenHillZone: The TropeNamer makes an appearance in this game, although it has little in common with the original level outside of a superficial resemblance. And it has shades of PalmtreePanic in it as well.
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* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of whats what's up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he can't even hurt an enemy by gliding into them anymore.
* GreenHillZone: The TropeNamer makes an appearance in this game, although it has little in common with the original level outside of a superficialresemblance. And it resemblance, but has shades of ''Sonic CD'''s PalmtreePanic in it as well.
* GreenHillZone: The TropeNamer makes an appearance in this game, although it has little in common with the original level outside of a superficial
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* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game[[note]]with the odd exception of, ironically, Robotnik himself during boss fights[[/note]]? On top of that, Knuckles pathetic jump height means he can't reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
* JokeItem: The Robotnik monitor, which, unlike it's Sonic 3 & Knuckles counterpart that hurts you, does absolutely nothing at all upon smashing it.
* KaizoTrap: If you run out of air during Blue Marine's boss encounter, you have to fight it all over again, even if you're in the victory pose.
* JokeItem: The Robotnik monitor, which, unlike it's Sonic 3 & Knuckles counterpart that hurts you, does absolutely nothing at all upon smashing it.
* KaizoTrap: If you run out of air during Blue Marine's boss encounter, you have to fight it all over again, even if you're in the victory pose.
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* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles Knuckles' glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly, his slowly. His climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh into -- oh and did we mention he can't hurt enemies by gliding into them in this game[[note]]with the odd exception of, ironically, Robotnik himself during boss fights[[/note]]? fights[[/note]] any more? On top of that, Knuckles Knuckles' pathetic jump height means he can't reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters latter's case), which defeats the whole purpose of using the abilities anyway.
* JokeItem: The Robotnik monitor, which, unlikeit's Sonic its ''Sonic 2''/''Sonic 3 & Knuckles Knuckles'' counterpart that hurts you, does absolutely nothing at all upon smashing it.
* KaizoTrap: If you run out of air during [[UnderwaterBossBattle Blue Marine's bossencounter, encounter]], you have to fight it all over again, even if you're in the victory pose.
* JokeItem: The Robotnik monitor, which, unlike
* KaizoTrap: If you run out of air during [[UnderwaterBossBattle Blue Marine's boss
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* [[OneHundredCoins One Hundred Rings]]: Collecting 100 rings gets you a free one-up...but immediately resets your ring counter back to zero.
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* [[OneHundredCoins One Hundred Rings]]: Collecting 100 rings gets you a free one-up... but immediately resets your ring counter back to zero.
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* TempleOfDoom: Yellow Desert Zone Acts 2 and 3.
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* TempleOfDoom: Yellow Desert Zone Acts 2 and 3.3, which take place [[BuildLikeAnEgyptian inside a pyramid]].
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* TimedMission: Each stage has a ten minute time limit. However, you wouldn't know this unless you paid attention to the pre-stage introductions, as there's no clock in the game's HUD. During the last 30 seconds of the time limit, the words '''[[StalkedByTheBell HURRY UP!]]''' appear onscreen and the music becomes more frantic. Then, during the last ten seconds, '''HURRY UP!''' appears onscreen three more times and the last ten seconds tick away before Sonic or Knuckles loses a life.
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* TimedMission: Each stage has a ten minute time limit. However, you wouldn't know this unless you paid attention to the pre-stage introductions, as there's no clock in the game's HUD. During the last 30 seconds of the time limit, the words '''[[StalkedByTheBell HURRY UP!]]''' appear onscreen and the music becomes more frantic. Then, during the last ten seconds, '''HURRY UP!''' appears onscreen three more times times, and the last ten seconds tick away before Sonic or Knuckles loses a life.
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* UnderwaterBossBattle: Blue Marine Zone. Extra air is only provided by the enemy striking the ground.
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* UnderwaterBossBattle: Blue Marine Zone. Extra air is only provided by Robotnik's submarine firing a harpoon into the enemy striking ground, which causes a bubble to rise up that the ground.player ''must'' take advantage of to avoid drowning.
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* WarmUpBoss: The Green Hill Zone boss, where Eggman just launches a boomerang at you while he floats in place and occasionally changes position. Predictably, his attack is easy to dodge and he goes down in seconds.
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* WarmUpBoss: The Green Hill Zone boss, where Eggman just launches a razor-edged boomerang at you while he floats in place and occasionally changes position. Predictably, his attack is easy to dodge and he goes can go down in seconds.seconds just by attacking relentlessly.
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* ExcusePlot: The game follows the typical barebone "Eggman is up to no good, and Sonic (or Knuckles) has to save the day" story. The japenese story slightly elaborates on it by making it so that the plot is kicked off by Robotnik accidentally blasting a Chaos Emerald into five pieces while trying to shoot Sonic while he's resting, and Robotnik impulsively wants to collect them to power his new Silver Castle base. Knuckles, who saw the event play out, offers to help Sonic defeat Robotnik.
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* ExcusePlot: The game follows the typical barebone "Eggman is up to no good, and Sonic (or Knuckles) has to save the day" story. The japenese Japanese story slightly elaborates on it by making it so that the plot is kicked off by Robotnik (while trying to shoot Sonic with a laser beam while he's snoozing in his hammock) accidentally blasting a nearby Chaos Emerald into five pieces while trying to shoot Sonic while he's resting, and smaller pieces. Unexpectedly pleased by this unplanned turn of events, Robotnik impulsively wants to collect them to power up his new Silver Castle base. Knuckles, who saw sees the event play out, offers to help Sonic defeat Robotnik.
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Being released near the end in the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with a limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the 5 ''Sonic'' platformers on the Game Gear and Master System, with it's slow speed a common complaint (though the next year's Game.com version of ''VideoGame/{{Sonic Jam}}'' is even worse in that regard.)
to:
Being released near the end in the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with a limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the 5 five main ''Sonic'' platformers on the Game Gear and Master System, with it's its slow speed speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaint (though the complaints. Even then, Sonic's next year's Game.com portable outing -- the UsefulNotes/GameCom version of ''VideoGame/{{Sonic Jam}}'' that was released the following year -- is even worse in that regard.)
those regards.
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* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
to:
* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and you design, only lose losing 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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''Sonic Blast'' (''G Sonic'' in Japan) is a 1996 UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the [[UsefulNotes/SegaMasterSystem Master System]] for the Brazilian market.) The title allows the player to pick from Knuckles, with his signature gliding and climbing, or Sonic, who can double jump. An oddity of the game is the amount of rings one loses from a hit varies from 10 to 30 depending on the source of damage, as well as [[BigBad Dr. Robotnik]] (aka [[IHaveManyNames Dr. Eggman]]) [[InCaseOfBossFightBreakGlass only taking damage of he gets hit on the windshield of his Egg Mobile]].
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''Sonic Blast'' (''G Sonic'' in Japan) Japanese) is a 1996 UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the [[UsefulNotes/SegaMasterSystem Master System]] for the Brazilian market.) The title allows the player to pick from Knuckles, with his signature gliding and climbing, or Sonic, who can double jump. An oddity of the game is the amount of rings one loses from a hit varies from 10 to 30 depending on the source of damage, as well as [[BigBad Dr. Robotnik]] (aka [[IHaveManyNames Dr. Eggman]]) [[InCaseOfBossFightBreakGlass only taking damage of he gets hit on the windshield of his Egg Mobile]].
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There is a time limit in Sonic Blast, but you wouldn't know that unless you paid attention to the pre-stage introductions.
* LongSongShortScene: [[https://www.youtube.com/watch?v=f-_PzxwiR2o The music for the game's opening cutscene]] is 33 seconds long, but the actual opening cutscene is only six seconds long. This implies that the game was originally going to have a longer opening cutscene, but due to either time constraints or hardware limitations, it had to be reduced to six seconds.
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* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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* TimedMission: Ten minutes for each act.
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* TimedMission: Ten minutes for each act.Each stage has a ten minute time limit. However, you wouldn't know this unless you paid attention to the pre-stage introductions, as there's no clock in the game's HUD. During the last 30 seconds of the time limit, the words '''[[StalkedByTheBell HURRY UP!]]''' appear onscreen and the music becomes more frantic. Then, during the last ten seconds, '''HURRY UP!''' appears onscreen three more times and the last ten seconds tick away before Sonic or Knuckles loses a life.
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Added DiffLines:
* AttractMode: Leaving the title screen alone will show short demos of the games first two acts with Sonic and Knuckles respectively, demonstrating their distinct abilities (Sonic's double jump, Knuckles wall climbing).
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None
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* AmericanKirbyIsHardcore: Referenced in the western manual, which mentions Robotnik's mustache as depicted in the western-version box art of all games at the time[[note]]Barring ''VideoGame/SonicTripleTrouble'', which instead depicts him like in ''WesternAnimation/AdventuresOfSonicTheHedgehog''[[/note]].
to:
* AmericanKirbyIsHardcore: Referenced in the western manual, which mentions Robotnik's mustache as depicted in the western-version box art of all games at the time[[note]]Barring ''VideoGame/SonicTripleTrouble'', ''VideoGame/SonicTripleTrouble'' and the Game Gear version of ''VideoGame/SonicSpinball'', which instead depicts depict him like in ''WesternAnimation/AdventuresOfSonicTheHedgehog''[[/note]].
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* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game[[note]]with the odd exception of, ironically, Robotnik himself during boss fights[[/note]]? On top of that, Knuckles pathetic jump height means he can't some reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
to:
* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game[[note]]with the odd exception of, ironically, Robotnik himself during boss fights[[/note]]? On top of that, Knuckles pathetic jump height means he can't some reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
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* NoFairCheating: Using the level select cheat code to skip anywhere beyond Green Hill Zone Act 2 will keep you from getting all of the Emeralds and thus preventing you from fighting the TrueFinalBoss and getting the Good Ending.
to:
* NoFairCheating: Using the level select cheat code to skip anywhere beyond Green Hill Zone Act 2 will keep you from getting all of the Chaos Emeralds and thus preventing prevents you from fighting the TrueFinalBoss and getting the Good Ending.GoodEnding.
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None
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* SequelDifficultyDrop: Bits of FakeDifficulty and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
to:
* SequelDifficultyDrop: Bits of FakeDifficulty FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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None
Changed line(s) 64 (click to see context) from:
* SequelDifficultyDrop: The game is significantly easier than the previous Sonic Game Gear titles due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
to:
* SequelDifficultyDrop: The Bits of FakeDifficulty and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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None
Changed line(s) 64 (click to see context) from:
* SequelDifficultyDrop: The game is significantly easier than the previous Sonic game gear titles due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
to:
* SequelDifficultyDrop: The game is significantly easier than the previous Sonic game gear Game Gear titles due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong, a character from the Chinest epic ''Journey to the West''.
to:
* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong, a character from the Chinest Chinese epic ''Journey to the West''.''Literature/JourneyToTheWest''.
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Changed line(s) 43 (click to see context) from:
* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
to:
* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game? game[[note]]with the odd exception of, ironically, Robotnik himself during boss fights[[/note]]? On top of that, Knuckles pathetic jump height means he can't some reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
Added DiffLines:
* WarmUpBoss: The Green Hill Zone boss, where Eggman just launches a boomerang at you while he floats in place and occasionally changes position. Predictably, his attack is easy to dodge and he goes down in seconds.
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Added DiffLines:
* PowerUpLetdown: The speed-up shoes do exist in the game and they do make Sonic or Knuckles go somewhat faster, but they only appear once early in Act 2 of Yellow Desert. Said level is cramped and full of chances for you to run into a just off-screen wall and thus lose your momentum and stop dead in your tracks. And to add insult to injury, the speed-up effect lasts roughly 10 to 15 seconds.
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* FakeDifficulty: What little challenge the game has comes from this due to the wonky hit detection, the limited view of whats up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he can't even hurt an enemy by gliding into them anymore.
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* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of whats up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he can't even hurt an enemy by gliding into them anymore.
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* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it and sinks like a rock in the air, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
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* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it and it, sinks like a rock in the air, air and can only turn around mid-air slowly, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
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* BonusStageCollectibles: There are five Chaos Emeralds to collect, all of which can be acquired in Act 2 of each level by getting 50 rings, finding a giant ring and completing a bonus stage. Getting all five allows you to fight the TrueFinalBoss and get the Good Ending. Act 1 has bonus stages as well, but they only reward you a one-up on completion.
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* EternalEngine:Silver Castle Zone, which from the outside is very similar to the Death Egg in appearance.
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* EternalEngine:Silver EternalEngine: Silver Castle Zone, which from the outside is very similar to the Death Egg in appearance.appearance, and inside is similar to Scrap Brain Zone.
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* HoppingMachine: Robotnik's device in the third act of Red Volcano is this coming off the bottom of the screen.
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* HoppingMachine: Robotnik's device in the third act of Red Volcano is this coming off the bottom of the screen.screen, with a ball and chain used as its method of attack.
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* NonIndicativeName: Red Volcano has more of a purple-pinkish color palette than red.
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* NonIndicativeName: NonIndicativeName:
** Red Volcano has more of a purple-pinkish color palette thanred.red.
** Silver Castle, while indeed large and chrome in appearance, looks absolutely nothing like a castle inside or out.
** Red Volcano has more of a purple-pinkish color palette than
** Silver Castle, while indeed large and chrome in appearance, looks absolutely nothing like a castle inside or out.
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* NonIndicativeName: Red Volcano has more of a purple-pinkish color palette than red.
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* TheCameo: While Super Sonic is not playable, he does get a cameo appearance in the ending signpost. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.
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* TheCameo: While Super Sonic is not playable, he does get a rare cameo appearance in on the ending signpost.levels goalposts, which will grant you a 1-up and 30 rings if you get him. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.
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* TheCameo: While Super Sonic is not playable, he does get a cameo appearance in the ending signpost. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.
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** Red Volcano has Rexons and Gohla like enemies (though unlike
their Sonic 2 appearance, they won't change direction and only have one flame circling them respectively).
their Sonic 2 appearance, they won't change direction and only have one flame circling them respectively).
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** Red Volcano has Rexons and Gohla like enemies (though unlike
unlike their Sonic 2 appearance, versions, they won't change direction and only have one flame circling them respectively).
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** Silver Castle's exterior is identical to the [[VideoGame/Sonic3AndKnuckles Death Egg]], although the inner level design and setpieces are new to this game.
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** Silver Castle's exterior is identical to the [[VideoGame/Sonic3AndKnuckles Death Egg]], although the inner level design and setpieces are new to this game.more like [[VideoGame/SonicTheHedgehog1 Scrap Brain Zone]].
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** Green Hill Zone has bee robots that resemble Buzzers, which fly through the air and occasionally shoot at you.
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** Blue Marine Zone has Crabmeat like enemies that slowly move back and forth, but won't attack the player.
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** Blue Marine Zone has Crabmeat like enemies that slowly move back and forth, but won't attack the player.
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** Green Hill Zone has bee robots that resemble Buzzers, which fly through the air and occasionally shoot at you.
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you. Coconuts and Masher-like badniks are present too.
** Yellow Desert Zone has unnamed badniks that slide around and stick a spike out of their heads as well as Batbot/Halogen enemies that simply fly around.
** Red Volcano has Rexons and Gohla like enemies (though unlike
their Sonic 2 appearance, they won't change direction and only have one flame circling them respectively).
** Blue Marine Zone has Crabmeat like enemies that slowly move back and forth, but won't attack theplayer.
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player. An Aquis enemy (a seahorse like badnik) also pops up and can shoot projectiles at you. They also have Octopus enemies that float around in the water and only "attack" through collision damage.
** Silver Castle Zone has a trio of enemies collectively called Egg Saucers. One flies around with a saw like blade, another has a cannon in its chest, and the third bounces in place on a spring.
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** Yellow Desert Zone has unnamed badniks that slide around and stick a spike out of their heads as well as Batbot/Halogen enemies that simply fly around.
** Red Volcano has Rexons and Gohla like enemies (though unlike
their Sonic 2 appearance, they won't change direction and only have one flame circling them respectively).
** Blue Marine Zone has Crabmeat like enemies that slowly move back and forth, but won't attack the
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** Silver Castle Zone has a trio of enemies collectively called Egg Saucers. One flies around with a saw like blade, another has a cannon in its chest, and the third bounces in place on a spring.
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* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong.
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* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong.Wukong, a character from the Chinest epic ''Journey to the West''.
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* ExcusePlot: The game follows the typical barebone "Eggman is up to no good, and Sonic (or Knuckles) has to save the day" story. The japenese story slightly elaborates on it by making it so that the plot is kicked off by Robotnik accidentally blasting a Chaos Emerald into five pieces while trying to shoot Sonic while he's resting, and Robotnik impulsively wants to collect them to power his new Silver Castle base. Knuckles, who saw the event play out, offers to help Sonic defeat Robotnik.
* JokeItem: The Robotnik monitor, which, unlike it's Sonic 3 & Knuckles counterpart that hurts you, does absolutely nothing at all upon smashing it.
* MechaMooks: 13 different types appear throughout the game.
** Green Hill Zone has bee robots that resemble Buzzers, which fly through the air and occasionally shoot at you.
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** Blue Marine Zone has Crabmeat like enemies that slowly move back and forth, but won't attack the player.
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** Green Hill Zone has bee robots that resemble Buzzers, which fly through the air and occasionally shoot at you.
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** Blue Marine Zone has Crabmeat like enemies that slowly move back and forth, but won't attack the player.
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* ShiftingSandLand: Yellow Desert Zone Act 1.
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* ShiftingSandLand: Yellow Desert Zone Act 1.1, a small sandy area set around some ancient ruins.
* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong.
* SingleUseShield: The standard shield power-up is present for this game, but due to graphical limitations its presented as two sparks circling Sonic or Knuckles.
* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong.
* SingleUseShield: The standard shield power-up is present for this game, but due to graphical limitations its presented as two sparks circling Sonic or Knuckles.
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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone will [[NoFairCheating make it impossible to get all of the Chaos Emeralds and get the good ending.]] And if you get a Game Over, you have to reset the game to put in the code again.
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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone will [[NoFairCheating will make it impossible to get all of the Chaos Emeralds Emeralds]], thus meaning you can't fight the TrueFinalBoss and get the good ending.]] ending. And if you get a Game Over, you have to reset the game to put in the code again.
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* NoFairCheating: Using the level select cheat code to skip anywhere beyond Green Hill Zone Act 2 will keep you from getting all of the Emeralds and thus preventing you from fighting the TrueFinalBoss and getting the Good Ending.
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Changed line(s) 21 (click to see context) from:
* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone will [[NoFairCheating make it impossible to get all of the Chaos Emeralds and get the good ending.]]
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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone will [[NoFairCheating make it impossible to get all of the Chaos Emeralds and get the good ending.]]]] And if you get a Game Over, you have to reset the game to put in the code again.
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* BossArenaIdiocy: The Silver Castle boss consists of Robotnik using mirrors to reflect lasers down at Sonic or Knuckles while they're stuck running on a giant wheel. Said wheel in question moves a third mirror around that can deflect said laser attack back at Robotnik.
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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start.
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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing Up, Up, Up, Down, Down, Down, 1, 2, 1, 2 (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone will [[NoFairCheating make it impossible to get all of the Chaos Emeralds and get the good ending.]]
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* IdleAnimation: Leave Sonic or Knuckles standing around, and they'll do their own distinct idle animations. Sonic will glance at the player and motion with his finger to get on the move, while Knuckles will just punch while in place.
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Changed line(s) 38 (click to see context) from:
* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it and sinks like a rock in the air, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding, which defeats the whole purpose of using the abilities anyway.
to:
* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it and sinks like a rock in the air, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into--oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding, gliding (at least without sometimes risking getting hurt in the latters case), which defeats the whole purpose of using the abilities anyway.
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* SequelDifficultyDrop: The game is significantly easier than the previous Sonic game gear titles due to Sonic's double jump, the sparse level design and the fact that you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.
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* SequelDifficultyDrop: The game is significantly easier than the previous Sonic game gear titles due to Sonic's double jump, the sparse level design and the fact that theres no longer a 10 minute time limit and you only lose 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.