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''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to ''SonicJam'' & ''SonicTheHedgehogPocketAdventure'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the first handheld sonic game where Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to the Game.Com port of ''SonicJam'' & ''SonicTheHedgehogPocketAdventure'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the first handheld sonic game where Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Changed line(s) 3,4 (click to see context) from:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''TheLostWorldJurassicPark''. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to ''SonicJam'' & ''SonicTheHedgehogPocketAdventure'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the first handheld sonic game where Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''TheLostWorldJurassicPark''.''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to ''SonicJam'' & ''SonicTheHedgehogPocketAdventure'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the first handheld sonic game where Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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* SimilarlyNamedWorks: With Sonic 3-D Blast on the SegaGenesis and SegaSaturn. Though not related beyond featuring the Sonic franchise, rendered sprites, and similar titles, ''Sonic Blast'' was marketed alongside ''Sonic 3-D Blast'' in North American advertisements.
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* SimilarlyNamedWorks: With Sonic 3-D Blast on the SegaGenesis and SegaSaturn. Though not related beyond featuring the Sonic franchise, rendered sprites, and similar titles, ''Sonic Blast'' was marketed alongside released at the same time as ''Sonic 3-D Blast'' Blast'', and marketed alongside it in North American advertisements.
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* SimilarlyNamedWorks: With Sonic 3-D Blast.
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* SimilarlyNamedWorks: With Sonic 3-D Blast.Blast on the SegaGenesis and SegaSaturn. Though not related beyond featuring the Sonic franchise, rendered sprites, and similar titles, ''Sonic Blast'' was marketed alongside ''Sonic 3-D Blast'' in North American advertisements.
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''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last game Creator/{{Sega}} released for that system. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last second-last game Creator/{{Sega}} released for that system.system, preceding ''TheLostWorldJurassicPark''. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', ''SonicJam'' & ''SonicTheHedgehogPocketAdventure'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the only first handheld Sonic sonic game prior to ''SonicAdvance'' that where Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Changed line(s) 3,4 (click to see context) from:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last Sonic game Creator/{{Sega}} released for that system. (As usual, it was also converted to the SegaMasterSystem for the Brazilian market.) It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''VideoGame/DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Not to be confused with ''{{Sonic 3D Blast}}'' (''Sonic 3D: Flickies' Island''). Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''Sonic 3D Blast 5''.
to:
Not to be confused with ''{{Sonic 3D Blast}}'' (''Sonic 3D: Flickies' Island''). Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''.''VideoGame/SonicBlastMan''. Nor the {{NES}} hack ''Sonic 3D Blast 5''.
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Changed line(s) 3,4 (click to see context) from:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''.''VideoGame/DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''Sonic 3D Blast 5''.
to:
Not to be confused with ''{{Sonic 3D Blast}}''.Blast}}'' (''Sonic 3D: Flickies' Island''). Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''Sonic 3D Blast 5''.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''[[Somari Sonic 3D Blast 5]]''.
to:
Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''[[Somari Sonic ''Sonic 3D Blast 5]]''.5''.
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Changed line(s) 7 (click to see context) from:
Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''Sonic 3D Blast 5''.
to:
Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack ''Sonic ''[[Somari Sonic 3D Blast 5''.5]]''.
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Not an example; Bonus Stage Collectables by definition aren\'t necessary
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* ChaosEmeralds: Five of them, all needed to unlock the secret final boss.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack Sonic 3D Blast 5''.''
to:
Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack Sonic ''Sonic 3D Blast 5''.''
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''VideoGame/SonicRoboBlast2''. Nor ''Sonic Blast Man''. Nor the {{NES}} hack Sonic 3D Blast 5''.''
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''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) Japan) is a 1996 GameGear ''Franchise/SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Added DiffLines:
* TennisBoss: Silver Castle Zone.
Added DiffLines:
* UnderwaterBossBattle: Blue Marine zone. Extra air is only provided by the enemy striking the ground.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''SonicRoboBlast2''.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''SonicRoboBlast2''.''VideoGame/SonicRoboBlast2''.
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Not to be confused with ''{{Sonic 3D Blast}}''.
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Not to be confused with ''{{Sonic 3D Blast}}''. Nor ''SonicRoboBlast2''.
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* ThemeNaming: Each of the five worlds is named after a color: '''[[color:green Green]]''' Hill Zone, '''[[color:yellow Yellow]]''' Desert, '''[[color:red Red]]''' Volcano, '''[[color:blue Blue]]''' Marine and '''[[color:silver Silver]]''' Castle.
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* ThemeNaming: Each of the five worlds is named after a color: '''[[color:green Green]]''' '''Green''' Hill Zone, '''[[color:yellow Yellow]]''' '''Yellow''' Desert, '''[[color:red Red]]''' '''Red''' Volcano, '''[[color:blue Blue]]''' '''Blue''' Marine and '''[[color:silver Silver]]''' '''Silver''' Castle.
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* ThemeNaming: Each of the five worlds is named after a color: '''Green''' Hill Zone, '''Yellow''' Desert, '''Red''' Volcano, '''Blue''' Marine and '''Silver''' Castle.
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* ThemeNaming: Each of the five worlds is named after a color: '''Green''' '''[[color:green Green]]''' Hill Zone, '''Yellow''' '''[[color:yellow Yellow]]''' Desert, '''Red''' '''[[color:red Red]]''' Volcano, '''Blue''' '''[[color:blue Blue]]''' Marine and '''Silver''' '''[[color:silver Silver]]''' Castle.
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** BeneathTheEarth: Red Volcano Act 2 and 3.
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** LethalLavaLand: Red Volcano.
to:
** LethalLavaLand: Red Volcano.Volcano Act 1.
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''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear ''SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Not to be confused with ''[[Sonic3DBlast Sonic3DBlast]]''.
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Not to be confused with ''[[Sonic3DBlast Sonic3DBlast]]''.''{{Sonic 3D Blast}}''.
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Changed line(s) 3,4 (click to see context) from:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic ''SonicTheHedgehog'' game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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* KaizoTrap: If you run out of air during Blue Marine's boss encounter, you have to fight it all over again, even if you're in the victory pose.
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The game can be found on ''Sonic Adventure DX'' and ''Sonic Mega Collection Plus''.
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The game can be found on ''Sonic Adventure DX'' and ''Sonic Mega Collection Plus''.
Plus'', and as an unlockable demo on ''Sonic Gems Collection''.
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** GreenHillZone: The TropeNamer makes an appearance in this game, although it has little in common with the original level outside of a superficial resemblence.
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** GreenHillZone: The TropeNamer makes an appearance in this game, although it has little in common with the original level outside of a superficial resemblence. And it has shades of PalmtreePanic in it as well.
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* VisualPun: The true final boss is, of all things, a cracked egg.
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Changed line(s) 3,4 (click to see context) from:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics ala ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics ala à la ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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Not to be confused with ''[[Sonic3DBlast Sonic3DBlast.]]''
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Not to be confused with ''[[Sonic3DBlast Sonic3DBlast.]]''
-------------Sonic3DBlast]]''.
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* ThemeNaming: Each of the five worlds are named after colors: '''Green''' Hill Zone, '''Yellow''' Desert, '''Red''' Volcano, '''Blue''' Marine, and '''Silver''' Castle.
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* ThemeNaming: Each of the five worlds are is named after colors: a color: '''Green''' Hill Zone, '''Yellow''' Desert, '''Red''' Volcano, '''Blue''' Marine, Marine and '''Silver''' Castle.
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** TempleOfDoom / BuildLikeAnEgyptian: Yellow Desert Act 2 and 3.
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** TempleOfDoom / BuildLikeAnEgyptian: TempleOfDoom[=/=]BuildLikeAnEgyptian: Yellow Desert Act Acts 2 and 3.
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* VillainExitStageLeft: Robotnik flees Silver Castle when it crashes into the ocean in the BadEnding, but dosen't in the GoodEnding.
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* VillainExitStageLeft: Robotnik flees Silver Castle when it crashes into the ocean in the BadEnding, but dosen't in the GoodEnding.GoodEnding.
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Changed line(s) 3,4 (click to see context) from:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to SonicTheHedgehogPocketAdventure and ''SonicAdvance'', as well as for having pre-rendered graphics ala ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
to:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to SonicTheHedgehogPocketAdventure ''SonicTheHedgehogPocketAdventure'' and ''SonicAdvance'', as well as for having pre-rendered graphics ala ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic only loses 10 rings per hit instead of all of them.
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The rule is to correct, not explain. I used to own Sonic The Hedgehog Triple Trouble and I recall in that game that you lost at most 50 rings at once. Thus, the neccessary change.
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''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to SonicTheHedgehogPocketAdventure and ''SonicAdvance'', as well as for having pre-rendered graphics ala ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic does not lose all of his rings in one hit (only 10 per hit).
to:
''Sonic Blast'' (AKA ''G-Sonic'' in japan) is a 1996 GameGear Sonic game, and the last Sonic game released for that system. It is notable for being the last side-scrolling Sonic game released prior to SonicTheHedgehogPocketAdventure and ''SonicAdvance'', as well as for having pre-rendered graphics ala ''DonkeyKongCountry''. It is also the only handheld Sonic game prior to ''SonicAdvance'' that Knuckles is fully playable. This game is also notable for being the first Sonic game where Sonic does not lose only loses 10 rings per hit instead of all of his rings in one hit (only 10 per hit).
them.