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** Big the Cat's story [[SomethingCompletelyDifferent forgoes platforming almost entirely]] for a {{Fishing|Minigame}} simulator.

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** Big the Cat's story [[SomethingCompletelyDifferent forgoes platforming almost entirely]] entirely for a {{Fishing|Minigame}} simulator.

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Separating out an example into Genre Shift, since it's not a roulette as such.


* GameplayRoulette:
** The gameplay style changes very frequently in Sonic's story. Outside of the series-standard platforming, there are a couple of pinball minigames in Casinopolis, snowboarding in Icecap, racing in Twinkle Park, and two different RailShooter segments.
** The non-Sonic stories mix up the gameplay styles. Tails's levels have him race against Sonic (and, later, Eggman) to get to the goal first, Knuckles has to search segments of each level to find Master Emerald pieces, Amy runs from the robot [=ZERO=] with some stealth mechanics, Gamma does [[TimedMission timed]] run-and-gun sequences, and Big the Cat's story forgoes platforming almost entirely for a fishing simulator. For the most part, this is due to ''Sonic Adventure'' doubling as a sort of [[TechDemoGame tech demo]] of what the Dreamcast was capable of doing.

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* GameplayRoulette:
**
GameplayRoulette: The gameplay style changes very frequently in Sonic's story. Outside of the series-standard platforming, there are a couple of pinball minigames in Casinopolis, snowboarding in Icecap, racing in Twinkle Park, and two different RailShooter segments.
** The non-Sonic stories mix up the gameplay styles. Tails's levels have him race against Sonic (and, later, Eggman) to get to the goal first, Knuckles has to search segments of each level to find Master Emerald pieces, Amy runs from the robot [=ZERO=] with some stealth mechanics, Gamma does [[TimedMission timed]] run-and-gun sequences, and Big the Cat's story forgoes platforming almost entirely for a fishing simulator. For the most part, this is due to ''Sonic Adventure'' doubling as a sort of [[TechDemoGame tech demo]] of what the Dreamcast was capable of doing.
segments.



* GenreShift: While the levels in Sonic's story feature standard platforming with [[GameplayRoulette occasional mini-games or non-standard segments]], the levels when playing as other characters are optimized for very different experiences. For the most part, this is due to ''Sonic Adventure'' doubling as a sort of [[TechDemoGame tech demo]] of what the Dreamcast was capable of doing.
** Tails's levels are reworked into a RacingGame, where Tails must compete against Sonic (and, later, Eggman) to get to the goal first,
** Knuckles' levels consist of {{Treasure Hunt|Episode}}s in which he must search to find Master Emerald pieces.
** Amy's levels are SurvivalHorror--she must run and hide from the robot [=ZERO=] until she reaches a safe point.
** Gamma plays {{Timed|Mission}} RunAndGun levels.
** Big the Cat's story [[SomethingCompletelyDifferent forgoes platforming almost entirely]] for a {{Fishing|Minigame}} simulator.



* TechDemoGame: ''Sonic Adventure'' was made partially to demonstrate all the graphical and hardware tricks the Platform/{{Dreamcast}} was capable of. For instance, it's the entire reason why one of the game's antagonists is a being [[MakingASplash made out of water]] -- as an excuse to show off the Dreamcast's state-of-the-art transparency and dynamic morphing effects. The extensive voice acting demonstrates how its games could store vast amounts of CD-quality audio. There were multiple online features like message boards, leaderboards, and DownloadableContent to show off the system's Internet functionality, and even the VMU is given focus with "Chao Adventure".

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* TechDemoGame: ''Sonic Adventure'' was made partially to demonstrate all the graphical and hardware tricks the Platform/{{Dreamcast}} was capable of.
**
For instance, it's the entire reason why one of the game's antagonists is a being [[MakingASplash made out of water]] -- as an excuse to show off the Dreamcast's state-of-the-art transparency and dynamic morphing effects. effects.
**
The extensive voice acting demonstrates how its games could store vast amounts of CD-quality audio. audio.
**
There were multiple online features like message boards, leaderboards, and DownloadableContent to show off the system's Internet functionality, and even the VMU is given focus with "Chao Adventure".Adventure".
** Each character story is dedicated to a different style of gameplay, which helps show off what certain gameplay genres might look like in practice.

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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/sadx_gc_title.png]]
[[caption-width-right:640:''Title screen for the DX Version.'']]

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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/sadx_gc_title.png]]
[[caption-width-right:640:''Title screen for the DX Version.'']]
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Close my eyes and feel it burn (Now I see what I gotta do!)\\

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Close my eyes and feel it burn (Now I see what I gotta do!)\\do!)\\\
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[[caption-width-right:640:''Title screen for the DX Version.]]

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[[caption-width-right:640:''Title screen for the DX Version.]]
'']]

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Added image



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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/sadx_gc_title.png]]
[[caption-width-right:640:''Title screen for the DX Version.]]

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* {{Mayincatec}}: {{Defied|Trope}}; Sega paid a few developers around $250,000 ''each'' to go down to Mexico and do research on Mayan culture for the game. Consequently, the Mystic Ruins -- and by extension, Sand Hill and Lost World -- are very distinctly based on the Maya rather than using a generic Mesoamerican aesthetic, which carries over onto Tikal (who herself is named after an ancient Mayan city in Guatemala) and the rest of the Echidna Tribe.

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* {{Mayincatec}}: {{Defied|Trope}}; Sega paid a few developers around $250,000 ''each'' to go down to Mexico and do research on Mayan culture for the game. Consequently, the Mystic Ruins -- and by extension, Sand Hill and Lost World -- are very distinctly based on the Maya rather than using a generic Mesoamerican aesthetic, which carries over onto Tikal (who herself is named after an ancient Mayan city in what is now Guatemala) and the rest of the Echidna Tribe.


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* MisplacedRetribution: Chaos' anger at the abuse of the Chao he used to protect leads him to work towards the destruction of Station Square, even though the people of the city had absolutely nothing to do with the incident and weren't even alive at the time. Indeed, by all indications, the people of Station Square genuinely care for Chao.


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* OOCIsSeriousBusiness: In the cutscene before the Egg Walker boss fight, Eggman, normally a loud and flamboyant LargeHam, drops his usual theatrics and bluntly threatens tails in full TranquilFury mode. The contrast to his usual boisterous demeanor is downright ''chilling'' and shows just how displeased he is at these developments.
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[[caption-width-right:350:[[{{Tagline}} The Original Hero is Back!]]]]

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[[caption-width-right:350:[[{{Tagline}} [[caption-width-right:350:''[[{{Tagline}} The Original Hero is Back!]]]]
Back!]]'']]
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Removing chained sinkhole.


[[caption-width-right:350:[[{{Tagline}} The Original Hero]] [[HesBack is Back!]]]]

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[[caption-width-right:350:[[{{Tagline}} The Original Hero]] [[HesBack Hero is Back!]]]]

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* EtTuBrute: In Super Sonic's story, [[spoiler:Chaos has had enough of listening to Eggman, attacks him, and operates by himself in getting all the Chaos Emeralds to become Perfect Chaos.]]



* ItCanThink: Chaos spends most of the game as Eggman's personal minion, giving the appearance of a mindless monster... [[spoiler:but in Super Sonic's story, Chaos throws Eggman under the bus after suffering too many losses against Sonic and company. He discreetly takes all of the Chaos Emeralds for himself, allowing him to transform into Perfect Chaos and wreak havoc upon Station Square.]]

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* ItCanThink: Chaos spends most of the game as Eggman's personal minion, giving the appearance of a mindless monster... [[spoiler:but in Super Sonic's story, Chaos throws Eggman under the bus after suffering too many losses against Sonic and company. He company, and he attacks Eggman to make him into a decoy to discreetly takes all take 6 of the 7 Chaos Emeralds from an oblivious Knuckles for himself, himself. He then goes after the one in the Tornado 2, allowing him to transform into Perfect Chaos and wreak havoc upon Station Square.]]
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* UnbuiltTrope: This game was the first 3D entry in the series and established both a story and gameplay template for the games that followed, but it should be noted that it did some things a little differently compared to those games:
** This game was notably the first in the series to introduce a LovecraftLite plot where the heroes had to battle an EldritchAbomination, with Chaos being the main antagonist of the game alongside Eggman himself. Unlike the examples that followed him, however, Chaos' desire to cause massive destruction isn't because of [[GenericDoomsdayVillain his inherent nature as a monster]] or even [[ForTheEvulz out of a pure sadistic pleasure]]. Instead, it's revealed that Chaos' wrath is fueled by ''[[TragicMonster grief]]'' for when the Chao he was protecting were brutally hurt by the invading Echidna tribe, and said grief has festered within him to the present day-- where he's first seen being attacked by police officers who shoot him for seemingly no reason other than his monster-like appearance, implicitly confirming to him that [[HumansAreBastards people are still horrible to one another even after thousands of years]]. Likewise, he isn't defeated by being violently attacked to death like the other monsters that followed, but rather [[spoiler:through Super Sonic using the Chaos Emeralds' positive energies to neutralize his anger, allowing him let go of his hate and [[EarnYourHappyEnding have an ultimately happy ending]] like the rest of the cast]].
** Likewise, this game also had the first major instance of [[BigBad Eggman]] being [[EvilIsNotAToy usurped by a villainous force he intended to control for himself]], its specific case of Chaos usurping Eggman is more complex than those of later games. Chaos spends most of the game perfectly content with working alongside Eggman, and his actions at the end of the game-- reaching his "Perfect" form and destroying Station Square-- were ''technically'' [[TheBadGuyWins what Eggman desired to see happen]], albeit only on his terms. As such, rather than Chaos' betrayal coming from Eggman lacking foresight, Chaos' betrayal is heavily implied to be the result of Eggman betraying ''him'' first, likely through leaving him to die on the falling Egg Carrier. Additionally, Chaos only usurps Eggman's role as the main villain ''after'' all the doctor's other plans have already been foiled by Sonic and Tails, in contrast to how later villains usurped him [[TheStarscream at the earliest opportunity they could find]].
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* WhatYouAreInTheDark: Despite having the ability to simply walk away from the conflict between Eggman and the heroes, Gamma opts to go on a mission to free all of the Flickies captured in the E-100 robots, even though this will also end in his own demise.
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** Sonic does not have a way to defeat Chaos 6, but luckily Eggman keeps dropping ice-spewing egg robots onto the battlefield that Sonic can use to freeze Chaos and hit him.

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** Sonic does not and Knuckles have a no way to defeat Chaos 6, but luckily Eggman keeps dropping provides both with ice-spewing egg robots onto the battlefield that Sonic both can use to freeze Chaos and hit him.
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* MistreatmentInducedBetrayal: While Gamma himself is treated well, Eggman's treatment of the ''other'' E-100 robots and the animals that power them leads him to decide to turn on his creator.
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* ButThouMust: Despite Big being able to walk straight to Sonic's plane, which he uses to escape the Egg Carrier, [[StupidityIsTheOnlyOption he has to detour to the boss arena for Chaos 6 before he decides to do so.]]


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* FireForgedFriends: Implied with Big and Sonic. After retrieving Froggy on-board the Egg Carrier, Big muses to himself that they should escape before they're noticed, [[TemptingFate as he figures no one would bother to save either of them if they ended up in danger.]] Sure enough, Chaos winds up capturing Froggy shortly afterwards, though Sonic comes to both of their rescue. After the game concludes, Big becomes a semi-recurring friend of Sonic's.
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updated wicks with new namespace


* '''Sonic the Hedgehog:''' A virtuous blue hedgehog capable of running at high speed. Sonic's gameplay style is the most reminiscent of the side-scrolling games: just get to the goal, which is sometimes an animal capsule like in the [[UsefulNotes/SegaGenesis Genesis/Mega Drive]] games, and sometimes a Chaos Emerald.

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* '''Sonic the Hedgehog:''' A virtuous blue hedgehog capable of running at high speed. Sonic's gameplay style is the most reminiscent of the side-scrolling games: just get to the goal, which is sometimes an animal capsule like in the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis/Mega Drive]] games, and sometimes a Chaos Emerald.



The game saw an UpdatedReRelease for UsefulNotes/NintendoGameCube and PC in 2003, dubbed ''Sonic Adventure DX: Director's Cut''. It added special missions and some unlockable games from the UsefulNotes/GameGear library. It later became available for purchase on UsefulNotes/XboxLiveArcade and UsefulNotes/{{PlayStation Network}}, with the ''DX: Director's Cut'' extras [[DownloadableContent sold separately]]. A similar version popped up on UsefulNotes/{{Steam}} roughly six months later and with the ''DX'' version's extra content included. The post-2003 ports are missing the Game Gear spinoffs, unfortunately.

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The game saw an UpdatedReRelease for UsefulNotes/NintendoGameCube Platform/NintendoGameCube and PC in 2003, dubbed ''Sonic Adventure DX: Director's Cut''. It added special missions and some unlockable games from the UsefulNotes/GameGear Platform/GameGear library. It later became available for purchase on UsefulNotes/XboxLiveArcade [[Platform/XboxLive Xbox Live Arcade]] and UsefulNotes/{{PlayStation Network}}, Platform/PlaystationNetwork, with the ''DX: Director's Cut'' extras [[DownloadableContent sold separately]]. A similar version popped up on UsefulNotes/{{Steam}} Platform/{{Steam}} roughly six months later and with the ''DX'' version's extra content included. The post-2003 ports are missing the Game Gear spinoffs, unfortunately.



* SceneryPorn: It may look a bit dated now, but it was considered highly impressive back then when put side-by-side with games on the UsefulNotes/PlayStation and UsefulNotes/Nintendo64. Unfortunately, ''DX'' ruined a number of the textures and scenery and every further port decreased the quality more.

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* SceneryPorn: It may look a bit dated now, but it was considered highly impressive back then when put side-by-side with games on the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/Nintendo64.Platform/Nintendo64. Unfortunately, ''DX'' ruined a number of the textures and scenery and every further port decreased the quality more.



* SoftReboot: The game served as a "refresh" for the Sonic series after its declining popularity during the [[UsefulNotes/SegaSaturn Saturn]] era (in no small part due to the Saturn receiving no mainline Sonic game, only getting [[VideoGame/SonicR spin-offs]] and [[VideoGame/SonicJam ports]]). All of the characters were re-designed to be taller and skinnier (and in Amy's case, older as [[AgeLift she's aged up from eight to twelve years old]]) as opposed to the shorter and rounder designs of the [[UsefulNotes/SegaGenesis Genesis]] era, the Japanese continuity was adopted worldwide, with the localization [[CanonDiscontinuity excising old western concepts such as Mobius]] and mainstreaming the name "Dr. Eggman" in the west, the mostly pop-based soundtrack of the Genesis games was replaced by a soundtrack that encompasses multiple genres (though future games would mostly be rock-based), and the games' storylines would become [[DarkerAndEdgier darker and more complex.]]

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* SoftReboot: The game served as a "refresh" for the Sonic series after its declining popularity during the [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn Saturn]] era (in no small part due to the Saturn receiving no mainline Sonic game, only getting [[VideoGame/SonicR spin-offs]] and [[VideoGame/SonicJam ports]]). All of the characters were re-designed to be taller and skinnier (and in Amy's case, older as [[AgeLift she's aged up from eight to twelve years old]]) as opposed to the shorter and rounder designs of the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] era, the Japanese continuity was adopted worldwide, with the localization [[CanonDiscontinuity excising old western concepts such as Mobius]] and mainstreaming the name "Dr. Eggman" in the west, the mostly pop-based soundtrack of the Genesis games was replaced by a soundtrack that encompasses multiple genres (though future games would mostly be rock-based), and the games' storylines would become [[DarkerAndEdgier darker and more complex.]]



* TechDemoGame: ''Sonic Adventure'' was made partially to demonstrate all the graphical and hardware tricks the UsefulNotes/SegaDreamcast was capable of. For instance, it's the entire reason why one of the game's antagonists is a being [[MakingASplash made out of water]] -- as an excuse to show off the Dreamcast's state-of-the-art transparency and dynamic morphing effects. The extensive voice acting demonstrates how its games could store vast amounts of CD-quality audio. There were multiple online features like message boards, leaderboards, and DownloadableContent to show off the system's Internet functionality, and even the VMU is given focus with "Chao Adventure".

to:

* TechDemoGame: ''Sonic Adventure'' was made partially to demonstrate all the graphical and hardware tricks the UsefulNotes/SegaDreamcast Platform/{{Dreamcast}} was capable of. For instance, it's the entire reason why one of the game's antagonists is a being [[MakingASplash made out of water]] -- as an excuse to show off the Dreamcast's state-of-the-art transparency and dynamic morphing effects. The extensive voice acting demonstrates how its games could store vast amounts of CD-quality audio. There were multiple online features like message boards, leaderboards, and DownloadableContent to show off the system's Internet functionality, and even the VMU is given focus with "Chao Adventure".
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* DeviousDolphins: Emerald Coast features a giant orca that tries to eat Sonic, destroying a bridge and in the process.

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* DeviousDolphins: Emerald Coast features a giant orca that tries to eat Sonic, destroying a bridge and a ramp in the process.
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* DeviousDolphins: Emerald Coast features a giant orca that tries to eat Sonic, destroying a bridge and in the process.
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* ApocalypseHow: The destruction of the echidna civilization 3,000 years ago is a Class 1. Then [[spoiler:Chaos' destruction of Station Square]] is a Class 0, since the citizens likely evacuated and survived.

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* ApocalypseHow: The destruction of the echidna civilization 3,000 years ago is a Class 1. Then [[spoiler:Chaos' destruction of Station Square]] is a Class 0, since the citizens likely evacuated and survived.0.
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The highest-selling title for the [[UsefulNotes/SegaDreamcast Dreamcast]], ''Sonic Adventure'' is the first main game in the ''Franchise/SonicTheHedgehog'' franchise to feature [[VideoGame3DLeap full 3D gameplay]]. It was released in Japan on December 23rd, 1998, and was localized for North America, Europe and Australia between September-December of 1999.

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The highest-selling title for the [[UsefulNotes/SegaDreamcast Dreamcast]], Platform/{{Dreamcast}}, ''Sonic Adventure'' is the first main game in the ''Franchise/SonicTheHedgehog'' franchise to feature [[VideoGame3DLeap full 3D gameplay]]. It was released in Japan on December 23rd, 1998, and was localized for North America, Europe and Australia between September-December of 1999.
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The highest-selling title for the UsefulNotes/SegaDreamcast, ''Sonic Adventure'' is the first main game in the ''Franchise/SonicTheHedgehog'' franchise to feature [[VideoGame3DLeap full 3D gameplay]]. It was released in Japan on December 23rd, 1998, and was localized for North America, Europe and Australia between September-December of 1999.

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The highest-selling title for the UsefulNotes/SegaDreamcast, [[UsefulNotes/SegaDreamcast Dreamcast]], ''Sonic Adventure'' is the first main game in the ''Franchise/SonicTheHedgehog'' franchise to feature [[VideoGame3DLeap full 3D gameplay]]. It was released in Japan on December 23rd, 1998, and was localized for North America, Europe and Australia between September-December of 1999.
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This is explained in the "Instruction" option on the character select screen.


** One exclusive to the Steam port that made Big's fishing stages even more arduous: nowhere in the game is it explained that you have to press Down on the keyboard/D-pad to start reeling something in once it bites. [[AllThereInTheManual The manuals for the Dreamcast and physical PC release]] explain this, but the Steam version obviously doesn't ''have'' a manual, resulting in a lot of Steam-only players getting helplessly stuck on Big's stages.
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** You can opt to obtain Sonic's optional upgrade in [[SecretFinalCampaign Super Sonic's story]], which will autosave. If you choose to quit then when you load the game again, you'll get [[NowWhereWasIGoingAgain text indicating what has last happened in the game]], just like in any other character's story. When you obtained the Crystal Ring determines what the text says. (For those who haven't played the game, that's not supposed to happen in Super Sonic's story and it is intended to be played in a single session with no saving -- starting the story begins you at the first cutscene with every run.) When the "previously" text is finished scrolling, the game will freeze. Interestingly, the background art is the CG of [[spoiler:Perfect Chaos]] as he looked ''before'' his final in-game design. Beware that doing this is a death sentence for your save; you will never finish the game if this happens and will need to start over from the very beginning. As a result it has some elements of UnwinnableByInsanity. Later ports have addressed this behavior.

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** You can opt to obtain Sonic's optional upgrade in [[SecretFinalCampaign Super Sonic's story]], which will autosave. If you choose to quit then when you load the game again, you'll get [[NowWhereWasIGoingAgain text indicating what has last happened in the game]], just like in any other character's story. When you obtained the Crystal Ring determines what the text says. (For those who haven't played the game, that's not supposed to happen in Super Sonic's story and it is intended to be played in a single session with no saving -- starting the story begins you at the first cutscene with every run.) When the "previously" text is finished scrolling, the game will freeze. Interestingly, the background art is the CG of [[spoiler:Perfect Chaos]] as he looked ''before'' his final in-game design. Beware that doing this is a death sentence for your save; you will never finish the game if this happens and will need to start over from the very beginning. As a result it has some elements of UnwinnableByInsanity. Later ports have addressed this behavior.
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** You can opt to obtain Sonic's optional upgrade in [[SecretFinalCampaign Super Sonic's story]], which will autosave. If you choose to quit then when you load the game again, you'll get text indicating what has last happened in the game, just like in any other character's story. When you obtained the Crystal Ring determines what the text says. (For those who haven't played the game, that's not supposed to happen in Super Sonic's story and it is intended to be played in a single session with no saving -- starting the story begins you at the first cutscene with every run.) When the [[NowWhereWasIGoingAgain "previously" text]] is finished scrolling, the game will freeze. Interestingly, the background art is the CG of [[spoiler:Perfect Chaos]] as he looked ''before'' his final in-game design. Beware that doing this is a death sentence for your save; you will never finish the game if this happens and will need to start over from the very beginning. As a result it has some elements of UnwinnableByInsanity. Later ports have addressed this behavior.

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** You can opt to obtain Sonic's optional upgrade in [[SecretFinalCampaign Super Sonic's story]], which will autosave. If you choose to quit then when you load the game again, you'll get [[NowWhereWasIGoingAgain text indicating what has last happened in the game, game]], just like in any other character's story. When you obtained the Crystal Ring determines what the text says. (For those who haven't played the game, that's not supposed to happen in Super Sonic's story and it is intended to be played in a single session with no saving -- starting the story begins you at the first cutscene with every run.) When the [[NowWhereWasIGoingAgain "previously" text]] text is finished scrolling, the game will freeze. Interestingly, the background art is the CG of [[spoiler:Perfect Chaos]] as he looked ''before'' his final in-game design. Beware that doing this is a death sentence for your save; you will never finish the game if this happens and will need to start over from the very beginning. As a result it has some elements of UnwinnableByInsanity. Later ports have addressed this behavior.

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** You can opt to obtain Sonic's optional upgrade in Super Sonic's story and then save and quit. When you load the game, you'll get text indicating what has last happened in the game, just like in any other character's story. When you obtained the Crystal Ring determines what the text says. (For those who haven't played the game, that's not supposed to happen in Super Sonic's story.) When the "previously" text is finished scrolling, the game will freeze. Interestingly, the background art is the CG of [[spoiler:Perfect Chaos]] as he looked ''before'' his final in-game design.

to:

** You can opt to obtain Sonic's optional upgrade in [[SecretFinalCampaign Super Sonic's story and story]], which will autosave. If you choose to quit then save and quit. When when you load the game, game again, you'll get text indicating what has last happened in the game, just like in any other character's story. When you obtained the Crystal Ring determines what the text says. (For those who haven't played the game, that's not supposed to happen in Super Sonic's story.story and it is intended to be played in a single session with no saving -- starting the story begins you at the first cutscene with every run.) When the [[NowWhereWasIGoingAgain "previously" text text]] is finished scrolling, the game will freeze. Interestingly, the background art is the CG of [[spoiler:Perfect Chaos]] as he looked ''before'' his final in-game design. Beware that doing this is a death sentence for your save; you will never finish the game if this happens and will need to start over from the very beginning. As a result it has some elements of UnwinnableByInsanity. Later ports have addressed this behavior.



** [[SecretFinalCampaign Super Sonic's story]] has no saves and is ''meant'' to be completed in one go. However, one of Sonic's upgrades is skippable, so if you put off collecting it until Super Sonic's story, some ports will force an autosave at that point, and attempting to load that save later will bring up an otherwise-unused [[NowWhereWasIGoingAgain recap screen]] that unavoidably crashes. The only way to fix this is to erase your entire save file and redo all six stories.
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** It accomplishes exactly nothing but you can grab the Crystal Ring as soon as you leave Emerald Coast for the first time by hitting the button then getting over to the door fast enough (which isn't very difficult, just precise), skipping the need to Light Dash to it. However you won't be able to use it until you get the Light Speed Shoes after Windy Valley.

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** It accomplishes exactly nothing but you can grab the Crystal Ring as soon as you leave Emerald Coast for the first time by hitting the button at the top of the stairs then getting over to the door above the hotel desk fast enough (which isn't very difficult, just precise), skipping the need to Light Dash to it. However you won't be able to use it until you get the Light Speed Shoes after Windy Valley.
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** It accomplishes exactly nothing but you can grab the Crystal Ring as soon as you leave Emerald Coast for the first time by hitting the button then getting over to the door fast enough (which isn't very difficult, just precise), skipping the need to Light Dash to it. However you won't be able to use it until you get the Light Speed Shoes after Windy Valley.
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* ChaosArchitecture: Angel Island got a substantial redesign, and in particular a new outdoor shrine for the Master Emerald that served as a point of connection with the ancient echidna society of the past.

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