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''Sonic 1 Definitive'' is an in-progress ROM Hack of ''VideoGame/SonicTheHedgehog1'' being worked on by [=RadiantNexus=] Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
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[[quoteright:960:https://static.tvtropes.org/pmwiki/pub/images/4524d10e42a9efee33438bbde944a622_fit.png]]
''Sonic 1 Definitive'' (or ''Sonic 1: South Island Definitive'') is an in-progress ROM Hack of ''VideoGame/SonicTheHedgehog1'' being worked on by [=RadiantNexus=] Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
''Sonic 1 Definitive'' (or ''Sonic 1: South Island Definitive'') is an in-progress ROM Hack of ''VideoGame/SonicTheHedgehog1'' being worked on by [=RadiantNexus=] Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
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* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on screen.
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* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on screen. The CGS 2023 demo concludes with a look at Spring Yard Zone's background while the credits roll.
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* TheSpiny: Yardrins/Spikes are present in Bridge Zone, and in the future, Spring Yard Zone.
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* TheSpiny: Yardrins/Spikes Yadorins/Spikeses are present in Bridge Zone, and in the future, Spring Yard Zone.
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You made linking way more complicated than it is.
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''Sonic 1 Definitive'' is an in-progress ROM Hack of ''[[VideoGame/{{SonicTheHedgehog1}} Sonic the Hedgehog]]'' being worked on by RadiantNexus Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
to:
''Sonic 1 Definitive'' is an in-progress ROM Hack of ''[[VideoGame/{{SonicTheHedgehog1}} Sonic the Hedgehog]]'' ''VideoGame/SonicTheHedgehog1'' being worked on by RadiantNexus [=RadiantNexus=] Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
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* AdaptationExpansion: A game which originally had 6 zones (7 if you count Final Zone), is planned to have ''13 zones'', all of which are straight from Sonic 1's 16-bit release, [[VideoGame/{{SonicTheHedgehog18Bit}} it's 8-bit release]], or concept sketches.
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* AdaptationExpansion: A game which originally had 6 zones (7 if you count Final Zone), is planned to have ''13 zones'', all of which are straight from Sonic 1's 16-bit release, [[VideoGame/{{SonicTheHedgehog18Bit}} it's [[VideoGame/SonicTheHedgehog18Bit its 8-bit release]], or concept sketches.
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* IdleAnimation: As standard, Sonic has an idle animation based off his original one from Sonic 1. [[spoiler:Plans exist, however, to extend it to include a reference to the Tokyo Toy Show's idle frame.]]
* {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''[[VideoGame/{{LegoDimensions}} Lego Dimensions]]'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
* {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''[[VideoGame/{{LegoDimensions}} Lego Dimensions]]'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
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* IdleAnimation: As standard, Sonic has an idle animation based off his original one from Sonic 1.''Sonic 1''. [[spoiler:Plans exist, however, to extend it to include a reference to the Tokyo Toy Show's idle frame.]]
* {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in''[[VideoGame/{{LegoDimensions}} Lego Dimensions]]'', ''VideoGame/LegoDimensions'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
* {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in
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Small error.
Changed line(s) 1,2 (click to see context) from:
''Sonic 1 Definitive'' is an in-progress ROM Hack of ''[[VideoGame/{{SonicTheHedgehog1}}Sonic the Hedgehog]]'' being worked on by RadiantNexus Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
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''Sonic 1 Definitive'' is an in-progress ROM Hack of ''[[VideoGame/{{SonicTheHedgehog1}}Sonic ''[[VideoGame/{{SonicTheHedgehog1}} Sonic the Hedgehog]]'' being worked on by RadiantNexus Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
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** Alongside this, elements that were once only shown in the manual are already being built upon in the game itself, even in the SHC 2021 demo. The original intent for the final area of GHZ2, filled with green crystals, for example, is meant to be Robotnik mining for the Chaos Emeralds.
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** Alongside this, elements that were once only shown in the manual are already being built upon in the game itself, even in the SHC 2021 demo. The original intent for the final area of GHZ2, Green Hill Zone Act 2, filled with green crystals, for example, is meant to be Robotnik mining for the Chaos Emeralds.
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Added DiffLines:
** Alongside this, elements that were once only shown in the manual are already being built upon in the game itself, even in the SHC 2021 demo. The original intent for the final area of GHZ2, filled with green crystals, for example, is meant to be Robotnik mining for the Chaos Emeralds.
* ArtEvolution: The artstyle of the game is completely overhauled, resembling a merger between S1's geometric early 3D and some of Sonic 3's extra realism.
* Cont
* ArtEvolution: The artstyle of the game is completely overhauled, resembling a merger between S1's geometric early 3D and some of Sonic 3's extra realism.
* Cont
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Another mistake.
Changed line(s) 1,2 (click to see context) from:
''Sonic 1 Definitive'' is an in-progress ROM Hack of ''VideoGame/{{SonicTheHedgehog1}}'' being worked on by RadiantNexus Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
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''Sonic 1 Definitive'' is an in-progress ROM Hack of ''VideoGame/{{SonicTheHedgehog1}}'' ''[[VideoGame/{{SonicTheHedgehog1}}Sonic the Hedgehog]]'' being worked on by RadiantNexus Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
Is there an issue? Send a MessageReason:
None
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* AdaptationExpansion: A game which originally had 6 zones (7 if you count Final Zone), is planned to have ''13 zones'', all of which are straight from Sonic 1's 16-bit release, [[VideoGame/{{SonicTheHedgehog18Bit}} it's 8-bit release]], or concept sketches.
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* {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on screen.
* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on screen.
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* {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', ''[[VideoGame/{{LegoDimensions}} Lego Dimensions]]'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing onscreen.screen.
* TheSpiny: Yardrins/Spikes are present in Bridge Zone, and in the future, Spring Yard Zone.
* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on
* TheSpiny: Yardrins/Spikes are present in Bridge Zone, and in the future, Spring Yard Zone.
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Please let this work.
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* Leitmotif: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
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* Leitmotif: {{Leitmotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
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None
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* {{Letimotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
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* {{Letimotif}}: Leitmotif: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* Letimotif: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
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* Letimotif: {{Letimotif}}: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
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Well, hopefully this is no issue.
Added DiffLines:
''Sonic 1 Definitive'' is an in-progress ROM Hack of ''VideoGame/{{SonicTheHedgehog1}}'' being worked on by RadiantNexus Team. It seeks to re-imagine the entirety of Sonic 1 under the lenses of what if Sonic Team revisited Sonic 1 in 1995, by re-adding scrapped content and expanding on the game in general.
Having started in 2019, it won the Judged 1st place trophy for Sonic Hacking Contest 2021.
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!!''Sonic 1 Definitive'' provides examples of:
* GameMod: The entire reimagining is built off the core of the original game.
* GreenHillZone: Naturally, Green Hill Zone stays as the first zone.
* IdleAnimation: As standard, Sonic has an idle animation based off his original one from Sonic 1. [[spoiler:Plans exist, however, to extend it to include a reference to the Tokyo Toy Show's idle frame.]]
* Letimotif: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on screen.
Having started in 2019, it won the Judged 1st place trophy for Sonic Hacking Contest 2021.
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!!''Sonic 1 Definitive'' provides examples of:
* GameMod: The entire reimagining is built off the core of the original game.
* GreenHillZone: Naturally, Green Hill Zone stays as the first zone.
* IdleAnimation: As standard, Sonic has an idle animation based off his original one from Sonic 1. [[spoiler:Plans exist, however, to extend it to include a reference to the Tokyo Toy Show's idle frame.]]
* Letimotif: The theme of Green Hill Zone Act 2 is crammed full with them, with a reference to the version of Green Hill present in ''VideoGame/{{LegoDimensions}}'', and a version of Green Hill [[https://www.youtube.com/watch?v=3bChjPoaRTE done by the original composer]].
* NoEnding: Due to being unfinished, the planned ending is unimplemented. The current demo just ends in Sonic running to the right with "Thank You For Playing" showing on screen.