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* ObviousBeta: ''Reframed'' is more of a quick mod to ''Solarix'' than a properly done re-imagining of the game. Instead of building a new, properly functional combat system, they pretty much just increased the enemy spawns, took away your ability to crouch into stealth mode, and give you more guns and ammo to compensate. The game still uses the deliberately janky combat from ''Solarix'', and has a number of major bugs such as ammo resetting between levels, enemy hitboxes being wildly inconsistent, various switches not working at times forcing you to reload from the last checkpoint to try and fix the issue, etc.
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True Art Is Incomprehensible is now an in-universe trope as per TRS (also clearing ZCE)


* AmbiguousSituation: The ''entirety'' of ''De-Void'' is deliberately vague and nebulous, because TrueArtIsIncomprehensible.

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* %%* AmbiguousSituation: The ''entirety'' of ''De-Void'' is deliberately vague and nebulous, because TrueArtIsIncomprehensible.nebulous.

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* TechnicallyLivingZombie: There isn't a single line of dialogue indicating that the "Anomalies" are actually reanimated corpses; by all accounts they're just colonists who have been "altered" by the random assortment of diseases that is the plague. The space station is also occupied by what appear to be cyborg servants that will attack you just like the Anomalies. From magazine ads you can find laying around, these appear to be products of the Corporation (which have presumably gone haywire without maintenance) rather than any result of the outbreak.

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* ShoutOut: The game makes many to its late 90's[=/=]early 2000's influences.
** The hud elements for interacting with hackable computers and doors is taken straight out of ''VideoGame/DeusEx''.
** A computer playing ''VideoGame/SystemShock2'' can be found in the space station's crew quarters.
** [[VideoGame/{{Unreal}} Prisoner 849]], [[VideoGame/HalfLife Gordon Freeman]], [[VideoGame/{{Thief}} Garrett]], [[VideoGame/SystemShock2 Soldier G65434-2]], and [[VideoGame/DeusEx JC Denton]] are listed as the names of alt accounts that Walter has made, against company policy.
* TechnicallyLivingZombie: There isn't a single line of dialogue indicating that the "Anomalies" are actually reanimated corpses; by all accounts they're just colonists who have been "altered" by the random assortment of diseases that is the plague. The space station is also occupied by what appear to be naked cyborg servants that will attack you just like the Anomalies. From magazine ads you can find laying around, these appear to be products of the Corporation called Tangerines (which have presumably gone haywire without maintenance) rather than any result of the outbreak.

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* BagOfSpilling: In ''Reframed'', you lose all your ammo for all your weapons except for the pistol and shotgun whenever you change levels. This seems to show they didn't bother to code a persistent ammo inventory, except for carrying forward the existing code for the pistol and shotgun from ''Solarix''.



* OneBulletClips: Averted; reloading discards all the bullets in your current magazine, which is pretty significant given how rare ammo is. At no point does the game inform you of this.

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* OneBulletClips: Averted; reloading discards all the bullets in your current magazine, which is pretty significant given how rare ammo is. At no point does the game inform you of this. This was changed in ''Reframed'', which plays it straight.
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* HorrorDoesntSettleForSimpleTuesday: ''Solarix'' takes place on the day before Halloween, and runs over into Halloween.


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* OneBulletClips: Averted; reloading discards all the bullets in your current magazine, which is pretty significant given how rare ammo is. At no point does the game inform you of this.

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* MechaMooks: In the latter half of the game, sentry bots patrol the exterior hull of the space station and will attack any intruders (i.e. you).



* TechnicallyLivingZombie: There isn't a single line of dialogue indicating that the "Anomalies" are actually reanimated corpses; by all accounts they're just colonists who have been "altered" by the random assortment of diseases that is the plague.

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* ReformulatedGame: The first half of ''Planet Ancyra Chronicles'' is the original ''Solarix'' with all the combat removed, turning it into a walking simulator. Conversely, ''Reframed'' is ''Solarix'' with the stealth removed and more weapons to compensate, making it much more combat heavy.
* TechnicallyLivingZombie: There isn't a single line of dialogue indicating that the "Anomalies" are actually reanimated corpses; by all accounts they're just colonists who have been "altered" by the random assortment of diseases that is the plague. The space station is also occupied by what appear to be cyborg servants that will attack you just like the Anomalies. From magazine ads you can find laying around, these appear to be products of the Corporation (which have presumably gone haywire without maintenance) rather than any result of the outbreak.
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'''Solarix''' is a 2015 [[StealthBasedGame Stealth Based]] SciFiHorror FirstPersonShooter game by the Turkish indie studio Pulsetense Games. The game is heavily influenced by ''[[VideoGame/SystemShock System Shock 2]]'' and the ''VideoGame/{{Thief}}'' series, with combat being [[StylisticSuck deliberately bad]] to encourage the use of stealth. Players take the role of amnesiac engineer Walter Terrace, who is awakened from cryo-sleep by the Ancyra Colony's administrative A.I., A.M.I., to help her combat a deadly plague that has wiped out the colony. Along the way Walter must contend with zombified colonists, hostile soldiers, a crazed fellow survivor named Betty, and a mysterious alien entity known as "The Eye".

A second game, ''De-Void'', was released in 2016. Unlike ''Solarix'', it is a pure EnvironmentalNarrativeGame with no combat or gameplay threat. ''De-Void'' is an "anti-sequel" to ''Solarix'', deliberately evoking ContinuitySnarl as an artistic choice. The game takes place before the events of ''Solarix'' and follows an investigator named Elizabeth Woolgather who has arrived on Ancyra to evaluate the health of the colony but finds the place mysteriously devoid of life.

A third game, ''Planet Ancyra Chronicles'', was released in 2017. It's basically ''Solarix'' and ''De-Void'' combined into a single campaign, with the ''Solarix'' sections being converted into a pure EnvironmentalNarrativeGame with all the combat removed.

A fourth game, ''Reframed'', was released in 2018. ''Reframed'' is a re-tooled version of ''Solarix'' with the gameplay of a standard FirstPersonShooter rather than the stealth-based gameplay of the original game.

!!This series of games provides examples of:
* AmbiguousSituation: The ''entirety'' of ''De-Void'' is deliberately vague and nebulous, because TrueArtIsIncomprehensible.
* BackStab: ''Solarix'' gives you an electric stunner with an effective range of about 2-3 meters, that you can use to knock enemies out with a zap to the back of their heads.
* BorrowedBiometricBypass: In the first level of ''Solarix'' you saw off the hand of a corpse to use to get past a handprint reader.
* DownerEnding:
** ''Solarix'' ends with [[spoiler: Walter having failed to save a single member of the Ancyra colony, and ultimately committing suicide after being trapped in space clinging to the exterior of an exploded space station with nowhere else to go. He did succeed in killing the BigBad, but this is a fairly empty victory as the BigBad itself boasted that it didn't particularly care about its own life and that there are thousands of others just like it sleeping underneath the surface of the planet.]]
** ''De-Void'' ends with a major GainaxEnding which deliberately fails to explain a single thing, but the one thing that is made clear in the ending is that [[spoiler: the player character is in the process of dying]].
* KingMook: In ''Solarix'', [[spoiler: Gregory Hart]] can take a lot more hits than a regular Anomaly, but otherwise behaves exactly like them. Oddly, in the more action-oriented ''Reframed'' this seems not to be the case, with him having regular health.
* ObviousBeta: ''Reframed'' is more of a quick mod to ''Solarix'' than a properly done re-imagining of the game. Instead of building a new, properly functional combat system, they pretty much just increased the enemy spawns, took away your ability to crouch into stealth mode, and give you more guns and ammo to compensate. The game still uses the deliberately janky combat from ''Solarix'', and has a number of major bugs such as ammo resetting between levels, enemy hitboxes being wildly inconsistent, various switches not working at times forcing you to reload from the last checkpoint to try and fix the issue, etc.
* TechnicallyLivingZombie: There isn't a single line of dialogue indicating that the "Anomalies" are actually reanimated corpses; by all accounts they're just colonists who have been "altered" by the random assortment of diseases that is the plague.
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