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Contrast {{Klotski}}, a sliding 4×5 BlockPuzzle of which the goal is getting a 2×2 block to the bottom.
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fixed typo


* ExcusePlot: In the GB versions (titled Boxxle). The first game's plot is that the player character wants to impress a girl named Wanda, and wins her heart at the end of it. In the second game, someone kidnaps her and he decides to buy a rocket to reach the moon, and by the end it's revealed that the kidnaper wanted to test the player because Wanda is the princess of the world and wants the couple to rule together. …Yeah.

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* ExcusePlot: In the GB versions (titled Boxxle). The first game's plot is that the player character wants to impress a girl named Wanda, and wins her heart at the end of it. In the second game, someone kidnaps her and he decides to buy a rocket to reach the moon, and by the end it's revealed that the kidnaper kidnapper wanted to test the player because Wanda is the princess of the world and wants the couple to rule together. …Yeah.
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* ExcusePlot: In the GB versions (titled Boxxle). The first game's plot is that the player character wants to impress a girl named Wanda, and wins her heart at the end of it. In the second game, someone kidnaps her and he decides to buy a rocket to reach the, and by the end it's revealed that the kidnaper wanted to test the player because Wanda is the princess of the world and wants the couple to rule together. …Yeah.

to:

* ExcusePlot: In the GB versions (titled Boxxle). The first game's plot is that the player character wants to impress a girl named Wanda, and wins her heart at the end of it. In the second game, someone kidnaps her and he decides to buy a rocket to reach the, the moon, and by the end it's revealed that the kidnaper wanted to test the player because Wanda is the princess of the world and wants the couple to rule together. …Yeah.

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Removed: 208

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Incorrect trope.


* PermanentlyMissableContent: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then you need to undo or restart.


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* {{Unwinnable}}: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then you need to undo or restart.
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Merged per TRS


* UnwinnableByMistake: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.

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* UnwinnableByMistake: UnintentionallyUnwinnable: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.
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Sokoban is a game invented by a Japanese company, "Thinking Rabbit". Essentially, it's the BlockPuzzle of all Block Puzzles.

to:

Sokoban is a game invented by a Japanese company, "Thinking Rabbit". Essentially, it's the ur-example of the BlockPuzzle of all Block Puzzles.
games.
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* ExcusePlot: In the GB versions (titled Boxxle). The first game's plot is that the player character wants to impress a girl named Wanda, and wins her heart at the end of it. In the second game, someone kidnaps her and he decides to buy a rocket to reach the, and by the end it's revealed that the kidnaper wanted to test the player because Wanda is the princess of the world and wants the couple to rule together. …Yeah.
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* AntiFrustrationFeatures: In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move to the place you tapped, with steps counted.

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* AntiFrustrationFeatures: In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move moves to the place you tapped, with steps counted.
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* AntiFrustationFeatures: In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move to the place you tapped, with steps counted.

to:

* AntiFrustationFeatures: AntiFrustrationFeatures: In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move to the place you tapped, with steps counted.
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* BackTracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner. In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move to the place you tapped, with steps counted.
%%* BlockPuzzle

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\n* AntiFrustationFeatures: In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move to the place you tapped, with steps counted.
* BackTracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner. In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically
* BlockPuzzle: The gameplay consists entirely of self-contained box puzzle levels, where a warehouse worker had to
move shipping crates into specific places to the place you tapped, with steps counted.
%%* BlockPuzzle
complete each level.
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* BackTracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.

to:

* BackTracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner. In the official ''Sokoban Touch'' app, you can simply tap the target location and your character automatically move to the place you tapped, with steps counted.
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Follow The Leader is Trivia, so I'm taking it to the Trivia tab.


* FollowTheLeader: Aside from ''thousands'' of straight remakes, the basic mechanics have themselves became a standard for ''most puzzle games with blocks.''
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Lost Forever is now called Permanently Missable Content. Nintendo Hard doesn't explain how it's difficult, so commented it out; Block Puzzle has the same problem. Two exclamation marks already bold the following words, so the apostrophe markup is redundant.


!!'''Sokoban provides examples of: '''

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!!'''Sokoban !!Sokoban provides examples of: '''of:



* BlockPuzzle: The ultimate.

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* BlockPuzzle: The ultimate.%%* BlockPuzzle



* LostForever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then you need to undo or restart.
* NintendoHard: Especially in higher levels.

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%%* NintendoHard
* LostForever: PermanentlyMissableContent: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then you need to undo or restart.
* NintendoHard: Especially in higher levels.
restart.

Changed: 113

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The idea is simple: Push all of the blocks inside a maze on their target positions, ''but'' there are two rules that make it tricky:

to:

The idea is simple: Push all of the blocks inside a maze on their target positions, ''but'' there are two three rules that make it tricky:




to:

* Your character can't just move anywhere; to push a block, he has to have a route to the square behind it.
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* NintendoHard: Especially in higher levels.
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  • image

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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/sokoban_6694.png]]

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Changed: 30

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* LostForever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...

to:

* LostForever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...then you need to undo or restart.
* TimedMission: Versions count the number of seconds, moves or pushes.
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* You cannot push more than one block.

to:

* You cannot push more than one block.
block at a time.

Changed: 76

Removed: 49

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Sokoban is a game first invented by a Japanese company "Thinking Rabbit". Essentially, it's the BlockPuzzle of all [[BlockPuzzle Block Puzzles.]]

The idea is simple, push all of the blocks inside a maze on their target positions, ''but'' there are two rules that make it tricky:

* You cannot pull blocks, you can only push them.

to:

Sokoban is a game first invented by a Japanese company company, "Thinking Rabbit". Essentially, it's the BlockPuzzle of all [[BlockPuzzle Block Puzzles.]]

Puzzles.

The idea is simple, push simple: Push all of the blocks inside a maze on their target positions, ''but'' there are two rules that make it tricky:

tricky:
* You cannot pull blocks, blocks; you can only push them.



Changed: 2

Removed: 208

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I think that\'s missing the solution rather than being unwinnable, since you can undo/restart without penalty.


* Backtracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.

to:

* Backtracking: BackTracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.



* UnwinnableByDesign: You can get yourself stuck extremely easily even if it's not immediately apparent, but you can always try the level once more, or use the "undo" feature if your specific version has one.

Added: 238

Changed: 69

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Sink Hole. That describes more of a difficulty ramp...


Suddenly a task that seems so simple becomes really challenging. In other words, [[SurpriseDifficulty the game can get very hard,]] ''[[SurpriseDifficulty very]]'' [[SurpriseDifficulty fast.]]

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Suddenly a task that seems so simple becomes really challenging. In other words, [[SurpriseDifficulty the game can get very hard,]] ''[[SurpriseDifficulty very]]'' [[SurpriseDifficulty fast.]]
hard, ''very'' fast.


Added DiffLines:

* Backtracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
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None

Added DiffLines:

Sokoban is a game first invented by a Japanese company "Thinking Rabbit". Essentially, it's the BlockPuzzle of all [[BlockPuzzle Block Puzzles.]]

The idea is simple, push all of the blocks inside a maze on their target positions, ''but'' there are two rules that make it tricky:

* You cannot pull blocks, you can only push them.
* You cannot push more than one block.

Suddenly a task that seems so simple becomes really challenging. In other words, [[SurpriseDifficulty the game can get very hard,]] ''[[SurpriseDifficulty very]]'' [[SurpriseDifficulty fast.]]

A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.
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!!'''Sokoban provides examples of: '''

* BlockPuzzle: The ultimate.
* FollowTheLeader: Aside from ''thousands'' of straight remakes, the basic mechanics have themselves became a standard for ''most puzzle games with blocks.''
* LostForever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...
* UnwinnableByDesign: You can get yourself stuck extremely easily even if it's not immediately apparent, but you can always try the level once more, or use the "undo" feature if your specific version has one.
* UnwinnableByMistake: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.
----

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