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A MatchThreeGame created in 1996 for the UsefulNotes/AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape. One could also select a difficulty level to play instead of the puzzle games.

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A MatchThreeGame created in 1996 for the UsefulNotes/AppleMacintosh Platform/AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape. One could also select a difficulty level to play instead of the puzzle games.



Since its creation, the game has been ported to the Intel and ARM Mac, as well as Windows, UsefulNotes/NintendoDS, and UsefulNotes/GameBoyAdvance. In 2018, it was released on UsefulNotes/{{Steam}}, having been ported to UsefulNotes/{{Unity}}. Mobile ports have also been released.


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Since its creation, the game has been ported to the Intel and ARM Mac, as well as Windows, UsefulNotes/NintendoDS, Platform/NintendoDS, and UsefulNotes/GameBoyAdvance. Platform/GameBoyAdvance. In 2018, it was released on UsefulNotes/{{Steam}}, Platform/{{Steam}}, having been ported to UsefulNotes/{{Unity}}.MediaNotes/{{Unity}}. Mobile ports have also been released.

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Quote goes below image.


->''Forget life... Play Snood!''




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->''Forget life... Play Snood!''
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Added an example.

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* ItsAWonderfulFailure: Losing in the GBA version shows a cutscene where the player character says a line and gets crushed.

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Since its creation, the game has been ported to the Intel Mac, as well as Windows, UsefulNotes/NintendoDS, and UsefulNotes/GameBoyAdvance.


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Since its creation, the game has been ported to the Intel and ARM Mac, as well as Windows, UsefulNotes/NintendoDS, and UsefulNotes/GameBoyAdvance.

UsefulNotes/GameBoyAdvance. In 2018, it was released on UsefulNotes/{{Steam}}, having been ported to UsefulNotes/{{Unity}}. Mobile ports have also been released.



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* AllegedlyFreeGame: The Steam release takes this approach, with consumable tokens bought using gold bars which can be bought with real-world currency. That is unless you register of course.... an option that only appears in-game, with no indication you can do so on the Steam page.
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* NoFairCheating: The Mac and Windows versions allow you to use an aimer, take mulligans, or use high frequencies of magic Snoods. However, any use of these measures (with the exception of using the aimer on the Child difficulty) is recognized by the game as cheating, so your score will be marked as "cheesy" and cannot be submitted to the world leaderboard.
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* NightmareFuel: The Snood's are creepy monsters who like to make bizarre facial expressions. If that weren't bad enough, they transform into scary SKULLS with glowing yellow eyes if you can't save them!
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* NightmareFuel: The Snood's are creepy monsters who like to make bizarre facial expressions. If that weren't bad enough, they transform into scary SKULLS with glowing yellow eyes if you can't save them!

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss_f80c71297920c52b12691580fd17295a85bbefe21920x1080.jpg]]
[[caption-width-right:350:Snooding around.]]

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Big Name Fan was renamed Fandom VIP to avoid usage of "notable person is a fan".


The game has several {{Big Name Fan}}s, including Apple co-founder Steve Wozniak and ''Jurassic Park'' writer Michael Crichton.

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The game has several {{Big Name Fan}}s, including Apple co-founder Steve Wozniak and ''Jurassic Park'' writer Michael Crichton.
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* TheComputerIsACheatingBastard: The random Snood generator selects who's next from any type ''currently'' on the screen as soon as you fire, so more often than not, you'll find yourself getting a Snood whose type you have just cleared from the board. All too frequently, this causes you to have to clear the same character over and over and over again.

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* TheComputerIsACheatingBastard: The random Snood generator selects who's next from any type ''currently'' on the screen as soon as you fire, so more often than not, you'll find yourself getting a Snood whose type you have just cleared from the board. All too frequently, this causes you to have to clear the same character over and over and over again. One can't help but feel that the game is simply taunting you...
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Clarified some details.


The Snoods are Jake, Midoribe, Mildred, Spike, Zod, Geji, Sunny, and Numbskull, a skull-shaped piece which cannot be removed unless other Snoods freefall with it.

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The Snoods are Jake, Jake[[note]]Originally [[Characters/SesameStreet Grover]], for obvious reasons[[/note]], Midoribe, Mildred, Spike, Zod, Geji, Sunny, and Numbskull, a skull-shaped piece which cannot be removed unless other Snoods freefall with it.



* TheComputerIsACheatingBastard: The shooting AI seems to lag, so more often than not, you'll find yourself shooting a Snood whose color you've already cleared from the board.

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* TheComputerIsACheatingBastard: The shooting AI seems to lag, random Snood generator selects who's next from any type ''currently'' on the screen as soon as you fire, so more often than not, you'll find yourself shooting getting a Snood whose color you've already type you have just cleared from the board.board. All too frequently, this causes you to have to clear the same character over and over and over again.



* ExcusePlot: According to the blurb, the plot involves saving the Snoods. From what is not clarified.

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* ExcusePlot: According to the blurb, the plot involves saving the Snoods. From what is not clarified.Snoods, presumably from all being turned into Numbskulls

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* DifficultyLevels: There are various difficulty settings - Child, Easy, Medium, Hard, and Evil - along with Puzzle Mode, which features 50 preset puzzles and the options to create more.

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* DifficultyLevels: There are various difficulty settings - - Child, Easy, Medium, Hard, and Evil - along with Puzzle Mode, which features 50 preset puzzles and the options to create more.



* ExcusePlot: According to the blurb, the plot involves saving the Snoods. From what is not clarified.



* MatchThreeGame: The game was inspired by ''Bust-a-Move'' and has very similar gameplay. The game is played by

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* MatchThreeGame: The game was inspired by ''Bust-a-Move'' and has very similar gameplay. The game is played by shooting three similar-looking Snoods at each other to make them disappear.
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None


* DifficultyLevels: There are various difficulty settings along with Puzzle Mode, which features 50 preset puzzles and the options to create more.

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* DifficultyLevels: There are various difficulty settings - Child, Easy, Medium, Hard, and Evil - along with Puzzle Mode, which features 50 preset puzzles and the options to create more.

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->''Forget life... Play Snood!''



The game has several {{Big Name Fan}}s, including Apple co-founder Steve Wozniak.

!!This work provides examples of:

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The game has several {{Big Name Fan}}s, including Apple co-founder Steve Wozniak.

!!This work
Wozniak and ''Jurassic Park'' writer Michael Crichton.

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!!''Snood''
provides examples of:of:



* EdutainmentGame: The first game was eventually marketed as being educational for children because it developed "matching [skills], stragetic assessment, and problem solving". This, however, was added on later just to make parents buy it for their kids. The game itself is just another puzzle title.



%%* MatchThreeGame: Administrivia/ZeroContextExample

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%%* * MatchThreeGame: Administrivia/ZeroContextExampleThe game was inspired by ''Bust-a-Move'' and has very similar gameplay. The game is played by
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A MatchThreeGame created in 1996 for the UsefulNotes/AppleMacintoshby David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape. One could also select a difficulty level to play instead of the puzzle games.

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A MatchThreeGame created in 1996 for the UsefulNotes/AppleMacintoshby UsefulNotes/AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape. One could also select a difficulty level to play instead of the puzzle games.
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A MatchThreeGame created in 1996 for the AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape. One could also select a difficulty level to play instead of the puzzle games.

to:

A MatchThreeGame created in 1996 for the AppleMacintosh by UsefulNotes/AppleMacintoshby David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape. One could also select a difficulty level to play instead of the puzzle games.



!Tropes present:

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!Tropes present:!!This work provides examples of:
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Only one trope per line


* JustOneMoreLevel / AntiPoopSocking: Invoked; the original Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]

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* JustOneMoreLevel / AntiPoopSocking: JustOneMoreLevel: Invoked; the original Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]



* MatchThreeGame

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* MatchThreeGame%%* MatchThreeGame: Administrivia/ZeroContextExample
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Since its creation, the game has been ported to the Intel Mac, as well as Windows, NintendoDS, and GameBoyAdvance.

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Since its creation, the game has been ported to the Intel Mac, as well as Windows, NintendoDS, UsefulNotes/NintendoDS, and GameBoyAdvance.
UsefulNotes/GameBoyAdvance.
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* JustOneMoreLevel: Invoked; the original Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]

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* JustOneMoreLevel: JustOneMoreLevel / AntiPoopSocking: Invoked; the original Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]
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* JustOneMoreLevel: Invoked; the Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]

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* JustOneMoreLevel: Invoked; the original Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]
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* DifficultyLevels: In addition to the Puzzle mode, you can also select one of five preset difficulties in the Mac version.
* GameMod: The Mac version was bundled with Snood Edit, which allows the creation of your own Snood puzzles. You can customize the preset pattern, which Snoods are used, etc.

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* DifficultyLevels: In addition to the There are various difficulty settings along with Puzzle mode, you can also select one of five Mode, which features 50 preset difficulties in puzzles and the Mac version.
options to create more.
* GameMod: The Mac original version was bundled with Snood Edit, which allows the creation of your own Snood puzzles. You can customize the preset pattern, which Snoods are used, etc.
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* JustOneMoreLevel: Invoked; the Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose.

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* JustOneMoreLevel: Invoked; the Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose. [[LoopholeAbuse However, there's nothing to stop you from launching the program again…]]

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A MatchThreeGame created in 1996 for the AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape.

to:

A MatchThreeGame created in 1996 for the AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape.
shape. One could also select a difficulty level to play instead of the puzzle games.


Added DiffLines:

* TheComputerIsACheatingBastard: The shooting AI seems to lag, so more often than not, you'll find yourself shooting a Snood whose color you've already cleared from the board.
* DifficultyLevels: In addition to the Puzzle mode, you can also select one of five preset difficulties in the Mac version.
* GameMod: The Mac version was bundled with Snood Edit, which allows the creation of your own Snood puzzles. You can customize the preset pattern, which Snoods are used, etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A MatchThreeGame created in 1996 for the AppleMacintosh by David M. Dobson. The original version of the game featured 50 puzzles, in which the goal is to clear the board by matching three or more Snoods in the same color or shape.

The Snoods are Jake, Midoribe, Mildred, Spike, Zod, Geji, Sunny, and Numbskull, a skull-shaped piece which cannot be removed unless other Snoods freefall with it.

Since its creation, the game has been ported to the Intel Mac, as well as Windows, NintendoDS, and GameBoyAdvance.

The game has several {{Big Name Fan}}s, including Apple co-founder Steve Wozniak.

!Tropes present:
* JustOneMoreLevel: Invoked; the Mac version features a "Just One More Game" feature, which if selected, will quit the program the next time that you lose.
* LuckBasedMission: Some levels are highly dependent on which pattern of Snoods you get.
* MatchThreeGame
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