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* {{BFG}}: The Artic Warfare [=AS50=] Anti Matariel rifle. For bonus points the one time it is compulsory to use you have to time your shots with jets flying over to avoid alerting everyone in the area.

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* {{BFG}}: The Artic Warfare [=AS50=] Anti Matariel Materiel rifle. For bonus points the one time it is compulsory to use you have to time your shots with jets flying over to avoid alerting everyone in the area.



* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]] it's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]], although the latter seems most likely given that Vasquez only survived the first assassination attempt due to a complete freak accident.

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* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]] it's plans]]. It's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]], although the latter seems most likely given that Vasquez only survived the first assassination attempt due to a complete freak accident.
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* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes. ''Contracts'' takes the sci-fi element even further, with the main character, the Seeker, having a special mask that serves to justify every HUD element (like the Dynamic Reticle System, and highlighting points of interest), as well as having a suit that absorbs fall damage and regenerates his health.

to:

* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry'' ''VideoGame/FarCry1'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes. ''Contracts'' takes the sci-fi element even further, with the main character, the Seeker, having a special mask that serves to justify every HUD element (like the Dynamic Reticle System, and highlighting points of interest), as well as having a suit that absorbs fall damage and regenerates his health.
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Capitalization was fixed from Videogame.Sniper Ghost Warrior to VideoGame.Sniper Ghost Warrior. Null edit to update page. Page may need a mojibake cleanup after the fact
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Added to Genre Shift: Might as well mention Contracts if you're mentioning SGW 3


* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes.

to:

* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes. ''Contracts'' takes the sci-fi element even further, with the main character, the Seeker, having a special mask that serves to justify every HUD element (like the Dynamic Reticle System, and highlighting points of interest), as well as having a suit that absorbs fall damage and regenerates his health.
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[[VideoGame/SniperGhostWarrior2 There was a sequel in 2013]] made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson. [[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017]], this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.

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[[VideoGame/SniperGhostWarrior2 There was a sequel in 2013]] made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson. [[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017]], this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science. \n The fourth game, ''[[VideoGame/SniperGhostWarriorContracts Contracts]]'' is set in the harsh terrain of Siberia.

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A 2010 {{first person shooter}} from City Interactive following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno. For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later received an expansion pack entitled ''Second Strike'', depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.

[[VideoGame/SniperGhostWarrior2 There was a sequel in 2013]] made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and Tibet as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.

[[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017]], this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.

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A [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sniper_ghost_warrior_cover.jpg]]

''Sniper: Ghost Warrior'' is a
2010 {{first person shooter}} from City Interactive Interactive, following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno. For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later received an expansion pack entitled ''Second Strike'', depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.

[[VideoGame/SniperGhostWarrior2 There was a sequel in 2013]] made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and Tibet as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.

Anderson. [[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017]], this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.



* BananaRepublic: Isla Trueno, a typical, jungle filled, Latin American, cocaine funded dictatorship. Meanwhile the expansion is set in an unnamed country refered to as "one of the Latin American Republics" although the presence of a local drug lord with ties to the Mexican cartels could hint that it is Colombia.

to:

* BananaRepublic: Isla Trueno, a typical, jungle filled, Latin American, cocaine funded dictatorship. Meanwhile the expansion is set in an unnamed country refered referred to as "one of the Latin American Republics" although the presence of a local drug lord with ties to the Mexican cartels could hint that it is Colombia.



* BoomHeadshot: Encouraged by a fancy bullet cam effect when you pull one off but not totally necessary as any rifle hit to the body will ussually be a one hit kill.
* BulletTime: Plays whenever you pull off a sniper headshot or a double kill.

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* BoomHeadshot: Encouraged by a fancy bullet cam effect when you pull one off but not totally necessary as any rifle hit to the body will ussually usually be a one hit kill.
* BulletTime: Plays whenever you pull off a sniper headshot head shot or a double kill.



* MoreDakka: Mounted machineguns.

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* MoreDakka: Mounted machineguns.machine guns.



* StealthBasedMission: Most of the sniper teams levels are to some extent, but particularly enforced on some (generally involving infilitrating a base) where getting spotted results in either a {{nonstandard game over}} or alarms that bring more enemies than you can handle.

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* StealthBasedMission: Most of the sniper teams levels are to some extent, but particularly enforced on some (generally involving infilitrating infiltrating a base) where getting spotted results in either a {{nonstandard game over}} or alarms that bring more enemies than you can handle.



* UnusableEnemyEquipment:
** Averted in the first game, in which you can pick up enemy firearms, although picking up an assault rifle means dropping your sniper rifle, which you ''need'' for many segments of the game (although these sniping segments usually have a Dragunov sniper rifle nearby in case you actually did throw away your sniper rifle earlier).
** Played straight in the second game, where you simply aren't able to pick up enemy assault rifles (or use assault rifles at all, which definitely seems to have helped the devs save on budget).

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* UnusableEnemyEquipment:
**
UnusableEnemyEquipment: Averted in the first game, in which you can pick up enemy firearms, although picking up an assault rifle means dropping your sniper rifle, which you ''need'' for many segments of the game (although these sniping segments usually have a Dragunov sniper rifle nearby in case you actually did throw away your sniper rifle earlier).
** Played straight in the second game, where you simply aren't able to pick up enemy assault rifles (or use assault rifles at all, which definitely seems to have helped the devs save on budget).
earlier).
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Recieved a sequel in 2013 made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and Tibet as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.

to:

Recieved [[VideoGame/SniperGhostWarrior2 There was a sequel in 2013 2013]] made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and Tibet as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.
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Compare and contrast'' VideoGame/SniperElite'', an earlier more well known third person sniper game with many of the same sniping mechanics.

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Compare and contrast'' VideoGame/SniperElite'', an earlier more well known third person sniper game with many of the same sniping mechanics.mechanics, only BloodierAndGorier aside from being set in UsefulNotes/WorldWarII and [[Videogame/ZombieArmyTrilogy having a zombie spinoff]].
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** TheManyDeathsOfYou / TheDevTeamThinksOfEverything: There are four different animations.
*** [[spoiler: Snipe the man himself [[CaptainObvious and he dies]], but the helicopter continues onward.]]
*** [[spoiler: Snipe the helicopter's pilot, and the helicopter crashes into the ground, exploding.]]
*** [[spoiler: Snipe the helicopter's rotor shaft, and the helicopter flounders around for a little while until free-falling to earth, and exploding.]]
*** [[spoiler: Snipe the helicopter's tail rotor, and the helicopter goes into a tailspin before colliding with a cliff-face, [[RunningGag and exploding.]]]]

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A 2010 {{first person shooter}} from City Interactive following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno. For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later recieved an expansion pack entitled Second Strike, depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.

to:

A 2010 {{first person shooter}} from City Interactive following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno. For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later recieved received an expansion pack entitled Second Strike, ''Second Strike'', depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.



Compare and contrast VideoGame/{{Sniper Elite}}, an earlier more well known third person sniper game with many of the same sniping mechanics

to:

Compare and contrast VideoGame/{{Sniper Elite}}, contrast'' VideoGame/SniperElite'', an earlier more well known third person sniper game with many of the same sniping mechanicsmechanics.
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None


A third game in the series was released in 2017, this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.

to:

[[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017, 2017]], this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.

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* UnflinchingWalk: The Delta Force team as they walk away from [[spoiler: the destruction of the uranium mine]].

to:

* UnflinchingWalk: The Wells and the Delta Force team as they walk away from [[spoiler: the destruction of the uranium mine]]. mine]] at the end of the penultimate level.
* UnusableEnemyEquipment:
** Averted in the first game, in which you can pick up enemy firearms, although picking up an assault rifle means dropping your sniper rifle, which you ''need'' for many segments of the game (although these sniping segments usually have a Dragunov sniper rifle nearby in case you actually did throw away your sniper rifle earlier).
** Played straight in the second game, where you simply aren't able to pick up enemy assault rifles (or use assault rifles at all, which definitely seems to have helped the devs save on budget).
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None

Added DiffLines:

* TooAwesomeToUse: Averted. Your inventory is reset to full ammo and 3 out of 5 health syringes at the beginning of each level, so there's no real point in trying to save resources for later.

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* DarkIsEvil: Jesus Mendoza from the expansion campaign dresses all in black, complete with black gloves and a wide-brim black hat, making him look rather like Toht from ''Film/RaidersOfTheLostArk''.


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* EvilWearsBlack: Jesus Mendoza from the expansion campaign dresses all in black, complete with black gloves and a wide-brim black hat, making him look rather like Toht from ''Film/RaidersOfTheLostArk''.
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Added DiffLines:

* DarkIsEvil: Jesus Mendoza from the expansion campaign dresses all in black, complete with black gloves and a wide-brim black hat, making him look rather like Toht from ''Film/RaidersOfTheLostArk''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes.
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Added to the Hollywood Silencer section.


* HollywoodSilencer: Attached to the Mark 23 pistols all the U.S. characters use and many of the sniper rifles.

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* HollywoodSilencer: Attached to the Mark 23 pistols all the U.S. characters use and many of the sniper rifles. Averted in the third game where, silenced or no, sniper rifles still make a pretty loud noise.
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I've only played the third game so corrections may be needed

Added DiffLines:

* AKA47: Used extensively, including a literal one in the main assault rifle carried by enemies in the third game.
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A third game in the series was released in 2017, this time being a ''Far Cry'' style open-world sandbox game. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.

to:

A third game in the series was released in 2017, this time being a ''Far Cry'' style open-world sandbox game.game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science.
Is there an issue? Send a MessageReason:
None


Recieved a sequel in 2013 made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and Kashmir as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.

A third game in the series was released in 2017, this time being a ''Far Cry'' style open-world sandbox game. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy.

to:

Recieved a sequel in 2013 made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and Kashmir Tibet as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.

A third game in the series was released in 2017, this time being a ''Far Cry'' style open-world sandbox game. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy.conspiracy fueled by mad science.

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Recieved a sequel in 2013, and a third game in the series in 2017.

to:

Recieved a sequel in 2013, 2013 made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson through the Phillipines, Sarajevo, and a Kashmir as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.

A
third game in the series was released in 2017.
2017, this time being a ''Far Cry'' style open-world sandbox game. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy.

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Recieved a sequel in 2013.

to:

Recieved a sequel in 2013.2013, and a third game in the series in 2017.


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* SuddenSequelDeathSyndrome: in ''Sniper Ghost Warrior 3'', [[spoiler: Cole Anderson, the main character from the previous 2 games, shows up near the end of the game as a prisoner of the bad guys, having been tortured to the brink of death. With his wounds too severe to recover from, he has you leave him a pistol so he can die with dignity.]]
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*** [[spoiler: Snipe the helicopter's tail rotor, and the helicopter goes into a tailspin, collides with a cliff-face, [[RunningGag and explodes.]]]]

to:

*** [[spoiler: Snipe the helicopter's tail rotor, and the helicopter goes into a tailspin, collides tailspin before colliding with a cliff-face, [[RunningGag and explodes.exploding.]]]]
Is there an issue? Send a MessageReason:
None


* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''VideoGame/{{ARMA}}'' or ''[[VideoGame/OperationFlashpoint''.

to:

* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''VideoGame/{{ARMA}}'' or ''[[VideoGame/OperationFlashpoint''.''VideoGame/OperationFlashpoint''.
Is there an issue? Send a MessageReason:
None


* {{BFG}}: The Artic Warfare AS50 Anti Matariel rifle. For bonus points the one time it is compulsory to use you have to time your shots with jets flying over to avoid alerting everyone in the area.

to:

* {{BFG}}: The Artic Warfare AS50 [=AS50=] Anti Matariel rifle. For bonus points the one time it is compulsory to use you have to time your shots with jets flying over to avoid alerting everyone in the area.



* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''ARMA'' or ''OperationFlashpoint''.

to:

* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''ARMA'' ''VideoGame/{{ARMA}}'' or ''OperationFlashpoint''.''[[VideoGame/OperationFlashpoint''.
Is there an issue? Send a MessageReason:
None


Compare and contrast {{Sniper Elite}}, an earlier more well known third person sniper game with many of the same sniping mechanics

to:

Compare and contrast {{Sniper VideoGame/{{Sniper Elite}}, an earlier more well known third person sniper game with many of the same sniping mechanics

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Adding tropes.


** TheManyDeathsOfYou / TheDevTeamThinksOfEverything: There are four different animations.
*** [[spoiler: Snipe the man himself [[CaptainObvious and he dies]], but the helicopter continues onward.]]
*** [[spoiler: Snipe the helicopter's pilot, and the helicopter crashes into the ground, exploding.]]
*** [[spoiler: Snipe the helicopter's rotor shaft, and the helicopter flounders around for a little while until free-falling to earth, and exploding.]]
*** [[spoiler: Snipe the helicopter's tail rotor, and the helicopter goes into a tailspin, collides with a cliff-face, [[RunningGag and explodes.]]]]



* MoreDakka: Mounted machineguns.


Added DiffLines:

* MoreDakka: Mounted machineguns.
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* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away.

to:

* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''ARMA'' or ''OperationFlashpoint''.

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* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]] it's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]].

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* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]] it's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]].schematics]], although the latter seems most likely given that Vasquez only survived the first assassination attempt due to a complete freak accident.


Added DiffLines:

* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away.
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Created Page

Added DiffLines:

A 2010 {{first person shooter}} from City Interactive following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno. For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later recieved an expansion pack entitled Second Strike, depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.

Recieved a sequel in 2013.
Compare and contrast {{Sniper Elite}}, an earlier more well known third person sniper game with many of the same sniping mechanics
----
!!Distinct tropes of this game:
* AndNowForSomeoneCompletelyDifferent: Apart from main characters Wells and Anderson you spend a small amount of time as Wells' spotter O'Neil and local rebel El Tejon.
* AWinnerIsYou[=/=]NoEnding: After [[spoiler: firing the kill shot on General Vasquez]] the game goes straight to the credits without any debrief or even depiction of the getaway. The end of Second Strike isn't much better but at least you get a cutscene of [[spoiler: your long range shot killing Mendoza's helicopter pilot and the subsequent explosive crash]]
* BananaRepublic: Isla Trueno, a typical, jungle filled, Latin American, cocaine funded dictatorship. Meanwhile the expansion is set in an unnamed country refered to as "one of the Latin American Republics" although the presence of a local drug lord with ties to the Mexican cartels could hint that it is Colombia.
* {{BFG}}: The Artic Warfare AS50 Anti Matariel rifle. For bonus points the one time it is compulsory to use you have to time your shots with jets flying over to avoid alerting everyone in the area.
* BigBad: General Vasquez. Jesus Mendoza in the expansion.
* BoomHeadshot: Encouraged by a fancy bullet cam effect when you pull one off but not totally necessary as any rifle hit to the body will ussually be a one hit kill.
* BulletTime: Plays whenever you pull off a sniper headshot or a double kill.
* TheCartel: Appear in the background to buy the cocaine grown by the Isla Truenan government. More prominently two Latin drug lords (one Mexican, one from the local {{banana republic}} appear in the final level of the expansion to organise cocaine shipments with the Isla Truenan remnants.
* DeathFromAbove: One segment has the sniper and Delta teams marking coca fields for airstrikes.
* ElitesAreMoreGlamorous: All of the U.S. Soldiers to appear in the game are some kind of special forces, although only the Delta Force team have their exact credentials mentioned
* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]] it's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]].
* FriendlySniper: Sergeant Wells is a very efficent killer but prone to cheerful banter with his spotter O'Neil and the Delta Force team.
* HellishCopter: How [[spoiler: Jesus Mendoza]] is killed in the expansion.
* HollywoodSilencer: Attached to the Mark 23 pistols all the U.S. characters use and many of the sniper rifles.
* MoreDakka: Mounted machineguns.
* InstantKnots: Wells and O'Neil both carry grappling hooks for climbing into trees or up the side of buildings.
* JustifiedTutorial: The optional tutorial has Sergeant Wells demonstrating various techniques for a group of sniper school recruits.
* KnifeNut: Most of the time Wells carries a bunch of throwing knives. Handy for stealth segments (if you can get close enough to use and retrieve them) as they are totally silent and one hit kills.
* LaResistance: A group led by a rebel named El Tejon appear late in the game and [[spoiler: rescue Sergeant Wells after he is betrayed by Rodriguez]].
* NoArcInArchery: Averted, sniper shots have to compensate for both bullet drop and the effect of the wind. Handily on easy and regular difficulties keeping the rifle stable makes a dot showing where the shot will actually go appear.
* OneHitPolykill: Completely possible with sniper shots and rewarded with the bullet cam effect.
* RegeneratingHealth: Health regenerates back to 30% on its own but to heal more than that you need a medkit.
* StealthBasedMission: Most of the sniper teams levels are to some extent, but particularly enforced on some (generally involving infilitrating a base) where getting spotted results in either a {{nonstandard game over}} or alarms that bring more enemies than you can handle.
* TheRemnant: The expansion pack features the sniper team in another country hunting down the remnants of the Isla Truenan dictatorship led by [[spoiler: Jesus Mendoza, son of the villain of the main game]].
* UnexpectedGameplayChange: The out and out combat of the Delta Force missions isn't that unexpected as the tutorial includes assault rifle use, but the game gives no foreshadowing of the spotter missions where you mark targets for Wells with binoculars or the railshooter section.
* UnflinchingWalk: The Delta Force team as they walk away from [[spoiler: the destruction of the uranium mine]].
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