Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A new variety of tricks that the player can use to distract the enemy or hide their presence are made available to the player. These tricks include starting small fires and sabotaging enemy equipment sot hat it produces more noise to mask the players shots. The classic rock throwing distraction is still available.
to:
A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A new variety of tricks that the player can use to distract the enemy or hide their presence are made available to the player. These tricks include starting small fires and sabotaging enemy equipment sot hat it produces more noise to mask the players player's shots. The classic rock throwing distraction is still available.
Changed line(s) 23 (click to see context) from:
* ''Save Churchill'': A DLC mission which is ExactlyWhatItSaysOnTheTin - a mission to save Winston Churchill.
to:
* ''Save Churchill'': A three-part DLC mission which is ExactlyWhatItSaysOnTheTin - a mission to save Winston Churchill.
Changed line(s) 44 (click to see context) from:
** There is a focus mode where if the characters heartbeat is low enough it will slow time down making it easier to target fast enemies and take more difficult shots.
to:
** There is a focus mode where if the characters character's heartbeat is low enough it will slow time down making it easier to target fast enemies and take more difficult shots.
Changed line(s) 48 (click to see context) from:
* HandGuns: Handguns are present in the game again with the player at least being able to select the Welrod Silenced pistol and additional side arms as they progress.
to:
* HandGuns: Handguns are present in the game again with the player at least being able to select the Welrod Silenced silenced pistol and additional side arms as they progress.
Changed line(s) 52,53 (click to see context) from:
* LeaningOnTheFourthWall: If you kill Hitler in the "Hunt The Greg Wolf" DLC and reload your save (presumbably to get the other hitler-related trophies in one play through) the player character will remark something like "this feels like deja vu".
* MalevolentMaskedMen: The main opponent of the " Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
* MalevolentMaskedMen: The main opponent of the " Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
to:
* LeaningOnTheFourthWall: If you kill Hitler in the "Hunt The Greg Grey Wolf" DLC and reload your save (presumbably to get the other hitler-related Hitler-related trophies in one play through) the player character through), Karl will remark something like "this feels like deja vu".
* MalevolentMaskedMen: The main opponent of the" Save "Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
* MalevolentMaskedMen: The main opponent of the
Changed line(s) 57 (click to see context) from:
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope. While not as accurate it is handy in pinch.
to:
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope. While not as accurate it is can be handy in pinch.
Changed line(s) 63 (click to see context) from:
* SniperScopeSway: Player heart rate, position, and whether you are using the focus mode or not can cause a players scope to sway. Use of focus mode temporarily eliminates or greatly reduces the effect.
to:
* SniperScopeSway: Player heart rate, position, and whether you are using the focus mode or not can cause a players player's scope to sway. Use of focus mode temporarily eliminates or greatly reduces the effect.effect, and resting the rifle on a surface can also reduce it.
Changed line(s) 66,67 (click to see context) from:
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxed state even if several of their comrades have been shot in succession.
* TanksButNoTanks: Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
* TanksButNoTanks: Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
to:
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then than a few times the guards will still stop looking and going back to a more relaxed state even if several of their comrades have been shot in succession.
* TanksButNoTanks: Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always saysits it's armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
* TanksButNoTanks: Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,7 (click to see context) from:
The latest game in the Sniper Elite series, a prequel set during the Campaigns in Africa, chronologically before the fall of the Nazis in VideoGame/SniperEliteV2. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
The game is aimed at being more like the original VideoGame/SniperElite with the more open environments allowing the player to approach their targets with more flexibility as well as possibly putting them in assorted and potentially hazardous situations. The player may also find new solutions to each objective as they stalk around the enemy territory.
The game is aimed at being more like the original VideoGame/SniperElite with the more open environments allowing the player to approach their targets with more flexibility as well as possibly putting them in assorted and potentially hazardous situations. The player may also find new solutions to each objective as they stalk around the enemy territory.
to:
The latest game in the Sniper Elite ''Sniper Elite'' series, a prequel set during the Campaigns campaigns in Africa, chronologically before the fall of the Nazis in VideoGame/SniperEliteV2.''VideoGame/SniperEliteV2''. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.Allies.
The game is aimed at being more like the originalVideoGame/SniperElite ''VideoGame/SniperElite'', with the more open environments allowing the player to approach their targets with more flexibility as well as possibly putting them in assorted and potentially hazardous situations. The player may also find new solutions to each objective as they stalk around the enemy territory.
The game is aimed at being more like the original
Changed line(s) 18,24 (click to see context) from:
A new Experience Point system mechanic has been introduced that allows the player to customize their gear. The xp points earned in single player and multi-player carry over between the modes.
DLC
** ''Hunt the White Wolf'': A mission that involves hunting either Hitler or what may possibly be his body double. It is never verified in the mission which it is for certain. This was a Pre-Order bonus. [[note]]Just like with the last game it is likely this will eventually be released as purchasable DLC in the future[[/note]]
** ''Hunting Weapons Pack''. It includes the Soviet SVT rifle and a new pistol.
** ''Save Churchill'', a DLC which is ExactlyWhatItSaysOnTheTin: A mission to save Winston Churchill.
DLC
** ''Hunt the White Wolf'': A mission that involves hunting either Hitler or what may possibly be his body double. It is never verified in the mission which it is for certain. This was a Pre-Order bonus. [[note]]Just like with the last game it is likely this will eventually be released as purchasable DLC in the future[[/note]]
** ''Hunting Weapons Pack''. It includes the Soviet SVT rifle and a new pistol.
** ''Save Churchill'', a DLC which is ExactlyWhatItSaysOnTheTin: A mission to save Winston Churchill.
to:
A new Experience Point system mechanic has been introduced that allows the player to customize their gear. The xp experience points can be earned in both single player and multi-player and carry over between the modes.
DLC
** ''HuntDLC:
* ''Target Hitler: Hunt theWhite Grey Wolf'': A mission that involves hunting either Hitler or what may possibly be his body double. It is never verified in the mission which it is for certain. This was a Pre-Order bonus. [[note]]Just bonus, but like with the last game "Kill Hitler" pre-order mission for ''V2'', it is likely this will eventually be was later released as purchasable DLC.
* ''Save Churchill'': A DLCin the future[[/note]]
** ''Huntingmission which is ExactlyWhatItSaysOnTheTin - a mission to save Winston Churchill.
* ''Hunter WeaponsPack''. Pack'': It includes the Soviet SVT rifle rifle, the M1897 trench gun, and a new the M1917 revolver.
* ''Eastern Front Weapons Pack'': Adds the Mosin-Nagant rifle, the Blyskawica SMG, and the Tokarev TT-33 pistol.
** ''Save Churchill'', * ''Axis Weapons Pack'': Adds the Japanese Arisaka Type 99 rifle, the Italian Beretta Model 38 SMG, and the German Walther P38 pistol.
* ''Patriot Weapons Pack'': Adds the Springfield M1903 rifle, M3 Grease Gun SMG, and [=M1911A1=] pistol.
* ''Sniper Rifles Pack'': Adds the Kar98k, tuned Springfield, and M1917 Enfield sniper rifles.
* ''Camouflage Weapons Pack'': Adds aDLC which is ExactlyWhatItSaysOnTheTin: A mission cloth-wrapped Mosin-Nagant rifle, camo-pattern [=StG=] 44, and silenced Hi-Standard HDM pistol.
* ''U.S. Camouflage Rifles Pack'': Adds camouflaged versions of the default M1 Garand, the Springfield, and the M1917 Enfield rifles.
* ''International Camouflage Rifles Pack'': Adds camouflaged versions of the Lee-Enfield, Kar98k, and SVT-40 rifles.
* ''Allied Reinforcements Outfit Pack'': Allows the player tosave Winston Churchill.use an "Allied Sniper", "Indian Army Marksman", or "GI Sniper" model in competitive multiplayer modes.
** ''Hunt
* ''Target Hitler: Hunt the
* ''Save Churchill'': A DLC
** ''Hunting
* ''Hunter Weapons
* ''Eastern Front Weapons Pack'': Adds the Mosin-Nagant rifle, the Blyskawica SMG, and the Tokarev TT-33 pistol.
* ''Patriot Weapons Pack'': Adds the Springfield M1903 rifle, M3 Grease Gun SMG, and [=M1911A1=] pistol.
* ''Sniper Rifles Pack'': Adds the Kar98k, tuned Springfield, and M1917 Enfield sniper rifles.
* ''Camouflage Weapons Pack'': Adds a
* ''U.S. Camouflage Rifles Pack'': Adds camouflaged versions of the default M1 Garand, the Springfield, and the M1917 Enfield rifles.
* ''International Camouflage Rifles Pack'': Adds camouflaged versions of the Lee-Enfield, Kar98k, and SVT-40 rifles.
* ''Allied Reinforcements Outfit Pack'': Allows the player to
Changed line(s) 27 (click to see context) from:
* AccidentalAimingSkills: Due to the identical shooting mechanics to the previous games this remains very similar. Players shots may go wide with unexpected outcomes including killing a different enemy or striking an explosive item setting it off.
to:
* AccidentalAimingSkills: Due to the identical shooting mechanics to the previous games this remains very similar. Players Players' shots may go wide with unexpected outcomes including killing a different enemy or striking an explosive item setting it off.
Is there an issue? Send a MessageReason:
Removed Cruft
Changed line(s) 59 (click to see context) from:
* TanksButNoTanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
to:
* TanksButNoTanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* NotSoDifferent: The Wunderwaffe engineer revels in war, and accuses Karl of having the same attitude. Karl spits it back in his face, and when it's time to kill the engineer Karl's expression looks more like jaded disgust than anything else.
to:
* NotSoDifferent: The Wunderwaffe engineer revels in war, and accuses Karl of having the same attitude. Karl spits it back in his face, and when it's time to kill the engineer Karl's expression looks more like jaded disgust than anything else.[[note]]No, this was never foreshadowed or built upon; it's all loaded into the last ten minutes of the game[[/note]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NotSoDifferent: The Wunderwaffe engineer revels in war, and accuses Karl of having the same attitude. Karl spits it back in his face, and when it's time to kill the engineer Karl's expression looks more like jaded disgust than anything else.
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* Tanks, but No Tanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
to:
* Tanks, but No Tanks: TanksButNoTanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 50mm and 75mm guns respectively
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* Tanks, but No Tanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 55mm and 75mm guns respectively
to:
* Tanks, but No Tanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer 3s and 4s, which only mounted 55mm 50mm and 75mm guns respectively
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* Tanks, but No Tanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer IIIs and IVs, which only mounted 55mm and 75mm guns respectively
to:
* Tanks, but No Tanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer IIIs 3s and IVs, 4s, which only mounted 55mm and 75mm guns respectively
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* Tanks,butNoTanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer IIIs and IVs, which only mounted 55mm and 75mm guns respectively
to:
* Tanks,butNoTanks: Tanks, but No Tanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer IIIs and IVs, which only mounted 55mm and 75mm guns respectively
Is there an issue? Send a MessageReason:
Adding trope
Added DiffLines:
* Tanks,butNoTanks: The developers must have been trying to troll people who know WWII tanks. Every enemy in the game gets an info card, which you can look at by looking at them through your binoculars. Normally this gives information on the soldier looked at, giving you information like "Rank" and "Weapon", but when you look at a tank of any sort it always says its armed with an 88mm gun...even for Panzer IIIs and IVs, which only mounted 55mm and 75mm guns respectively
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AnachronismStew: The Gewehr 43 used by both German snipers and the player wasn't developed until 1943, a full year after the timeframe for the game. The M1 Grease Gun and [=MP44=] usable through DownloadableContent weren't in common use until 1944.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* OnlyKnownByThereNickname: Enemy soldiers exclusively refer to the protagonist as "The Desert Ghost".
to:
* OnlyKnownByThereNickname: OnlyKnownByTheirNickname: Enemy soldiers exclusively refer to the protagonist as "The Desert Ghost".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OnlyKnownByThereNickname: Enemy soldiers exclusively refer to the protagonist as "The Desert Ghost".
Added DiffLines:
* SniperDuel: Surprisingly only one official one, and it is in the "Save Churchill" DLC no less. Granted, any encounter with a sniper can turn into one.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* MaleviolentMaskedMen: The main opponent of the " Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
to:
* MaleviolentMaskedMen: MalevolentMaskedMen: The main opponent of the " Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
* MoeGreeneSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
to:
* MoeGreeneSpecial: LeaningOnTheFourthWall: If you kill Hitler in the "Hunt The Greg Wolf" DLC and reload your save (presumbably to get the other hitler-related trophies in one play through) the player character will remark something like "this feels like deja vu".
*MaleviolentMaskedMen: The main opponent of the " Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
*MoeGreeneSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
*MaleviolentMaskedMen: The main opponent of the " Save Churchill" DLC is an enemy sniper who wears a metal mask and who leads a sniper team that also wear masks.
*MoeGreeneSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* Mooks: The various Nazi troops that are part of the Afrika Corps. The generic troops are little more then sniper fodder with more elite troops providing more of a challenge.
to:
* Mooks: {{Mooks}}: The various Nazi troops that are part of the Afrika Corps. The generic troops are little more then sniper fodder with more elite troops providing more of a challenge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23,24 (click to see context) from:
** Hunting Weapons Pack. It includes the Soviet SVT rifle and a new pistol.
** Save Churchill, a DLC which is ExactlyWhatItSaysOnTheTin: A mission to save Winston Churchill.
** Save Churchill, a DLC which is ExactlyWhatItSaysOnTheTin: A mission to save Winston Churchill.
to:
** Hunting ''Hunting Weapons Pack.Pack''. It includes the Soviet SVT rifle and a new pistol.
**Save Churchill, ''Save Churchill'', a DLC which is ExactlyWhatItSaysOnTheTin: A mission to save Winston Churchill.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
** Save Churchill Mission. A upcoming DLC which is exactly that. A mission to save Winston Churchill.
to:
** Save Churchill Mission. A upcoming Churchill, a DLC which is exactly that. ExactlyWhatItSaysOnTheTin: A mission to save Winston Churchill.
Is there an issue? Send a MessageReason:
Removed Painfully Slow Procjectile entry. It is not the correct use of the trope please see the trope page. The entry was also laden with natter and cruft as well a few obvious spelling errors.
Deleted line(s) 48 (click to see context) :
* PainfullySlowProjectile: some rifle's muzzle velocity is so low you have to compensate significantly for bullet drop within less than 100m. Which would mean the bullet is travrlling no faster than an airsoft pellet. That or the bullet weighs half a ton.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PainfullySlowProjectile: some rifle's muzzle velocity is so low you have to compensate significantly for bullet drop within less than 100m. Which would mean the bullet is travrlling no faster than an airsoft pellet. That or the bullet weighs half a ton.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20,22 (click to see context) from:
The game is currently slated for July 1st, 2014 Release in the US and June 27, 2014 for Europe.
Pre-orders get access to a 'Kill Hitler Mission' titled ''Hunt the White Wolf'' set in Africa.
Pre-orders get access to a 'Kill Hitler Mission' titled ''Hunt the White Wolf'' set in Africa.
to:
Pre-orders get access to a 'Kill Hitler Mission' titled
DLC
** ''Hunt the White
** Hunting Weapons Pack. It includes the Soviet SVT rifle and a new pistol.
** Save Churchill Mission. A upcoming DLC which is exactly that. A mission to save Winston Churchill.
Is there an issue? Send a MessageReason:
General edits
Changed line(s) 25,27 (click to see context) from:
%%TheGame is not yet released so any information on the page including tropes are subject to change after release.
* AccidentalAimingSkills: Due to the identical shooting mechanics in the previous games this remains very similar to the previous games. Players shots may go wide with unexpected outcomes including killing a different enemy or striking an explosive item setting it off.
* ArrowCam: Just like the previous game you get to follow the bullet as it smashes into your enemies and destroys internal organs and bones. Only this time there is increased level of detials such as new muscle and circulatory system layers and inclusion of dynamic bone destruction from bullet impact. Another new addition is a kill cam view for vehicles which includes the same level of detail as the shots on the enemy infantry.
* AccidentalAimingSkills: Due to the identical shooting mechanics in the previous games this remains very similar to the previous games. Players shots may go wide with unexpected outcomes including killing a different enemy or striking an explosive item setting it off.
* ArrowCam: Just like the previous game you get to follow the bullet as it smashes into your enemies and destroys internal organs and bones. Only this time there is increased level of detials such as new muscle and circulatory system layers and inclusion of dynamic bone destruction from bullet impact. Another new addition is a kill cam view for vehicles which includes the same level of detail as the shots on the enemy infantry.
to:
* ArrowCam: Just like the previous game you get to follow the bullet as it smashes into your enemies and destroys internal organs and bones. Only this time there is increased level of
Changed line(s) 29,30 (click to see context) from:
* BloodierAndGorier: Additional details were added to gore mechanics including new layers of tissue and dynamic bone destruction from bullets. See Also Arrow Cam.
* BoobyTrap: A long with the trip mines, regular mines, and explosives the player can now also deliberately lure enemies with distractions into booby traps.
* BoobyTrap: A long with the trip mines, regular mines, and explosives the player can now also deliberately lure enemies with distractions into booby traps.
to:
* BloodierAndGorier: Additional details were added to gore mechanics including new layers of tissue and dynamic bone destruction from bullets. New sounds were also made to accompany the new effects. See Also Arrow Cam.
* BoobyTrap:A long Along with the trip mines, regular mines, and explosives the player can now also deliberately lure enemies with distractions into booby traps. traps.
* BoobyTrap:
Changed line(s) 36 (click to see context) from:
* ExplodingBarrels: Explosive barrels, fuel cans, and scattered explosive muntions for various forms of artillery. The obvious clue is they are red or have a red part. There are also large exploding fuel drums that can be found in various depots. They can also be set off by setting a distraction fire by the red barrels or munition piles.
to:
* ExplodingBarrels: Explosive barrels, fuel cans, and scattered explosive muntions munitions for various forms of artillery. The obvious clue is they are red or have a red part. There are also large exploding fuel drums that can be found in various depots. They can also be set off by setting a distraction fire by the red barrels or munition piles.
Changed line(s) 38,39 (click to see context) from:
* HandGuns: Handguns are present in the game again with the player at least being able to select the Welrod Silenced pistol.
* HollywoodSilencer: The Welrod is again small chuff rather then a door slam.
* HollywoodSilencer: The Welrod is again small chuff rather then a door slam.
to:
* HandGuns: Handguns are present in the game again with the player at least being able to select the Welrod Silenced pistol.
pistol and additional side arms as they progress.
* HollywoodSilencer: The Welrod is again small chuff rather then a doorslam.slam it has in reality.
* HollywoodSilencer: The Welrod is again small chuff rather then a door
Changed line(s) 43,45 (click to see context) from:
* Mooks: The various Nazi troops that are part of the Afrika Corps.
* MoreDakka: Enemy troops and the player both have access to automatic weapons and the benefits of automatic fire they bring. Various vehicles have machines as part of their armaments and will turn them on the player.
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope.
* MoreDakka: Enemy troops and the player both have access to automatic weapons and the benefits of automatic fire they bring. Various vehicles have machines as part of their armaments and will turn them on the player.
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope.
to:
* Mooks: The various Nazi troops that are part of the Afrika Corps.
Corps. The generic troops are little more then sniper fodder with more elite troops providing more of a challenge.
* MoreDakka: Enemy troops and the player both have access to automatic weapons and the benefits of automatic fire they bring. Various vehicles havemachines machineguns as part of their armaments and will turn them on the player.
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope. While not as accurate it is handy in pinch.
* MoreDakka: Enemy troops and the player both have access to automatic weapons and the benefits of automatic fire they bring. Various vehicles have
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope. While not as accurate it is handy in pinch.
Changed line(s) 48,51 (click to see context) from:
* SniperScopeSway: Player heart rate, position, and whether you are using the focus mode or not can cause a players scope to sway. use of focus mode temporarily eliminates or greatly reduces the effect.
* SnipingMission: Every mission is a sniping mission. The player is a sniper under taking special missions.
* StuffBlowingUp: An increase in environmental items that can be shot and explode creating explosions and fire balls everywhere.
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxed state.
* SnipingMission: Every mission is a sniping mission. The player is a sniper under taking special missions.
* StuffBlowingUp: An increase in environmental items that can be shot and explode creating explosions and fire balls everywhere.
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxed state.
to:
* SniperScopeSway: Player heart rate, position, and whether you are using the focus mode or not can cause a players scope to sway. use Use of focus mode temporarily eliminates or greatly reduces the effect.
* SnipingMission: Every mission is a sniping mission. The player is a sniper under taking special covert missions.
* StuffBlowingUp: An increase in environmental items that can be shot and explode creating explosions and fire ballseverywhere.
everywhere. Vehicles have nice explosions and even spare ammo boxes can be set off.
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxedstate.state even if several of their comrades have been shot in succession.
* SnipingMission: Every mission is a sniping mission. The player is a sniper under taking special covert missions.
* StuffBlowingUp: An increase in environmental items that can be shot and explode creating explosions and fire balls
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxed
Changed line(s) 53,54 (click to see context) from:
* UrbanWarfare: Some of the environments can take part in small villages or bases.
to:
* UrbanWarfare: Some of the environments can take part in small villages or bases.
bases providing both challenges and opportunities to the player as they traverse the terrain.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* HollyWoodSilencer: The Welrod is again small chuff rather then a door slam.
to:
* HollyWoodSilencer: HollywoodSilencer: The Welrod is again small chuff rather then a door slam.
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* MoeGreenSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
to:
* MoeGreenSpecial: MoeGreeneSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
TacticalWithdrawl: There is a new relocation system that encourages a player to move before the enemy finds them. Multiple shots from a location will lead the enemy to the player more quickly or increase the chances of an enemy finding the player when they do move.
to:
Is there an issue? Send a MessageReason:
Adding various tropes. Please note the game is not yet released the majority of this info is from demos and dev talks. They are subjec to change after the game releases.
Changed line(s) 24 (click to see context) from:
%%Please note this game will share many tropes between VideoGame/SniperElite and VideoGame/SniperEliteV2. Make sure any similar entries are not just a duplicate from one of the other pages.
to:
%%Please note this game will share many tropes between VideoGame/SniperElite and VideoGame/SniperEliteV2. Make sure any similar %%similar entries are not just a duplicate from one of the other pages.pages.
%%TheGame is not yet released so any information on the page including tropes are subject to change after release.
%%TheGame is not yet released so any information on the page including tropes are subject to change after release.
Changed line(s) 30 (click to see context) from:
* BoomHeadshot: This feature has returned with a new more detailed gore mechanics including dynamic bone destruction. New sound effects add to the effect. The head shot is again the sweet shot of the sniper adding more xp for head shot kills.
to:
* BoomHeadshot: This feature has returned Now with a new more detailed gore mechanics mechanic including dynamic bone destruction. New sound effects were generated for the game to add to the visceral effect. The head shot is again the sweet shot of the sniper adding more xp for head shot kills. It is also a guaranteed kill shot every time.
* BulletTime:
** When making a kill shot at a certain distance and/or difficulty you will get bullet ArrowCam effect.
** There is a focus mode where if the characters heartbeat is low enough it will slow time down making it easier to target fast enemies and take more difficult shots.
* ColdSniper: The player character and enemy snipers are ever the cold and efficient professionals of their trade.
* ExplodingBarrels: Explosive barrels, fuel cans, and scattered explosive muntions for various forms of artillery. The obvious clue is they are red or have a red part. There are also large exploding fuel drums that can be found in various depots. They can also be set off by setting a distraction fire by the red barrels or munition piles.
* GroinAttack: Groin shots are a lethal hit and legitimate shot for killing enemy troops.
* HandGuns: Handguns are present in the game again with the player at least being able to select the Welrod Silenced pistol.
* HollyWoodSilencer: The Welrod is again small chuff rather then a door slam.
* ImmuneToBullets: Not as drastic as the last game. The vehicles have an array of weak points that can be now targeted that can possibly destroy the vehicles. Hits in other places will do next to nothing.
* LeadTheTarget: Due to the shooting mechanics targets on the move need a lead based on range and speed of the target. These can be the most difficult shots to pull off.
* MoeGreenSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
* Mooks: The various Nazi troops that are part of the Afrika Corps.
* MoreDakka: Enemy troops and the player both have access to automatic weapons and the benefits of automatic fire they bring. Various vehicles have machines as part of their armaments and will turn them on the player.
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope.
* OneHitPolyKill: Depending on conditions the player can kill multiple enemies with one bullet. Either one bullet passing through multiple enemies or causing certain objects to detonate killing groups of enemies.
* PinkMist: Rendered with increased detail as bone fragments and blood often spray out of an enemy.
* SniperScopeSway: Player heart rate, position, and whether you are using the focus mode or not can cause a players scope to sway. use of focus mode temporarily eliminates or greatly reduces the effect.
* SnipingMission: Every mission is a sniping mission. The player is a sniper under taking special missions.
* StuffBlowingUp: An increase in environmental items that can be shot and explode creating explosions and fire balls everywhere.
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxed state.
TacticalWithdrawl: There is a new relocation system that encourages a player to move before the enemy finds them. Multiple shots from a location will lead the enemy to the player more quickly or increase the chances of an enemy finding the player when they do move.
* UrbanWarfare: Some of the environments can take part in small villages or bases.
* BulletTime:
** When making a kill shot at a certain distance and/or difficulty you will get bullet ArrowCam effect.
** There is a focus mode where if the characters heartbeat is low enough it will slow time down making it easier to target fast enemies and take more difficult shots.
* ColdSniper: The player character and enemy snipers are ever the cold and efficient professionals of their trade.
* ExplodingBarrels: Explosive barrels, fuel cans, and scattered explosive muntions for various forms of artillery. The obvious clue is they are red or have a red part. There are also large exploding fuel drums that can be found in various depots. They can also be set off by setting a distraction fire by the red barrels or munition piles.
* GroinAttack: Groin shots are a lethal hit and legitimate shot for killing enemy troops.
* HandGuns: Handguns are present in the game again with the player at least being able to select the Welrod Silenced pistol.
* HollyWoodSilencer: The Welrod is again small chuff rather then a door slam.
* ImmuneToBullets: Not as drastic as the last game. The vehicles have an array of weak points that can be now targeted that can possibly destroy the vehicles. Hits in other places will do next to nothing.
* LeadTheTarget: Due to the shooting mechanics targets on the move need a lead based on range and speed of the target. These can be the most difficult shots to pull off.
* MoeGreenSpecial: Eyes can be deliberately targeted with a gory display of the eye being mangled and popped by the bullet.
* Mooks: The various Nazi troops that are part of the Afrika Corps.
* MoreDakka: Enemy troops and the player both have access to automatic weapons and the benefits of automatic fire they bring. Various vehicles have machines as part of their armaments and will turn them on the player.
* NoScope: The player can shoot enemies with the sniper rifle without use of the scope.
* OneHitPolyKill: Depending on conditions the player can kill multiple enemies with one bullet. Either one bullet passing through multiple enemies or causing certain objects to detonate killing groups of enemies.
* PinkMist: Rendered with increased detail as bone fragments and blood often spray out of an enemy.
* SniperScopeSway: Player heart rate, position, and whether you are using the focus mode or not can cause a players scope to sway. use of focus mode temporarily eliminates or greatly reduces the effect.
* SnipingMission: Every mission is a sniping mission. The player is a sniper under taking special missions.
* StuffBlowingUp: An increase in environmental items that can be shot and explode creating explosions and fire balls everywhere.
* TheGuardsMustBeCrazy: After detecting a sniper in the area more then a few times the guards will still stop looking and going back to a more relaxed state.
TacticalWithdrawl: There is a new relocation system that encourages a player to move before the enemy finds them. Multiple shots from a location will lead the enemy to the player more quickly or increase the chances of an enemy finding the player when they do move.
* UrbanWarfare: Some of the environments can take part in small villages or bases.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
The latest game in the Sniper Elite series, a prequel set during the Campaigns in Africa, chronologically before the fall of the Nazis in VideoGames/SniperEliteV2. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
to:
The latest game in the Sniper Elite series, a prequel set during the Campaigns in Africa, chronologically before the fall of the Nazis in VideoGames/SniperEliteV2.VideoGame/SniperEliteV2. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* AccidentalAimingSkills: Due to the identical shooting mechanics in the previous games this remains very similar to the previous games.
to:
* AccidentalAimingSkills: Due to the identical shooting mechanics in the previous games this remains very similar to the previous games. Players shots may go wide with unexpected outcomes including killing a different enemy or striking an explosive item setting it off.
Is there an issue? Send a MessageReason:
Starting the page and initial examples. Needs more wiki love.
Changed line(s) 4,5 (click to see context) from:
The latest game in the Sniper Elite series this time set during the Campaigns in Africa. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
to:
The latest game in the Sniper Elite series this time series, a prequel set during the Campaigns in Africa.Africa, chronologically before the fall of the Nazis in VideoGames/SniperEliteV2. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
allies.
Changed line(s) 10,16 (click to see context) from:
A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A new variety of tricks that the player can use to distract the enemy or hide their presence are made available to the player. These tricks include starting small fires and sabotaging enemy equipment sot hat it produces more noise to mask the players shots.
A brand new feature added to this game is the relocation mechanic. After the player fires a shot they need to relocate or risk being found. The enemy immediately reacts to sniper fire now and heads for cover and then begin searching for the player. Repeated shots from the same location will help the enemy locate the player and they will then try to flush the player out or corner and kill them.
The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from from frantically combing the area searching for a hidden sniper. Some elements like shot masking note is still present but only in certain areas.
A brand new feature added to this game is the relocation mechanic. After the player fires a shot they need to relocate or risk being found. The enemy immediately reacts to sniper fire now and heads for cover and then begin searching for the player. Repeated shots from the same location will help the enemy locate the player and they will then try to flush the player out or corner and kill them.
The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from from frantically combing the area searching for a hidden sniper. Some elements like shot masking note is still present but only in certain areas.
to:
A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A new variety of tricks that the player can use to distract the enemy or hide their presence are made available to the player. These tricks include starting small fires and sabotaging enemy equipment sot hat it produces more noise to mask the players shots.
shots. The classic rock throwing distraction is still available.
A brand new feature added to this game is the relocation mechanic. After the player fires a shot they need to relocate or risk being found. The enemy immediately reacts to sniper fire now and heads for cover and then begin searching for the player. Repeated shots from the same location will help the enemy locate the player and they will then try to flush the player out or corner and kill them. \n\n\n\n If the player relocates successfully the enemy will eventually give up on the search allowing the player to once again more freely stalk the enemy.
Other changes to features include how the enemy infantry and vehicles react and pursue the player. The enemies now more intelligently use cover, suppressing fire, and the general environment against the player. Vehicles are no longer static and will actively hunt the player.
The vehicles have expanded weak spot mechanics but are now more difficult to take out. The player has to use a variety of tactics including mines, explosives, anti-tank weapons, or carefully placed shots at certain parts of the tank.
A new Experience Point system mechanic has been introduced that allows the player to customize their gear. The xp points earned in single player and multi-player carry over between the modes.
The gamestill has stealth elements but they is currently slated for July 1st, 2014 Release in the US and June 27, 2014 for Europe.
Pre-orders get access to a 'Kill Hitler Mission' titled ''Hunt the White Wolf'' set in Africa.
-------------------------------------
%%Please note this game will share many tropes between VideoGame/SniperElite and VideoGame/SniperEliteV2. Make sure any similar entries arefocused more on staying out not just a duplicate from one of direct line of sight the other pages.
* AccidentalAimingSkills: Due to the identical shooting mechanics in the previous games this remains very similar to the previous games.
* ArrowCam: Just like the previous game you get to follow the bullet as it smashes into your enemies andnoise discipline. Also hiding bodies can prevent an destroys internal organs and bones. Only this time there is increased level of detials such as new muscle and circulatory system layers and inclusion of dynamic bone destruction from bullet impact. Another new addition is a kill cam view for vehicles which includes the same level of detail as the shots on the enemy infantry.
* BenevolentArchitecture: Assorted bits of natural rock, conveniently placed enemy supplies, and sometimes overly convenient landscape features provide players with an advantage.
* BloodierAndGorier: Additional details were added to gore mechanics including new layers of tissue and dynamic bone destruction fromfrom frantically combing bullets. See Also Arrow Cam.
* BoobyTrap: A long with thearea searching for trip mines, regular mines, and explosives the player can now also deliberately lure enemies with distractions into booby traps.
* BoomHeadshot: This feature has returned with ahidden sniper. Some elements like new more detailed gore mechanics including dynamic bone destruction. New sound effects add to the effect. The head shot masking note is still present but only in certain areas.again the sweet shot of the sniper adding more xp for head shot kills.
A brand new feature added to this game is the relocation mechanic. After the player fires a shot they need to relocate or risk being found. The enemy immediately reacts to sniper fire now and heads for cover and then begin searching for the player. Repeated shots from the same location will help the enemy locate the player and they will then try to flush the player out or corner and kill them.
Other changes to features include how the enemy infantry and vehicles react and pursue the player. The enemies now more intelligently use cover, suppressing fire, and the general environment against the player. Vehicles are no longer static and will actively hunt the player.
The vehicles have expanded weak spot mechanics but are now more difficult to take out. The player has to use a variety of tactics including mines, explosives, anti-tank weapons, or carefully placed shots at certain parts of the tank.
A new Experience Point system mechanic has been introduced that allows the player to customize their gear. The xp points earned in single player and multi-player carry over between the modes.
The game
Pre-orders get access to a 'Kill Hitler Mission' titled ''Hunt the White Wolf'' set in Africa.
-------------------------------------
%%Please note this game will share many tropes between VideoGame/SniperElite and VideoGame/SniperEliteV2. Make sure any similar entries are
* AccidentalAimingSkills: Due to the identical shooting mechanics in the previous games this remains very similar to the previous games.
* ArrowCam: Just like the previous game you get to follow the bullet as it smashes into your enemies and
* BenevolentArchitecture: Assorted bits of natural rock, conveniently placed enemy supplies, and sometimes overly convenient landscape features provide players with an advantage.
* BloodierAndGorier: Additional details were added to gore mechanics including new layers of tissue and dynamic bone destruction from
* BoobyTrap: A long with the
* BoomHeadshot: This feature has returned with a
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:223:http://static.tvtropes.org/pmwiki/pub/images/sniperelite3-clean_1558.png]]
[[caption-width-right:223:''A single bullet can change history.'']]
The latest game in the Sniper Elite series this time set during the Campaigns in Africa. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
The game is aimed at being more like the original VideoGame/SniperElite with the more open environments allowing the player to approach their targets with more flexibility as well as possibly putting them in assorted and potentially hazardous situations. The player may also find new solutions to each objective as they stalk around the enemy territory.
The core sniping mechanic is still effectively unchanged in this game but other changes were made or added to the other aspects of the game.
A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A new variety of tricks that the player can use to distract the enemy or hide their presence are made available to the player. These tricks include starting small fires and sabotaging enemy equipment sot hat it produces more noise to mask the players shots.
A brand new feature added to this game is the relocation mechanic. After the player fires a shot they need to relocate or risk being found. The enemy immediately reacts to sniper fire now and heads for cover and then begin searching for the player. Repeated shots from the same location will help the enemy locate the player and they will then try to flush the player out or corner and kill them.
The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from from frantically combing the area searching for a hidden sniper. Some elements like shot masking note is still present but only in certain areas.
[[caption-width-right:223:''A single bullet can change history.'']]
The latest game in the Sniper Elite series this time set during the Campaigns in Africa. You are again Karl Fairburne, an OSS officer who is sent in to deal with Nazi Wunderwaffe or Wonder Weapons. The location is various parts of Africa as Karl does his best to help turn the tide against the Nazis in favour of the allies.
The game is aimed at being more like the original VideoGame/SniperElite with the more open environments allowing the player to approach their targets with more flexibility as well as possibly putting them in assorted and potentially hazardous situations. The player may also find new solutions to each objective as they stalk around the enemy territory.
The core sniping mechanic is still effectively unchanged in this game but other changes were made or added to the other aspects of the game.
A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A new variety of tricks that the player can use to distract the enemy or hide their presence are made available to the player. These tricks include starting small fires and sabotaging enemy equipment sot hat it produces more noise to mask the players shots.
A brand new feature added to this game is the relocation mechanic. After the player fires a shot they need to relocate or risk being found. The enemy immediately reacts to sniper fire now and heads for cover and then begin searching for the player. Repeated shots from the same location will help the enemy locate the player and they will then try to flush the player out or corner and kill them.
The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from from frantically combing the area searching for a hidden sniper. Some elements like shot masking note is still present but only in certain areas.