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* AuraVision: By sitting down and concentrating, Karl can hear enemies moving around, and see their white outlines. Somehow, collectibles appear with yellow outlines.

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* UniversalAmmunition: Every rifle in the game uses Rifle Ammunition, every submachine gun uses SMG Ammunition, every pistol uses Pistol Ammunition. Long story short: it was a lot more complicated than that in real life, but this is a game about sneaking and shooting, not about managing multiple ammo pools.



* WhatHappenedToTheMouse: The game ends with Möller's assistant Vogel still on the loose, and Möller saying he's on his own to possibly face the wrath of Hitler.

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* WhatHappenedToTheMouse: The game ends with Möller's assistant Vogel still on the loose, and Möller saying he's on his own to possibly face the wrath of Hitler.Hitler.
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* JackOfAllStats: The game lists the pros and cons of all available weapons. For the SREM starter rifle it just says "Pros: All rounder" with no cons. It's pretty good at everything, but best at nothing.
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* AutoSave: It has three auto save slots, and saves every two or three minutes. You can also make manual saves when not in combat.


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* GlassCannon: Karl is situationally a cannon (headshots, especially with the rifle, and sneak takedowns), but is always glass. Even on the lower difficulties, getting into a shootout with more than one enemy is very dangerous. Most of the missions require you to infiltrate enemy bases, so sniping from a safe distance is not always an option.


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* GunsAreWorthless: Downplayed: every gun can perform One Hit Kills, but the game rewards sneakiness, and suppressed pistols require headshots. In close quarters combat, it's usually a lot easier to just rush low-tier enemies and silently punch or stab them than to shoot them. Punching enemies also knocks them out, which offers more XP than killing them.


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* NeverTrustATitle: The game does contain sniping, but you may find yourself doing a lot more stealth takedowns, depending on the nature of the mission and your personally preferred play style. The game also rewards you for knocking your enemies out instead of killing them. ''Non-lethal Stealth Takedown Elite 5'' might be a more accurate title, but it would also be less cool.


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** To industrial music band Music/EinsturzendeNeubauten: In the factory mission, if you scan one of the engineers, you get the note "Ernst Neubauten: Posted to this factory for so long that the noise in it is starting to sound like a new kind of 'music' to him."
** To Franchise/TheHitchhikersGuideToTheGalaxy: In the "Spy Academy" level, scanning one of the enemy infantry brings up the note "Lukas Steinhäusl: Has a terrible pain in all the nerves down his left side." Marvin the Paranoid Android has a terrible pain in all the diodes down his left side.


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* SlidingScaleOfCollectibleTracking: "Individual Identification." The game tells you how many of each type of collectible are in each area (e.g. letters, intel, mementos). When you find one, a greyed-out silhouette on the list will turn into a picture of whatever you found.


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* StoryDifficultySetting: The lowest difficulty is Civilian, described as "a Very Easy way to play the game, for players who enjoy story and exploration over intense challenge."


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* {{Tontine}}: One of the enemies you can scan brings up the message "Daniel Redler: Has a tontine running with friends from school. Is quite confident he'll win it."

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* DropShip: "Liberation" has Karl Fairburne and a squad from the 5th Ranger Battalion drop into Normandy by glider.



* DropShip: "Liberation" has Karl Fairburne and a squad from the 5th Ranger Battalion drop into Normandy by glider.

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* DropShip: "Liberation" has Karl Fairburne ExactWords: Targets on your kill list have to be killed in specific ways to unlock new weapons. But they only have to be ''killed'' that way: thanks to the introduction of non-lethal takedowns, it's entirely possible to knock out a target with a chokehold or a wooden-wax bullet, carry their unconscious body under the only chandelier in the level, and a squad ''then'' knock the chandelier down. They died from being crushed by the 5th Ranger Battalion drop into Normandy by glider.chandelier, after all: what happened to ''get'' them there is of no consequence.

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** The mission "Liberation", which based upon Karl's narration is presumably the D-Day invasion, takes place on June 11th, 1944, with the air drops occurring after dawn. The real D-Day took place on June 6th, with most of the air drops taking place the night/early morning before, while it was still dark.



* SniperScopeGlint: Once again, enemy snipers are given away by the bright white glint of their scopes. When the player is spotted, a brief red flash, gray screen, and the white glint facing the player will indicate that the enemy sniper is already aiming and prepared to fire. In Invasion Mode and Multiplayer, player characters will also display white glints while aiming any scoped rifles in their possession, helping to warn others that they're at the risk of getting shot.

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* ShownTheirWork: The mission "Liberation" is frequently considered ArtisticLicenseHistory, as it shows a glider drop during the Normandy invasion, but is explicitly stated to occur on June 11th, rather than D-Day (June 6th). In reality, glider drops occurred for ''weeks'' after June 6th, as a quick way of getting men and equipment to the front after the initial beachhead was established. The fact that the map is set far away from the Normandy beaches is also historically accurate, as the Allies grinded forward away from Normandy over the course of several days.
* SniperScopeGlint: Once again, enemy snipers are given away by the bright white glint of their scopes. When the player is spotted, a brief red flash, gray screen, and the white glint facing the player will indicate that the enemy sniper is already aiming and prepared to fire.fire[[note]]But NOT from player Jagers in Axis Invasion mode[[/note]]. In Invasion Mode and Multiplayer, player characters will also display white glints while aiming any scoped rifles in their possession, helping to warn others that they're at the risk of getting shot.
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* VideoGameVista: The opening section of "Spy Academy" showcases just how massive and beautiful the island of Beaumont-Saint Denis is, which in this case covers 3/4th of the map.
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* ContinuityNod: After Karl really starts going after Project Kraken, Möller realizes to his horror that the person who comes after him is the very same sniper who's [[VideoGame/SniperEliteIII the Desert Fox that ruined General Vahlen's Project Seuche in Africa]] and [[VideoGame/SniperElite4 the Shadow that ruined General Böhm's Razor missile project]], and now ''he'' and his Project Kraken [[OhCrap are the next targets on the list.]]
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* LighterAndSofter: In comparison to previous games in the series, Sniper Elite 5 has a much lighter storyline. For once, [[spoiler:none of Karl Fairburne's significant allies die over the course of the story]] and the main Nazi officer who's Karl's primary target this time is much less threatening and spends most of the story cowering in fear that [[TheDreaded 'The Shadow']] is coming after him.
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* RareGuns: Karl's default loadout is the SREM-1 and the Welgun. The former is a bullpup, pump-action sniper rifle that never got past the prototype phase, while the latter was a submachine gun that never saw mass production.

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* ShoutOut: In the Spy Academy mission, within the spy academy itself, you can hear the Germans mentioning [[Film/InglouriousBasterds "three beers" and the proper hand signal for 'three' in the United States]].

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* ShoutOut: ShoutOut:
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In the Spy Academy mission, within the spy academy itself, you can hear the Germans mentioning [[Film/InglouriousBasterds "three beers" and the proper hand signal for 'three' in the United States]].States]].
** InvokedTrope with the "Landing Force" DownloadableContent campaign mission, which the developers themselves state is inspired by ''Film/TheGunsOfNavarone''.
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* NonLethalKO: The game introduces the ability to silently knock-out any enemy instead of killing them. Wooden bullets are also available for your guns that do this.

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* NonLethalKO: The game introduces the ability to silently knock-out any enemy instead of killing them. Wooden Wax-wooden bullets are also available for your guns that do this.firearms, and the Schü-mine is a new non-lethal deployable.
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* NonLethalKO: The game introduces the ability to silently knock-out any enemy instead of killing them. Wooden bullets are also available for your guns that do this.
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* PointOfNoReturn: In Rubble and Ruin, once you enter the Kraken pen through the sewers, you can't go back out; any missed collectibles will require restarting the level. The game helpfully warns you of this before you enter.
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* AbnormalAmmo: Setting up a proximity mine [[spoiler:at the end of Hitler's personal bowling alley causes a blast that [[https://youtu.be/TtejCp9k3QU?t=12 sends a tenpin hurtling at him with explosive force]], ''embedding the crown of it in his forehead'' like an enormous bullet]]. Even Karl is a little surprised that one worked.

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* AbnormalAmmo: Setting up a proximity teller mine [[spoiler:at the end of Hitler's personal bowling alley causes a blast that [[https://youtu.be/TtejCp9k3QU?t=12 sends a tenpin hurtling at him with explosive force]], ''embedding the crown of it in his forehead'' like an enormous bullet]]. Even Karl is a little surprised that one worked.
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* AbnormalAmmo: Setting up a proximity mine [[spoiler:at the end of Hitler's personal bowling alley causes a blast that [[https://youtu.be/TtejCp9k3QU?t=12 sends a tenpin hurtling at him with explosive force]], ''embedding the crown of it in his forehead'' like an enormous bullet]]. Even Karl is a little surprised that one worked.
-->'''Karl:''' ...Well, you can't argue with results.
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* AttackItsWeakPoint: Tanks can be destroyed by shooting at their exhaust cover with armor-piercing rounds or explosives until it breaks off, then shooting up the engine.

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* AttackItsWeakPoint: Tanks and armored cars can be destroyed by shooting at their exhaust engine cover with armor-piercing rounds or explosives until it breaks off, then shooting up the engine.

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* SniperScopeGlint: Once again, enemy snipers are given away by the bright white glint of their scopes. When the player is spotted, a brief red flash, gray screen, and the white glint facing the player will indicate that the enemy sniper is already aiming and prepared to fire.

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* SniperScopeGlint: Once again, enemy snipers are given away by the bright white glint of their scopes. When the player is spotted, a brief red flash, gray screen, and the white glint facing the player will indicate that the enemy sniper is already aiming and prepared to fire. In Invasion Mode and Multiplayer, player characters will also display white glints while aiming any scoped rifles in their possession, helping to warn others that they're at the risk of getting shot.
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* AttackItsWeakPoint: Tanks can be destroyed by shooting at their exhaust cover with armor-piercing rounds or explosives until it breaks off, then shooting up the engine.
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* BayonetYa: A new weapon attachment introduced in this game are bayonets. Not only do they allow for a faster MeleeAttack when your rifle is drawn, they're able to get around the blocks of [[KungFuProofMook Jager Troops]], who are normally immune to frontal melee attacks.

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* BayonetYa: A new weapon attachment introduced in this game are bayonets. Not only do they allow for a faster MeleeAttack melee attack when your rifle is drawn, they're able to get around the blocks of [[KungFuProofMook Jager Troops]], who are normally immune to frontal melee attacks.
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* BayonetYa: A new weapon attachment introduced in this game are bayonets. Not only do they allow for a faster MeleeAttack when your rifle is drawn, they're able to get around the blocks of [[KungFuProofMook Jager Troops]], who are normally immune to frontal melee attacks.
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* AntiInfantry: Replacing the S-Mine and Trip Mines from previous games is the Schü-Mine, an anti-personnel mine that is designed to incapacitate enemy soldiers, rather than outright kill them. In the game, enemies triggering the device will be rendered unconscious instead of killed by the device's blast.

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* AntiInfantry: Replacing the S-Mine and Trip Mines from previous games is the Schü-Mine, an anti-personnel mine that is designed to incapacitate enemy soldiers, rather than outright kill them. In the game, campaign mode, enemies triggering the device will be rendered unconscious instead of killed by the device's blast. In survival mode, the mines instead kill enemies outright.
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* NoScope: The player now has the option to remove the sniper scopes of their rifles entirely, relying solely on the rifle's original iron sights to shoot targets at long range.

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* NoScope: The player now has the option to remove the sniper scopes of their on some rifles entirely, relying solely on the rifle's original iron sights to shoot targets at long range.range. Notable examples include the [=SREM=]-1, Karabiner 98k, and the Gewehr 43.
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* IdyllicEnglishVillage: The level "Festung Guernsey" takes place on [[UsefulNotes/{{Guernsey}} the island of the same name]]. Being a British island territory, several such villages and hamlets are scattered around the map, now occupied by German troops and surrounded by several German coastal defence batteries.

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* IdyllicEnglishVillage: The level "Festung Guernsey" takes place on [[UsefulNotes/{{Guernsey}} the island of the same name]]. Being a British island territory, several such villages and hamlets are scattered around the map, now occupied by German troops and surrounded by several German coastal defence defense batteries.



** "Atlantic Wall" has Karl Fairburne clearing out German coastal defences to soften them up for the inevitable D-Day invasion, as well as to divert German attention away from the actual landing beaches. Fairburne himself begins the mission stealthily fighting his way inland, while clearing out German patrols.

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** "Atlantic Wall" has Karl Fairburne clearing out German coastal defences defenses to soften them up for the inevitable D-Day invasion, as well as to divert German attention away from the actual landing beaches. Fairburne himself begins the mission stealthily fighting his way inland, while clearing out German patrols.



* StupidJetpackHitler: The reveal trailer shows an entire line of V2 rockets being lined up and later readied for launch. [[spoiler:It's revealed that they're to be loaded aboard modifed Japanese I-400 class submarines, and then launched at Washington D.C., New York, and Boston.]]

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* StupidJetpackHitler: The reveal trailer shows an entire line of V2 rockets being lined up and later readied for launch. [[spoiler:It's revealed that they're to be loaded aboard modifed modified Japanese I-400 class submarines, and then launched at Washington D.C., New York, and Boston.]]



* VillainOfAnotherStory: [[spoiler:Several Imperial Japanese Navy officers serve as antagonists and associates of Moller, with one Shinji Ishikawa serving as part of Karl's "Kill List". The Japanese themselves are busy fighting a war over in the Pacific and China-Burma-India Theaters, only agreeing to lend the Germans their newest and most advanced submarines due to Operation ''Kraken'' having the potential to bring the United States out of the war.]]

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* VillainOfAnotherStory: [[spoiler:Several Imperial Japanese Navy officers serve as antagonists and associates of Moller, with one Shinji Ishikawa Yoshikawa serving as part of Karl's "Kill List". The Japanese themselves are busy fighting a war over in the Pacific and China-Burma-India Theaters, only agreeing to lend the Germans their newest and most advanced submarines due to Operation ''Kraken'' having the potential to bring the United States out of the war.]]
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works better on the character page.


* ComicBookFantasyCasting: The Nazi BigBad, Möller, seems to be modelled on controversial tech billionaire Elon Musk because reasons.
* ContrastingSequelAntagonist: Möller, unlike Vahlen and Böhm before him, is a lot more openly terrified of Karl and insecure, than the two previous antagonists who were supremely confident and arrogant in their superiority and inevitability of their success.
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* EnemiesList: Each level has an assassination target that is part of Karl's "Kill List". Killing them in specific ways gives Karl access to certain Axis weapons such as the STG 44 or Gewehr 43.
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* IdyllicEnglishVillage: The level "Festung Guernsey" takes place on [[UsefulNotes/{{Guernsey}} the island of the same name]]. Being a British island territory, several such villages and hamlets are scattered around the map, now occupied by German troops and surrounded by several German coastal defence batteries.
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* ArrowCam: It wouldn't be a ''Sniper Elite'' entry without it, with the first shots of the reveal trailer showing Karl sniping a German spotter, with the bullet shown leaving his rifle and then hitting the German smack dab in the head. In addition, returning features from ''4'' are the melee and booby trap cams, which show deaths from melee and explosive kills in slow motion as well, now in more detail. Leaked gameplay footage reveals the addition of bullet cam kills for both secondary weapons and pistols, provided that the player manages to shoot an enemy in a creative or efficient way.

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* ArrowCam: It wouldn't be a ''Sniper Elite'' entry without it, with the first shots of the reveal trailer showing Karl sniping a German spotter, with the bullet shown leaving his rifle and then hitting the German smack dab in the head. In addition, returning features from ''4'' are the melee and booby trap cams, which show deaths from melee and explosive kills in slow motion as well, now in more detail. Leaked gameplay Gameplay footage reveals the addition of bullet cam kills for both secondary weapons and pistols, provided that the player manages to shoot an enemy in a creative or efficient way.



* AntiInfantry: Replacing the S-Mine and Trip Mines from previous games is the Schü Mine, an anti-personnel mine that is designed to incapacitate enemy soldiers, rather than outright kill them. In the game, enemies triggering the device will be rendered unconscious instead of killed by the device's blast.

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* AntiInfantry: Replacing the S-Mine and Trip Mines from previous games is the Schü Mine, Schü-Mine, an anti-personnel mine that is designed to incapacitate enemy soldiers, rather than outright kill them. In the game, enemies triggering the device will be rendered unconscious instead of killed by the device's blast.



* BigBad: SS-Obbergruppenfuhrer Abelard Moller. He's the man responsible for Operation ''Kraken'', a top secret German weapons project said to be able to turn the tide of war back in Germany's favor. In addition, he's also responsible for killing hundreds of civilians and French resistance fighters in a brutal campaign of slaughter in the French countryside.

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* BigBad: SS-Obbergruppenfuhrer SS-Obergruppenfuhrer Abelard Moller.Möller. He's the man responsible for Operation ''Kraken'', a top secret German weapons project said to be able to turn the tide of war back in Germany's favor. In addition, he's also responsible for killing hundreds of civilians and French resistance fighters in a brutal campaign of slaughter in the French countryside.



** "Occupied Manor" takes place in a large French Chateau that's been turned by the Germans into the headquarters of the BigBad Moller. [[spoiler:The location becomes relevant again during the epilogue mission "Loose Ends", where Karl must kill Moller just as he flees from his headquarters.]]

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** "Occupied Manor" takes place in a large French Chateau that's been turned by the Germans into the headquarters of the BigBad Moller. Möller. [[spoiler:The location becomes relevant again during the epilogue mission "Loose Ends", where Karl must kill Moller Möller just as he flees from his headquarters.]]



* BoomHeadshot: [[spoiler:The achievement "Brains of the Operation" requires the player to shoot Moller in the head.]]

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* BoomHeadshot: [[spoiler:The achievement "Brains of the Operation" requires the player to shoot Moller Möller in the head.]]



* DirtyCoward: Moller is established to be one by the game's ending. [[spoiler:Rather than come clean to the Fuhrer and the German High Command about Operation ''Kraken'''s failure, he decides to flee and lay low, at least until Karl kills him during his escape attempt.]]
* EliteMooks: The Jager Troops from ''VideoGame/SniperElite4'' return here, now with more variations. In addition to the standard Jagers and Support Jagers, there's now the Vampir Jager, who use night-vision equipment on their weapons, the Jager Officer, an elite version of the regular officer, the Elite Sniper, an elite version of the regular sniper wearing better camouflage and armed with silenced weapons, and the SS Jagers, who are the SS counterpart to the regular Jagers.

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* DirtyCoward: Moller Möller is established to be one by the game's ending. [[spoiler:Rather than come clean to the Fuhrer and the German High Command about Operation ''Kraken'''s failure, he decides to flee and lay low, at least until Karl kills him during his escape attempt.]]
* EliteMooks: The Jager Jäger Troops from ''VideoGame/SniperElite4'' return here, now with more variations. In addition to the standard Jagers Jägers and Support Jagers, Jägers, there's now the Vampir Jager, Jägers, who use night-vision equipment on their weapons, the Jager Jäger Officer, an elite version of the regular officer, the Elite Sniper, an elite version of the regular sniper wearing better camouflage and armed with silenced weapons, and the SS Jagers, Jägers, who are the SS counterpart to the regular Jagers.Jäger.



* {{Foil}}: The French Resistance to the [[VideoGame/SniperElite4 Allagra Partisans]]. Both are [[LaResistance resistance groups]] established to fight against the Axis Forces occupying their countries, are led by a female RebelLeader, and prove vital in helping Karl Fairburne and the Allies take down the latest Axis war plans. However, that's where the similarities end. The Allagra Partisans' main tactic is to launch open attacks against Axis positions, attracting their attention and forcing Karl to either use them as a distraction or help them. These tactics ultimately [[spoiler:cause most of them including their leader Sofia to get killed when they fall for Bohm's false intelligence.]] The French Resistance, meanwhile, operate much more lowkey, performing quiet assassinations and scouting for vital intelligence. While they do end up getting hunted down like their Italian counterparts, they manage to remain one step ahead of their foes, and escape with minimal casualties. Ultimately, they survive largely intact, [[spoiler:with Marie herself even aiding Fairburne directly in killing Moller.]]

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* {{Foil}}: The French Resistance to the [[VideoGame/SniperElite4 Allagra Partisans]]. Both are [[LaResistance resistance groups]] established to fight against the Axis Forces occupying their countries, are led by a female RebelLeader, and prove vital in helping Karl Fairburne and the Allies take down the latest Axis war plans. However, that's where the similarities end. The Allagra Partisans' main tactic is to launch open attacks against Axis positions, attracting their attention and forcing Karl to either use them as a distraction or help them. These tactics ultimately [[spoiler:cause most of them including their leader Sofia to get killed when they fall for Bohm's false intelligence.]] The French Resistance, meanwhile, operate much more lowkey, performing quiet assassinations and scouting for vital intelligence. While they do end up getting hunted down like their Italian counterparts, they manage to remain one step ahead of their foes, and escape with minimal casualties. Ultimately, they survive largely intact, [[spoiler:with Marie herself even aiding Fairburne directly in killing Moller.Möller.]]



* GetBackHereBoss: [[spoiler:The final mission has Karl assassinate Moller just as he flees his headquarters, with small windows of opportunity to either snipe him or the staff car he's riding in.]]

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* GetBackHereBoss: [[spoiler:The final mission has Karl assassinate Moller Möller just as he flees his headquarters, with small windows of opportunity to either snipe him or the staff car he's riding in.]]



* VillainousBreakdown: Almost every appearance by Moller is him freaking out as Karl uncovers and destroys Operation Kraken. His final intercepted transmission is Moller raging that he's going into hiding as he doesn't want Hitler to hang him for his failure. [[spoiler:It doesn't matter as Karl kills him before he can get away.]]

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* VillainousBreakdown: Almost every appearance by Moller Möller is him freaking out as Karl uncovers and destroys Operation Kraken. His final intercepted transmission is Moller him raging that he's going into hiding hiding, as he doesn't want Hitler to hang him for his failure. [[spoiler:It doesn't matter as Karl kills him before he can get away.]]



* WhatHappenedToTheMouse: The game ends with Moller's assistant Vogel still on the loose and Moller saying he's on his own to possibly face the wrath of Hitler.

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* WhatHappenedToTheMouse: The game ends with Moller's Möller's assistant Vogel still on the loose loose, and Moller Möller saying he's on his own to possibly face the wrath of Hitler.
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added umlauts for proper spelling


* AntiInfantry: Replacing the S-Mine and Trip Mines from previous games is the Schu Mine, an anti-personnel mine that is designed to incapacitate enemy soldiers, rather than outright kill them. In the game, enemies triggering the device will be rendered unconscious instead of killed by the device's blast.

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* AntiInfantry: Replacing the S-Mine and Trip Mines from previous games is the Schu Schü Mine, an anti-personnel mine that is designed to incapacitate enemy soldiers, rather than outright kill them. In the game, enemies triggering the device will be rendered unconscious instead of killed by the device's blast.



** A new anti-tank weapon added to the game is the Panzerbuchse 39, a German anti-tank rifle.

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** A new anti-tank weapon added to the game is the Panzerbuchse Panzerbüchse 39, a German anti-tank rifle.

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* BigFancyHouse: "Occupied Manor" takes place in a large French Chateau that's been turned by the Germans into the headquarters of the BigBad Moller.

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* BigFancyHouse: BigFancyHouse:
**
"Occupied Manor" takes place in a large French Chateau that's been turned by the Germans into the headquarters of the BigBad Moller. [[spoiler:The location becomes relevant again during the epilogue mission "Loose Ends", where Karl must kill Moller just as he flees from his headquarters.]]
** "Target Fuhrer: Wolf Mountain" takes place in the Berghof, Hitler's Alpine residence.

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