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* DenserAndWackier: While the franchise always had goofy moments, this game heavily ramps up the zaniness that occurs with it's scenarios, ranging from Murray seducing a room filled with guards by disguising himself as a geisha, Sly stealing a shipment of a corrupt sherrif's lolipops in order to get himself thrown in prison, and an elephant gaining hyponotic powers due to a trumpet getting stuck in her nose.
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* {{Technobabble}}: Bentley as usual is the source of this, though he gets bonus points for mentioning a "Gravity Encabulator" as one of the components of the time machine, a reference to the "turboencabulator" InJoke among real life electrical engineers.
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Clockwerk’s Eye is stated in the description to have survived the destruction of the Hate Chip.


** Some of the collectible treasures screw around with this, too. In the Ice Age, you can find "Slytunkhamen's Vase." How it existed thousands of years before said Cooper was born is just plain baffling. In Cotton Mouth Bluff, you can find Muggshot's Coin, the last remnant of his Mesa City empire... before said empire even existed. In Ancient Arabia, you can find Puffin's Cookie Jar, which is stated to be the one Sly, Bentley, and Murray stole when they were at the orphanage, 1,000 ''years'' before they were even born. Was the cookie jar passed down for that long? Clockwork's eye can also be found in the past despite the fact that in the ending of Sly 2, all the clockwork parts dissolved after the hate chip was destroyed. So it couldn't even be brought back to the past.
** Bentley states that Henriette Cooper, Sly's pirate ancestor, found Sinbad's hoard of treasure in 1616. In real life, however, UsefulNotes/TheGoldenAgeOfPiracy didn't begin until the 1650s and lasted until the mid-1720s. Going by how elements people most associate with {{pirates}} such as the Jolly Roger flag were most prominent in the early eighteenth century, it would've made more sense for ''17''16 to be the year she found Sinbad's hoard instead.

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** Some of the collectible treasures screw around with this, too.too, presumably justified by time travel shenanigans, or else things that did not exist show up hundreds and thousands of years before they should. In the Ice Age, you can find "Slytunkhamen's Vase." How it existed thousands of years before said Cooper was born is just plain baffling. In Cotton Mouth Bluff, you can find Muggshot's Coin, the last remnant of his Mesa City empire... before said empire even existed. In Ancient Arabia, you can find Puffin's Cookie Jar, which is stated to be the one Sly, Bentley, and Murray stole when they were at the orphanage, 1,000 ''years'' before they were even born. Was the cookie jar passed down for that long? Clockwork's eye can also be found in the past despite the fact that in the ending of Sly 2, all the clockwork parts dissolved after the hate chip was destroyed. So it couldn't even be brought back to the past.
long?
** Bentley states that Henriette Cooper, Sly's pirate ancestor, found Sinbad's hoard of treasure in 1616. In real life, however, UsefulNotes/TheGoldenAgeOfPiracy didn't begin until the 1650s [=1650s=] and lasted until the mid-1720s.mid-[=1720s=]. Going by how elements people most associate with {{pirates}} such as the Jolly Roger flag were most prominent in the early eighteenth century, it would've made more sense for ''17''16 to be the year she found Sinbad's hoard instead.
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See this post for why these don't fit the trope.


* SurprisinglyRealisticOutcome:
** After several years out of the game, Sly decides to pull off a heist, with the help of his friends. During the attempt, it turns out that a few of his skills, and those of his friends, are rusty, due to lack of practice.
** Sly wanted to give up his life of thieving to be with Carmelita, but at the start of the game, it's revealed he's been considering going back to it and isn't all that upset when it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.
** As Sly's ancestors found out, going after someone with better technology than yourself is generally a bad idea. This is especially the case for Sir Galleth, who didn't even have a plan for his attempt, or rather attempts. Everyone else had something of a plan beyond just attacking, or were caught by surprise or a trap at the very least.
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* ArtShift: The interlude cutscenes often swap between all sorts of art styles, including crayons, cave paintings, and traditional animation.

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* ArtShift: The interlude cutscenes often swap between all sorts of art styles, styles (usually when a Cooper ancestor recalls how they ended up foiled by the resident villain), including crayons, cave paintings, and traditional animation.
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Quality upgrade.


[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/sly4_5688.png]]
[[caption-width-right:295:[[StealthPun It's]] [[SequelGap about]] [[TimeTravel time!]] ]]

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[[quoteright:295:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sly4_5688.org/pmwiki/pub/images/sly4.png]]
[[caption-width-right:295:[[StealthPun [[caption-width-right:300:[[StealthPun It's]] [[SequelGap about]] [[TimeTravel time!]] ]]
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* PainfulAdhesiveRemoval: In the animated companion short Sly Cooper: Timing is Everything, Carmelita Fox is captured and restrained in a supply closet by Mugshot and his men. Sly Cooper finds her and pulls of piece of tape on her mouth. Cue in her loud scream followed by her growling at Cooper for being well Cooper.

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* PainfulAdhesiveRemoval: In the animated companion short Sly "Sly Cooper: Timing is Everything, Everything", Carmelita Fox is captured and restrained in a supply closet by Mugshot and his men. Sly Cooper finds her and pulls of piece of tape on her mouth. Cue in her loud scream followed by her growling at Cooper for being well Cooper.
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* PainfulAdhesiveRemoval: In the animated companion short Sly Cooper: Timing is Everything, Carmelita Fox is captured and restrained in a supply closet by Mugshot and his men. Sly Cooper finds her and pulls of piece of tape on her mouth. Cue in her loud scream followed by her growling at Cooper for being well Cooper.
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** Sly wanted to give up his life of crime to be with Carmelita, but at the start of the game, it's revealed he's been considering going back to it and isn't all that upset when it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.

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** Sly wanted to give up his life of crime thieving to be with Carmelita, but at the start of the game, it's revealed he's been considering going back to it and isn't all that upset when it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.
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Since Critical Research Failure's a disambig now I felt this was the best alternative

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** Bentley states that Henriette Cooper, Sly's pirate ancestor, found Sinbad's hoard of treasure in 1616. In real life, however, UsefulNotes/TheGoldenAgeOfPiracy didn't begin until the 1650s and lasted until the mid-1720s. Going by how elements people most associate with {{pirates}} such as the Jolly Roger flag were most prominent in the early eighteenth century, it would've made more sense for ''17''16 to be the year she found Sinbad's hoard instead.
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Not "Surprisingly" as no reason for audiences to think otherwise.


** When Carmelita discovers Sly was faking amnesia for the entirety of their relationship, she pretty much dumps him on the spot, and it takes nearly the whole game for them to reconcile.
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** Sly wanted to give up his life of crime to be with Carmelita, but at the start of the game, it's revealed he's been considering going back to it and wasn't all that upset that it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.

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** Sly wanted to give up his life of crime to be with Carmelita, but at the start of the game, it's revealed he's been considering going back to it and wasn't isn't all that upset that when it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.
Is there an issue? Send a MessageReason:
None


** Sly wanted to give up his life of crime to be with Carmelita, but at the start of the game, it's revealed he's already been considering going back to it and isn't all that upset that it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.

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** Sly wanted to give up his life of crime to be with Carmelita, but at the start of the game, it's revealed he's already been considering going back to it and isn't wasn't all that upset that it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.
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None

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** When Carmelita discovers Sly was faking amnesia for the entirety of their relationship, she pretty much dumps him on the spot, and it takes nearly the whole game for them to reconcile.
** Sly wanted to give up his life of crime to be with Carmelita, but at the start of the game, it's revealed he's already been considering going back to it and isn't all that upset that it cost him his relationship with her. Turns out you can't just give up something you've spent almost your entire life doing and were encouraged in your upbringing.
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* MonstrousScenery: Throughout each level, Clockwerk, the villain of the first game, can be seen in the background of the scenery, watching you.
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* DwindlingParty: In the final mission, Bentley and Murray recruit the ancestors to help them get their canes back, and to rescue Sly and Carmelita. After each ancestor's segment, they end up returning back to their respective eras.
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I totally didn't notice this one; it was clever.

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*** It's foreshadowed as far back as the intro cutscene: [[spoiler:A blueprint of the Black Knight can be seen on a wall in Penelope's room after she disappears when Bentley searches for her.]]
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*** This isn't the first time that [[spoiler:Penelope went under an alias with the word "Black" in the title. The last time was in the third Sly game under the alias "The Black Baron".]]

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*** This isn't the first time that [[spoiler:Penelope went under an alias with the word "Black" in the title. The last time was in the third Sly game under the alias "The Black Baron".]]]] As a CallBack, it's mentioned on occasion during loading screens.
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Like or not, there were subtle hints to her betrayal, so it's not entirely an Ass Pull.

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** There are several hints to the true identity of the Black Knight in the Episode "Of Mice and Mechs":
*** The title of the episode itself is a subtle hint of what is to come: [[spoiler:Penelope, a mouse, created the machines and turned against the Cooper Gang.]]
*** The Black Knight's armor has what looks like an icon of a mouse on it. [[spoiler:As in, Penelope Mouse, for the icon is a silhouette of Penelope herself.]]
*** When Bentley researches information on the Black Knight, he finds no information. In the same Episode beforehand, Penelope is brought up again as Bentley wonders where she is once again. [[spoiler:Penelope herself is in the medieval era, disguising herself as the Black Knight.]]
*** This isn't the first time that [[spoiler:Penelope went under an alias with the word "Black" in the title. The last time was in the third Sly game under the alias "The Black Baron".]]
*** The text color of the Black Knight is purple, [[spoiler:the same color of Penelope.]]
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* IdiotBall: Sly leaves a calling card after stealing the artifact in the tutorial. Even if Carmelita hadn't walked in, that would have ruined his relationship with her by blowing his amnesia cover.

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* NotSoDifferentRemark: After years of [[BlackAndWhiteMorality thinking all criminals are the same]], Carmelita acknowledges in the cutscene "You Choppy" that after fighting alongside Sly and his friends, she's realized they have a strong sense of morality just as she does.
-->'''Carmelita:''' We aren't really so different. We both fight for justice: we just do it from opposite sides of the law.



** Multiple times throughout the game, [[BigEater Murray]] turns down food. At first, he does it in Chapter 3 after Bentley sends in Bob to climb an ice wall despite Murray's insistence that he can do it himself, and he later does so in the cutscene after Chapter 5. In the final cutscene of the game, Murray turns down a few bowls of ice cream [[spoiler:after Sly's disappearance]].

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** Multiple times throughout the game, [[BigEater Murray]] turns down food. At first, he does it in Chapter 3 after Bentley sends in Bob to climb an ice wall despite Murray's insistence that he can do it himself, and he later does so in the cutscene after Chapter 5. In the final cutscene of the game, Murray turns down a few bowls of an ice cream cream, pie, and cake [[spoiler:after Sly's disappearance]].
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** After several years out of the game, Sly decides to pull off a heist, with the help of his friends. During the attempt, it turns out that a few of his skills are rusty, due to lack of practice.

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** After several years out of the game, Sly decides to pull off a heist, with the help of his friends. During the attempt, it turns out that a few of his skills skills, and those of his friends, are rusty, due to lack of practice.
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Can't tell if new examples fit rename, requiring in-work commentary on such.


* NotSoDifferentRemark:
** In Chapter 3, Carmelita realizes this between her and Sly. After all, they do both fight crime, they just do it from different sides of the law.
** Later in the game, in Chapter 4, this sort of thing happens again, [[spoiler:between Bentley and Penelope, who's working for Le Paradox because she believed that Bentley had so much potential wasted on Sly]].
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* ShowSomeLeg: Carmelita takes one for the team by doing a belly dance to distract some guards in Arabia. Shes not happy about it either. Seeing how the rest of the guys [[EatingTheEyeCandy take a glance to see the show]] they're not as upset as she is.

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* ShowSomeLeg: Carmelita takes one for the team by doing a belly dance to distract some guards in Arabia. Shes She's not happy about it either. Seeing how the rest of the guys [[EatingTheEyeCandy take a glance to see the show]] they're not as upset as she is.
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* SurprisinglyRealisticOutcome:
** After several years out of the game, Sly decides to pull off a heist, with the help of his friends. During the attempt, it turns out that a few of his skills are rusty, due to lack of practice.
** As Sly's ancestors found out, going after someone with better technology than yourself is generally a bad idea. This is especially the case for Sir Galleth, who didn't even have a plan for his attempt, or rather attempts. Everyone else had something of a plan beyond just attacking, or were caught by surprise or a trap at the very least.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent:

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* NotSoDifferent:NotSoDifferentRemark:

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* FriendOrIdolDecision: Bentley is truly torn between sitting out the fight with the Black Knight [[spoiler:aka Penelope]], and assisting Sly and his gang in the Knight's defeat. In the end, Bentley shows up just in the nick of time, and remarks he realized that his family is more important to him than his personal problems, and they could have been hurt by his inaction.



* MoralDilemma: Bentley is truly torn between sitting out the fight with the Black Knight [[spoiler:aka Penelope]], and assisting Sly and his gang in the Knight's defeat. In the end, Bentley shows up just in the nick of time, and remarks he realized that his family is more important to him than his personal problems, and they could have been hurt by his inaction.
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%% * GettingCrapPastTheRadar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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%% * GettingCrapPastTheRadar: GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

to:

%% * GettingCrapPastThe Radar: GettingCrapPastTheRadar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* BadassInDistress: Sly, Bentley, and Murray are captured by Toothpick at one point in "Go West, Young Raccoon." The trio are eventually saved by Carmelita Fox and "Tennessee Kid" Cooper.

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* BadassInDistress: Sly, Bentley, and Murray are captured by Toothpick at one point in "Go West, Young Raccoon." The trio are eventually saved by Carmelita Fox and "Tennessee Kid" Cooper. Carmelita previously gets kidnapped this way and gets saved by Tennessee.

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