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--> '''The Murray:''' Oh what? You gonna to throw me in solitary?! [[BatmanGambit Bring it ON!!]]

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--> '''The -->'''The Murray:''' Oh what? You gonna to throw me in solitary?! [[BatmanGambit Bring it ON!!]]



* {{Halloweentown}}: Prague. It's even got its own guillotine like the [[WesternAnimation/TheNightmareBeforeChristmas Trope Namer]] does!

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* {{Halloweentown}}: Prague. It's even got its own guillotine like the [[WesternAnimation/TheNightmareBeforeChristmas Trope Namer]] does!Prague has heavily gothic architecture and a perpetually gloomy atmosphere.



** Dimitri used the Tailfeathers as printing plates for his money counterfeiting operation. Their unique metal means they'd never wear out, producing an endless stream of flawless fake money.

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** Dimitri used the Tailfeathers as printing plates for his money counterfeiting operation. Their unique metal means they'd they'll never wear out, producing an endless stream of flawless fake money.



* NoodleIncident: In chapter 7, Murray mentions that he hasn't been in any RC combat since a job they pulled in Istanbul. That's all we hear about it.

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* NoodleIncident: In chapter Episode 7, Murray mentions that he hasn't been in any RC combat since a job they pulled in Istanbul. That's all we hear about it.



** Chapter 5 does result in Carmelita's rescue and [[spoiler:the Contessa being arrested and fired]], but it results in Neyla being promoted to captain and becoming a full threat to the gang.

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** Chapter Episode 5 does result in Carmelita's rescue and [[spoiler:the Contessa being arrested and fired]], but it results in Neyla being promoted to captain and becoming a full threat to the gang.



* {{Uberwald}}: How Prague is depicted.

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* %%* {{Uberwald}}: How Prague is depicted.



* VillainHasAPoint: When [[spoiler:Neyla betrays Arpeggio]] in the recon mission of the last level, she's quick to point out that [[spoiler:Arpeggio]] really should have seen this coming, as [[spoiler:she had betrayed everyone she worked with prior to him.]]

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* VillainHasAPoint: When [[spoiler:Neyla betrays Arpeggio]] in the recon mission of the last level, she's quick to point out that [[spoiler:Arpeggio]] really should have seen this coming, as [[spoiler:she had betrayed everyone she worked with prior to him.]]him]].



* WhatTheHellPlayer: In two missions (in chapters one and three), you need to keep up with Neyla as she runs around the hub. If you whack her with your cane, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do." [[spoiler:In Chapter Five, attacking her doesn't give out a game over (justified, as Sly is chasing Neyla to get back the Clockwerk eye she just stole, giving [[WouldHitAGirl him]] a reason to attack her)]].

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* WhatTheHellPlayer: In two missions (in chapters missions, one in Episode 1 and three), you need another in Episode 3, Sly needs to keep up with Neyla as she runs around the hub. If She's leading Sly around, so if you whack attack her with your cane, at any point, you get a Game Over GameOver message saying "Neyla doesn't like getting hit any more than you do." [[spoiler:In Chapter Five, attacking her doesn't give out a game over (justified, as Sly is chasing Neyla to get back the Clockwerk eye she just stole, giving [[WouldHitAGirl him]] a reason to attack her)]]."



* WoundedGazelleGambit: [[spoiler:The Contessa]] pulls one of these off on Sly, successfully stealing one of the Clockwerk Eyes from him.

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* %%* WoundedGazelleGambit: [[spoiler:The Contessa]] pulls one of these off on Sly, successfully stealing one of the Clockwerk Eyes from him.
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* BittersweetEnding: [[spoiler:Clock-La is defeat and Clockwerk's body is finally destroyed, but Bentley is left crippled and Murray leaves the group in shame, believing that he's failed Bentley for not protecting him. Sly also allows himself to be arrested by Carmelita in exchange for his friends' freedom, but manages to escape]]

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* BittersweetEnding: [[spoiler:Clock-La is defeat and Clockwerk's body is finally destroyed, but Bentley is left crippled and Murray leaves the group in shame, believing that he's failed Bentley for not protecting him. Sly also allows himself to be arrested by Carmelita in exchange for his friends' freedom, but though he manages to escape]]escape.]]
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* ChekhovsGunman: The Contessa is mentioned by Carmelita in the game's prologue as a high-ranking member of Interpol. This is several hours before she becomes relevant at the end of Episode 3 [[spoiler:when Sly and Murray get arrested and she promotes Neyla for capturing them]].

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* ChekhovsGunman: The Contessa is mentioned by Carmelita in the game's prologue as a high-ranking member of Interpol. This Interpol, and is several hours before she becomes later seen at Rajan's dance party in Episode 2. She doesn't become relevant at until the end of Episode 3 [[spoiler:when when Sly and Murray get arrested after Neyla's betrayal, and she promotes Neyla for capturing them]].goes on to be the main antagonist of Episodes 4 and 5.
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* ChekhovsGunman: The Contessa is mentioned by Carmelita in the game's prologue as a high-ranking member of Interpol. This is several hours before she becomes relevant at the end of Episode 3 [[spoiler:when Sly and Murray get arrested and she promotes Neyla for capturing them]].

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* TheBigGuy: Murray fulfills the role as the muscle for the team this time, having [[CharacterDevelopment developed]] from being the LoveableCoward he was in the previous game.

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* TheBigGuy: Murray fulfills the role as the muscle for the team this time, having [[CharacterDevelopment developed]] from being the LoveableCoward LovableCoward he was in the previous game.



* YouAreTooLate: At the very beginning of the game. The Cooper Gang sought to steal the Clockwerk Parts while they were on display at a museum in Cairo ''before'' there was even a chance of them falling into the wrong hands. When they do break into the museum, they find out that the parts were stolen the night prior by a criminal organization known as the Klaww Gang. The rest of the game is spent tracking down each member of the Klaww Gang and stealing the Clockwerk Parts from them.

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* YouAreTooLate: At The game opens with the very beginning of the game. The Cooper Gang sought undertaking a heist to steal the Clockwerk Parts while they were on display at from a museum in Cairo ''before'' there was is even a chance of them falling into the wrong hands. When they do break into the museum, they find out that the parts were stolen the night prior by a criminal organization known as the Klaww Gang. The rest of the game is spent tracking down each member of the Klaww Gang and stealing the Clockwerk Parts from them.



-->Ok. That's it. You've seen everything. [[AWinnerIsYou You won]]. Go outside.

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-->Ok. That's it. You've seen everything. [[AWinnerIsYou You won]]. Go outside.outside.
----
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* TheBigGuy: Murray fulfills the role as the muscle for the team this time, having [[CharacterDevelopment developed]] from the LovableCoward role earlier.
* BigThinShortTrio: Murray, Sly, and Bentley, respectively.
* BittersweetEnding: [[spoiler:Despite Clock-La's defeat, Bentley is left crippled, and Murray leaves the group in shame, believing that he's failed Bentley for not protecting him. Sly also allows himself to be arrested by Carmelita to allow his friends to leave, but manages to escape when he realizes his friends left him an escape opportunity.]]

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* TheBigGuy: Murray fulfills the role as the muscle for the team this time, having [[CharacterDevelopment developed]] from being the LovableCoward role earlier.
*
LoveableCoward he was in the previous game.
%%*
BigThinShortTrio: Murray, Sly, and Bentley, respectively.
* BittersweetEnding: [[spoiler:Despite Clock-La's defeat, [[spoiler:Clock-La is defeat and Clockwerk's body is finally destroyed, but Bentley is left crippled, crippled and Murray leaves the group in shame, believing that he's failed Bentley for not protecting him. Sly also allows himself to be arrested by Carmelita to allow in exchange for his friends to leave, friends' freedom, but manages to escape when he realizes his friends left him an escape opportunity.]]escape]]
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''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. This change in focus has also led to the inclusion of a health meter instead of Sly and friends [[OneHitPointWonder dying in one hit]] while also removing the lives system. Additionally, Sly's friends and fellow gang members Bentley and Murray have upgraded to full field status instead of helping from the sidelines. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but lacks any finesse to actually be stealthy.

to:

''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. This change in focus has also led to the inclusion of a health meter instead of Sly and friends [[OneHitPointWonder dying in one hit]] while also removing the lives system. Additionally, Sly's friends and fellow gang members Bentley and Murray have upgraded to full field status instead of helping from the sidelines. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) and explosives to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but lacks any finesse to actually be stealthy.



* PricelessPaperweight: While the rest of the Clockwerk parts are being used for nefarious purposes, Rajan just puts the Wings on display in his personal throne room.

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* PricelessPaperweight: While the rest of the Clockwerk parts are being used for nefarious purposes, Rajan just puts the Wings on display in his personal throne room. He throws a ball specifically to show them off.
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''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. This change in focus has also led to the inclusion of a health meter instead of Sly and friends [[OneHitPointWonder dying in one hit]]. Additionally, Sly's friends and fellow gang members Bentley and Murray have upgraded to full field status instead of helping from the sidelines. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but lacks any finesse to actually be stealthy.

to:

''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. This change in focus has also led to the inclusion of a health meter instead of Sly and friends [[OneHitPointWonder dying in one hit]].hit]] while also removing the lives system. Additionally, Sly's friends and fellow gang members Bentley and Murray have upgraded to full field status instead of helping from the sidelines. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but lacks any finesse to actually be stealthy.
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* GRatedDrug: The illegal spice is clearly meant to be a ratings-friendly stand-in for hard drugs such as cocaine or meth. It is taken recreationally and has dangerous side effects, such as making the consumer prone to violent outbursts of anger. It also makes one vulnerable to hypnosis, [[spoiler:making it a vital component of Arpeggio's plan]].

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* GRatedDrug: The illegal spice is clearly meant to be a ratings-friendly stand-in for hard drugs such as cocaine or meth. It is taken recreationally and has dangerous side effects, such as making the consumer prone to violent outbursts of anger. It also makes one vulnerable causes a temporary vulnerability to hypnosis, [[spoiler:making it a vital component of Arpeggio's plan]].



* HighClassGlass: Arpeggio.

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* %%* HighClassGlass: Arpeggio.
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--> '''Bentley:''' Ah well, you know the old saying -- "If you can't count on a friend to bust you out of jail, what kind of a friend are they?"\\

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--> '''Bentley:''' -->'''Bentley:''' Ah well, you know the old saying -- "If you can't count on a friend to bust you out of jail, what kind of a friend are they?"\\



* TheCaper: Every episode is a series of missions to set up for a caper at the end of the episode. [[spoiler: Aside for the final one, where the only plan is to stop the BigBad.]]

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* TheCaper: Every episode is a series of missions to set up for a caper at the end of the episode. [[spoiler: Aside [[spoiler:Aside for the final one, where the only plan is to stop the BigBad.]]



* DeliberateValuesDissonance: It's heavily emphasized how Jean Bison's just the job of a 19th-century lumberjack in the 21st century due to being a FishOutOfTemporalWater. He's pushing back the wild frontier like him and the people of his time were working to do, but now it just causes him to be an ecological terrorist instead.

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* DeliberateValuesDissonance: It's heavily emphasized how Jean Bison's just doing the job of a 19th-century lumberjack in the 21st century due to being a FishOutOfTemporalWater. He's pushing back the wild frontier like him and the people of his time were working to do, but now it just causes him to be an ecological terrorist instead.
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* GRatedDrug: The illegal spice is clearly meant to be a ratings-friendly stand-in for hard drugs such as cocaine or meth, though it also makes consumers vulnerable to hypnosis and prone to violent outbursts of anger.

to:

* GRatedDrug: The illegal spice is clearly meant to be a ratings-friendly stand-in for hard drugs such as cocaine or meth, though it also makes consumers vulnerable to hypnosis meth. It is taken recreationally and has dangerous side effects, such as making the consumer prone to violent outbursts of anger.anger. It also makes one vulnerable to hypnosis, [[spoiler:making it a vital component of Arpeggio's plan]].
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* GRatedDrug: The illegal spice is this, although it does make consumers hypnotic and anger-prone.

to:

* GRatedDrug: The illegal spice is this, although clearly meant to be a ratings-friendly stand-in for hard drugs such as cocaine or meth, though it does make also makes consumers hypnotic vulnerable to hypnosis and anger-prone.prone to violent outbursts of anger.
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* CopsNeedTheVigilante: [[FriendOnTheForce Neyla]] gives Sly several leads, with the justification that she can't follow them up herself, as she lacks sufficient evidence for a warrant, whereas "a thief like you can go wherever he pleases." [[spoiler:Cleverly, it turns out that Neyla's frank willingness to bend the law really [[DirtyCop should have been]] [[DoubleReverseQuadrupleAgent a red flag]]]].

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* CopsNeedTheVigilante: [[FriendOnTheForce Neyla]] gives Sly several leads, with the justification that she can't follow them up herself, as she lacks sufficient evidence for a warrant, whereas "a thief like you [him] can go wherever he pleases." [[spoiler:Cleverly, it [[spoiler:It turns out that Neyla's frank willingness to bend the law really [[DirtyCop should have been]] [[DoubleReverseQuadrupleAgent a red flag]]]].foreshadows that her true allegiance isn't on the side of Sly or Interpol, but herself.]]



* EvilVsEvil: The war between [[spoiler: Neyla]] and [[spoiler: Contessa]] is this with The Cooper Gang caught in the middle.

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* EvilVsEvil: The Episode 5 involves a war between [[spoiler: Neyla]] DirtyCop [[spoiler:Neyla]] and [[spoiler: [[spoiler:the Contessa]] (who is this outed as a DirtyCop and member of the Klaww Gang), with The the Cooper Gang caught in the middle.

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* NiceJobBreakingItHero: [[spoiler:Nice job pulling Clockwerk apart in Arpeggio's blimp, Sly.]]

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* NiceJobBreakingItHero: [[spoiler:Nice job pulling Sly and the gang's gathering of the Clockwerk apart in Arpeggio's blimp, Sly.parts backfires horribly. [[spoiler:When Jean Bison captures them, he sells the parts to Arpeggio, who wanted them all together to rebuild Clockwerk.]]



* UnwittingPawn: The Cooper Gang's quest to gather the Clockwerk parts is ultimately [[spoiler:part of Arpeggio's plan. He wants the parts to rebuild Clockwerk after they've been used enough by the other Klaww Gang members to fuel his end goal.]]



--> [[spoiler:'''Neyla:''' Stupid Arpeggio. [[ChronicBackstabbingDisorder I double-crossed the Cooper Gang, Interpol and Carmelita...]] what made you think I wouldn't do the same to you?]]

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--> [[spoiler:'''Neyla:''' -->[[spoiler:'''Neyla:''' Stupid Arpeggio. [[ChronicBackstabbingDisorder I double-crossed the Cooper Gang, Interpol and Carmelita...]] what made you think I wouldn't do the same to you?]]
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* WeHardlyKnewYe: [[spoiler:Arpeggio]] is killed off [[spoiler:by Neyla]] at the beginning of Episode 9 right after giving his MotiveRant. He's only properly introduced during the beginning of said episode.

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* WeHardlyKnewYe: [[spoiler:Arpeggio]] is killed off [[spoiler:by Neyla]] at in the beginning first mission of Episode 9 right after giving his MotiveRant. He's only properly introduced during the beginning intro of said episode.



-->'''Sly:''' Neyla, ''now!''
-->'''Neyla:''' [[spoiler:[[FaceHeelTurn Sorry]]]].

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-->'''Sly:''' Neyla, ''now!''
-->'''Neyla:'''
''now!''\\
'''Neyla:'''
[[spoiler:[[FaceHeelTurn Sorry]]]].
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* WeHardlyKnewYe: [[spoiler:Arpeggio]] is killed off [[spoiler:by Neyla]] at the beginning of Episode 9 right after giving his MotiveRant. He's only properly introduced during the beginning of said episode.

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* DeliberateValuesDissonance: Really puts the "Anti" in Jean Bison's AntiVillain status, as all he's doing is just the job of a 19th-century lumberjack in the 21st century. He's pushing back the wild frontier like him and the people of his time were working to do, but now it just causes him to be an ecological terrorist instead.

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* DeliberateValuesDissonance: Really puts the "Anti" in It's heavily emphasized how Jean Bison's AntiVillain status, as all he's doing is just the job of a 19th-century lumberjack in the 21st century.century due to being a FishOutOfTemporalWater. He's pushing back the wild frontier like him and the people of his time were working to do, but now it just causes him to be an ecological terrorist instead.


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* EarlyBirdCameo: Jean Bison makes a short appearance as a guest at Rajan's party in Episode 3 before his proper introduction as the ArcVillain of Episode 6.
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* ColorCodedSpeech: Neyla's subtitles are colored lavender and the Klaww Gang members and other characters' subtitles are colored grey.
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''Sly 2: Band of Thieves'' is the second game in the ''VideoGame/SlyCooper'' series, developed by Sucker Punch and published by Sony. It released on the UsefulNotes/PlayStation2 in 2004.

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''Sly 2: Band of Thieves'' is the second game in the ''VideoGame/SlyCooper'' series, developed by Sucker Punch Creator/SuckerPunch and published by Sony. It released on the UsefulNotes/PlayStation2 in 2004.
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''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. Sly's friends and fellow gang members Bentley and Murray have also upgraded to full field status. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but also lacks any good stealth maneuvers.

to:

''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a corridor platformer to a semi-open world style with mission-based gameplay and a bigger emphasis on combat. This change in focus has also led to the inclusion of a health meter instead of Sly and friends [[OneHitPointWonder dying in one hit]]. Additionally, Sly's friends and fellow gang members Bentley and Murray have also upgraded to full field status.status instead of helping from the sidelines. Bentley is unable to put up a good direct fight due to his fragility, but has access to a variety of powerful gadgets (such as sleep darts) to disable foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but also lacks any good stealth maneuvers.
finesse to actually be stealthy.
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''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a linear corridor platformer to mission-based gameplay with various hub worlds a bigger emphasis on combat. Sly's friends Bently and Murray have also upgraded to full field status. Bently is unable to put up a good direct fight, but has access to a variety of powerful gadgets and explosives to disable enemies. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but also lacks any good stealth maneuvers.

to:

''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, the game has shifted from a linear corridor platformer to a semi-open world style with mission-based gameplay with various hub worlds and a bigger emphasis on combat. Sly's friends Bently and fellow gang members Bentley and Murray have also upgraded to full field status. Bently Bentley is unable to put up a good direct fight, fight due to his fragility, but has access to a variety of powerful gadgets and explosives (such as sleep darts) to disable enemies.foes. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but also lacks any good stealth maneuvers.
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* AbilityRequiredToProceed: Some missions require specific power-ups to complete them. For example, in Operation: Canada Games, the Alarm Clock is needed to lure some guards into a cave to dispose of them. The game won't let you start a mission if you don't have the specific power-up.
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Two years after ''VideoGame/SlyCooperAndTheThieviusRaccoonus'', Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, they could be used to revive the defeated Clockwerk; separately, they each have super functions. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, there are a number of new additions: Bentley and Murray have become fully playable characters with their own skill sets, the mission-based gameplay is now connected via various hub worlds, and Sly has a health meter instead of being a OneHitPointWonder.

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Two years after ''VideoGame/SlyCooperAndTheThieviusRaccoonus'', Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, While each individual piece is already potentially dangerous, together, they could be used to revive the defeated Clockwerk; separately, they each have super functions.Clockwerk. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

''Sly 2'' plays much like its predecessor, with a large focus on stealth and Sly's acrobatic prowess. However, there are a number of new additions: Bentley and Murray have become fully playable characters with their own skill sets, the game has shifted from a linear corridor platformer to mission-based gameplay is now connected via with various hub worlds, worlds a bigger emphasis on combat. Sly's friends Bently and Sly Murray have also upgraded to full field status. Bently is unable to put up a good direct fight, but has access to a health meter instead variety of being a OneHitPointWonder.
powerful gadgets and explosives to disable enemies. Murray, meanwhile, can easily wade into hordes of enemies with his brawn but also lacks any good stealth maneuvers.
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Set two years after ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' and the defeat of [[BigBad Clockwerk]], Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, they could be used to revive the defeated Clockwerk; separately, they each have super functions. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

to:

Set two Two years after ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' and the defeat of [[BigBad Clockwerk]], ''VideoGame/SlyCooperAndTheThieviusRaccoonus'', Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, they could be used to revive the defeated Clockwerk; separately, they each have super functions. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.
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* BreakingTheFourthWall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the UsefulNotes/PlayStation controller. Sly then taps the screen with his cane, asking if you're in.

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* BreakingTheFourthWall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the UsefulNotes/PlayStation UsefulNotes/PlayStation2 controller. Sly then taps the screen with his cane, asking if you're in.



* CanadaEh: The moose security guard that talks to Murray plays this straight. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese and Moose. Jean Bison himself, however, mostly averts it.
* TheCaper: Every episode is a series of missions to set up for a caper at the end of the episode. [[spoiler: Aside for the final one, where the only plan is the stop the BigBad.]]
* CopsNeedTheVigilante: [[FriendOnTheForce Neyla]] gives Sly several leads, with the justification that she can't follow them up herself, as she lacks sufficient evidence for a warrant, whereas "a thief like you can go wherever he pleases." Cleverly, [[spoiler: it turns out that Neyla's frank willingness to bend the law really [[DirtyCop should have been]] [[DoubleReverseQuadrupleAgent a red flag]]]].

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* CanadaEh: The moose security guard that talks to Murray plays this straight. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese geese and Moose.moose. Jean Bison himself, however, mostly averts it.
* TheCaper: Every episode is a series of missions to set up for a caper at the end of the episode. [[spoiler: Aside for the final one, where the only plan is the to stop the BigBad.]]
* CopsNeedTheVigilante: [[FriendOnTheForce Neyla]] gives Sly several leads, with the justification that she can't follow them up herself, as she lacks sufficient evidence for a warrant, whereas "a thief like you can go wherever he pleases." Cleverly, [[spoiler: [[spoiler:Cleverly, it turns out that Neyla's frank willingness to bend the law really [[DirtyCop should have been]] [[DoubleReverseQuadrupleAgent a red flag]]]].
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* FurryConfusion: The game features "real" bears and elephants, and the protagonists have to take advantage of their normal animal behavior.
** Murray needs a disguise to enter an RC Combat match, so he puts on a stuffed moose head . . . ''that looks just like all the moose people walking around the building.''
*** Also, the guards in Episode 1 are anthro rats, but in one of the missions in Episode 2, non-anthro rats are mentioned as scurrying away and scaring the elephants when you crawl into an area.
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* UnintentionallyUnwinnable: After defeating Jean Bison, if you enter the safe house during the race to catch the blimp, instead of making you have to replay the Lumberjack games and fight Bison again or automatically taking you to the race mission when you exit the safe house, the missions all disappear forever and you are left stuck in the level unable to progress to Arpeggio's blimp.
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* GameBreakingBug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnwinnableByMistake. Thankfully, though, this comes with a fix in-game -- just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.

to:

* GameBreakingBug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnwinnableByMistake.UnintentionallyUnwinnable. Thankfully, though, this comes with a fix in-game -- just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.

Added: 721

Removed: 706

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* RealityEnsues:
** Sly and the gang's attempts to win Jean Bison's Lumberjack Games by sabotaging him are all for naught, since the judges are in Jean's employ and he just threatens them into giving him a good score. Then when they incapacitate and disguise themselves as the judges in a last desperate attempt to win, Jean almost immediately realizes they're not the real judges (all of his judges are ducks, and they all suddenly change both height and fur/skin color) and knocks them all out.
** [[spoiler: When Clockwerk's heavy metal jaws clamped down on Bentley at the end of the game, he's instantly left paralyzed since they crushed his spine, and he spends the rest of the series in a wheelchair.]]


Added DiffLines:

* SurprisinglyRealisticOutcome:
** Sly and the gang's attempts to win Jean Bison's Lumberjack Games by sabotaging him are all for naught, since the judges are in Jean's employ and he just threatens them into giving him a good score. Then when they incapacitate and disguise themselves as the judges in a last desperate attempt to win, Jean almost immediately realizes they're not the real judges (all of his judges are ducks, and they all suddenly change both height and fur/skin color) and knocks them all out.
** [[spoiler: When Clockwerk's heavy metal jaws clamped down on Bentley at the end of the game, he's instantly left paralyzed since they crushed his spine, and he spends the rest of the series in a wheelchair.]]
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-->'''[[spoiler:The Contessa]]:''' Shortsighted fool. I've no interest in your narrow interpretation of morality. I'm above all that, AboveGoodAndEvil.

to:

-->'''[[spoiler:The Contessa]]:''' Shortsighted fool. I've no interest in your narrow interpretation of morality. I'm above all that, AboveGoodAndEvil. [[AboveGoodAndEvil above good and evil.]]

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