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* HaveANiceDeath: Required for several endings (whether any ending is "good" or "bad" is mostly [[BlueAndOrangeMorality left to the player to decide.)]]
* HumanoidAbomination: Cleve, post-infection... and [[spoiler:you.]]

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* HaveANiceDeath: Required for several endings (whether any ending is "good" or "bad" is mostly [[BlueAndOrangeMorality left to the player to decide.)]]
decide]]).
* HumanoidAbomination: Cleve, post-infection... and [[spoiler:you.]][[spoiler:you]].



* MultipleEndings: Five, and which one you get depends on how you dealt with [[spoiler: the Logos, as well as who you infected with it.]]

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* MultipleEndings: Five, and which one you get depends on how you dealt with [[spoiler: the [[spoiler:the Logos, as well as who you infected with it.]]it]].



* TrialAndErrorGameplay: In-universe example, but not part of the game itself. [[spoiler: Check the notes about Cleve "saving" and "restoring".]]

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* TrialAndErrorGameplay: In-universe example, but not part of the game itself. [[spoiler: Check [[spoiler:Check the notes about Cleve "saving" and "restoring".]]
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-->''And what rough beast, its hour come round at last, slouches towards Bethlehem to be born?''
--->-- Creator/WilliamButlerYeats, "The Second Coming"

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-->''And ->''And what rough beast, its hour come round at last, slouches towards Bethlehem to be born?''
--->-- -->-- Creator/WilliamButlerYeats, "The Second Coming"
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Not to be confused with ''Slouching Towards Bethlehem'', a similarly named essay published in 1968.

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Not to be confused with ''Slouching Towards Bethlehem'', [[LiteraryAllusionTitle The title is inspired by]] a similarly named essay published line in 1968.Creator/WilliamButlerYeats' poem, ''The Second Coming''.
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* HumanoidAbomination: Cleve, post-infection ... and [[spoiler:you.]]

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* HumanoidAbomination: Cleve, post-infection ...post-infection... and [[spoiler:you.]]
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Not to be confused with ''Slouching Towards Bethlehem'', a similarly named essay published in the 1968.

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Not to be confused with ''Slouching Towards Bethlehem'', a similarly named essay published in the 1968.
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Not to be confused with ''Slouching Towards Bethlehem'', a similarly named essay published in the 1968.
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Added image.

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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/slouching_towards.gif]]
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One quote please


-->''And the Lord said, Behold, the people is one, and they have all one language; and this they begin to do: and now nothing will be restrained from them, which they have imagined to do.''
--->--Genesis 11:6 (the Tower of Babel chapter)
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* EldritchAbomination: The Logos.

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* EldritchAbomination: [[spoiler: The Logos.Logos]].
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* AbandonedHospital: Some parts of Bedlam.
* AscendToAHigherPlaneOfExistence: One ending's appendix implies that humanity is departing Earth and going elsewhere.

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* AbandonedHospital: Some parts Much of Bedlam.
* AscendToAHigherPlaneOfExistence: One ending's appendix implies that due to your actions, humanity is departing Earth and going elsewhere.



* HaveANiceDeath: [[spoiler:Some of the endings require Dr. Xavier's death.]]
* HumanoidAbomination: [[spoiler: Cleve and Dr. Xavier.]]
* JustifiedSavePoint: [[spoiler:The Logos exists outside of linear time, justifying Dr. Xavier's miraculous ability to undo actions, save, or restore his game. Cleve can do all of that too.]]
* LovecraftLite: [[spoiler: The Logos ''can'' be stopped. Not without [[BrokeYourArmPunchingOutCthulhu great personal sacrifice on Dr. Xavier's part]], however.]]

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* HaveANiceDeath: [[spoiler:Some of the Required for several endings require Dr. Xavier's death.]]
(whether any ending is "good" or "bad" is mostly [[BlueAndOrangeMorality left to the player to decide.)]]
* HumanoidAbomination: [[spoiler: Cleve Cleve, post-infection ... and Dr. Xavier.[[spoiler:you.]]
* JustifiedSavePoint: [[spoiler:The Logos exists outside of linear time, justifying Dr. Xavier's miraculous ability to undo actions, save, or restore his game. ]] Cleve can do all of that too.]]
too.
* LovecraftLite: [[spoiler: The Logos Logos]] ''can'' be stopped. Not without [[BrokeYourArmPunchingOutCthulhu great personal sacrifice on Dr. Xavier's part]], sacrifice]], however.]]



* NailsOnABlackboard: Something really doesn't like the sound in Cell 6A. That room seems to be empty, except for an insect chirping; but observing it in the Panopticon triggers a reaction.

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* NailsOnABlackboard: Something in your head really doesn't like the sound in Cell 6A. That room seems to be empty, except for an insect chirping; but observing it in the Panopticon triggers a reaction.



* RoomFullOfCrazy: Cleve's cell.
* SecondPersonNarration: Averted, unusually for an IF game. The apparent disembodiment of your character is a hint to the game's main mystery.

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* RoomFullOfCrazy: Cleve's cell.
cell. ([[spoiler:Triage]] can help you translate the scribblings.)
* SecondPersonNarration: Averted, unusually for an IF game. Everything you do is in passive voice. The apparent disembodiment of your character is a hint to the game's main mystery.



* TheVirus: The Logos. Notable in that the Logos might not be considered evil.

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* TheVirus: The Logos. Notable [[spoiler:The Logos.]] Unusual in that the Logos it might not be considered evil.bad... but it causes definite changes in its hosts, and it wants to spread.
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* HumanoidAbomination: [[spoiler: Cleve and Dr. Xavier.]]
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* BedlamHouse: The original!

Added: 162

Removed: 19

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Not really a Cosmic Horror Story if the genie can be shoved back in the bottle.


* CosmicHorrorStory


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* LovecraftLite: [[spoiler: The Logos ''can'' be stopped. Not without [[BrokeYourArmPunchingOutCthulhu great personal sacrifice on Dr. Xavier's part]], however.]]
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* {{Steampunk}}
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--->-- WilliamButlerYeats, "The Second Coming"

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--->-- WilliamButlerYeats, Creator/WilliamButlerYeats, "The Second Coming"
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* SecondPersonPerson: Averted, unusually for an IF game. The apparent disembodiment of your character is a hint to the game's main mystery.

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* SecondPersonPerson: SecondPersonNarration: Averted, unusually for an IF game. The apparent disembodiment of your character is a hint to the game's main mystery.
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* PressStartToGameOver: You can [[DestinationDefenestration jump out of the window]] in the first room.

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* PressStartToGameOver: You can [[DestinationDefenestration jump out of the window]] in the first room. [[spoiler:That's one of the endings, too. ItMakesSenseInContext, once you've figured out what's going on, to ''restart the game and kill yourself''.]]
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* PressStartToGameOver: You can [[DestinationDefenstration jump out of the window]] in the first room.

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* PressStartToGameOver: You can [[DestinationDefenstration [[DestinationDefenestration jump out of the window]] in the first room.
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* PressStartToGameOver: You can [[DestinationDefenstration jump out of the window]] in the first room.

Added: 140

Changed: 1

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* NailsOnABlackboard: Something really doesn't like the sound in Cell 6A. That room seems to be empty, except for an insect chirping; but observing it in the Panopticon triggers a reaction.

to:

* NailsOnABlackboard: Something really doesn't like the sound in Cell 6A. That room seems to be empty, except for an insect chirping; but observing it in the Panopticon triggers a reaction.


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* SecondPersonPerson: Averted, unusually for an IF game. The apparent disembodiment of your character is a hint to the game's main mystery.
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--->--Genesis 11:6

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--->--Genesis 11:6
11:6 (the Tower of Babel chapter)
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* TrialAndErrorGameplay: In-universe example, but not part of the game itself. [[spoiler: Check the notes about Cleve "saving" and "restoring".]]

Added: 411

Changed: 1

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* AscendToAHigherPlaneOfExistence: One ending's appendix implies that humanity is departing Earth and going elsewhere.



* MultipleEndings: Five, and which one you get depends on how you dealt with[[spoiler: the Logos, as well as who you infected with it.]]

to:

* MultipleEndings: Five, and which one you get depends on how you dealt with[[spoiler: with [[spoiler: the Logos, as well as who you infected with it.]]]]
* NailsOnABlackboard: Something really doesn't like the sound in Cell 6A. That room seems to be empty, except for an insect chirping; but observing it in the Panopticon triggers a reaction.


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* TwoShotsFromBehindTheBar: [[WrenchWench Du Monde]] seems to have a custom weapon behind the counter.

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Changed: 13

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Set in an alternate universe version of Victorian England, ''Slouching Towards Bedlam'' casts the player as Dr. Thomas Xavier, an employee of Bedlam Asylum. When the game opens, he's dealing with the recent suicide of one of his patients, a severely delusional case named Cleve Anderson who speaks in tongues during his sleep, claims to be [[TheVirus "infected"]] by something that altered the very nature of his being, and has ties to an underground group of mystics. As the game unfolds, he learns that perhaps Cleve is not so delusional after all...

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Set in an alternate universe version of Victorian England, ''Slouching Towards Bedlam'' casts the player as Dr. Thomas Xavier, an employee of Bedlam Asylum. When the game opens, he's dealing with the recent suicide of one of his patients, a severely delusional case named Cleve Anderson who speaks spoke in tongues during his sleep, claims claimed to be [[TheVirus "infected"]] by something that altered the very nature of his being, and has had ties to an underground group of mystics. As the game unfolds, he learns that perhaps Cleve is was not so delusional after all...



* TheVirus: The Logos. Notable in that the Logos might not be considered evil.

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* TheVirus: The Logos. Notable in that the Logos might not be considered evil.evil.
----
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--->-- W.B. Yeats, "The Second Coming"

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--->-- W.B. Yeats, WilliamButlerYeats, "The Second Coming"

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