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* AnimalMotifs: All the new slimes are based on animals. Cotton slimes are rabbits; angler slimes are anglerfish; batty slimes are bats; ringtail slimes are raccoons and tanukis; and flutter slimes are butterflies. The yolky slime isn't based on a whole animal, but rather a fried chicken's egg.
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* OxymoronicBeing: The Slimepedia calls the pomegranite a "living paradox" because it's a plant that only grows in darkness. [[GameplayAndStorySegregation Despite this]], they can be found outside in the green section of Ember Valley.
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* ContrastingSequelSetting: The first game's ranch was located in the Dry Reef, a desert dominated by yellow and orange hues. This game's ranch is a glass-dome conservatory in the predominantly blue and green Rainbow Fields.

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* ContrastingSequelSetting: The first game's ranch was located in the Dry Reef, a desert dominated by yellow and orange hues. This game's ranch is a glass-dome conservatory in the predominantly blue and green Rainbow Fields. More broadly, while the first game's world mainly consisted of barren, rocky areas (even the Moss Blanket used to be barren, according to Hobson's messages), Rainbow Island is more lush and covered in grass.
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* HardLight: Powderfall Bluffs is full of plants made of auroras. At night, aurora paths appear around the mountains that are solid enough to walk on.
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* ItemCrafting: Slime Science has changed the most from the first game. It's now available from the start, fewer inventions require pink plorts, all of them cost money to build, and you can find blueprints in the world or randomly receive them from [=NPCs=] instead of buying them.

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* ItemCrafting: Slime Science has changed the most of all the mechanics from the first game. It's now available from the start, fewer inventions require pink plorts, all start. Instead of them cost money to build, and building extractors, you can now gather resources directly from nodes. Instead of buying blueprints, you can find blueprints them in the world treasure pods or randomly receive them from [=NPCs=] instead of buying them.[=NPCs=], but all gadgets cost money to build.
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''Slime Rancher 2'' is the sequel to ''VideoGame/SlimeRancher'', again developed by Monomi Park. It entered early access on the 22nd of September 2022, and is available on Platform/{{Steam}}, the Epic Games Store, and Platform/XboxSeriesXAndS.

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''Slime Rancher 2'' is the sequel to ''VideoGame/SlimeRancher'', again developed by Monomi Park. It entered early access on the 22nd of September 2022, and is available on Platform/{{Steam}}, the Epic Games Store, Platform/EpicGamesStore, and Platform/XboxSeriesXAndS.
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* WeirdWeather: As well as regular weather conditions such as rain and snow, Rainbow Island rarely experiences slimefall, where slimes fall from the sky en masse.
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Gameplay changes include several new kinds of slimes, ItemCrafting being available from the start, and the ability to harvest materials used for inventions directly from the overworld instead of having to build extractors first. Gordos now block your access to portals instead of holding keys.

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Gameplay changes include The game introduces several new kinds of slimes, slimes. ItemCrafting being is now available from the start, and the ability to Bea can harvest materials used for inventions directly from the overworld instead of without having to build extractors first. Gordos now block your access to portals instead of holding keys.

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