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* AllForNothing: In the time period the game takes place, the Soviet Union is only months away from collapsing, making all the unethical experimentation occuring at Skyland to win the Cold War completely pointless.
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* TechnicallyLivingZombie: [[spoiler: They're base personnel and kidnapped test subjects who have been exposed to a PsychoSerum that makes them insanely violent.]]
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No relationship to the French-Canadian CGI animated series ''WesternAnimation/{{Skyland}}''.

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No relationship to the French-Canadian CGI animated series ''WesternAnimation/{{Skyland}}''.''WesternAnimation/{{Skyland}}'' or the HiddenObjectGame ''Skyland: Heart of the Mountain''.

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* ImplacableMan: One particular zombie, the first one you encounter and referred to by Simon as the "gas mask wearing psycho", cannot be killed with weapons and must be evaded at several points in the game. [[spoiler: The ending reveals this is actually Simon's doctor, who's been chasing him during his escape attempt from the mental institution.]]



* WizardNeedsFoodBadly: The game includes hunger and thirst mechanics.

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* WizardNeedsFoodBadly: The game includes a "strength" meter, which incorporates your hunger and thirst mechanics.thirst. It depletes gradually and needs to be refilled with food or water. If it fully depletes, you'll slowly lose health until you die.
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* NewWorkRecycledGraphics: The game uses store-bought assets due to being made by a single developer. Most notably, the character model for Alice is the same as the ghost girl from ''VideoGame/{{Pacify}}''.
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* DownerEnding: [[spoiler: Not only was the entire game a hallucination by Simon, a hospital mental patient, but the violence of his escape attempt causes the hospital to decide to put him into a permanent chemically induced stupor.]]


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* SuperSoldier: [[spoiler: The purpose of Skyland was to develop a chemical to make humans tougher, immune to pain, and hyper-aggressive, to create an army of super soldiers to defeat the Soviet Union. They were also planning to use mass-produced clones as the basis for said army. Unfortunately for them, a Soviet spy on the Skyland staff released the chemical into the air, turning the base personnel into uncontrollable zombies.]]

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* DamageSpongeBoss: [[spoiler: Towards the end of the game you confront James Bennett, the Soviet double agent responsible for releasing the zombie gas across Skyland. He runs around with a shotgun and can take quite a lot of bullets to put down.]]
* DirtyCommunists: Towards the end of the game, [[spoiler:Soviet soldiers in hazmat suits sent to infiltrate the base start showing up and attacking you. Unlike the pipe-wielding zombies, they're equipped with assault rifles.]]



* HazmatSuit: Many of the Skyland personnel wear hazmat suits of various colors, complete with gas masks. Nevertheless, [[spoiler:those suits still didn't save them from becoming zombified.]]

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* HazmatSuit: Many of the Skyland personnel wear hazmat suits of various colors, complete with gas masks. Nevertheless, [[spoiler:those suits still didn't save them from becoming zombified.zombified, though that's likely because they were slowly exposed to the zombie gas over the course of a couple weeks, rather than a sudden outbreak.]]



** However, soon after Simon bypasses the perimeter fence and starts navigating the razor wire labyrinth between it and the landmines, he finds [[MentorOccupationalHazard the body of said benefactor]]. His last letter reveals he went too far with his last attempt to get inside in the search for his son.

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** However, soon after Simon bypasses the perimeter fence and starts navigating the razor wire labyrinth between it and the landmines, he finds [[MentorOccupationalHazard the body of said benefactor]]. His last letter reveals he went too far with his last attempt to get inside in the search for his son. A soldier's diary you find later in the game mentions someone set off a mine a couple weeks before the events of the game, but no body could be found; this suggests the unnamed benefactor accidentally tripped a mine and died of his injuries after retreating to his hiding spot.



* TheReveal: [[spoiler:There was never a Skyland military base, and Simon's sister really did die back in that forest: he was simply a patient at an Arkham Mental Hospital all along.]]

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* TheReveal: [[spoiler:There was never a Skyland military base, and Simon's sister really did die back in that forest: died of an incurable disease 15 years ago: he was simply a patient at an Arkham Mental Hospital all along.along. The only "real" element of the Skyland scenario was TheRival James Bennett, who was really another patient at the hospital who had been a longtime mutual enemy of Simon's.]]
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* ResourcesManagementGameplay: You have to manage healing items for your health, pills for your sanity (which drops when you're in the dark or automatically during several unavoidable scripted events), food[=/=]water, the batteries in your flashlight, and ammo for your guns.

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''Skyland 1976'' is a 3D first-person SurvivalHorror game, developed by Simon [=CLAVEL=] and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 17th, 2019.

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''Skyland 1976'' is a 3D first-person SurvivalHorror game, developed by indie developer Simon [=CLAVEL=] and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 17th, 2019.


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No relationship to the French-Canadian CGI animated series ''WesternAnimation/{{Skyland}}''.

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* AdultFear: Simon's sister disappeared in the woods and was missing for fifteen years.


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* MissingChild: Simon's sister disappeared in the woods and was missing for fifteen years.

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* TenSecondFlashlight: There is a "Batteries" meter to indicate how long it'll last.


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* TenSecondFlashlight: There is a "Batteries" meter to indicate how long it'll last.

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* TenSecondFlashlight: There is a "Batteries" meter to indicate how long it'll last.



* InfiniteFlashlight: Averted. There is an explicit "Batteries" meter to indicate how long it'll last.
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** Then, this all takes on a different context when knowing that [[spoiler:Simon had actually been insane long before the events of the game, and the entire game has been him trying to romanticise his attempted escape from a mental institution and deny the responsibility for his sister's death.]]


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* WholePlotReference: The final twist is straight out of [[spoiler:''Film/ShutterIsland'']], and once you know it, it's easy to see just how similar the rest of the plot is as well.

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Added image, expansion.


Skyland 1976 is a SurvivalHorror game by Simon [=CLAVEL=].

On October 15th, 1976, Simon Hopper's sister, Alice, vanished under mysterious circumstances in the forest of Grayson. An investigation was conducted, but it was quickly dismissed by the prosecutor without any justification.

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Skyland 1976 [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skyland_1976.png]]
''Skyland 1976''
is a 3D first-person SurvivalHorror game game, developed by Simon [=CLAVEL=].

[=CLAVEL=] and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on November 17th, 2019.

On October 15th, 1976, Simon Hopper's sister, Alice, vanished under mysterious circumstances in the forest of Grayson.Grayson, Massachusetts. An investigation was conducted, but it was quickly dismissed by the prosecutor without any justification.



Skyland 1976 was released on November 17th. 2019.



* AirVentPassageway: You'll need to crawl through a vent at roughly a midway point in the story. It carries none of the noise or other realistic discomforts with it.



* ApocalypticLog: In the base, there is a set of notes by [[spoiler:an officer who documents how he, and his men, are slowly becoming zombified, and who commits suicide right as you are about to enter his office.]]



* CassetteCraze: One of the items Simon can pick up is a cassette tape.

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* BoomHeadshot: Downplayed; the enemies universally require multiple headshots from a revolver to go down.
* CassetteCraze: One of It's 1991 so cassettes are all the items rage. For Simon can pick up is in particular, they act as checkpoints.
* ConspiracyTheorist: A newspaper article written soon after Alice's disappearance quotes the locals' opinions on the case, concluding with
a cassette tape.villager firmly convinced that Alice was abducted by the aliens.



* GasMaskMook: The site has its share os folks in gas masks.
* HazmatSuit: Some enemies wear these.
* POVCam: The game is viewed through Simon Hopper's eyes.

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* FirstPersonGhost: Simon is literally a floating camera up until he gets a gun. The game starts off with him picking mushrooms in the forest where Alice originally disappeared, which is done by simply clicking on them, and watching them disappear into the inventory.
* GasMaskMook: The site has its share os of folks in gas masks.
* GaveUpTooSoon: A particularly egregious example: [[spoiler:The last officer still alive and sane at Skyland commits suicide literally right as you are about to enter his office. Though, his notes clearly indicate that he would have had soon turned into a zombie like all of the others had he not committed suicide.]]
*
HazmatSuit: Some Many of the Skyland personnel wear hazmat suits of various colors, complete with gas masks. Nevertheless, [[spoiler:those suits still didn't save them from becoming zombified.]]
* InfiniteFlashlight: Averted. There is an explicit "Batteries" meter to indicate how long it'll last.
* InsecurityCamera: Skyland has a lot of cameras around its perimeter, but most of them are turned inwards to watch for the escapees, which is one reason that allows Simon to get in.
* MenuTimeLockout: Not only does the time stop when you open your inventory, but all the consumables in it are used instantaneously; you could have an opponent two steps away from you, open menu, click on a medkit or a water bottle, immediately consume them, then click out of it to find the enemy at the exact same place he was earlier.
* MysteriousNote: The main reason why Simon is able to infiltrate Skyland is because he had earlier received an anonymous letter from a person who had also spent years studying the facility, and traced its outer defenses in detail. He had even managed to leave spray-painted crosses at key turns, so as to dodge cameras and[=/=]or mines.
** However, soon after Simon bypasses the perimeter fence and starts navigating the razor wire labyrinth between it and the landmines, he finds [[MentorOccupationalHazard the body of said benefactor]]. His last letter reveals he went too far with his last attempt to get inside in the search for his son.
* PipePain: Nearly all of the
enemies wear these.
* POVCam: The
in the game wield pipes.
* TheReveal: [[spoiler:There was never a Skyland military base, and Simon's sister really did die back in that forest: he was simply a patient at an Arkham Mental Hospital all along.]]
* RevolversAreJustBetter: Averted; a service revolver
is viewed through simply the first proper weapon Simon Hopper's eyes.finds, and it is only just about sufficient for the job, requiring multiple bullets (headshots included) to deal with the base's personnel due to their [[spoiler:zombification.]] A semiautomatic pistol is found later on, and is somewhat more effective.



* ShotgunsAreJustBetter: A shotgun is one of the weapons that Simon can wield in the game.

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* SanitySlippage: Simon's mental state has already been worn down over the course of his 15-year search; examining the pinboard he has accumulated over those 15 years results in an admission he no longer counts the hours he spent on that search. Nevertheless, it can easily get worse as he starts to unravel the dark mysteries of Skyland. There is an explicit Sanity meter (illustrated with a picture of a brain) for you to keep track of, and which can be topped up with neuroleptic pills.
* ShotgunsAreJustBetter: A shotgun is one of the weapons that Simon can wield in the game.game, and it is certainly more effective than a revolver or a pistol. Even then, it'll still take it multiple blasts to put a typical enemy down.
* StoryBreadcrumbs: Most of the story is contained within the various documents you find throughout Simon's journey. The first bits of such context are the old newspaper clippings in Simon's home, along with the letter their mother had received from Massachusetts State Prosecutor.
* SwissCheeseSecurity: [[ZigzaggedTrope Zig-zagged]]. On one hand, Skyland has a lot of security cameras around, and multiple trenches with landmines beyond its fence. On the other hand, its outer fence is simple chainlink with razor wire on top rather than anything sturdier, thus allowing Simon to get in with a bolt cutter. Said fence is also ''not'' electrified, even though that is one of the cheapest and easiest ways to enhance perimeter security.
** Likewise, the minefields contain dozens of the things, probably running into hundreds overall: you know this because they are half-buried at best, their metal cases clearly sticking out of the soil, and thus still letting you, and the unknown benefactor before you, to go through them. Only the third minefield is truly impassable: however, the sheer number of explosives means that when Simon tips a rock from a hillside onto a mine, the resultant explosion causes a chain reaction of such magnitude that it blows open a way into the underground facilities.
* WizardNeedsFoodBadly: The game includes hunger and thirst mechanics.
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* GasMaskMook: The site has its share os folks in gas masks.
* HazmatSuit: Some enemies wear these.
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On October 15th, 1976, Simon Hopper's little sister, Alice, vanished under mysterious circumstances in the forest of Grayson. An investigation was conducted, but it was quickly dismissed by the prosecutor without any justification.

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On October 15th, 1976, Simon Hopper's little sister, Alice, vanished under mysterious circumstances in the forest of Grayson. An investigation was conducted, but it was quickly dismissed by the prosecutor without any justification.
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* RoomFullOfCrazy: In one room, shining a blacklight on the walls reveals it to be covered in writing. Mostly the word "[=HELP!=]".
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* AdultFear: Simon's sister disappeared in the woods and was missing for fifteen years.


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* CassetteCraze: One of the items Simon can pick up is a cassette tape.
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* POVCamera: The game is viewed through Simon Hopper's eyes.

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* POVCamera: POVCam: The game is viewed through Simon Hopper's eyes.
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Skyland 1976 is a SurvivalHorror game by Simon [=CLAVEL=].

On October 15th, 1976, Simon Hopper's little sister, Alice, vanished under mysterious circumstances in the forest of Grayson. An investigation was conducted, but it was quickly dismissed by the prosecutor without any justification.

Simon suspects that Skyland, a top secret government research facility near the forest, might have had something to do with it. He devoted his life from that moment forward to uncovering the truth behind her disappearance. Fifteen years pass, and Simon's investigation gets him nowhere...

Until October 15th, 1991, the fifteenth anniversary of his sister's disappearance.

Simon heads into Skyland, determined to once and for all get to the bottom of it.

Skyland 1976 was released on November 17th. 2019.

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!!Skyland 1976 contains examples of:
* TheNineties: The game is set on October 15th, 1991.
* BlackSite: Skyland, the setting of the game. It was constructed in TheFifties to prepare for the UsefulNotes/ColdWar.
* EnterSolutionHere: There are a number of keypads in the game that require a code to bypass them.
* POVCamera: The game is viewed through Simon Hopper's eyes.
* ShotgunsAreJustBetter: A shotgun is one of the weapons that Simon can wield in the game.
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