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''Skeleton Krew'' is a 1995 RunAndGun action game developed and published by Creator/CoreDesign for the UsefulNotes/{{Amiga}} and [[UsefulNotes/SegaGenesis Sega Mega Drive]].

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''Skeleton Krew'' is a 1995 RunAndGun action game developed and published by Creator/CoreDesign for the UsefulNotes/{{Amiga}} Platform/{{Amiga}} and [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Mega Drive]].

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Removed: 126

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Fixed grammar and alphabetization.


''Skeleton Krew'' is a 1995 RunAndGun action game developed by the [[UsefulNotes/SegaGenesis Sega Mega Drive]].

In the year of [[TwentyMinutesIntoTheFuture 2062]], a mutation outbreak had occurred in a futuristic prison owned by the DEAD Inc. (Deadly Enforcement Aggressive Destruction), after it's owner, the former mortician Dr. Moribund Kadaver, took over control of a cryogenics plant into converting prisoners to Psykogenix mutants.
A team of mercenaries, the titular Skeleton Krew, are sent into the prison to deal with the mutant infestation, consisting of the three playable heroes:

to:

''Skeleton Krew'' is a 1995 RunAndGun action game developed and published by Creator/CoreDesign for the UsefulNotes/{{Amiga}} and [[UsefulNotes/SegaGenesis Sega Mega Drive]].

In the year of [[TwentyMinutesIntoTheFuture 2062]], a mutation outbreak had occurred in a futuristic prison owned by the DEAD Inc. (Deadly Enforcement Aggressive Destruction), after it's its owner, the former mortician Dr. Moribund Kadaver, took over control of a cryogenics plant into converting to turn prisoners to into Psykogenix mutants.
mutants. A team of mercenaries, the titular Skeleton Krew, are sent into the prison to deal with the mutant infestation, consisting of the three playable heroes:



!! ''Skeleton Krew'' kontain examples of the following:

to:

!! ''Skeleton !!''Skeleton Krew'' kontain kontains examples of the following:
following tropes:



* AirAidedAcrobatics: The Venus stage have areas with large vents in the floors that's constantly blowing air, that you can use to float for several seconds to access hard-to-reach ledges, avoid getting shot, or launch yourself to nearby platforms.
* AirborneMooks: The level on a descending platform in a deep shaft have you being attacked by JetPack mutants from all sides, which you need to fend off until reaching it's bottom.

to:

* AirAidedAcrobatics: The Venus stage have has areas with large vents in the floors that's that constantly blowing blow air, that you can use to float for several seconds to access hard-to-reach ledges, avoid getting shot, or launch yourself to nearby platforms.
* AirborneMooks: The level on a descending platform in a deep shaft have has you being attacked by JetPack mutants from all sides, which you need to fend off until reaching it's its bottom.



* AttackOfTheMonsterAppendage: The prison cells have a recurring enemy in the prisons, showing as fleshy tentacles sticking out of walls and floors lashing out as you tries passing. These tentacles can be killed, but you don't see what they're attached to.
* BottomlessMagazines: Your default blaster that you can fire on full auto never runs out of bullets. Or needs to be reloaded.

to:

* AttackOfTheMonsterAppendage: The prison cells have a recurring enemy in the prisons, showing as fleshy tentacles sticking out of walls and floors lashing out as you tries passing. try to pass. These tentacles can be killed, but you don't see what they're attached to.
* BottomlessMagazines: Your default blaster that you can fire on full auto never runs out of bullets. Or needs to be reloaded.
to.



* ElevatorActionSequence: "Elevator Shaft" have you making your way to the prison's descending elevator platform, with it's second half have you fighting enemies left and right until reaching the level's bottom floor.

to:

* BottomlessMagazines: Your default blaster that you can fire on full auto never runs out of bullets. Or needs to be reloaded.
* ElevatorActionSequence: "Elevator Shaft" have has you making your way to the prison's descending elevator platform, with it's and its second half have has you fighting enemies left and right until reaching the level's bottom floor.



* ExcessiveSteamSyndrome: There are various areas in the prisons and on Mars where vents, pipes and grates will constantly spew bursts of steams, which will cause damage to the players' health when they're attempting to cross an area.
* FlashOfPain: Subverted with certain obstacles moving along a set path, that displays the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
* GrenadeLauncher: One of the guns you can collect, that sends a bouncing projectile that does more damage than your usual firearms. It's also useful for taking out enemies behind barricades, obstacles or on platforms right below you.
* HuskyRusskie: Ygor, the Russian player character, is larger than the other two heroes combined, and a MightyGlacier who wielding a BFG and specializing in using explosive projectiles as well as being capable of taking more damage.

to:

* ExcessiveSteamSyndrome: There are various areas in the prisons and on Mars where vents, pipes and grates will constantly spew bursts of steams, steam, which will cause damage to the players' health when they're attempting to cross an area.
* FlashOfPain: Subverted with certain obstacles moving along a set path, that displays display the same flash that enemies did do when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
* GrenadeLauncher: One of the guns you can collect, collect is a grenade launcher that sends a bouncing projectile that does more damage than your usual firearms. It's also useful for taking out enemies behind barricades, obstacles or on platforms right below you.
* HuskyRusskie: Ygor, the Russian player character, is larger than the other two heroes combined, and combined. He's a MightyGlacier who wielding wields a BFG {{BFG}} and specializing specializes in using explosive projectiles as well as being projectiles, and is also capable of taking more damage.



* LethalLavaLand: "Mars" have an underground cavern filled with streams of lava above platforms and bridges, which proves hazardous should you fall into. There are also craters that spew balls of lava at you periodically.

to:

* LethalLavaLand: "Mars" have has an underground cavern filled with streams of lava above platforms and bridges, which proves hazardous should you fall into. There are also craters that spew balls of lava at you periodically.



* {{Mutants}}: The assorted humanoid mooks you fight throughout, called "Psykogenix mutants", where they [[WasOnceAMan used to be human prisoners]] until they're converted by Moribund Kadaver's experiments.

to:

* {{Mutants}}: The assorted humanoid mooks you fight throughout, called "Psykogenix mutants", where they who [[WasOnceAMan used to be human prisoners]] until they're they were converted by Moribund Kadaver's experiments.



** In the first fight, he reveals his ability to TeleportSpam all over the area and fire {{Hand Blast}}s on you (either a string of projectiles or a SpreadShot). You battle him and cause enough damage to smash him through a wall…
** … and in the next immediate area, Dr. Moribund bursts through a wall in his OneWingedAngel form - a giant crab-like creature with two ''human hands'' in place of legs, with his [[TinyHeadedBehemoth puny human head]] in a giant monster's body. Defeat him and he dissappears into the darkness...
** … and returns in a ''larger'' mutant body! But this time shooting him enough will [[AnArmAndALeg sever his limbs]] and put him down for good.
* ShootingTheSwarm: The sewer stage have areas which dispense swarms of blue flying bugs, coming at you in large numbers that you can shoot at. Alternatively, you can just flee - the bugs' only attack is by exploding themselves, and they blow up on their own after a short while.
* StationaryBoss: When you reach the bottom of the shaft, you'll need to fight a boss which is a giant purple organic face in a wall. It's incapable of moving, but can sic [[CreepyCentipedes giant centipedes]] that swims towards you until you destroy the boss.

to:

** In the first fight, he reveals his ability to TeleportSpam all over the area and fire {{Hand Blast}}s on you (either a string of projectiles or a SpreadShot). You battle him and cause enough damage to smash him through a wall…
** …
wall...
** ...
and in the next immediate area, Dr. Moribund bursts through a wall in his OneWingedAngel form - a giant crab-like creature with two ''human hands'' in place of legs, with his [[TinyHeadedBehemoth puny human head]] in a giant monster's body. Defeat him and he dissappears disappears into the darkness...
** … ** ...and returns in a ''larger'' mutant body! But this time shooting him enough will [[AnArmAndALeg sever his limbs]] and put him down for good.
* ShootingTheSwarm: The sewer stage have has areas which dispense swarms of blue flying bugs, coming at you in large numbers that you can shoot at. Alternatively, you can just flee - the bugs' only attack is by exploding themselves, blowing themselves up, and they blow up explode on their own after a short while.
* StationaryBoss: When you reach the bottom of the shaft, you'll need to fight a boss which is a giant purple organic face in a wall. It's incapable of moving, but can sic [[CreepyCentipedes giant centipedes]] that swims swim towards you until you destroy the boss.



** On the above poster, Ygor a.k.a Joint has a disproportionally tiny head compared to the rest of his ''huge'' body. It's not that obvious in the game however because of graphic limitations in 1995.

to:

** On the above poster, Ygor a.k.a Joint has a disproportionally tiny head compared to the rest of his ''huge'' body. It's not that obvious in the game however game, however, because of graphic limitations in 1995.



* WaddlingHead: one of the creepier mutant enemies you can encounter near the end are giant red skulls on spider-legs, which crawls all over the place while shooting projectiles from their mouths.

to:

* WaddlingHead: one One of the creepier mutant enemies you can encounter near the end are giant red skulls on spider-legs, which crawls crawl all over the place while shooting projectiles from their mouths.
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Whoops, nearly entered the Redundancy Department over there


In the futuristic year of [[TwentyMinutesIntoTheFuture 2062]], a mutation outbreak had occurred in a futuristic prison owned by the DEAD Inc. (Deadly Enforcement Aggressive Destruction), after it's owner, the former mortician Dr. Moribund Kadaver, took over control of a cryogenics plant into converting prisoners to Psykogenix mutants.

to:

In the futuristic year of [[TwentyMinutesIntoTheFuture 2062]], a mutation outbreak had occurred in a futuristic prison owned by the DEAD Inc. (Deadly Enforcement Aggressive Destruction), after it's owner, the former mortician Dr. Moribund Kadaver, took over control of a cryogenics plant into converting prisoners to Psykogenix mutants.
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Don't confuse this with [[SkeletonCrew a trope]] or [[Literature/SkeletonCree a novel]].

to:

Don't confuse this with [[SkeletonCrew a trope]] or [[Literature/SkeletonCree [[Literature/SkeletonCrew a novel]].
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Added DiffLines:


Don't confuse this with [[SkeletonCrew a trope]] or [[Literature/SkeletonCree a novel]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TinyHeadedBehemoth:
** On the above poster, Ygor a.k.a Joint has a disproportionally tiny head compared to the rest of his ''huge'' body. It's not that obvious in the game however because of graphic limitations in 1995.
** The OneWingedAngel final form of Dr. Kadaver is a more obvious example, with his monstrous form towering over the heroes while keeping his human-sized head.
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* AllThereInTheManual: There's a game manual that explains the game's (more or less) ExcusePlot: that the main villain, Dr. Moribund Kadaver, used to be a mortician before becoming the leader of DEAD. Inc, who took over the cryogenics plant in the prison with the aim of turning prisoners into mutants. Said manual also explains the three playable heroes, Marlon, Barbella and Ygor are {{cyborg}} {{Super Soldier}}s whose upper bodies are entirely mechanical after being put through upgrades, which is the reason behind their durability compared to the mutants and monsters.

to:

* AllThereInTheManual: There's a game manual that explains fleshes out the game's (more or less) ExcusePlot: that the main villain, Dr. Moribund Kadaver, used to be a mortician before becoming the leader of DEAD. Inc, who took over the cryogenics plant in the prison with the aim of turning prisoners into mutants. Said manual also explains that the three playable heroes, Marlon, Barbella and Ygor are {{cyborg}} {{Super Soldier}}s whose upper bodies are entirely mechanical after being put through upgrades, which is the reason behind their durability compared to the mutants and monsters.
Is there an issue? Send a MessageReason:
None


* AllThereinTheManual: There's a game manual that explains the game's (more or less) ExcusePlot: that the main villain, Dr. Moribund Kadaver, used to be a mortician before becoming the leader of DEAD. Inc, who took over the cryogenics plant in the prison with the aim of turning prisoners into mutants. Said manual also explains the three playable heroes, Marlon, Barbella and Ygor are {{cyborg}} {{Super Soldier}}s whose upper bodies are entirely mechanical after being put through upgrades, which is the reason behind their durability compared to the mutants and monsters.

to:

* AllThereinTheManual: AllThereInTheManual: There's a game manual that explains the game's (more or less) ExcusePlot: that the main villain, Dr. Moribund Kadaver, used to be a mortician before becoming the leader of DEAD. Inc, who took over the cryogenics plant in the prison with the aim of turning prisoners into mutants. Said manual also explains the three playable heroes, Marlon, Barbella and Ygor are {{cyborg}} {{Super Soldier}}s whose upper bodies are entirely mechanical after being put through upgrades, which is the reason behind their durability compared to the mutants and monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sk_eu.jpg]]
[[caption-width-right:350:Yeah, we get it, it's the 90s.]]

''Skeleton Krew'' is a 1995 RunAndGun action game developed by the [[UsefulNotes/SegaGenesis Sega Mega Drive]].

In the futuristic year of [[TwentyMinutesIntoTheFuture 2062]], a mutation outbreak had occurred in a futuristic prison owned by the DEAD Inc. (Deadly Enforcement Aggressive Destruction), after it's owner, the former mortician Dr. Moribund Kadaver, took over control of a cryogenics plant into converting prisoners to Psykogenix mutants.
A team of mercenaries, the titular Skeleton Krew, are sent into the prison to deal with the mutant infestation, consisting of the three playable heroes:

* '''Marlon 7''' aka "Spine", the American leader and a JackOfAllStats,
* '''Barbella 27''' aka "Rib", a British soldier and FragileSpeedster of the trio,
* '''Ygor 9''' aka "Joint", a Russian operative and TheBigGuy, complete with a {{BFG}}.
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!! ''Skeleton Krew'' kontain examples of the following:

* AbsurdlySpaciousSewer: The level titled "Sewer Duct" is appropriately enough set in one, crawling with hordes and hordes of enemies and assorted monsters.
* AirAidedAcrobatics: The Venus stage have areas with large vents in the floors that's constantly blowing air, that you can use to float for several seconds to access hard-to-reach ledges, avoid getting shot, or launch yourself to nearby platforms.
* AirborneMooks: The level on a descending platform in a deep shaft have you being attacked by JetPack mutants from all sides, which you need to fend off until reaching it's bottom.
* AllThereinTheManual: There's a game manual that explains the game's (more or less) ExcusePlot: that the main villain, Dr. Moribund Kadaver, used to be a mortician before becoming the leader of DEAD. Inc, who took over the cryogenics plant in the prison with the aim of turning prisoners into mutants. Said manual also explains the three playable heroes, Marlon, Barbella and Ygor are {{cyborg}} {{Super Soldier}}s whose upper bodies are entirely mechanical after being put through upgrades, which is the reason behind their durability compared to the mutants and monsters.
* AttackDrone: In-between fighting mutants as you escape the prison, you'll also need to contend with the security, which activates numerous hovering drones firing projectiles on you.
* AttackOfTheMonsterAppendage: The prison cells have a recurring enemy in the prisons, showing as fleshy tentacles sticking out of walls and floors lashing out as you tries passing. These tentacles can be killed, but you don't see what they're attached to.
* BottomlessMagazines: Your default blaster that you can fire on full auto never runs out of bullets. Or needs to be reloaded.
* BoomHeadshot: After the FinalBoss battle, if you defeat Dr. Kadaver, you're given a cutscene where you have your gun on his head, and the option to spare him or pull the trigger. Choose the latter and you blow his head off. Roll credits.
* ElevatorActionSequence: "Elevator Shaft" have you making your way to the prison's descending elevator platform, with it's second half have you fighting enemies left and right until reaching the level's bottom floor.
* EvilutionaryBiologist: The game's BigBad, Dr. Moribund Kadaver, is an evil geneticist and biologist whose experiments caused massive amount of human prisoners to mutate into nightmarish abominations.
* ExcessiveSteamSyndrome: There are various areas in the prisons and on Mars where vents, pipes and grates will constantly spew bursts of steams, which will cause damage to the players' health when they're attempting to cross an area.
* FlashOfPain: Subverted with certain obstacles moving along a set path, that displays the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
* GrenadeLauncher: One of the guns you can collect, that sends a bouncing projectile that does more damage than your usual firearms. It's also useful for taking out enemies behind barricades, obstacles or on platforms right below you.
* HuskyRusskie: Ygor, the Russian player character, is larger than the other two heroes combined, and a MightyGlacier who wielding a BFG and specializing in using explosive projectiles as well as being capable of taking more damage.
* ImpactSilhouette: As soon as Dr. Kadaver is defeated for the first time, he gets blown through a wall leaving behind a human-shaped hole. However, moments later you have to fight his bizarre and grotesque OneWingedAngel form that bursts through the same wall.
* LethalLavaLand: "Mars" have an underground cavern filled with streams of lava above platforms and bridges, which proves hazardous should you fall into. There are also craters that spew balls of lava at you periodically.
* MeatMoss: After the mutant outbreak in an intergalactic prison ship, the mutation had caused massive amount of fleshy, tumor-like moss growing all over the prison's interiors with piles of meat embedded on various structures.
* {{Mutants}}: The assorted humanoid mooks you fight throughout, called "Psykogenix mutants", where they [[WasOnceAMan used to be human prisoners]] until they're converted by Moribund Kadaver's experiments.
* NamesToRunAwayFrom: The game's BigBad, Dr. '''Mor'''ibund '''Kadaver'''.
* RespawnOnTheSpot: Every time you lose a life, you re-appear on the spot you're killed.
* SequentialBoss: Dr. Moribund Kadaver needs to be fought thrice.
** In the first fight, he reveals his ability to TeleportSpam all over the area and fire {{Hand Blast}}s on you (either a string of projectiles or a SpreadShot). You battle him and cause enough damage to smash him through a wall…
** … and in the next immediate area, Dr. Moribund bursts through a wall in his OneWingedAngel form - a giant crab-like creature with two ''human hands'' in place of legs, with his [[TinyHeadedBehemoth puny human head]] in a giant monster's body. Defeat him and he dissappears into the darkness...
** … and returns in a ''larger'' mutant body! But this time shooting him enough will [[AnArmAndALeg sever his limbs]] and put him down for good.
* ShootingTheSwarm: The sewer stage have areas which dispense swarms of blue flying bugs, coming at you in large numbers that you can shoot at. Alternatively, you can just flee - the bugs' only attack is by exploding themselves, and they blow up on their own after a short while.
* StationaryBoss: When you reach the bottom of the shaft, you'll need to fight a boss which is a giant purple organic face in a wall. It's incapable of moving, but can sic [[CreepyCentipedes giant centipedes]] that swims towards you until you destroy the boss.
* ThemeNaming: Marlon, Barbella and Ygor are codenamed "Spine", "Rib" and "Joint", in that order.
* WaddlingHead: one of the creepier mutant enemies you can encounter near the end are giant red skulls on spider-legs, which crawls all over the place while shooting projectiles from their mouths.
* XtremeKoolLetterz: Repeat after us, Skeleton '''Krew'''... also, the main villain is called Dr. '''K'''adaver. It's a game from 1995 after all.
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