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* ButThouMust: One of the game's main objectives is to find a new planet for humans to survive on, yet you are given the choice to decline upon finding a planet. However, if you decline all three planets [[DevelopersForesight then a void monster will appear and chase the crew to a random one of them]].

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* ButWhatAboutTheAstronauts: A variant. The space station the Astrocitizens were living on also gets destroyed in the nuclear war, but your captain manages to escape with some salvaged supplies and/or rescued crew mates before the station blows up.

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* ButWhatAboutTheAstronauts: A variant. The space station the Astrocitizens were living on also gets destroyed in the nuclear war, but your captain manages to escape with some salvaged supplies and/or rescued crew mates crewmates before the station blows up.



* LuckBasedMission: A lot of the game, really. Especially when you have a full crew. Many of the events are randomly selected, and if one comes up that damages or destroys critical equipment or requires you to have an item you're missing to avoid inflicting sickness or injury on the whole crew, you're kind of screwed.



* UndyingLoyalty: Averted. How loyal or friendly the crewmates are to the captain is determined by their morale, which, if low enough, can make them refuse to do tasks for events where a character has to be chosen. On rare occassions, they can turn out to be traitors who must be fought back. If all crewmates are insubordinate or traitors, they'll kick the captain out of the ship, leading to a game over.

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* UndyingLoyalty: Averted. How loyal or friendly the crewmates are to the captain is determined by their morale, which, if low enough, can make them refuse to do tasks for events where a character has to be chosen. On rare occassions, they can turn out to be traitors who must be fought back. If all crewmates are insubordinate or traitors, they'll attempt to kick the captain out of the ship, leading to a game over.over if you can't quell the mutiny.

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* ButWhatAboutTheAstronauts: A variant. The astronauts in question were on Earth when the apocalypse began, and only made it to space upon jumping to a space station in time of Earth's eventual destruction.

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* ButWhatAboutTheAstronauts: A variant. The astronauts in question were on Earth when the apocalypse began, and only made it to space upon jumping to a space station the Astrocitizens were living on also gets destroyed in time of Earth's eventual destruction.the nuclear war, but your captain manages to escape with some salvaged supplies and/or rescued crew mates before the station blows up.


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* PressXToDie: Choosing to do nothing (or being unable to take another option due to not having the required items on hand) during some events in which the shuttle and its crew are under attack by space communists, death robots, space pirates, or other assorted nasties will lead to an immediate game over.

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* ShoutOut: [[Literature/DoAndroidsDreamOfElectricSheep "How do you want to harvest the electric sheep?"]].

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* ShoutOut: ShoutOut:
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[[Literature/DoAndroidsDreamOfElectricSheep "How do you want to harvest the electric sheep?"]].sheep?"]].
** The achievement for repairing 10 items is called "[[WesternAnimation/WreckItRalph Fix-it Felix]]".
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* NoSuchThingAsDehydration: Unlike the first game, ''60 Parsecs!'' doesn't include thirst as a status effect for crewmembers.
* RecruitingTheCriminal: This is the backstory for Baby. He used to be a criminal before being recruited by the Astrocitizen Program, though how he was recruited is never explained.

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* NoSuchThingAsDehydration: Unlike the first game, ''60 Parsecs!'' doesn't include thirst as a status effect for crewmembers.
crew members.
* RecruitingTheCriminal: This is the backstory for Baby. He used to be a criminal before being recruited by the Astrocitizen Program, though why and/or how he was recruited is never explained.
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* RecycledInSpace: A very literal example.

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* RecycledInSpace: A very literal example. This game takes the gameplay and mechanics of [[VideoGame/SixtySeconds its predecessor]] and transplants them to a space-based setting.
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* NoSuchThingAsDehydration: Unlike the first game, ''60 Parsecs!'' doesn't include thirst as a status effect.

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* NoSuchThingAsDehydration: Unlike the first game, ''60 Parsecs!'' doesn't include thirst as a status effect.effect for crewmembers.
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The sequel to Robot Gentleman Studios' ''VideoGame/SixtySeconds'', ''60 Parsecs!'' takes place [[RecycledInSpace in space]], during the UsefulNotes/ColdWar. Once again, you have 60 seconds to get as many resources (and crew) as you can and make it to the rocket before the space station blows up, stranding you [[TitleDrop 60 parsecs]] away from help.

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The sequel to Robot Gentleman Studios' ''VideoGame/SixtySeconds'', ''60 Parsecs!'' takes place [[RecycledInSpace in space]], during the UsefulNotes/ColdWar.UsefulNotes/ColdWar, where you play as a space captain of the Astrocitizen Program who has to find for a new planet to stay in when Earth gets destroyed. Once again, you have 60 seconds to get as many resources (and crew) as you can and make it to the rocket before the space station blows up, stranding you [[TitleDrop 60 parsecs]] away from help.
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* ButWhatAboutTheAstronauts:

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* ButWhatAboutTheAstronauts:ButWhatAboutTheAstronauts: A variant. The astronauts in question were on Earth when the apocalypse began, and only made it to space upon jumping to a space station in time of Earth's eventual destruction.

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