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* BrainwashedAndCrazy: The bite of a krarshtkid causes its victims to go homicidally insane. In one event, an ordinary murderer tries to get away with his crime by claiming he was bitten.
-->'''Advisor:''' Kinstrife caused Chaos, not the other way around.


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* TragicVillain: In one event, a group of gatherers return home as zombies. When their clanmates tell the zombies what's happened to them, they think they're joking.
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* SequelNonEntity: Uryarda, the Rider goddess of goats, is not worshiped by the Berenthelli and therefore unimportant to the narrative.
* SuspiciousVideogameGenerosity: The player clan is large compared to those of ''Ride Like The Wind'', and produces a lot more cows, goods, and magic points. Which is good, because you'll probably need to slaughter dozens of cows every year to keep from starving, sell goods to pay the skyrocketing price of food imports, and expend magic points begging gods who can barely take care of themselves to fix that week-long ''acid rain'' over your lands.
* UniqueProtagonistAsset: The player's clan has a history of royal prestige (which helps them diplomatically) and a fortress home built by dwarves.

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Thanks, @Sheliak.


# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released May 4, 2023.\
'''Premise:''' Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Riders, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].

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# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released May 4, 2023.\
\\
'''Premise:''' Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Riders, Berenthelli, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].


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[[folder:Lights Going Out]]
* BodyHorror: Get used to seeing a ''lot'' of Chaos monsters.
* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option.
* PuppetKing: Iverlantho, depending on player choice. He's the blood heir to the tribe of Berenethelli, a rapidly disintegrating tribe consisting of clans on the brink of death. The council who actually lead his clan will probably not include him (because of his unimpressive stats), and may outright bully him.
[[/folder]]
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The demo just came out today!


# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released in April 2023.\\

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# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released in April May 4, 2023.\\\
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YESSSSSSSSSSS


# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS.\\

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# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS.iOS; a demo was released in April 2023.\\
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* TriangRelations: The two Berens, best friends since childhood, both love Redalda.
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* JumpingOnPoint: The creative team went to great lengths to avoid ContinuityLockout with players who hadn't heard of ''[=RuneQuest=]'' before. To accomplish this, they placed a Hints section on the title page explaining that [[GameplayAndStoryIntegration worship and cultural continuity are vital to player success]], included some sort of [[AsYouKnow context]] in the narration of all random events, and implemented ''[=KoDP=]'''s advisor dialogue so that players would always have an in-universe perspective (if not an ''accurate'' one) on problems.
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->''Life Between Myths''

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->''Life Between Myths''
Myths.''



The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams— worshippers of Orlanth, Yelm’s murderer.

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'''Premise:''' The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams— worshippers of Orlanth, Yelm’s murderer.



Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Riders, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].

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'''Premise:''' Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Riders, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].

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We could put the blurbs as quotes, but that doesn't work with the backslashes. Hm.


''Six Ages'' is a series of games [[ThematicSeries following up]] the cult classic ''VideoGame/KingOfDragonPass''. Like ''[=KoDP=]'', the series is about leading a clan in the primitive, fantastical world of [[TabletopGame/RuneQuest Glorantha]]. Every entry takes place in a different era of Gloranthan history, enabling players to [[OldSaveBonus import "their"]] clan into successive games and significantly customize its culture. If it survives, of course.

# ''Ride Like the Wind'': The first game, following a colony of Riders in the mythic Storm Age. It was released for [[UsefulNotes/IOSGames iOS]] in June 2018, and was ported to [=PC=] and Mac on October 17, 2019.

The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams— worshippers of Orlanth, Yelm’s murderer.

# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS.

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''Six Ages'' is a series of games [[ThematicSeries following up]] the cult classic ''VideoGame/KingOfDragonPass''. Like ''[=KoDP=]'', the series is about leading a clan in the primitive, fantastical world of [[TabletopGame/RuneQuest Glorantha]]. Every entry takes place in a different era of Gloranthan history, enabling players to [[OldSaveBonus import "their"]] clan into successive games and significantly customize its culture. If it survives, of course.

culture.

# ''Ride Like the Wind'': The first game, following a colony of Riders in the mythic Storm Age. It was released for [[UsefulNotes/IOSGames iOS]] in June 2018, and was ported to [=PC=] and Mac on October 17, 2019. \n\n\\
The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams— worshippers of Orlanth, Yelm’s murderer.

murderer.

# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS. \n\\
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''Six Ages'' is a series of games [[ThematicSeries following up]] the cult classic ''VideoGame/KingOfDragonPass''. Like ''[=KoDP=]'', the series is about leading a tribe in the primitive, fantastical world of [[TabletopGame/RuneQuest Glorantha]]. Every entry takes place in a different era of Gloranthan history, enabling players to [[OldSaveBonus import "their"]] tribe into successive games and significantly customize its culture. If it survives, of course.

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''Six Ages'' is a series of games [[ThematicSeries following up]] the cult classic ''VideoGame/KingOfDragonPass''. Like ''[=KoDP=]'', the series is about leading a tribe clan in the primitive, fantastical world of [[TabletopGame/RuneQuest Glorantha]]. Every entry takes place in a different era of Gloranthan history, enabling players to [[OldSaveBonus import "their"]] tribe clan into successive games and significantly customize its culture. If it survives, of course.



** The tribe's explorers can physically ''meet'' Nyalda if they search a particular cave on the overworld map.

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** The tribe's clan's explorers can physically ''meet'' Nyalda if they search a particular cave on the overworld map.



* SliceOfLife: There are many subplots, but the main plot is simply "don't let your clan die" and, several generations after the game begins, "[[spoiler:achieve the marriage that is necessary for the above]]". This fits Elmali mythology, which idealizes defensive war and tradition. It also makes the game easier than ''King of Dragon Pass'', in which you constantly had to assert your tribe's supremacy and make highly risky, specific decisions in order to get anywhere near victory.

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* SliceOfLife: There are many subplots, but the main plot is simply "don't let your clan die" and, several generations after the game begins, "[[spoiler:achieve the marriage that is necessary for the above]]". This fits Elmali mythology, which idealizes defensive war and tradition. It also makes the game easier than ''King of Dragon Pass'', in which you constantly had to assert your tribe's clan's supremacy and make highly risky, specific decisions in order to get anywhere near victory.



* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from your people by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses. [[spoiler: One storyline includes a Wheel tribe "marrying" off their [[TheLadette rebellious woman]]--who will [[GoingNative embrace Rider culture and even become a noble]]-- into your tribe just to get rid of her]].

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* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from your people by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses. [[spoiler: One storyline includes a Wheel tribe clan "marrying" off their [[TheLadette rebellious woman]]--who will [[GoingNative embrace Rider culture and even become a noble]]-- into your tribe clan just to get rid of her]].

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[[folder:General Tropes]]

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[[folder:General [[folder: General Tropes]]


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[[/folder]]
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Numbers also need fixing.



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[[foldercontrol]]

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Sequel is close to being released, so I reworked the page to focus more on the series than the first entry.


->"We have granted many mercies. Now may the gods grant us one."

''Six Ages: Ride Like the Wind'' is the long-awaited [[ThematicSeries follow-up]] to the cult classic ''VideoGame/KingOfDragonPass''. It is set long before the earlier game, in the mythic Storm Age, and deals with an entirely different group of people — the Riders, or Hyalorings.

The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams—worshippers of Orlanth, Yelm’s murderer.

''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for [[UsefulNotes/IOSGames iOS]] in June 2018, and was ported to [=PC=] and Mac on October 17, 2019.

The second game, ''Lights Going Out'', is currently in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.

The game has a website [[https://sixages.com/ here]].

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->"We have granted many mercies. Now may the gods grant us one."

->''Life Between Myths''

''Six Ages: Ride Like the Wind'' Ages'' is the long-awaited a series of games [[ThematicSeries follow-up]] to following up]] the cult classic ''VideoGame/KingOfDragonPass''. It is set long before Like ''[=KoDP=]'', the earlier game, series is about leading a tribe in the mythic Storm Age, and deals with an entirely primitive, fantastical world of [[TabletopGame/RuneQuest Glorantha]]. Every entry takes place in a different group era of people — the Riders, or Hyalorings.

The sun god Yelm is dead,
Gloranthan history, enabling players to [[OldSaveBonus import "their"]] tribe into successive games and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams—worshippers significantly customize its culture. If it survives, of Orlanth, Yelm’s murderer.

course.

#
''Ride Like the Wind'' is the Wind'': The first game, following a colony of a potential six games, which will allow Riders in the player to continue their clan’s story through six ages of Gloranthan history.mythic Storm Age. It was released for [[UsefulNotes/IOSGames iOS]] in June 2018, and was ported to [=PC=] and Mac on October 17, 2019.

The second game, ''Lights Going Out'', sun god Yelm is currently dead, and the mighty empire your people once lived in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Rams— worshippers of Orlanth, Yelm’s murderer.

# ''Lights Going Out'': The game second game, set in the apocalyptic Great Darkness. Currently in development for iOS.

Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Riders, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].

# ''The World Reborn'': The third game, currently being conceptualized.

The series
has a website [[https://sixages.com/ here]].



!!This game provides examples of:

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!!This game series provides examples of:
of:

[[folder:General Tropes]]
* AncestorVeneration: Everyone— Riders, Rams, Wheels, and even nonhumans like the trolls— has to uphold their ancestors' ways or suffer the consequences. For the player clan, this means that your ancestors will reward you for striking against their foes or following their example when it comes to adopting outsiders, and curse you if you do the opposite.
* TheComputerIsALyingBastard: Your clan circle members serve to give you advice on how to handle certain matters, but there's no guarantee their advice is good. The quality of the advice is affected by their skills (e.g. someone who has no skill in trading is unlikely to give you good advice on the worth of a Treasure) and their personalities, including personal prejudices (e.g. someone who hates the Wheels will almost always tell you not to trust them, and someone obsessed with goats will usually just ramble uselessly when asked about a matter involving cows).
* GodIsDispleased: You can lose the favor of the gods in a number of ways, ranging from participating in a Wheel rite that doesn't sufficiently respect your shared goddesses to sacrificing clan members to an outlaw god.
* HeroicLineage: Those descended from gods are often TheChosenOne by default, even if their godly ancestor wasn't all that noble. Apparently they have more possible destinies open to them than most people- which is not to say that those destinies are all ''good''.
* MoraleMechanic: Your clan's mood (ranging from Grim to Jubilant) influences how likely the people are to cooperate with their leaders' decisions. A bad mood can trigger special events in which members of your clan demand satisfaction. And morale has a role in battle, too: confident clans can pull off risky strategies, while less confident ones can't even try them and have a chance of running away from the enemy rather than fighting.
* PracticalCurrency: Once again, cows.
[[/folder]]

[[folder:Ride Like The Wind]]



* AncestorVeneration: Everyone—Riders, Rams, Wheels, and even nonhumans like the trolls—has to uphold their ancestors' ways or suffer the consequences. For the player clan, this means that your ancestors will reward you for striking against their foes or following their example when it comes to adopting outsiders, and curse you if you do the opposite.



* CharacterPortrait: All the nobles of your clan have these—most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]

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* CharacterPortrait: All the nobles of your clan have these—most these— most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]



* TheComputerIsALyingBastard: Your clan circle members serve to give you advice on how to handle certain matters, but there's no guarantee their advice is good. The quality of the advice is affected by their skills (e.g. someone who has no skill in trading is unlikely to give you good advice on the worth of a Treasure) and their personalities, including personal prejudices (e.g. someone who hates the Wheels will almost always tell you not to trust them, and someone obsessed with goats will usually just ramble uselessly when asked about a matter involving cows).



* GodIsDispleased: You can lose the favor of the gods in a number of ways, ranging from participating in a Wheel rite that doesn't sufficiently respect your shared goddesses to sacrificing clan members to an outlaw god.



* HeroicLineage: Those descended from gods are often TheChosenOne by default, even if their godly ancestor wasn't all that noble. Apparently they have more possible destinies open to them than most people- which is not to say that those destinies are all ''good''.



* MoraleMechanic: Your clan's mood (ranging from Grim to Jubilant) influences how likely the people are to cooperate with their leaders' decisions. A bad mood can trigger special events in which members of your clan demand satisfaction. And morale has a role in battle, too: confident clans can pull off risky strategies, while less confident ones can't even try them and have a chance of running away from the enemy rather than fighting.



* NoStatAtrophy: Averted for Combat, the one skill that measures physical ability—after age 50, there's a chance that characters may lose Combat skill rather than gaining it. Played straight for all other skills, however.

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* NoStatAtrophy: Averted for Combat, the one skill that measures physical ability—after ability— after age 50, there's a chance that characters may lose Combat skill rather than gaining it. Played straight for all other skills, however.



* PracticalCurrency: Once again, cows.
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* NonStandardSkillLearning: Magic is the only skill that can't be boosted through Gods War rituals.

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* AnimalMotifs:
** Horses: Obviously, Riders are strongly associated with Horses, symbolizing their strength, mobility and desire for freedom. Horses are also associated with the Wheels, but the Riders loathe them for using the horses to pull chariots instead of riding them.
** Birds: Eagles symbolize the [[NobleBirdOfPrey royal power]] of the dead sun god Yelm. Riders revere them because their TopGod Elmal is Yelm's son. They also revere Raven, a powerful trickster spirit.



* ShoutOut: It's possible to find a magical artifact called [[VideoGame/TheLegendOfZeldaMajorasMask Mojara's Mask]].

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* ShoutOut: ShoutOut:
**
It's possible to find a magical artifact called [[VideoGame/TheLegendOfZeldaMajorasMask Mojara's Mask]].Mask]].
** The event where your clan members catch a Ram man romancing one of your women (which is strictly forbidden by custom) is called [[Theatre/RomeoAndJuliet "Rameo and Juliet"]] in the game files.
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not a trope


* CoolHat: Rider gods have long conical hats that droop at the end. Yes, they're as funny as they sound.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process

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* UncannyValley: The demon-men of Alkoth are technically human, but there's something ''off'' about them, such as their unnaturally elongated skulls and sharp teeth. They can also grow much larger than other humans.
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* AncestorVeneration: Everyone—Riders, Rams, Wheels, and even nonhumans like the trolls—has to uphold their ancestors' ways or suffer the consequences. For the player clan, this means that your ancestors will reward you for striking against their foes or following their example when it comes to adopting outsiders, and curse you if you do the opposite.
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* AnyoneCanDie: Including TheChosenOne[=s=]. And [[spoiler: the demi(?)goddess who singlehandedly restores the valley's flora]]. In fact, part of playing the game is getting the stats of future ring members high for when your current ring members die off. A successful player will have seen several generations pass in-universe.

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* AnyoneCanDie: Including TheChosenOne[=s=]. {{the Chosen One}}s. And [[spoiler: the [[spoiler:the demi(?)goddess who singlehandedly restores the valley's flora]]. In fact, part of playing the game is getting the stats of future ring members high for when your current ring members die off. A successful player will have seen several generations pass in-universe.
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* EverythingsBetterWithCows: One thing that the Rams and Riders (well, except the Pure Horse Clan) can agree on is that you can never have too many cows. They're a visible measure of wealth as well as a source of food in a world where food can never be taken for granted. Of course, the bigger your herds get the faster they'll wear out your pastures, but the cow goddess can help you with that.
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No longer a trope


* MulticoloredHair: Beren's hair is mostly brown, apart from a single blond lock.

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Badass Beard is no longer a trope. Appropriate examples are moved to Manly Facial Hair.


* BadassBeard: Except for shamans and tricksters (who try to project a more androgynous appearance, especially the former), Rider men wear beards; one of your more warlike nobles decorates his with a death rune, and another clan member dyes a fire rune into his. This serves to contrast with the Wheels, who are always clean-shaven, and the Rams, among whom only lawspeakers (experts in lore rather than combat) wear beards. (Many Ram men do cultivate dramatic mustaches, though.)


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* ManlyFacialHair: Except for shamans and tricksters (who try to project a more androgynous appearance, especially the former), Rider men wear beards; one of your more warlike nobles decorates his with a death rune, and another clan member dyes a fire rune into his. This serves to contrast with the Wheels, who are always clean-shaven, and the Rams, among whom only lawspeakers (experts in lore rather than combat) wear beards.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sixagesvertical.jpg]]

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[[quoteright:300:https://static.[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/sixagesvertical.jpg]]
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sixagesserieslogo350.png]]

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[[quoteright:350:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1642224793003998500
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!!Tropes in ''Six Ages'':

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!!Tropes in ''Six Ages'':!!This game provides examples of:
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Replaced the distorted image with the series logo.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/six_ages.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/six_ages.org/pmwiki/pub/images/sixagesserieslogo350.png]]
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* AllianceMeter: Other clans' opinion of you is measured on two scales. One measures whether they Like or Hate you, which is what it sounds like and is reflected in the color of their clan name on the map. The other measures whether they Fear/Respect or Mock you (that is, do they think you're a threat or not?)


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* CharacterPortrait: All the nobles of your clan have these—most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]


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* CrueltyIsTheOnlyOption: When one of your young men breaks the edict against having a relationship with a Ram woman, your only options are to exile them, order them to commit suicide, or return the woman to her people (who may or may not be angry with her too) while subjecting the man to one of the same punishments. Even if you're as merciful as the situation allows you to be and supply them before sending them away, one or two people cannot survive on their own for any length of time.


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* NoStatAtrophy: Averted for Combat, the one skill that measures physical ability—after age 50, there's a chance that characters may lose Combat skill rather than gaining it. Played straight for all other skills, however.


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* SlidingScaleOfTurnRealism: Each turn you can take one action (build a shrine, send out a trade caravan, and so on), and each turn takes half a season.


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* VideoGameTutorial: The tutorial introduces you to the game through a scripted year of play, which can't be continued into a normal game.
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* SacredHospitality: Clan advisors are careful to distinguish between guests and mere ''visitors''. You can murder guests in some cases (usually the interface won't even give you the option), but doing so will make your clan magic and reputation drop like a stone -- no matter how disrespectful they were being. In addition, offering hospitality is often potentially rewarding, as most of the foreigners who ask for it, or to be adopted into your clan, have something useful to teach you if you help them. For example, [[spoiler: the Dara Happans can teach you how to worship Venurtera, Yeleni can teach you better hunting techniques, Votanki can persuade dog spirits to help you, Ergeshites can help your goats...]]

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* TheComputerIsALyingBastard: Your clan circle members serve to give you advice on how to handle certain matters, but there's no guarantee their advice is good. The quality of the advice is affected by their skills (e.g. someone who has no skill in trading is unlikely to give you good advice on the worth of a Treasure) and their personalities, including personal prejudices (e.g. someone who hates the Wheels will almost always tell you not to trust them, and someone obsessed with goats will usually just ramble uselessly when asked about a matter involving cows).



* WhatTheHellHero: A particular combination of choices in the endgame can result in [[spoiler: ''Ernalda herself'']] calling your heroes out. [[spoiler: During the ritual "A threat to crops and forests", you can have Beren and Redalda first make peace with the dwarves and then betray them. Ernalda declines to curse them because it's their wedding day, but she is quietly furious and disappointed in their behavior.]]

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* WhatTheHellHero: WhatTheHellHero:
**
A particular combination of choices in the endgame can result in [[spoiler: ''Ernalda herself'']] calling your heroes out. [[spoiler: During the ritual "A threat to crops and forests", you can have Beren and Redalda first make peace with the dwarves and then betray them. Ernalda declines to curse them because it's their wedding day, but she is quietly furious and disappointed in their behavior.]]]]
** If you exile the Fire Children, a merchant from another clan will call you out on your cruelty [[spoiler: after he/she finds their remains (the children, while capable of powerful magic, have next to no survival skills, and will be torn apart by wild beasts).]] What's worse, your clan circle may actually encourage you to exile them after they accidentally burn down a couple of houses.
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* GracefulLoser: If Beren the Swift is chosen as Redalda's husband, [[spoiler: you are locked into a bad ending, as your clan will inevitable be forgotten. However, if you are graceful in your loss and support the wedding, your actions can still positively influence the future of the valley's Rider clans, and potentially make sure that Beren the Tall is remembered in a positive light despite not fulfilling his heroic destiny]].

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they're called rituals in this game; heroquests are a Ko DP thing


** Some heroquest blessings last for the rest of the game, others for only a few years. You're not told this, or which ones are temporary until you pick.
** Many shamans look androgynous, which can be a problem if you've just started a heroquest that requires someone of a specific gender and [clan's best magician] turns out to be incompatible. (Heroquests cannot be stopped once they've started.)

to:

** Some heroquest ritual blessings last for the rest of the game, others for only a few years. You're not told this, or which ones are temporary until you pick.
** Many shamans look androgynous, which can be a problem if you've just started a heroquest ritual that requires someone of a specific gender and [clan's best magician] turns out to be incompatible. (Heroquests (Rituals cannot be stopped once they've started.)



** The game doesn't tell you that [[spoiler:Beren]] has a hidden "heroism" score that gives him bonuses to certain tests. It is increased when he pulls off suitably heroic stunts or you perform actions appropriate to his heroic fate. Sacrificing at his birth also helps. This score also helps [[spoiler:Redalda]] during the endgame.



** In Inilla's heroquest, she can prove her parentage by descending with Nyalda into a cave. This variant of the myth tests the quester's magic stat.

to:

** In Inilla's heroquest, heroic ritual, she can prove her parentage by descending with Nyalda into a cave. This variant of the myth tests the quester's magic stat.


Added DiffLines:

* VideoGameCaringPotential: If your people catch one of your young men dallying with a Ram maiden (which is strictly forbidden according to the customs of both cultures), you are given several options on how to deal with them. The most merciful option is to equip the pair before exiling them. This increases their chances of survival, and may allow them to find a new, meaningful existence outside your clan.

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