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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for [[IOSGames iOS]] in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is currently in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.

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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for [[IOSGames [[UsefulNotes/IOSGames iOS]] in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is currently in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.

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* GameplayAndStoryIntegration: Towards the end of Beren's storyline, he becomes unavailable to lead missions, presumably to avoid derailing things with his death or absence at a key moment. This is neatly explained in-game with both Beren and your other nobles saying that he's too distracted by his personal life to represent the clan properly right now. Similarly, when [[spoiler: Ayvtu]] is pregnant, she briefly becomes unavailable as an expedition leader, saying that she thinks she'd be all right but she promised the midwives that she would stay home.



* MultipleEndings: While there's only one good ending [[spoiler:the wedding of Beren the Tall to Redalda]], it does have some variations depending on what divine blessing, if any, you pass on to your descendants. Meanwhile, there are a variety of ways to end the game, ranging from your clan disbanding due to lack of people or cows, to the Orgovaltes tribe arriving when you fail to achieve your destiny, to [[spoiler:losing Redalda to Beren the Swift, and either helping defend their wedding or treacherously attacking it]], to a last-minute tragedy [[spoiler:should either Redalda or your own Beren die at their wedding.]]



* NotSoOmniscientCouncilOfBickering: Once again, your clan circle is prone to this - even more so since they now represent the interests of major families within the clan.



* NotSoOmniscientCouncilOfBickering: Once again, your clan circle is prone to this - even more so since they now represent the interests of major families within the clan.
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* CreatorCameo: Several possible noble portraits are based on various members of the dev team. These portraits were also used in lieu of photographs for a series of [[https://blog.sixages.com/index.php/2018/07/09/the-six-ages-team-robin-laws/ interviews]] [[https://blog.sixages.com/index.php/2018/06/26/the-six-ages-team-jan-pospisil/ with]] [[https://blog.sixages.com/index.php/2018/06/25/the-six-ages-team-liana-kerr/ team]] [[https://blog.sixages.com/index.php/2019/02/13/the-six-ages-team-david-dunham/ members]].
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* ArsonMurderAndJaywalking: A neighboring clan that visits yours to talk about the danger of Chaos will mention three problems that they ascribe to that dire power. The first two can be anything from undead goats to bleeding cheese to malformed cattle. The last one is ''always''... insolent teenagers.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/six_ages.png]]



''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for iOS in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is currently in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.

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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for iOS [[IOSGames iOS]] in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is currently in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.



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!Tropes in ''Six Ages'':

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!!Tropes in ''Six Ages'':
Ages'':



* WitchDoctor: The Riders practice shamanic magic, and shamans can provide valuable advice for dealing with spirits.

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* WitchDoctor: The Riders practice shamanic magic, and shamans can provide valuable advice for dealing with spirits.spirits.
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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for iOS in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is currently in development for iOS.

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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for iOS in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is currently in development for iOS. A third game, ''The World Reborn'', is also tentatively planned.
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FantasticRacism: You will have clan members who passionately hate the Wheels, the Rams, and your ancestral enemy (which can be elves, dwarves, the Rams, the Dara Happan empire that you once belonged to, the forces of Chaos, or the forces of Water).

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* FantasticRacism: You will have clan members who passionately hate the Wheels, the Rams, and your ancestral enemy (which can be elves, dwarves, the Rams, the Dara Happan empire that you once belonged to, the forces of Chaos, or the forces of Water).

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* FantasticRacism: You will have clan members who passionately hate the Wheels, the Rams, and your ancestral enemy (which can be elves, dwarves, the Rams, the Dara Happan empire that you once belonged to, the forces of Chaos, or the forces of Water).

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* FacialMarkings: The Rams tattoo their faces (as well as arms, necks, and presumably other body parts) with magical runes.
FantasticRacism: You will have clan members who passionately hate the Wheels, the Rams, and your ancestral enemy (which can be elves, dwarves, the Rams, the Dara Happan empire that you once belonged to, the forces of Chaos, or the forces of Water).
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* WhatTheHellHero: A particular combination of choices in the endgame can result in [[spoiler: ''Ernalda herself'']] calling your heroes out. [[spoiler: During the ritual "A threat to crops and forests", you can have Beren and Redalda first make peace with the dwarves and then betray them. Ernalda declines to curse them because it's their wedding day, but she is quietly furious and disappointed in their behavior.]]

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* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider women fight if the clan is attacked.

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* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider women fight if the clan is attacked. The Ram People also have female warriors, although the Wheels do not.



* ArtShift: The game has three distinct art styles: woodcut style for historical events (used during clan creation and in the ending slides), watercolor for the bulk of the game, and a third style for the Gloranthan otherworld (myths, rituals, and other appearances of the gods). Occasionally, characters drawn in the "divine" style appear in "normal" scenes, including a visit from the god Elmal, come to repossess the bones of his [[GodIsDead deceased herdsman]] so that he can have them forged into weapons, [[spoiler: and the in-game appearance of Cenala, Hyalor's daughter by the elf goddess Aldrya]].

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* ArtShift: The game has three distinct art styles: woodcut style for historical events (used during clan creation and in the ending slides), watercolor for the bulk of the game, and a third style for the Gloranthan otherworld (myths, rituals, and other appearances of the gods). Occasionally, characters drawn in the "divine" style appear in "normal" scenes, including a visit from the god Elmal, come to repossess the bones of his [[GodIsDead deceased herdsman]] so that he can have them forged into weapons, [[spoiler: and the in-game appearance of Cenala, Hyalor's daughter by the elf goddess Aldrya]]. And secondhand events are sometimes shown in monochrome, like the blue tint of the scene where you first hear of the Daughters of Vingkot.



* CompeteForTheMaidensHand: [[spoiler:Beren is ultimately required to do this in order to win the right to wed Redalda by gaining divine sanction, offering an extravagant bride price of hundreds of cows, killing an enemy of humanity, and revealing the secrets of horsemanship to the Orlanthi. Redalda eventually reveals that she had to do the same.]]

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* CompeteForTheMaidensHand: The myth of Nyalda's Bride Price tells this story from the maiden's point of view, as she rejects the suitors who seek to imprison and chooses to marry Elmal, who respects her enough to offer freedom. [[spoiler:Beren is ultimately required to do this in order to win the right to wed Redalda by gaining divine sanction, offering an extravagant bride price of hundreds of cows, killing an enemy of humanity, and revealing the secrets of horsemanship to the Orlanthi. Redalda eventually reveals that she had to do perform equivalent deeds to make the same.]]marriage happen, just as Nyalda had to do to marry Elmal.]]



* FantasyPantheon: In this case, the Sun Pantheon, centered on Elmal now that Yelm is dead.

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* FantasyPantheon: In this case, the Sun Pantheon, centered on Elmal now that Yelm is dead. There's also a Storm and a Darkness pantheon. Some gods have counterparts--for example, all three have a god or goddess of trade--and some of those counterparts, like your Earth Queen Nyalda and Ernalda, Earth Queen of the Storm gods--are so very similar that one might be forgiven for confusing them...



* MadeASlave: Many of your neighbors sell captives into slavery, and several keep slaves themselves. Your clan doesn't, because your ancestors chose to give up the practice--but you still need to protect your own people from this fate, and sometimes have to decide whether to intervene to help others.

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* MadeASlave: Many of your neighbors sell captives into slavery, and several keep slaves themselves. Your clan doesn't, because your ancestors chose to give up the practice--but you still need to protect your own people from this fate, and sometimes have to decide whether to intervene to help others. [[spoiler: Fail to uphold your ancestors' antislavery traditions and you can get an event where Raven orders your trickster to sell several of your children into slavery as punishment for your hypocrisy.]]

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The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Ram—worshippers of Orlanth, Yelm’s murderer.

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The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Ram—worshippers Rams—worshippers of Orlanth, Yelm’s murderer.


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* WeCannotGoOnWithoutYou: If [[spoiler: Beren]] dies, the game ends shortly thereafter, no matter how well things were going for your clan up until then.

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* ZeroPercentApprovalRating: Nameforgot, a Hyaloring chieftain who was such a terrible leader that his name isn't remembered. Your advisors often bring him up as an example of what not to do.



* CruelAndUnusualDeath: If your explorer tries to fight Ugarra and fails badly, Ugarra will turn them into an otter and then beat the otter to death. And a ritual gone wrong can lead to a noble being squashed under a giant dragon.
* DealWithTheDevil: The outlaw god [[spoiler:Uldak]] offers his aid in exchange for sacrifice. Your pantheon will ''not'' approve of you taking him up on it.



* TheEmpire: The Dara Happan Empire to the north, which is currently trapped under a magical glacier but is nevertheless occasionally able to interact with the outside world, and sees nothing wrong with sending its armies to pillage the Riders' lands.

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* TheEmpire: The Dara Happan Empire to the north, which is currently trapped under a magical glacier but is nevertheless occasionally able to interact with the outside world, and sees nothing wrong with sending its armies to pillage the Riders' lands. Your ancestors were Dara Happans, but rejected the whole "hiding in a dome under the glacier" thing, to the point where Dara Happa is one of the choices of ancestral enemy.
* DidYouJustPunchOutCthulhu: [[spoiler: All the ending quests have a stage that requires Beren to fight a terrifying Chaos monster, sometimes without help.]]


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* EthnicGod: The Hyalorings worship Hyalor, the Wheels worship Samnal (and both worship Elmal and consider him the king of the gods, so the two cultures are sometimes grouped together as Elmali). The Alkothi worship Shargash, the Demon Sun. And the Ram People worship Orlanth, which is one of the reasons you don't get on with them, because their god killed yours.
* EverythingsBetterWithCows: One thing that the Rams and Riders (well, except the Pure Horse Clan) can agree on is that you can never have too many cows. They're a visible measure of wealth as well as a source of food in a world where food can never be taken for granted. Of course, the bigger your herds get the faster they'll wear out your pastures, but the cow goddess can help you with that.
* FantasticRacism: You will have clan members who passionately hate the Wheels, the Rams, and your ancestral enemy (which can be elves, dwarves, the Rams, the Dara Happan empire that you once belonged to, the forces of Chaos, or the forces of Water).

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* MadeASlave: Many of your neighbors sell captives into slavery, and several keep slaves themselves. Your clan doesn't, because your ancestors chose to give up the practice--but you still need to protect your own people from this fate, and sometimes have to decide whether to intervene to help others.



* OrderVersusChaos: Chaos is a force inimical to all existence, something that scares even the gods. And it's getting stronger.



* PracticalCurrency: Once again, cows.



* RelationshipValues: Other clans can Like or Hate you, and Fear or Mock/Respect you. The two are separate, which makes maintaining your reputation more complex than it was in ''King of Dragon Pass''.



* TriangRelations: The two Berens both love Redalda.

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* TriangRelations: The two Berens Berens, best friends since childhood, both love Redalda.



* WeddingSmashers: [[spoiler:The Ram Killers are ''not'' happy about Beren and Redalda's wedding, and will try to break it up with force.]]

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* WeddingSmashers: [[spoiler:The Ram Killers are ''not'' happy about Beren and Redalda's wedding, and will try to break it up with force. And if you preemptively attack them, someone else will take their place, such as your ancestral foe.]]
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* WhatTheHellPlayer: If you get Beren the Tall killed, his best friend Beren the Swift will come to berate your clan circle for getting a potentially great hero killed when the Riders need their heroes more than ever. [[spoiler: Then the game ends, because he's right: you really did need your Beren.]]
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''Six Ages: Ride Like the Wind'' is the long-awaited [[ThematicSeries follow-up]] to the cult classic ''VideoGame/KingOfDragonPass''. It is set long before the earlier game, in the mythic Storm Age, and deals with an entirely different group of people—the Riders, or Hyalorings.

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''Six Ages: Ride Like the Wind'' is the long-awaited [[ThematicSeries follow-up]] to the cult classic ''VideoGame/KingOfDragonPass''. It is set long before the earlier game, in the mythic Storm Age, and deals with an entirely different group of people—the people — the Riders, or Hyalorings.



''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for IOS in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is is currently in development for IOS.

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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for IOS iOS in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is is currently in development for IOS.iOS.

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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for IOS in June 2018, and scheduled to come to other platforms the following year.

to:

''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for IOS in June 2018, and scheduled to come to other platforms the following year. The second game, ''Lights Going Out'', is is currently in development for IOS.



* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes.

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* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider women fight if the clan is attacked.


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* TriangRelations: The two Berens both love Redalda.
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* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes.



* CompeteForTheMaidensHand: [[spoiler:Beren is ultimately required to do this in order to win the right to wed Redalda by gaining divine sanction, offering an extravagant bride price of hundreds of cows, killing an enemy of humanity, and revealing the secrets of horsemanship to the Orlanthi. Redalda eventually reveals that she had to do the same.]]



* GoodOldWays: The Hyalorings are an interesting twist on this. You're supposed to honor the traditions of your ancestors, but one of those traditions is a willingness to adapt to changing circumstances. Success ultimately requires you to give up at least one particularly outdated tradition.



* LightIsGood: In contrast to the Orlanthi, the Riders are worshipers of Yelm, the sun god, and his son Elmal.
* LoveTriangle: One can develop between the two Berens and Redalda.



* PrettyBoy: Elmal somehow manages to pull this off despite having a full beard.



* ShroudedInMyth: By the time of ''King of Dragon Pass'', Orlanthi myth said that Elmal became Orlanth's loyal thane after Chalana Arroy healed his blindness, and he was able to see the evils of Yelm's court for what they were. In the end-game of ''Ride Like The Wind'', [[spoiler:Beren, a mortal man who has Elmal's favor, nearly goes blind after being captured and tortured by a rival clan, but can be saved by the intervention of Orlanthi priestesses of Chalana Arroy, which can directly contribute to the unification of the Elmal-worshiping Riders and the Orlanth-worshiping Rams.]]



* SuperDrowningSkills: Safely crossing either the Oslira or Black Eel Rivers requires you to either propitiate the river with gifts or tame it with a ritual.
* TheTimeOfMyths: ''Ride Like The Wind'' is set in the Storm Age, prior to the beginning of linear time. Many of the events that occur in the game have become myths and legends by the time of ''King of Dragon Pass''.



* WeddingSmashers: [[spoiler:The Ram Killers are ''not'' happy about Beren and Redalda's wedding, and will try to break it up with force.]]

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* WeddingSmashers: [[spoiler:The Ram Killers are ''not'' happy about Beren and Redalda's wedding, and will try to break it up with force.]]]]
* TheWisePrince: How Elmal is depicted in Hyaloring myths.
* WitchDoctor: The Riders practice shamanic magic, and shamans can provide valuable advice for dealing with spirits.

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* ApocalypseHow: [[spoiler:The [[ColonyDrop Skyfall]] is a Class 0, causing massive devastation and disruption throughout the valley, but relatively little damage outside it.]] The ending, however, reminds the player that Glorantha is due for a Class 2 in a few centuries.



* BittersweetEnding: The God Wars rage on and [[TheEndOfTheWorldAsWeKnowit the Great Darkness]] is coming, but [[spoiler:Beren and Redalda have made peace between the Riders and the Rams, and laid the foundations for the events that will bring about [[DawnOfAnEra the Dawn Age]]]].



* DeityOfHumanOrigin: Hyalor, founder of the Rider culture, is now worshipped as a god by the Riders, although he is rejected by the related Wheel culture.

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* ColonyDrop: [[spoiler: A ''dead god'' gets dropped on the valley, with predictable results.]]
* DeityOfHumanOrigin: Hyalor, founder of the Rider culture, is now worshipped worshiped as a god by the Riders, although he is rejected by the related Wheel culture.



* TheEmpire: The Dara Happan Empire to the north, which is currently trapped under a magical glacier but is nevertheless occasionally able to interact with the outside world, and sees nothing wrong with sending its armies to pillage the Riders' lands.
* EnemyMine: This can happen several times and in various combinations of former enemies and common foes. [[spoiler: It also plays a roll in the ending, as the warring gods of the Riders and Rams must unite against the coming threat of Chaos.]]



* MulticoloredHair: Beren's hair is mostly brown, apart from a single blond lock.
* NothingIsTheSameAnymore: The game starts off with a premise fairly similar to that of ''King of Dragon Pass'' - your clan has just arrived in a new land and is trying to carve out a place for itself. Then, about halfway through the game, [[spoiler:the sky cracks open and a dead god plummets to earth, utterly annihilating a neighboring clan and unleashing a wall of fire that scours the entire valley and devastates people, crops, and herds, leaving a permanent crater where your neighbor used to be.]]
* OneSteveLimit: Averted. Beren's friend from another clan is also named Beren.
* PalsWithJesus: [[spoiler:It's possible to get the demigoddess Cenala to officiate at Beren and Redalda's wedding.]]



* PlayingWithFire: The form of battle magic most Riders specialize in.



* StarCrossedLovers: Any pairing between a Ram and a Rider, as the children of such unions are inevitably evil sorcerers. Beren and Redalda are hit with this the hardest. [[spoiler: Ultimately [[SubvertedTrope subverted]], as it turns out that the only thing holding the marriage back is the Riders' and Rams' own superstitions, and fate is, if anything, actively pushing for it to happen.]]



* TricksterArchetype: Followers of the Raven spirit.

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* TricksterArchetype: Followers of the Raven spirit.spirit.
* WeddingSmashers: [[spoiler:The Ram Killers are ''not'' happy about Beren and Redalda's wedding, and will try to break it up with force.]]

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* AndNowForSomeoneCompletelyDifferent: The protagonists of the game are Hyalorings- enemies of the Orlanthi, and worshippers of the Sun Pantheon. ''Ride Like the Wind'' also takes place in the Storm Age, a mythic era long before the events of ''King of Dragon Pass.''
* ArtShift: The game has three distinct art styles: woodcut style for historical events (used during clan creation and in the ending slides), watercolor for the bulk of the game, and a third style for the Gloranthan otherworld (myths, rituals, and other appearances of the gods). Occasionally, characters drawn in the "divine" style appear in "normal" scenes, including a visit from the god Elmal, come to repossess the bones of his [[GodIsDead deceased herdsman]] so that he can have them forged into weapons, [[spoiler: and the in-game appearance of Cenala, Hyalor's daughter by the elf goddess Aldrya]].
* CoolHorse: Horses are a big deal to the Riders. The standout is Gamari Horse Mother, a goddess who started life as Hippogriff and later became the first horse.

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* AndNowForSomeoneCompletelyDifferent: The protagonists of the game are Hyalorings- Hyalorings - enemies of the Orlanthi, and worshippers of the Sun Pantheon. ''Ride Like the Wind'' also takes place in the Storm Age, a mythic era long before the events of ''King of Dragon Pass.''
* ArtShift: The game has three distinct art styles: woodcut style for historical events (used during clan creation and in the ending slides), watercolor for the bulk of the game, and a third style for the Gloranthan otherworld (myths, rituals, and other appearances of the gods). Occasionally, characters drawn in the "divine" style appear in "normal" scenes, including a visit from the god Elmal, come to repossess the bones of his [[GodIsDead deceased herdsman]] so that he can have them forged into weapons, [[spoiler: and the in-game appearance of Cenala, Hyalor's daughter by the elf goddess Aldrya]].
Aldrya]].
* BarbarianTribe: The Riders, Wheels, and Rams are all generally considered barbarians by their neighbors.
* BornInTheSaddle: The Hyalorings refer to themselves as "Riders" for a reason.
* CoolHorse: Horses are a big deal to the Riders. The standout is Gamari Horse Mother, a goddess who started life as Hippogriff and later became the first horse.



* DeliberateValuesDissonance: The Hyalorings are not identical to the Orlanthi from ''VideoGame/KingOfDragonPass'', but like them, they hold tribal, Bronze Age values, and success requires you to set aside modern morality and embrace that of the Riders.



** The Orlanthi also appear, and retain their overall Celtic and Germanic feel.



* HorseArcher: The Riders are accomplished cavalry archers.



* NotSoOmniscientCouncilOfBickering: Once again, your clan circle is prone to this - even more so since they now represent the interests of major families within the clan.



* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from your people by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses.

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* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from your people by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses.horses.
* TricksterArchetype: Followers of the Raven spirit.
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* AmazingTechnicolorPopulation: Some, though not all, of the Ram gods are depicted this way. In particular, Orlanth in the game has blue skin, and Ernalda green—very different from their appearances in <i>King of Dragon Pass</i>.

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* AmazingTechnicolorPopulation: Some, though not all, of the Ram gods are depicted this way. In particular, Orlanth in the game has blue skin, and Ernalda green—very different from their appearances in <i>King ''King of Dragon Pass</i>.Pass''.
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* AmazingTechnicolorPopulation: Some, though not all, of the Ram gods are depicted this way. In particular, Orlanth in the game has blue skin, and Ernalda green—very different from their appearances in <i>King of Dragon Pass</i>.


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* ArtShift: The game has three distinct art styles: woodcut style for historical events (used during clan creation and in the ending slides), watercolor for the bulk of the game, and a third style for the Gloranthan otherworld (myths, rituals, and other appearances of the gods). Occasionally, characters drawn in the "divine" style appear in "normal" scenes, including a visit from the god Elmal, come to repossess the bones of his [[GodIsDead deceased herdsman]] so that he can have them forged into weapons, [[spoiler: and the in-game appearance of Cenala, Hyalor's daughter by the elf goddess Aldrya]].
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** CultureChopSuey: Their clothing, [[https://assets.rockpapershotgun.com/images//2018/03/sixages-620x300.jpg armor]] resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, and Far Eastern agrarian culture.

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** CultureChopSuey: Their clothing, [[https://assets.rockpapershotgun.com/images//2018/03/sixages-620x300.jpg armor]] resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, [[MayIncaTec Mayaincatec]], and Far Eastern agrarian culture.
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** CultureChopSuey: Their clothing, armor resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, and Far Eastern agrarian culture.

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** CultureChopSuey: Their clothing, armor [[https://assets.rockpapershotgun.com/images//2018/03/sixages-620x300.jpg armor]] resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, and Far Eastern agrarian culture.

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** CultureChopSuey: Their clothing, armor resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, and Far Eastern agrarian culture.

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** CultureChopSuey: Their clothing, armor resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, and Far Eastern agrarian culture.
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Added Fantasy counterpart culture, also is Darra Happan canon?

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* FantasyCounterpartCulture: The Hyalorings are Glorantha variants of Steppe Nomads of Central Asia.
** CultureChopSuey: Their clothing, armor resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, and Far Eastern agrarian culture.
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Damn, Wiki Magic is fast these days.


* AndNowForSomeoneCompletelyDifferent: The protagonists of the game are Hyalorings, enemies of the Orlanthi, and worshippers of the Sun Pantheon. ''Ride Like the Wind'' also takes place in the Storm Age, a mythic era long before the events of ''King of Dragon Pass.''

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* AndNowForSomeoneCompletelyDifferent: The protagonists of the game are Hyalorings, Hyalorings- enemies of the Orlanthi, and worshippers of the Sun Pantheon. ''Ride Like the Wind'' also takes place in the Storm Age, a mythic era long before the events of ''King of Dragon Pass.''
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* CoolHorse: Horses are a big deal to the Riders. The standout is Gamari Horse Mother, a goddess who started life as Hippogriff and later became the first horse.


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* MalignedMixedMarriage: Both Rider and Ram traditions forbid marriage with the other group; among other things, it's believed that the offspring of such marriages have a high chance of becoming wicked magicians. [[spoiler: Actually asking the gods about the matter reveals that it's a purely human taboo rather than a divine edict, which suggests to your people that it might be okay after all.]]
* MosesInTheBulrushes: One early story event has two families arguing over which of them should be allowed to adopt a baby found in the river. Although divination reveals nothing, they consider the unusual circumstances a sign that the baby may grow up to do great things. You can rule in favor of either one, have the chief adopt the child instead, or put the baby back in the river.
* {{Pegasus}}: A priestess of Gamari visits, telling your clan of her project of trying to breed winged horses. [[spoiler: If your own priestesses learn her secrets, you can gain a flying horse from a successfully completed Gamari ritual.]]

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The game has a website [[https://sixages.com/ here]]. \



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The game has a website [[https://sixages.com/ here]]. \\n\n\n

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* GodIsDead: Yelm, the TopGod of your clan's ancestors, has been killed by Orlanth. Many of his duties have been taken on by other gods (most notably Elmal), but the world is still feeling the effects.
* SeriousBusiness: Your clan heartily disapproves of anything that smacks of charioteering.

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* GodIsDead: Yelm, the TopGod of your clan's ancestors, has been killed by Orlanth. Many of his duties have been taken on by other gods (most notably Elmal), but the world is still feeling the effects. And due to the ongoing Gods' War, the bones of fallen deities can periodically be discovered.
* HalfHumanHybrid: Your clan discusses the unlikeliness of humans and elves producing offspring together, given that Gloranthan elves are in fact ''plants''.[[spoiler: This comes up when you receive word of the priestess Cenala, said to be the daughter of your formerly-human god Hyalor with the elf goddess Aldrya. The Rider clans are divided between those who believe that Cenala is divine and those who think the idea of their god having a relationship with a nonhuman goddess is preposterous.]]
* HowDoIShootWeb: Three children of your clan develop powerful fire magic. Unfortunately, they don't know how to control it, so it falls to the clan circle to decide how to deal with the situation.
* ReligionIsMagic: As with the previous game, magic involves propitiating either gods or spirits. The game tab that deals with worship and enacting sacred rituals is even called Magic.

* SeriousBusiness: Your clan heartily disapproves of anything that smacks of charioteering.
* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from your people by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses.

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''Six Ages: Ride Like the Wind'' is the long-awaited follow-up to the cult classic ''VideoGame/KingOfDragonPass''. It is set long before the earlier game, in the mythic Storm Age, and deals with an entirely different group of people—the Riders, or Hyalorings.

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''Six Ages: Ride Like the Wind'' is the long-awaited follow-up [[ThematicSeries follow-up]] to the cult classic ''VideoGame/KingOfDragonPass''. It is set long before the earlier game, in the mythic Storm Age, and deals with an entirely different group of people—the Riders, or Hyalorings.



''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history.

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''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history. It was released for IOS in June 2018, and scheduled to come to other platforms the following year.

The game has a website [[https://sixages.com/ here]]. \



!Tropes in ''Six Ages'':

* AndNowForSomeoneCompletelyDifferent: The protagonists of the game are Hyalorings, enemies of the Orlanthi, and worshippers of the Sun Pantheon. ''Ride Like the Wind'' also takes place in the Storm Age, a mythic era long before the events of ''King of Dragon Pass.''
* DeityOfHumanOrigin: Hyalor, founder of the Rider culture, is now worshipped as a god by the Riders, although he is rejected by the related Wheel culture.
* FantasyPantheon: In this case, the Sun Pantheon, centered on Elmal now that Yelm is dead.
* GodIsDead: Yelm, the TopGod of your clan's ancestors, has been killed by Orlanth. Many of his duties have been taken on by other gods (most notably Elmal), but the world is still feeling the effects.
* SeriousBusiness: Your clan heartily disapproves of anything that smacks of charioteering.
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None

Added DiffLines:

''Six Ages: Ride Like the Wind'' is the long-awaited follow-up to the cult classic ''VideoGame/KingOfDragonPass''. It is set long before the earlier game, in the mythic Storm Age, and deals with an entirely different group of people—the Riders, or Hyalorings.

The sun god Yelm is dead, and the mighty empire your people once lived in is covered in ice. Your clan has escaped that fate and must now make a home in a new land, populated not only by fellow Riders but by their Wheel cousins and the barbaric Ram—worshippers of Orlanth, Yelm’s murderer.

''Ride Like the Wind'' is the first of a potential six games, which will allow the player to continue their clan’s story through six ages of Gloranthan history.

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