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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunately, as of 2017, completion of the sixth game is rather dubious.

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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth Sixth game was recently in development, and the plan was to that would bring the game series back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunately, as of 2017, completion of imagery was later in development. Unfortunately,the developing team broke up and the sixth game is rather dubious.project was cancelled.
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* TooQualifiedToApply: ''Simon the Sorcerer 3D'' features a carnival run by demons, who will not allow a dwarf to play the "Test-your-strength" game... because he's a dwarf, and is naturally stronger than a human.
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typo fix


* InformingTheFourthWall: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prrefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".

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* InformingTheFourthWall: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prrefer prefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".
Is there an issue? Send a MessageReason:
None


The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as of 2017 completation of the sixth game is rather dubious.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as Unfortunately, as of 2017 completation 2017, completion of the sixth game is rather dubious.
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None


The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as of 2017 completation of the six game is rather dubious.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as of 2017 completation of the six sixth game is rather dubious.
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* CandlelitRitual: A ritual to banish two demons to Hell requires a double-square with 8 candles at each of the square's corners, a mouse, a human skull, and [[IKnowYourTrueName knowing the demons' true names.]]
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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently was recently in development, and the plan is was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.imagery. Unfortunaly,as of 2017 completation of the six game is rather dubious.

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* LethalChef: Swampling. "Eat up your stew!"
** Hilariously, he has his own ''fast food restaurant franchise'' by the second game.
* LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.

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* LethalChef: Swampling. "Eat up your stew!"
**
stew!" Hilariously, he has his own ''fast food restaurant franchise'' by the second game.
* LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
game.


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* PermanentlyMissableContent: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
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* TheOwlKnowingOne: Parodied. Simon meets an owl in a tree labeled "Wise owl" but instead of giving useful advice the owl turns out to suffer from dementia and can't finish a single sentence.
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* ShoutOut: Practically the games' ''raison d'être''. ''TheChroniclesOfNarnia'', ''Literature/LordOfTheRings'', and ''Disney/TheSwordInTheStone'' are among the most obvious ones.

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* ShoutOut: Practically the games' ''raison d'être''. ''TheChroniclesOfNarnia'', ''Literature/LordOfTheRings'', ''Literature/TheChroniclesOfNarnia'', ''Literature/TheLordOfTheRings'', and ''Disney/TheSwordInTheStone'' are among the most obvious ones.
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* UnwinnableByMistake: The final puzzle of the third game involves opening the CD drive on an in-game computer by opening the CD drive of your own real computer. However, not all computer setups handle this the same way on the programming side. Already at the time of the game's release, some computers would not send the signal the game looks for as an indication that the CD drive was opened, therefore making the final puzzle impossible to solve.
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Trust me, it's not SCUMM.


A series of five adventure games, created by AdventureSoft using the SCUMM scripting language, in the which the protagonist, an obnoxious, narcissistic teenager from our universe, gets sucked into another universe by the good wizard Calypso to fight the evil wizard Sordid.

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A series of five adventure games, created by AdventureSoft using the SCUMM scripting language, AdventureSoft, in the which the protagonist, an obnoxious, narcissistic teenager from our universe, gets sucked into another universe by the good wizard Calypso to fight the evil wizard Sordid.
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changed it so that it doesn't look like it was obviously copied from the trope's main page


* UnsympatheticComedyProtagonist: In the first game Simon is a little bland but generally sympathetic. This all changes by the second game when he acts like a sexist, mean-spirited, stubborn, self-loathing, whiny, sadistic jerk to everyone he meets. Many of the game's puzzles require Simon to screw over the game's other characters in order to get his own way. This continues in the third game where, when tasked with assembling four specific characters, he discovers that three of them are people that he has variously killed, crippled and turned into a frog in his adventures up to that point. The fourth he simply leered at whilst making near-constant remarks about her large chest and [[ChainmailBikini revealing outfit]]. It helps that Simon gets dumped on almost as often as he messes with everyone else, preventing him from becoming a monster and generally leading to hilarity. Bonus points for the fact that in the first game, he is voiced by Chris Barrie, who played the similar character Rimmer in the Red Dwarf example above.

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* UnsympatheticComedyProtagonist: In the first game Simon is a little bland but generally sympathetic. This all changes by the second game when he acts like a sexist, mean-spirited, stubborn, self-loathing, whiny, sadistic jerk to everyone he meets. Many of the game's puzzles require Simon to screw over the game's other characters in order to get his own way. This continues in the third game where, when tasked with assembling four specific characters, he discovers that three of them are people that he has variously killed, crippled and turned into a frog in his adventures up to that point. The fourth he simply leered at whilst making near-constant remarks about her large chest and [[ChainmailBikini revealing outfit]]. It helps that Simon gets dumped on almost as often as he messes with everyone else, preventing him from becoming a monster and generally leading to hilarity. Bonus points for the fact that in the first game, he is voiced by Chris Barrie, who played the similar character Rimmer in the Red Dwarf example above.''Series/RedDwarf''.
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Simon is voiced in the first game by Chris Barrie, known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.

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Simon is voiced in the first game by Chris Barrie, known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.
''Series/TheBrittasEmpire''.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice. Even if he is instantly recognizable to me as rimmer, not everyone else recognizes him.


Simon is voiced in the first game by [[HeyItsThatVoice Chris Barrie]], known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.

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Simon is voiced in the first game by [[HeyItsThatVoice Chris Barrie]], Barrie, known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.
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** LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.

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** * LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
Is there an issue? Send a MessageReason:
None

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** LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
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** While beautiful, making you feel like you've stepped straight into a parody of Middle Earth, the level of detail can work against the player. Some key items are obscured, like the fossil, [[GuideDangIt making them very easy to overlook and miss]].

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* SequelHook: ''Simon the Sorcerer 2'' ended with [[spoiler: Simon still trapped in Sordid's body]].

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* SequelHook: ''Simon Rather than just having its own self-contained story, Simon the Sorcerer ends very unsatisfyingly with a games show presenter hijacking the plot to make a shameless plug over next year's sequel. Even Simon is baffled and asks what is going on. Because its so abrupt and forced in nature, the player experiences no sense of award for completing the game.
**''Simon
the Sorcerer 2'' ended with [[spoiler: Simon still trapped in Sordid's body]].
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* LeafBoat: One puzzle requires the protagonist to improvise one of these after being shrunk.

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* AllClothUnravels: This is how you defeat a mummy in ''SimonTheSorcerer''.

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* AllClothUnravels: This is how you defeat a mummy in ''SimonTheSorcerer''.''Simon the Sorcerer''.



* BagOfSpilling: In ''SimonTheSorcerer'', you lose your whole inventory ''twice'' (you use a shrinking potion but all your stuff except clothes stay the same). As the game had an annoying tendency to clutter up your inventory with things you use once only, this was a ''good'' thing.

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* BagOfSpilling: In ''SimonTheSorcerer'', ''Simon the Sorcerer'', you lose your whole inventory ''twice'' (you use a shrinking potion but all your stuff except clothes stay the same). As the game had an annoying tendency to clutter up your inventory with things you use once only, this was a ''good'' thing.



* BreakingTheFourthWall: In ''SimonTheSorcerer'' the protagonist encounters a group of four wizards; when he talks to them, they pretend they are farmers. But you can point out that when you point at them with the cursor, it says "wizards"...

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* BreakingTheFourthWall: In ''SimonTheSorcerer'' ''Simon the Sorcerer'' the protagonist encounters a group of four wizards; when he talks to them, they pretend they are farmers. But you can point out that when you point at them with the cursor, it says "wizards"...



* ChuckCunninghamSyndrome: ''SimonTheSorcerer 3D'' has a strange character called Jar Nin whom you accidentally kill at the beginning of the game. Towards the end of the game it turns out that you have to resurrect him because you need him on your team. But when you do, he does exactly nothing and even vanishes shortly after, never to be seen or mentioned again.

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* ChuckCunninghamSyndrome: ''SimonTheSorcerer ''Simon the Sorcerer 3D'' has a strange character called Jar Nin whom you accidentally kill at the beginning of the game. Towards the end of the game it turns out that you have to resurrect him because you need him on your team. But when you do, he does exactly nothing and even vanishes shortly after, never to be seen or mentioned again.



* FireBreathingDiner: Done to solve a puzzle in ''SimonTheSorcerer''. To get rid of a [[{{Snowlems}} living snowman]], eat some mints to make the titular character breath fire on it.

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* FireBreathingDiner: Done to solve a puzzle in ''SimonTheSorcerer''.''Simon the Sorcerer''. To get rid of a [[{{Snowlems}} living snowman]], eat some mints to make the titular character breath fire on it.



* GoodAngelBadAngel: A brief scene in the second ''SimonTheSorcerer'' game features this trope. Simon being [[JerkAss Simon]] opts to side with the bad angel.
* GuideDangIt: By far the worst Guide Dang It is in ''[[SimonTheSorcerer Simon the Sorcerer 3D]]''. The game is full of moments like that, but the final puzzle is just unforgettable. You're in front of a huge computer, and you must put a CD there. The problem is that the computer has no button to open the CD space. So, what to do? Oh, easy: just stand in front of the computer with the CD on your hand, and then open the CD space of your [[NoFourthWall REAL-LIFE COMPUTER]], so that the in-game computer opens. No previous hints at any point.

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* GoodAngelBadAngel: A brief scene in the second ''SimonTheSorcerer'' ''Simon the Sorcerer'' game features this trope. Simon being [[JerkAss Simon]] opts to side with the bad angel.
* GuideDangIt: By far the worst Guide Dang It is in ''[[SimonTheSorcerer Simon ''Simon the Sorcerer 3D]]''.3D''. The game is full of moments like that, but the final puzzle is just unforgettable. You're in front of a huge computer, and you must put a CD there. The problem is that the computer has no button to open the CD space. So, what to do? Oh, easy: just stand in front of the computer with the CD on your hand, and then open the CD space of your [[NoFourthWall REAL-LIFE COMPUTER]], so that the in-game computer opens. No previous hints at any point.



** The second ''SimonTheSorcerer'' game also features a crowning moment of Guide Dang It near the end of the game. You need to be able to sneak past a monstrous guard. The solution to muffling Simon's footsteps? ''Wear a dog''. This command makes Simon magically transform the dog into a pair of fuzzy slippers and wear them. It should also be noted that a recurring source of humor is Simon's near total inability to use actual magic, so him being able to do this trick comes out of nowhere.

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** The second ''SimonTheSorcerer'' ''Simon the Sorcerer'' game also features a crowning moment of Guide Dang It near the end of the game. You need to be able to sneak past a monstrous guard. The solution to muffling Simon's footsteps? ''Wear a dog''. This command makes Simon magically transform the dog into a pair of fuzzy slippers and wear them. It should also be noted that a recurring source of humor is Simon's near total inability to use actual magic, so him being able to do this trick comes out of nowhere.



* HyperspaceArsenal: ''SimonTheSorcerer'' has an animation of Simon stuffing a ladder into his hat. Granted, it is a [[AWizardDidIt magical hat]].
* ICantUseTheseThingsTogether: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".
** It's interesting to note that, if you want to pick up a blond girl, you [[TheDevTeamThinksOfEverything get a different response]], usually something on the lines of "Not my type" or "She wouldn't like that".
* IKnowYourTrueName: Towards the end of ''SimonTheSorcerer'', you must banish two demons to back to hell. One requirement for the ritual to do so is knowing their true names. Strangely enough, they ''want'' to go back to Hell, but still refuse to give out their names to you. Though this could have something to do with their true names being "Belchgrabbit" and "Snogfondle".

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* HyperspaceArsenal: ''SimonTheSorcerer'' ''Simon the Sorcerer'' has an animation of Simon stuffing a ladder into his hat. Granted, it is a [[AWizardDidIt magical hat]].
* ICantUseTheseThingsTogether: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".
** It's interesting to note that, if you want to pick up a blond girl, you [[TheDevTeamThinksOfEverything get a different response]], usually something on the lines of "Not my type" or "She wouldn't like that".
* IKnowYourTrueName: Towards the end of ''SimonTheSorcerer'', ''Simon the Sorcerer'', you must banish two demons to back to hell. One requirement for the ritual to do so is knowing their true names. Strangely enough, they ''want'' to go back to Hell, but still refuse to give out their names to you. Though this could have something to do with their true names being "Belchgrabbit" and "Snogfondle"."Snogfondle".
* InformingTheFourthWall: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prrefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".
** It's interesting to note that, if you want to pick up a blond girl, you [[DevelopersForesight get a different response]], usually something on the lines of "Not my type" or "She wouldn't like that".



* InterfaceSpoiler: Invoked in the first ''SimonTheSorcerer'' game. You can locate a group of wizards at a bar using this method, and address them by their title. When they ask you ''how'' you knew they were wizards... see the page quote there.

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* InterfaceSpoiler: Invoked in the first ''SimonTheSorcerer'' ''Simon the Sorcerer'' game. You can locate a group of wizards at a bar using this method, and address them by their title. When they ask you ''how'' you knew they were wizards... see the page quote there.



* MediumAwareness: ''SimonTheSorcerer'' has an early scene where Simon has to get past a group of wizards' attempted denials of their being wizards. The correct dialogue option is to mention that the word 'Wizards' pops up when the mouse cursor is pointing at them.

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* MediumAwareness: ''SimonTheSorcerer'' ''Simon the Sorcerer'' has an early scene where Simon has to get past a group of wizards' attempted denials of their being wizards. The correct dialogue option is to mention that the word 'Wizards' pops up when the mouse cursor is pointing at them.



* MoonLogicPuzzle: ''SimonTheSorcerer 2'' features a puzzle that is relative straightforward: Use a pair of fuzzy slippers to sneak past a monster. But the way of GETTING those slippers is absolutely bizarre, you have to use the "wear" command on a dog, which turns said dog into a pair of slippers via magic. Note that [[CaptainObvious while Simon is a sorcerer]] that is the only point in the game where you can do magic just like that.

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* MoonLogicPuzzle: ''SimonTheSorcerer ''Simon the Sorcerer 2'' features a puzzle that is relative straightforward: Use a pair of fuzzy slippers to sneak past a monster. But the way of GETTING those slippers is absolutely bizarre, you have to use the "wear" command on a dog, which turns said dog into a pair of slippers via magic. Note that [[CaptainObvious while Simon is a sorcerer]] sorcerer that is the only point in the game where you can do magic just like that.



* NoTimeToExplain: A doppelganger of yours says this literally in SimonTheSorcerer 2 after you break out of a cell. He also hands you a strange twig that teleports you outside and as it turns out, your doppelganger was [[spoiler:actually your future self helping you escape via a so called timestick]].

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* NoTimeToExplain: A doppelganger of yours says this literally in SimonTheSorcerer 2 ''Simon the Sorcerer 2'' after you break out of a cell. He also hands you a strange twig that teleports you outside and as it turns out, your doppelganger was [[spoiler:actually your future self helping you escape via a so called timestick]].



* PaperKeyRetrievalTrick: Used as the solution to a puzzle in ''Videogame/SimonTheSorcerer'', when Simon finds himself locked inside a pantry.

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* PaperKeyRetrievalTrick: Used as the solution to a puzzle in ''Videogame/SimonTheSorcerer'', ''Simon the Sorcerer'', when Simon finds himself locked inside a pantry.



* ThirtyMinutesOrItsFree: In SimonTheSorcerer 3D, Pizza Lord charge 10,000 coins for their pizzas, unless they take more than 1 minute to arrive. To get your pizza for free, [[spoiler:you have to give one of the characters a bottle of booze; the pizza delivery boy has a terrible sense of direction and is forced to ask the character for directions, but if the character is drunk they'll refuse to help and slow the delivery down.]]

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* ThirtyMinutesOrItsFree: In SimonTheSorcerer 3D, ''Simon the Sorcerer 3D'', Pizza Lord charge 10,000 coins for their pizzas, unless they take more than 1 minute to arrive. To get your pizza for free, [[spoiler:you have to give one of the characters a bottle of booze; the pizza delivery boy has a terrible sense of direction and is forced to ask the character for directions, but if the character is drunk they'll refuse to help and slow the delivery down.]]

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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is also available as an iPad app. Whether it's as fun or practical to play as the PC version is arguable.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.

The first game is two games are also available as an iPad app.apps in the Apple Store and can be played on the iPad. Whether it's as fun or practical to play as the PC version is arguable.
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* MortonsFork: The druid in the first game explaining how to determine whether someone is a demon. The only surefire way is to thrust a silver dagger through its heart. If the creature dies, it is a demon. If the creature lives, its heart is pure, and so it needs to be sacrificed.
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* ThreeBillyGoatsGruff: In the first game, the troll is an employee of the Gruff, Gruff and Gruff corporation, who goes on strike when he realised that his employers are going to drop him in the river again and he's never going to get any goat to eat.
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* EstablishingCharacterMoment: His very first line (If you don't count the opening credits) is him saying he wants to run his dog Chippy through the dryer cycle because he's bored.
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* SceneryPorn: The first game in the series had many, many locations that were completely empty and whose only purpose was to look gorgeous.

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* SceneryPorn: The first game in the series had many, many locations that were completely empty and whose only purpose was to look gorgeous. Interestingly, at least in the first game, in the wilderness faces are everywhere. If there are cliffs, rock formations, or really anything made of stone. Expect to find at least one. This becomes more obvious as you enter the mountains, as the formations become more EldritchAbomination like in appearance.
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* BagOfHolding: Simon's hat can hold such things as barrels and ladders. As with everything else, Simon {{lampshade|Hanging}}s it a few times.

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* BagOfHolding: Simon's hat can hold such things as barrels and ladders. As with everything else, Simon {{lampshade|Hanging}}s it a few times. Though oddly he won't pick up a loose plank under Swampy's house saying "It's too big for me" despite it's no bigger than the ladder was.



* MultipleHeadCase: There's a two headed shopkeeper in the first game whose heads bicker about where the merchandise should go ("The asparagus jelly belongs with the other jellies!" "I think it belongs with the vegetables!"). Apparently they don't share digestive systems, since one head complains about needing to go to the toilet and the other snaps that he'll just have to restrain himself.

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* MultipleHeadCase: There's a two headed shopkeeper in the first game whose heads bicker about where the merchandise should go ("The asparagus jelly belongs with the other jellies!" "I think it belongs with the vegetables!"). Apparently they don't share digestive systems, since one head complains about needing to go to the toilet and the other snaps that he'll just have to restrain himself. It is revealed if you listen to them long enough, that they were originally one person (The right head) but he touched a glowing stone, causing a second head to grow from his shoulder. Whether this is magic or a mutation is never explained.
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typo fix


The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is also available as an iPad app. Wether it's as fun or practical to play as the PC version is arguable.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is also available as an iPad app. Wether Whether it's as fun or practical to play as the PC version is arguable.
Is there an issue? Send a MessageReason:
None


The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.
imagery. The first game is also available as an iPad app. Wether it's as fun or practical to play as the PC version is arguable.

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* {{Namedar}}: Spoofed in ''SimonTheSorcerer''. Early in the game you have to gain the assistance of a group of wizards, but they insist they're not wizards (so they won't have to do anything). Most sensible comments on why they must be wizards is deflected; the proper choice is to tell them that the text says "wizards" when you drag the pointer over them.

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* MundaneSolution: At the end of the first game, Sordid spends some time trying (and failing) to light through magic a lava pit that Simon has previously turned off. Eventually, Simon manages to light it by using a box of matches.
* {{Namedar}}: Spoofed in ''SimonTheSorcerer''.the first game. Early in the game you have to gain the assistance of a group of wizards, but they insist they're not wizards (so they won't have to do anything). Most sensible comments on why they must be wizards is deflected; the proper choice is to tell them that the text says "wizards" when you drag the pointer over them.

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