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* NintendoHard: One of the hardest games ever made. Not only does Silver Surfer die in one hit, but the levels are full of hazards and enemies that will likely get him, and because of the surfboard, his hitbox is massive.
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''Silver Surfer'' is an {{Auto Scrolling|Level}} ShootEmUp with SideView and TopDownView levels, based on the [[ComicBook/SilverSurfer comic book series]]. It was developed by Software Creations and released in 1990 for the UsefulNotes/NintendoEntertainmentSystem. It is considered one of the [[NintendoHard hardest]] games ever made.

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''Silver Surfer'' is an {{Auto Scrolling|Level}} ShootEmUp with SideView and TopDownView levels, based on the [[ComicBook/SilverSurfer comic book series]]. It was developed by Software Creations and released in 1990 for the UsefulNotes/NintendoEntertainmentSystem.Platform/NintendoEntertainmentSystem. It is considered one of the [[NintendoHard hardest]] games ever made.



* RoguesGalleryTransplant: Mr. Sinister, normally a villain for the Franchise/XMen and in particularly ComicBook/{{Cyclops}}, is used as the portrait for the final stage, though the final boss ''isn't him''.

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* RoguesGalleryTransplant: Mr. Sinister, normally a villain for the Franchise/XMen ''ComicBook/XMen'' and in particularly ComicBook/{{Cyclops}}, is used as the portrait for the final stage, though the final boss ''isn't him''.
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* DeadlyDroplets: Sector 2 has lava droplets, dropped from the ceiling and statues. Final stage has grey droplets instead.
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* BulletHell: Barely touches upon this even before the bullet hell genre really took off. However, it's less about the quantity of bullets (even though there are a ''lot'') and more of the fast and abrupt nature of the bullets, giving players very little time to react to them.
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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 27 of his series.
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removing legit difficulty elements


* FakeDifficulty: You have a huge hitbox, you die in one hit, you can't change the direction your board is pointing, the bullets can blend into the background, and the bosses require multiple hits to defeat.

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* FakeDifficulty: You have a huge hitbox, you die in one hit, you can't change the direction your board is pointing, and the bullets can blend into the background, and the bosses require multiple hits to defeat.background.
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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 27 of his series.
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* AdaptationalWimp: Silver Surfer himself, in the most blatant example possible; going from near-godlike powers to dying in one hit from the slightest tap from literally anything, including rubber ducks. The icing on the cake is [[https://static.tvtropes.org/pmwiki/pub/images/surfergameover_4760.jpg this image]] that appears whenever the player fails a level.

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* AdaptationalWimp: Silver Surfer himself, in the most blatant example possible; going from near-godlike powers to dying in one hit from the slightest tap from literally anything, including rubber ducks. The icing on the cake is [[https://static.tvtropes.org/pmwiki/pub/images/surfergameover_4760.jpg this image]] image of him]] that appears whenever the player fails a level.
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* AdaptationalWimp: Silver Surfer himself, in the most blatant example possible; going from near-godlike powers to dying in one hit from the slightest tap from literally anything, including rubber ducks.

to:

* AdaptationalWimp: Silver Surfer himself, in the most blatant example possible; going from near-godlike powers to dying in one hit from the slightest tap from literally anything, including rubber ducks. The icing on the cake is [[https://static.tvtropes.org/pmwiki/pub/images/surfergameover_4760.jpg this image]] that appears whenever the player fails a level.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rsz_silver_surfer.png]]
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''Silver Surfer'' is an {{Auto Scrolling|Level}} ShootEmUp with SideView and TopDownView levels, based on the [[ComicBook/SilverSurfer comic book series]]. It was developed by Software Creations and released in 1990 for the UsefulNotes/NintendoEntertainmentSystem. It is considered one of the [[NintendoHard hardest]] games ever made.

You play the Surfer, shooting his way through five three-section [[GameLevel levels]]. You can choose which level to play, just like ''VideoGame/MegaMan''. At the end of each level, you fight a BossBattle against a villain from the ''Silver Surfer'' comics universe, and gain one piece of a DismantledMacGuffin, known in-game only as the "device". Once you have finished all five levels, Galactus sends you into the Magik Domain to retrieve the final piece of the device. After more shooting and a FinalBoss (a giant purple guy with a huge pistol, despite the boss mugshot featuring a picture of what appears to be Mr. Sinister, who is neither a Silver Surfer villain or even actually appearing in the game beside the mugshot, and not the master of the Magik Domain either) you retrieve the final piece of the device. Galactus says "It's mine!", but the Surfer says [[http://www.vgmuseum.com/end/nes/a/silver.htm "No, it's too dangerous"]] and hides it away. [[AWinnerIsYou The end.]]

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!!This videogame provides examples of:

* AWinnerIsYou: You get a two sentence ending. It's an ending, but compared to the insanity that you have to go through to get it, it's more than likely not worth the trouble.
* AdaptationalWimp: Silver Surfer himself, in the most blatant example possible; going from near-godlike powers to dying in one hit from the slightest tap from literally anything, including rubber ducks.
* AthleticArenaLevel: Reptyl combines this with JungleJapes.
* AutoScrollingLevel: It briefly stops at points till you clear the screen of enough enemies on some levels.
%%* BattleshipRaid: Emperor
* BigBoosHaunt:
** [[spoiler: The magik domain]], it may be an excuse plot but the game still does try and surprise you.
** Also, Mephisto's first and second sections are filled with scary enemies.
* BigFancyCastle: Mephisto's first two sections take place in a terrain similar to a haunted castle.
* BossBattle: At the end of every section, though they not very climatic they are still within the game's difficulty level for the most part.
* BossInMookClothing: Sometimes a regular enemy that simply takes more hits than normal will be a section boss. Though since every enemy takes more hits that you and sometimes have a tendency to fly off screen most players likely will not notice the difference.
* CanonForeigner: The purple alien FinalBoss.
%%* CheckPoint: The sections.
* {{Cutscene}}: After the first five levels, you get some dialog about the Magik Domain.
* DeadlyWalls: If his board so much as touches anything not a power up Silver Surfer dies
* DeathThrows: Silver Surfer, most of everything else just explodes.
* DenialOfDiagonalAttack: In horizontal stages but you can shoot diagonally in vertical stages.
%%* DismantledMacGuffin: The dubious device
* EveryBulletIsATracer: This is the only way to tell what is a wall that will kill Silver Surfer and what he can fly over [[note]]If the bullet doesn't pass through a part of the scenery, it's a wall that you must avoid[[/note]] so keep shooting!
* Every10000Points: That would be too easy apparently, so you must score 100,000 points to get an extra life.
* EverythingTryingToKillYou: Touching anything (except power ups, clear water and the air) will kill the Silver Surfer. Beware of the rubber ducks.
* ExcusePlot: Galactus wants Silver Surfer to get six parts of a device. Forces of magik. Something something wrong hands.
* FaceHeelTurn: Galactus, though this happens in a cutscene at the end, and you don't actually fight him.
* FakeDifficulty: You have a huge hitbox, you die in one hit, you can't change the direction your board is pointing, the bullets can blend into the background, and the bosses require multiple hits to defeat.
* FinalBoss: Not that there is any real build up to it or explanation as to what it is.
%%* FlashOfPain: The enemies, Silver Surfer just dies
* {{Game Level}}s: Six, with three sections each, for a total of 18 distinct levels.
* HardLevelsEasyBosses: The boss fights are a joke compared to the levels
* HitboxDissonance: Averted. Shmups with as many obstacles as this game usually limit the player's vulnerable area to a small box in the center of the player. In this game, Silver Surfer's entire surfboard is part of his hitbox, which is especially large in the vertical sections.
* LethalLavaLand: This is Firelord's terrain, which combines with an UndergroundLevel as a volcanic-like cavern for the first two sections of the area
* LongSongShortScene: There's a ton of great 8-bit music in this game. The problem is that, with death so frequent, you'll inevitably only hear the first few bars on each life.
%%* MissionControl: Galactus.
* NintendoHard: One of the hardest games ever made. Not only does Silver Surfer die in one hit, but the levels are full of hazards and enemies that will likely get him, and because of the surfboard, his hitbox is massive.
* NoNameGiven: The purple alien CanonForeigner FinalBoss.
* OneHitPointWonder: The Surfer cannot take ANY damage ever, or even hit a wall, unless the invincibility cheat is turned on.
* PurpleIsPowerful: The FinalBoss is purple.
* RayGun: The purple alien FinalBoss attacks with one.
* RoguesGalleryTransplant: Mr. Sinister, normally a villain for the Franchise/XMen and in particularly ComicBook/{{Cyclops}}, is used as the portrait for the final stage, though the final boss ''isn't him''.
%%* RuinsForRuinsSake: Possessor
* ShootEmUp: Well, what else could do Silver Surfer justice? (not that comic fans thought it did)
* SideView: Most of the sections are in side-scroller fashion, and the third sections will always be a side view.
* SpikesOfDoom: Also noted is that while everything kills Silver Surfer already, making spikes seem redundant, there is a section where a pumpkin can get impaled on a spike.
* TopDownView: At least one of the first two sections in each stage has a top-down view of the Surfer moving towards the top of the screen.
* UndergroundLevel: Firelord's level takes place in an underground LethalLavaLand cave for its first two sections.
* UnstableEquilibrium: The game gets much easier with a power up or three and some sections practically require it. If you are not good enough to get power ups and keep them, you are probably not good enough to beat the game.
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