Follow TV Tropes

Following

History VideoGame / SilentStorm

Go To

OR

Removed: 371

Is there an issue? Send a MessageReason:
None


* GameBreaker: The [[spoiler: Energy Thor's Hammer Panzerkleins]] in ''S2'' are pretty much the only viable thing for the extreme late-game as their [[spoiler: Energy weapons]] pierce through alot of things including [[spoiler:PK Armor]] and have [[spoiler:cloaking devices]] making them objectively the best thing to use in any situation though ''Sentinels'' nerfs them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The [[spoiler: Energy Thor's Hammer Panzerkleins]] in ''S2'' are pretty much the only viable thing for the extreme late-game as their [[spoiler: Energy weapons]] pierce through alot of things including [[spoiler:PK Armor]] and have [[spoiler:cloaking devices]] making them objectively the best thing to use in any situation though ''Sentinels'' nerfs them.
Is there an issue? Send a MessageReason:
None


** ''S2'' "Unknown Complex" turns to a TimedMission thanks to the LoadBearingBoss Orlov (cf this trope entry above).It's more than possible for him to leave the building and attack you, there is a very reall chance that you'll probably shoot him outside of the complex and won't have enough time to pick the other mission objectives.

to:

** ''S2'' "Unknown Complex" turns to a TimedMission thanks to the LoadBearingBoss Orlov (cf this trope entry above).It's more than possible for him to leave the building and attack you, there is a very reall real chance that you'll probably shoot him outside of the complex and won't have enough time to pick the other mission objectives.

Changed: 285

Is there an issue? Send a MessageReason:
Can confirm, he can leave the building in an unmodded game, I ended up killing him outside the rear of the building.


** ''S2'' "Unknown Complex" turns to a TimedMission thanks to the LoadBearingBoss Orlov (cf this trope entry above). In the unmodded game, Orlov can't exit the building because [[spoiler: he drives a Panzerklein]]. The No [[spoiler: Panzerklein]] mod makes the mission fit this trope: Orlov is turned to a human boss who'll join his men's counterattack toward your unit's starting position. You'll probably shoot him outside of the complex and won't have enough time to pick the other mission objectives.

to:

** ''S2'' "Unknown Complex" turns to a TimedMission thanks to the LoadBearingBoss Orlov (cf this trope entry above). In the unmodded game, Orlov can't exit It's more than possible for him to leave the building because [[spoiler: he drives a Panzerklein]]. The No [[spoiler: Panzerklein]] mod makes the mission fit this trope: Orlov and attack you, there is turned to a human boss who'll join his men's counterattack toward your unit's starting position. You'll very reall chance that you'll probably shoot him outside of the complex and won't have enough time to pick the other mission objectives.
Is there an issue? Send a MessageReason:
None


* Bookends: The game opens with a man sleeping on a desk with a photo and once you finish the game, [[spoiler: the man wakes up and either slams the photo frame down (bad ending) or answers a call from Boris. (good ending)]]

to:

* Bookends: BookEnds: The game opens with a man sleeping on a desk with a photo and once you finish the game, [[spoiler: the man wakes up and either slams the photo frame down (bad ending) or answers a call from Boris. (good ending)]]
Is there an issue? Send a MessageReason:
None


Creator/{{Nival}}'s ''Silent Storm'', known commonly as ''S
'', is a 2003 [[TurnBasedTactics turn-based tactical]] game set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].

to:

Creator/{{Nival}}'s ''Silent Storm'', known commonly as ''S
'',
''S2'', is a 2003 [[TurnBasedTactics turn-based tactical]] game set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].
Is there an issue? Send a MessageReason:
None


Creator/{{Nival}}'s ''Silent Storm'' , known commonly as ''S

to:

Creator/{{Nival}}'s ''Silent Storm'' , Storm'', known commonly as ''S
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Bookends: The game opens with a man sleeping on a desk with a photo and once you finish the game, [[spoiler: the man wakes up and either slams the photo frame down (bad ending) or answers a call from Boris. (good ending)]]
* CashGate: When you progress far enough, [[spoiler: you need to buy the location of the Thor's Hammer base with $100,000.]]


Added DiffLines:

* NonStandardGameOver: If you [[spoiler: take the stealthy route for the final mission, letting enemies reach alarm panels in certain areas will result in the room being sealed off with sonic blasts being sent through the vents that take out your team and result ina game over.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarnYourHappyEnding: You'll have to be careful and smart if you want to prevent World War III.
* NintendoHard: Combat is even less forgiving, carry weight is now a concern and it's possible to lock yourself into a bad ending.


Added DiffLines:


Is there an issue? Send a MessageReason:
Authority Equals Asskicking and Cool Guns has been disambiguated. Self Imposed Challenge belongs to a Ymmv tab.


* AuthorityEqualsAsskicking: Subverted for the officers, who have more vitality points than the regular troops but are usually armed with pistols instead of heavier weaponry, so they are less accurate and inflict less damage.



* CoolGuns: All of the World War II-era guns on the lists, and a few from just after it.



* SelfImposedChallenge: A popular challenge in ''S2'' consists in completing the whole campaign with a single soldier (of course, it requires the "No [[spoiler: Panzerkleins]]" mod). Thanks to his large Action Points pool and its affinity with stealth, the scout is very popular for solo campaigns.
Is there an issue? Send a MessageReason:
None


'', is a 2003 [[TacticalTurnBased turn-based tactical]] game set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].

to:

'', is a 2003 [[TacticalTurnBased [[TurnBasedTactics turn-based tactical]] game set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].
Is there an issue? Send a MessageReason:
None


Creator/{{Nival}}'s ''Silent Storm'' , known commonly as ''S
'', is a 2003 [[TacticalTurnBased turn-based tactical]] simulator set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].

to:

Creator/{{Nival}}'s ''Silent Storm'' , known commonly as ''S
'', is a 2003 [[TacticalTurnBased turn-based tactical]] simulator set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].
Is there an issue? Send a MessageReason:
None


Creator/{{Nival}}'s ''Silent Storm'' , known commonly as ''S2'', is a 2003 [[TacticalTurnBased turn-based tactical]] simulator set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].

to:

Creator/{{Nival}}'s ''Silent Storm'' , known commonly as ''S2'', is a 2003 [[TacticalTurnBased turn-based tactical]] simulator set during UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].
''S

Added: 468

Changed: 551

Is there an issue? Send a MessageReason:
None


''Silent Storm'' (2003, by {{Creator/Nival}}), known commonly as ''S2'', is a [[TacticalTurnBased turn-based tactical]] simulator set during the [[UsefulNotes/WorldWarII Second World War]]. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/silentstorm.png]]

Creator/{{Nival}}'s
''Silent Storm'' (2003, by {{Creator/Nival}}), , known commonly as ''S2'', is a 2003 [[TacticalTurnBased turn-based tactical]] simulator set during the [[UsefulNotes/WorldWarII Second World War]].UsefulNotes/WorldWarII. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].
Is there an issue? Send a MessageReason:
TRS wick cleaningRare Guns has been cut


* RareGuns:
** The [=FG42=] and the [=MP 43=] (mistakenly called the STG-43 in-game). Both become more readily available in the post-war ''S3''.
** The Welrod (9mm variant) appears in both games as a silenced pistol. It's a weapon exclusive to the Allies in ''S2''.
** ''S3'' has the [=DeLisle Carbine=], which works as a silenced rifle suffering from a reduced range.
** ''S3'' also includes the original "[=AK47=]".
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* SequelDifficultySpike: ''S3'' compared to ''S2''. You start with the crappy Nagant 1910 (with a full magazine - 7 bullets - and no spare ammo) no matter which class you choose (''S2'' first mission was a cakewalk, especially with a sniper) then must scrounge whatever you find for the next couple of missions. you unlock the shops after another mission and can hire other party members even later (in ''S2'' both features were enabled immediately after the first mission). You must pay to hire new party members and acquire other gears (''S2'' companions were totally free, its "shop" was a mere quartermaster who let you take anything you wanted until his - quite large and respawnable between missions - stock of items run out). And the game also added BreakableWeapons in the mix.
Is there an issue? Send a MessageReason:
None


* DarkActionGirl: New enemies include female THO mooks, who looks very similar to their male counterparts, and female "War Criminals" (cf. TheRemnant below) who looks like female Sentinels (basically, a black catsuit with an AbsoluteCleavage and high-heeled boots) wearing a male Axis Engineer side cap.

to:

* DarkActionGirl: New enemies include female THO mooks, who looks very similar to their male counterparts, and female "War Criminals" (cf. TheRemnant below) who looks like female Sentinels (basically, a black catsuit with an AbsoluteCleavage NavelDeepNeckline and high-heeled boots) wearing a male Axis Engineer side cap.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* BoomHeadshot: Present in all the games. A hard to hit target, but it causes more damage than shooting the torso, and can inflict some of the nastiest crits in the game. Taken UpToEleven in ''S3'', as headshot kills [[YourHeadAsplode remove the head]].

to:

* BoomHeadshot: Present in all the games. A hard to hit target, but it causes more damage than shooting the torso, and can inflict some of the nastiest crits in the game. Taken UpToEleven Exaggerated in ''S3'', as headshot kills [[YourHeadAsplode remove the head]].



* MultipleEndings: ''S3'' has two, depending on which version of the final mission you choose. ''H&S'' takes this UpToEleven.

to:

* MultipleEndings: ''S3'' has two, depending on which version of the final mission you choose. ''H&S'' takes this UpToEleven.up to eleven.



* RandomEncounter: While moving your team around on the world map (between the main missions), "encounter warning" areas often pop up randomly in your vicinity and disappear a short while later[[note]]each encounter spawns at a specific place, each of them is a specific static scene with its own (not random) enemies. They only are "random" because they appear, disappear, and appear again at random[[/note]]. You can actually CHOOSE to have an encounter by moving your squad to that area. Some encounters can net you some great equipment (and can be [[LevelGrinding farmed for money]] in ''S3''). Sometimes (by fluke), an encounter zone will appear right underneath your squad as it moves, causing the encounter to trigger immediately like a classic RandomEncounter (''S3'' custom difficulty settings allows to turn the encounter's markers invisible, which makes them unavoidable, thus giving same a similar feeling). Some of these encounters are incredibly rare, and tend to have equipment that cannot be obtained any other way. ''S3'' [[UpToEleven takes this further]], with one that allows you to get a free squad member.

to:

* RandomEncounter: While moving your team around on the world map (between the main missions), "encounter warning" areas often pop up randomly in your vicinity and disappear a short while later[[note]]each encounter spawns at a specific place, each of them is a specific static scene with its own (not random) enemies. They only are "random" because they appear, disappear, and appear again at random[[/note]]. You can actually CHOOSE to have an encounter by moving your squad to that area. Some encounters can net you some great equipment (and can be [[LevelGrinding farmed for money]] in ''S3''). Sometimes (by fluke), an encounter zone will appear right underneath your squad as it moves, causing the encounter to trigger immediately like a classic RandomEncounter (''S3'' custom difficulty settings allows to turn the encounter's markers invisible, which makes them unavoidable, thus giving same a similar feeling). Some of these encounters are incredibly rare, and tend to have equipment that cannot be obtained any other way. ''S3'' [[UpToEleven takes this further]], further, with one that allows you to get a free squad member.
Is there an issue? Send a MessageReason:
Nice Hat is now a disambiguation page.


* NiceHat: The game has a large array of various countries' headgear, with helmets, berets, and caps.

Changed: 273

Removed: 40

Is there an issue? Send a MessageReason:
Dewicked trope


* KnifeNut: There are a large array of edged weapons available (mêlée and throwable), and mêlée-related skills for your party members, the most mêlée oriented party members being the scouts and the medics.
** KukrisAreKool: There are kukris knives available.
** MacheteMayhem: ... and machetes, too.

to:

* KnifeNut: There are a large array of edged weapons available (mêlée and throwable), and mêlée-related skills for your party members, the most mêlée oriented party members being the scouts and the medics.
**
KukrisAreKool: There are kukris knives available.
** * MacheteMayhem: ... and machetes, too.
Is there an issue? Send a MessageReason:
Direct link.


* NukeEm: If you don't play your cards right in ''H&S'', WorldWarThree starts, and the final cutscene mentions that it only ends with the Americans nuking several major Soviet cities, including Kiev and St. Petersburg. Moscow is only spared because a Soviet pilot performs a HeroicSacrifice and [[RammingAlwaysWorks rams]] the plane carrying the A-bomb.

to:

* NukeEm: If you don't play your cards right in ''H&S'', WorldWarThree WorldWarIII starts, and the final cutscene mentions that it only ends with the Americans nuking several major Soviet cities, including Kiev and St. Petersburg. Moscow is only spared because a Soviet pilot performs a HeroicSacrifice and [[RammingAlwaysWorks rams]] the plane carrying the A-bomb.

Top