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* [[HealingHands Def]][[StatusBuff end]][[StandardStatusEffects er]]: Primarily powers aiding (buff) allies or weakening (debuff) foes, backed up by medium-damage ranged attacks which will generally hit harder than expected because of the aforementioned buffs and debuffs.

to:

* [[HealingHands Def]][[StatusBuff end]][[StandardStatusEffects end]][[StatusEffects er]]: Primarily powers aiding (buff) allies or weakening (debuff) foes, backed up by medium-damage ranged attacks which will generally hit harder than expected because of the aforementioned buffs and debuffs.
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%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
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* AfterTheEnd: Strongly averted. The developers want to create a pleasant, family friendly community, and part of that is avoiding the usual apocolyptic tropes.
* AnAdventurerIsYou
* AndTheAdventureContinues: The developers aren't currently sure if they'll even have a level cap, though it's not clear how that would work in practice.
* AlienInvasion: Frequently. The human GenerationShips are prime targets for raiding by aggressive alien species, though interestingly players will be able to do the same right back at them.
* AndYourRewardIsClothes: The strength of customisation possible in ''VideoGame/CityOfHeroes'' is a huge inspiration, so you can bet this will feature heavily.
* AnimateInanimateObject: The {{Unobtanium}} (actual name) that powers the ship can have odd effects on biology and technology, so expect at least a few instances of defeating rogue ship equipment.
* {{Backstory}}: Well-developed even at this early stage, with the existence of superpowers tied into the technology of the setting.
* BadassNormal: Largely averted. The {{Unobtanium}} which powers the ship is actively designed to generate superpowers in its population, so there's very few heroes who will be simply well-trained baseline humans.
* BeneathTheEarth: Not so much the earth, but each ship section will have a maintenance sub-level, which is where many of the instanced missions will take place.
* BlownAcrossTheRoom: Knock-back and knock-up are confirmed as secondary effects on some powers.
* BodyHorror: Depending on the isotope ratio, {{Unobtanium}} has different effects on different species. While the mix used on the F.H.S. Justice is designed to be beneficial to humans, that means its effect on other alien species is a little unpredictable. And obviously, if a human spent a long time on an alien ship...
* CharacterCustomization: One of the primary goals of the developers is to exceed the customisation available to players in ''VideoGame/CityOfHeroes'', which is not an easy task.
* CityOfAdventure: The starting area, Apotheosis City, and likely many of the other ship levels.
* ComboPlatterPowers: Your primary, secondary, and auxiliary power sets have no requirements to be related in any way. Shotgun with Darkness powers? Sure!
* CopyAndPasteEnvironments: Instanced missions will be built up from smaller, repeated components, though the artists are working hard to make them feel as varied as possible.
* CyberPunk: The Prometheans, who have mixed it with [[BlackMagic Dark Magic]]. This did not do their sanity any favours. Player characters will be able to have cybernetics as part of the character design process too.
* DangerousForbiddenTechnique: Combining cybernetics with dark magic is ''never'' a good idea.
* DeathIsASlapOnTheWrist: The developers originally intended to have no death penalty, but fan insistence led to them planning to use an experience penalty system for players who die past level 10.
* DeflectorShields: Each [[GenerationShips generation ship]] is equipped with incredibly powerful protective fields. They're so strong that the best any attacker can hope for is to focus overwhelming firepower onto a small area and teleport a small raiding party through the breach before it recovers. Such random events will be excellent occasions for player characters to step up and show what they can do. And earn some experience and other rewards too, of course. Smaller, portable versions will likely make an appearance in a defensive powerset at some point too.
* EmoteAnimation
* EvilVersusEvil: The [[DirtyCommunists Prometheans]] hate the [[EqualOpportunityEvil Red Sigil]], and the Nedgelians hate everyone, with everyone returning the disfavor.
* ExperiencePenalty: See above.
* FlyingFirepower: Flight will be one of base travel powers available to any hero, so anyone can be this if they want.
* GenerationShips: The F.H.S. Justice is one of several such ships launched from earth over the last few centuries. They're designed for many millenia of service, and to be extensible. It launched with only eight segments, and is now up to twenty. Millions of people live on each ship at any one time. The technology and resources they carry are prime targets for hostile aliens.
* HeroesRUs
* HumansAreSpecial: While aliens had unlocked the secret of {{Unobtanium}} long before us, or can be more powerful than baseline humans, our access to super-powered individuals allowed us to fight off one attempted invasion, and allowed to hold our own on the galactic scene. Other races could have super-powered individuals, however, though some have removed any potential in the name of genetic purity.
* HumongousMecha: The Prometheans often use combat mecha in their assault groups, so expect large versions of these as boss encounters later on.
* ItemCrafting: The other main inspiration for Ship of Heroes is [[VideoGame/StarWarsGalaxies Star Wars Galaxies]], and particularly the robust crafting implementation. The developers want this to be a valid secondary gameplay option to beating up bad guys.
* ItemFarming: At least one of the ship's sections is completely taken over by invasive species, which, while making it very dangerous, makes it also an incredibly lucrative location for all sorts of rare stuff useful for crafting.
* LevelScaling: Players will be auto-scaled to each other (precise details to be confirmed) to ensure you can always team with your friends, regardless of the character or mission.
* MagicVersusScience: Both exist in this setting, though certain combinations can interact rather badly.
* MechaMooks: The Prometheans' love of all things cybernetic means these often accompany them on raids.
* PeopleJars: On the other hand, given what we know of the Prometheans, their mechs could well be these.
* PickUpGroup: Up to a maximum of ten players, with no particular powers or setups required to do well.
* PurelyAestheticGender: Neither the body type, not any of the body shape sliders, affect any of your character's abilities.
* ScaryDogmaticAliens: The Nagdelians basically consider anything other than themselves as undeserving of existence.
* SecretIdentity: Metahumans have been around for a long time and their existence is well known. Since they're generally involved in defending humans from hostile aliens than fighting crime, there's very little need to have a secret identity anymore.
* SlidingScaleOfIdealismVsCynicism: Definitely on the Idealism side of things. While there are bad people doing bad things, generally the F.H.S. Justice is a wonderful place to live. As is Earth apparently.
* StatusBuff: Mentioned as an important part of the gameplay, buffs and debuffs will be strong and effective, with entire powersets designed around them.
* StockSuperheroDayJobs: Characters will be encouraged to pick a "day-job" for their hero. While on board ship there's no requirement to have a secret identity, heroes are common enough that you will have to earn your keep, like any other inhabitant. These will take the form of a series of linked missions that will take you from start to end of the levelling process, and introduce more behind-the-scenes style storylines that explain the history and inner workings of the ship.
* {{Stripperiffic}}: Nothing's stopping you from using your undies as your hero costume, on either gender.
* {{Unobtanium}}: Explicitly used as the name of the substance that powers the F.H.S. Justice and allows faster-than-light travel.
* UpUpAndAway: The current flight poses are a shout-out to old-school style flying heroes.
* [[TheWallAroundTheWorld The Wall Around The City]]: The edge of Apotheosis City is the actual hull of the ship.

to:

* AfterTheEnd: Strongly averted. The developers want to create a pleasant, family friendly community, and part of that is avoiding the usual apocolyptic tropes.
%%ZCE * AnAdventurerIsYou
* AndTheAdventureContinues: The developers aren't currently sure if they'll even have a level cap, though it's not clear how that would work in practice.
* AlienInvasion: Frequently. The human GenerationShips are prime targets for raiding by aggressive alien species, though interestingly players will be able to do the same right back at them.
* AndYourRewardIsClothes: The strength of customisation possible in ''VideoGame/CityOfHeroes'' is a huge inspiration, so you can bet this will feature heavily.
* AnimateInanimateObject: The {{Unobtanium}} (actual name) that powers the ship can have odd effects on biology and technology, so expect at least a few instances of defeating rogue ship equipment.
* {{Backstory}}: Well-developed even at this early stage, with the existence of superpowers tied into the technology of the setting.
* BadassNormal: Largely averted. The {{Unobtanium}} which powers the ship is actively designed to generate superpowers in its population, so there's very few heroes who will be simply well-trained baseline humans.
* BeneathTheEarth: Not so much the earth, but each ship section will have a maintenance sub-level, which is where many of the instanced missions will take place.
* BlownAcrossTheRoom: Knock-back and knock-up are confirmed as secondary effects on some powers.
%%no citation * BodyHorror: Depending on the isotope ratio, {{Unobtanium}} has different effects on different species. While the mix used on the F.H.S. Justice is designed to be beneficial to humans, that means its effect on other alien species is a little unpredictable. And obviously, if a human spent a long time on an alien ship...
* CharacterCustomization: One of the primary goals of the developers is to exceed the customisation available to players in ''VideoGame/CityOfHeroes'', which is not an easy task.
* CityOfAdventure: The starting area, Apotheosis City, and likely many of the other ship levels.
%%no citation * ComboPlatterPowers: Your primary, secondary, and auxiliary power sets have no requirements to be related in any way. Shotgun with Darkness powers? Sure!
* CopyAndPasteEnvironments: Instanced missions will be built up from smaller, repeated components, though the artists are working hard to make them feel as varied as possible.
* CyberPunk: The Prometheans, who have mixed it with [[BlackMagic Dark Magic]]. This did not do their sanity any favours. Player characters will be able to have cybernetics as part of the character design process too.
%%zce, no citation * DangerousForbiddenTechnique: Combining cybernetics with dark magic is ''never'' a good idea.
* DeathIsASlapOnTheWrist: The developers originally intended to have no death penalty, but fan insistence led to them planning to use an experience penalty system for players who die past level 10.
* DeflectorShields: Each [[GenerationShips generation ship]] is equipped with incredibly powerful protective fields. They're so strong that the best any attacker can hope for is to focus overwhelming firepower onto a small area and teleport a small raiding party through the breach before it recovers. Such random events will be excellent occasions for player characters to step up and show what they can do. And earn some experience and other rewards too, of course. Smaller, portable versions will likely make an appearance in a defensive powerset at some point too.
%%zce * EmoteAnimation
%%zce, no citation * EvilVersusEvil: The [[DirtyCommunists Prometheans]] hate the [[EqualOpportunityEvil Red Sigil]], and the Nedgelians hate everyone, with everyone returning the disfavor.
* ExperiencePenalty: See above.
* FlyingFirepower: Flight will be one of base travel powers available to any hero, so anyone can be this if they want.
%%no citation * GenerationShips: The F.H.S. Justice is one of several such ships launched from earth over the last few centuries. They're designed for many millenia of service, and to be extensible. It launched with only eight segments, and is now up to twenty. Millions of people live on each ship at any one time. The technology and resources they carry are prime targets for hostile aliens.
%%zce * HeroesRUs
%%no citation * HumansAreSpecial: While aliens had unlocked the secret of {{Unobtanium}} long before us, or can be more powerful than baseline humans, our access to super-powered individuals allowed us to fight off one attempted invasion, and allowed to hold our own on the galactic scene. Other races could have super-powered individuals, however, though some have removed any potential in the name of genetic purity.
* HumongousMecha: The Prometheans often use combat mecha in their assault groups, so expect large versions of these as boss encounters later on.
* ItemCrafting: The other main inspiration for Ship of Heroes is [[VideoGame/StarWarsGalaxies Star Wars Galaxies]], and particularly the robust crafting implementation. The developers want this to be a valid secondary gameplay option to beating up bad guys.
%%no citation * ItemFarming: At least one of the ship's sections is completely taken over by invasive species, which, while making it very dangerous, makes it also an incredibly lucrative location for all sorts of rare stuff useful for crafting.
* LevelScaling: Players will be auto-scaled to each other (precise details to be confirmed) to ensure you can always team with your friends, regardless of the character or mission.
%%no citation, zce * MagicVersusScience: Both exist in this setting, though certain combinations can interact rather badly.
%%zce, no citation * MechaMooks: The Prometheans' love of all things cybernetic means these often accompany them on raids.
* PeopleJars: On the other hand, given what we know of the Prometheans, their mechs could well be these.
%%zce, no citation * PickUpGroup: Up to a maximum of ten players, with no particular powers or setups required to do well.
%%no citation * PurelyAestheticGender: Neither the body type, not any of the body shape sliders, affect any of your character's abilities.
%%no citation * ScaryDogmaticAliens: The Nagdelians basically consider anything other than themselves as undeserving of existence.
* SecretIdentity: Metahumans have been around for a long time and their existence is well known. Since they're generally involved in defending humans from hostile aliens than fighting crime, there's very little need to have a secret identity anymore.
* SlidingScaleOfIdealismVsCynicism: Definitely on the Idealism side of things. While there are bad people doing bad things, generally the F.H.S. Justice is a wonderful place to live. As is Earth apparently.
* StatusBuff: Mentioned as an important part of the gameplay, buffs and debuffs will be strong and effective, with entire powersets designed around them.
* StockSuperheroDayJobs: Characters will be encouraged to pick a "day-job" for their hero. While on board ship there's no requirement to have a secret identity, heroes are common enough that you will have to earn your keep, like any other inhabitant. These will take the form of a series of linked missions that will take you from start to end of the levelling process, and introduce more behind-the-scenes style storylines that explain the history and inner workings of the ship.
%%no citation * {{Stripperiffic}}: Nothing's stopping you from using your undies as your hero costume, on either gender.
* %%zce, no citation* {{Unobtanium}}: Explicitly used as the name of the substance that powers the F.H.S. Justice and allows faster-than-light travel.
* UpUpAndAway: The current flight poses are a shout-out to old-school style flying heroes.
%%no citation * [[TheWallAroundTheWorld The Wall Around The City]]: The edge of Apotheosis City is the actual hull of the ship.
Is there an issue? Send a MessageReason:
None


''Ship of Heroes''[[https://www.shipofheroes.com/]] is an upcoming MassivelyMultiplayerOnlineRolePlayingGame based on [[ComicBookTropes comic-book]] style {{superhero}}es. As the name suggests, it's aiming to be a SpiritualSuccessor to [[VideoGame/{{CityOfHeroes}} City of Heroes]], except [[RecycledINSPACE IN SPACE!]]. While there will, therefore, be elements of SuperheroesInSpace, the ScienceFiction elements are not immediately obvious.

to:

''Ship of Heroes''[[https://www.''[[https://www.shipofheroes.com/]] com/ Ship of Heroes]]'' is an upcoming MassivelyMultiplayerOnlineRolePlayingGame based on [[ComicBookTropes comic-book]] style {{superhero}}es. As the name suggests, it's aiming to be a SpiritualSuccessor to [[VideoGame/{{CityOfHeroes}} City of Heroes]], ''VideoGame/CityOfHeroes'', except [[RecycledINSPACE IN SPACE!]]. While there will, therefore, be elements of SuperheroesInSpace, the ScienceFiction elements are not immediately obvious.



Like CityOfHeroes, players can pick from one of several archetypes, similar to classes but somewhat broader in scope. Within each archetype there will be several primary and secondary powersets, allowing a range of gameplay styles, which can then be further tailored by adding augments to each power.

to:

Like CityOfHeroes, ''City of Heroes'', players can pick from one of several archetypes, similar to classes but somewhat broader in scope. Within each archetype there will be several primary and secondary powersets, allowing a range of gameplay styles, which can then be further tailored by adding augments to each power.



* AndYourRewardIsClothes: The strength of customisation possible in VideoGame/{{CityOfHeroes}} is a huge inspiration, so you can bet this will feature heavily.

to:

* AndYourRewardIsClothes: The strength of customisation possible in VideoGame/{{CityOfHeroes}} ''VideoGame/CityOfHeroes'' is a huge inspiration, so you can bet this will feature heavily.



* CharacterCustomization: One of the primary goals of the developers is to exceed the customisation available to players in [[VideoGame/{{CityOfHeroes}} City of Heroes]], which is not an easy task.

to:

* CharacterCustomization: One of the primary goals of the developers is to exceed the customisation available to players in [[VideoGame/{{CityOfHeroes}} City of Heroes]], ''VideoGame/CityOfHeroes'', which is not an easy task.
Is there an issue? Send a MessageReason:
None


It had it's first alpha March 2018, with further stress tests until the end of the year. The beta is planned for 2019.

to:

It had it's its first alpha March 2018, with further stress tests until the end of the year. The beta is planned for 2019.
Is there an issue? Send a MessageReason:
Updating development timeline.


It's about (Febuary 2018) to enter limited alpha, with beta late in 2018 and release sometime in 2019.

to:

It's about (Febuary 2018) to enter limited alpha, It had it's first alpha March 2018, with further stress tests until the end of the year. The beta late in 2018 and release sometime in is planned for 2019.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilVersusEvil: The [[DirtyCommunists Prometheans]] hate the [[EqualOpportunityEvil Red Sigil]], and the Nedgelians hate everyone, with everyone returning the disfavor.
Is there an issue? Send a MessageReason:
None


It's about (last quarter 2017) to enter limited alpha, with beta early in 2018, and release in the last quarter of 2018.

to:

It's about (last quarter 2017) (Febuary 2018) to enter limited alpha, with beta early late in 2018, 2018 and release sometime in the last quarter of 2018.
2019.



* HumansAreSpecial: While aliens had unlocked the secret of {{Unobtanium}} long before us, we're apparently the only species with super-powered members. They were a key factor in fighting off the early invasions of planet Earth, which enabled humans to capture and reverse engineer interstellar technology and join the other galactic civilisations. It's unknown at this point whether aliens can be evolved by exposure to {{Unobtanium}} the way humans can, or whether the other species are as advanced as they will get already. Either way, superpowered humans are apparently already more than a match for other races and any technology advantage they have.

to:

* HumansAreSpecial: While aliens had unlocked the secret of {{Unobtanium}} long before us, we're apparently the only species with or can be more powerful than baseline humans, our access to super-powered members. They were a key factor in fighting individuals allowed us to fight off one attempted invasion, and allowed to hold our own on the early invasions of planet Earth, which enabled humans to capture and reverse engineer interstellar technology and join the other galactic civilisations. It's unknown at this point whether aliens can be evolved by exposure to {{Unobtanium}} the way humans can, or whether the other species are as advanced as they will get already. Either way, superpowered humans are apparently already more than a match for other scene. Other races and could have super-powered individuals, however, though some have removed any technology advantage they have.potential in the name of genetic purity.



* ScaryDogmaticAliens: Unknown at this point, but it's a pretty safe bet there will be at least one race of these.

to:

* ScaryDogmaticAliens: Unknown at this point, but it's a pretty safe bet there will be at least one race The Nagdelians basically consider anything other than themselves as undeserving of these.existence.

Added: 730

Removed: 156

Is there an issue? Send a MessageReason:
None


* RewardingInactivity: There will be day-jobs earned through logging off in areas which will then give you small bonuses depending on which ones you unlock.


Added DiffLines:

* SecretIdentity: Metahumans have been around for a long time and their existence is well known. Since they're generally involved in defending humans from hostile aliens than fighting crime, there's very little need to have a secret identity anymore.


Added DiffLines:

* StockSuperheroDayJobs: Characters will be encouraged to pick a "day-job" for their hero. While on board ship there's no requirement to have a secret identity, heroes are common enough that you will have to earn your keep, like any other inhabitant. These will take the form of a series of linked missions that will take you from start to end of the levelling process, and introduce more behind-the-scenes style storylines that explain the history and inner workings of the ship.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/logobig_300x148.png]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Character Design]]
Like CityOfHeroes, players can pick from one of several archetypes, similar to classes but somewhat broader in scope. Within each archetype there will be several primary and secondary powersets, allowing a range of gameplay styles, which can then be further tailored by adding augments to each power.

The archetypes planned for launch are:
* [[GlassCannon Devestator]]: High-damage ranged and high-damage melee attacks, but few defenses
* [[HealingHands Def]][[StatusBuff end]][[StandardStatusEffects er]]: Primarily powers aiding (buff) allies or weakening (debuff) foes, backed up by medium-damage ranged attacks which will generally hit harder than expected because of the aforementioned buffs and debuffs.
* [[TheBerserker Brawler]]: Medium-defense, high-damage melee
* [[StoneWall Tanker]]: High-defense, low-damage ranged and melee and great "aggro management" capabilities to protect allies

The archetypes planned for later are:
* [[MindControl Controller]]: Primarily powers that hold, disorient or otherwise control opponents, backed up by buffs/debuffs
* [[TheMinionMaster Commander]]: Command [[{{Mooks}} minions]] or "pets" and back them up with buffs/debuffs
[[/folder]]


Added DiffLines:

* DeflectorShields: Each [[GenerationShips generation ship]] is equipped with incredibly powerful protective fields. They're so strong that the best any attacker can hope for is to focus overwhelming firepower onto a small area and teleport a small raiding party through the breach before it recovers. Such random events will be excellent occasions for player characters to step up and show what they can do. And earn some experience and other rewards too, of course. Smaller, portable versions will likely make an appearance in a defensive powerset at some point too.


Added DiffLines:

* GenerationShips: The F.H.S. Justice is one of several such ships launched from earth over the last few centuries. They're designed for many millenia of service, and to be extensible. It launched with only eight segments, and is now up to twenty. Millions of people live on each ship at any one time. The technology and resources they carry are prime targets for hostile aliens.


Added DiffLines:

* HumansAreSpecial: While aliens had unlocked the secret of {{Unobtanium}} long before us, we're apparently the only species with super-powered members. They were a key factor in fighting off the early invasions of planet Earth, which enabled humans to capture and reverse engineer interstellar technology and join the other galactic civilisations. It's unknown at this point whether aliens can be evolved by exposure to {{Unobtanium}} the way humans can, or whether the other species are as advanced as they will get already. Either way, superpowered humans are apparently already more than a match for other races and any technology advantage they have.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Ship of Heroes''[[https://www.shipofheroes.com/]] is an upcoming MassivelyMultiplayerOnlineRolePlayingGame based on [[ComicBookTropes comic-book]] style {{superhero}}es. As the name suggests, it's aiming to be a SpiritualSuccessor to [[VideoGame/{{CityOfHeroes}} City of Heroes]], except [[RecycledINSPACE IN SPACE!]]. While there will, therefore, be elements of SuperheroesInSpace, the ScienceFiction elements are not immediately obvious.

It is set on a 20-mile long [[GenerationShips generation ship]], the F.H.S. Justice, divided into 20 sections. Each section, approximately 1.25 miles in diameter, will be a playable area in the game, though some have been taken over by invasive alien species making them only suitable for higher-level players. The starting area is modelled as a small earth-based city, called Apotheosis City, featuring roads, buildings, parks and a fake sky to keep the inhabitants from feeling too home sick. This is where starting players will spend much of their time, and it's not until they brave the sub-deck areas that the machinery and technology surrounding them becomes obvious. Or until they look out one of the massive windows set in the ship's outer hull...

It's about (last quarter 2017) to enter limited alpha, with beta early in 2018, and release in the last quarter of 2018.

----
!!This game provides examples of:

* AfterTheEnd: Strongly averted. The developers want to create a pleasant, family friendly community, and part of that is avoiding the usual apocolyptic tropes.
* AnAdventurerIsYou
* AndTheAdventureContinues: The developers aren't currently sure if they'll even have a level cap, though it's not clear how that would work in practice.
* AlienInvasion: Frequently. The human GenerationShips are prime targets for raiding by aggressive alien species, though interestingly players will be able to do the same right back at them.
* AndYourRewardIsClothes: The strength of customisation possible in VideoGame/{{CityOfHeroes}} is a huge inspiration, so you can bet this will feature heavily.
* AnimateInanimateObject: The {{Unobtanium}} (actual name) that powers the ship can have odd effects on biology and technology, so expect at least a few instances of defeating rogue ship equipment.
* {{Backstory}}: Well-developed even at this early stage, with the existence of superpowers tied into the technology of the setting.
* BadassNormal: Largely averted. The {{Unobtanium}} which powers the ship is actively designed to generate superpowers in its population, so there's very few heroes who will be simply well-trained baseline humans.
* BeneathTheEarth: Not so much the earth, but each ship section will have a maintenance sub-level, which is where many of the instanced missions will take place.
* BlownAcrossTheRoom: Knock-back and knock-up are confirmed as secondary effects on some powers.
* BodyHorror: Depending on the isotope ratio, {{Unobtanium}} has different effects on different species. While the mix used on the F.H.S. Justice is designed to be beneficial to humans, that means its effect on other alien species is a little unpredictable. And obviously, if a human spent a long time on an alien ship...
* CharacterCustomization: One of the primary goals of the developers is to exceed the customisation available to players in [[VideoGame/{{CityOfHeroes}} City of Heroes]], which is not an easy task.
* CityOfAdventure: The starting area, Apotheosis City, and likely many of the other ship levels.
* ComboPlatterPowers: Your primary, secondary, and auxiliary power sets have no requirements to be related in any way. Shotgun with Darkness powers? Sure!
* CopyAndPasteEnvironments: Instanced missions will be built up from smaller, repeated components, though the artists are working hard to make them feel as varied as possible.
* CyberPunk: The Prometheans, who have mixed it with [[BlackMagic Dark Magic]]. This did not do their sanity any favours. Player characters will be able to have cybernetics as part of the character design process too.
* DangerousForbiddenTechnique: Combining cybernetics with dark magic is ''never'' a good idea.
* DeathIsASlapOnTheWrist: The developers originally intended to have no death penalty, but fan insistence led to them planning to use an experience penalty system for players who die past level 10.
* EmoteAnimation
* ExperiencePenalty: See above.
* FlyingFirepower: Flight will be one of base travel powers available to any hero, so anyone can be this if they want.
* HeroesRUs
* HumongousMecha: The Prometheans often use combat mecha in their assault groups, so expect large versions of these as boss encounters later on.
* ItemCrafting: The other main inspiration for Ship of Heroes is [[VideoGame/StarWarsGalaxies Star Wars Galaxies]], and particularly the robust crafting implementation. The developers want this to be a valid secondary gameplay option to beating up bad guys.
* ItemFarming: At least one of the ship's sections is completely taken over by invasive species, which, while making it very dangerous, makes it also an incredibly lucrative location for all sorts of rare stuff useful for crafting.
* LevelScaling: Players will be auto-scaled to each other (precise details to be confirmed) to ensure you can always team with your friends, regardless of the character or mission.
* MagicVersusScience: Both exist in this setting, though certain combinations can interact rather badly.
* MechaMooks: The Prometheans' love of all things cybernetic means these often accompany them on raids.
* PeopleJars: On the other hand, given what we know of the Prometheans, their mechs could well be these.
* PickUpGroup: Up to a maximum of ten players, with no particular powers or setups required to do well.
* PurelyAestheticGender: Neither the body type, not any of the body shape sliders, affect any of your character's abilities.
* RewardingInactivity: There will be day-jobs earned through logging off in areas which will then give you small bonuses depending on which ones you unlock.
* ScaryDogmaticAliens: Unknown at this point, but it's a pretty safe bet there will be at least one race of these.
* SlidingScaleOfIdealismVsCynicism: Definitely on the Idealism side of things. While there are bad people doing bad things, generally the F.H.S. Justice is a wonderful place to live. As is Earth apparently.
* StatusBuff: Mentioned as an important part of the gameplay, buffs and debuffs will be strong and effective, with entire powersets designed around them.
* {{Stripperiffic}}: Nothing's stopping you from using your undies as your hero costume, on either gender.
* {{Unobtanium}}: Explicitly used as the name of the substance that powers the F.H.S. Justice and allows faster-than-light travel.
* UpUpAndAway: The current flight poses are a shout-out to old-school style flying heroes.
* [[TheWallAroundTheWorld The Wall Around The City]]: The edge of Apotheosis City is the actual hull of the ship.
----

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