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Moving the PT entry here and one trope per line.


* BribingYourWayToVictory[=/=]PointOfNoContinues: You can use as many continues as needed in the arcade version (as long as you have the coins); but once you reach the final four levels, blowing all your chances '''will cause your game to be over for real'''. Quite devastating consequences, really.

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* BribingYourWayToVictory[=/=]PointOfNoContinues: BribingYourWayToVictory: You can use as many continues as needed in the arcade version (as long as you have the coins); [[PointOfNoContinues but once you reach the final four levels, levels]], blowing all your chances '''will cause your game to be over for real'''. Quite devastating consequences, really.



* PaperTiger: First boss Ken Oh looks very intimidating, is 3 times the size of Joe, covered in armour and looks like he could trample/break you in half in a second. But all he does is stand perfectly still and put out fireballs that float about slowly and randomly. Still difficult on the first few tries but nowhere near as powerful and tough as he looks



* TheComputerIsACheatingBastard: Mandara (in the arcade at least) is seemingly impossible to defeat with a single life. You must destroy a wall of 16 statues before they push you into a deadly electrical beam. However, on the first attempt there simply isn't enough time to destroy them all before you are killed. On subsequent lives, the statues are weakened making completion possible. But it means you are always forced to lose a life on this boss.
** There is an exploit / [[GoodBadBug glitch]] however.

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* TheComputerIsACheatingBastard: Mandara (in the arcade at least) is seemingly impossible to defeat with a single life. You must destroy a wall of 16 statues before they push you into a deadly electrical beam. However, on the first attempt there simply isn't enough time to destroy them all before you are killed. On subsequent lives, the statues are weakened making completion possible. But it means you are always forced to lose a life on this boss.
**
boss. There is an exploit / [[GoodBadBug glitch]] however.
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* GottaRescueThemAll / SimpleRescueMechanic - each level requires that you rescue several tied up children by simply touching them, even if they are surrounded by baddies
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* AttackItsWeakPoint: All bosses have a soft spot you must usually jump to hit. Some of the regular enemies have them too as they can block shurikens with swords and such.

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* AdvancingWallOfDoom: The first part of the Mandara boss is a wall of statues slowly trying to push you into an electrical beam.



* TheComputerIsACheatingBastard: Mandara (in the arcade at least). You must destroy a wall of 16 statues before they push you into a deadly electrical beam. However, on the first attempt there simply isn't enough time to destroy them all before you are killed. On subsequent lives, the statues are weakened making completion possible. But it means you are always forced to lose a life on this boss.

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* TheComputerIsACheatingBastard: Mandara (in the arcade at least).least) is seemingly impossible to defeat with a single life. You must destroy a wall of 16 statues before they push you into a deadly electrical beam. However, on the first attempt there simply isn't enough time to destroy them all before you are killed. On subsequent lives, the statues are weakened making completion possible. But it means you are always forced to lose a life on this boss.
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** There is an exploit/[[GoodBadBug glitch]] however.

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** There is an exploit/[[GoodBadBug exploit / [[GoodBadBug glitch]] however.
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* TheComputerIsACheatingBastard: Mandara (in the arcade at least). You must destroy a wall of 16 statues before they push you into a deadly electrical beam. However, on the first attempt there simply isn't enough time to destroy them all before you are killed. On subsequent lives, the statues are weakened making completion possible. But it means you are always forced to lose a life on this boss.
** There is an exploit/[[GoodBadBug glitch]] however.

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* BribingYourWayToVictory: You can continue as many times as needed should you black out (as long as you have the coins), up until you reach the final four levels.

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* BribingYourWayToVictory: BribingYourWayToVictory[=/=]PointOfNoContinues: You can continue use as many times continues as needed should you black out in the arcade version (as long as you have the coins), up until coins); but once you reach the final four levels.levels, blowing all your chances '''will cause your game to be over for real'''. Quite devastating consequences, really.



* PointOfNoContinues: Once you reach the final four levels, blowing all your chances '''will cause your game to be over for real'''. Quite devastating consequences, really.
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* PointOfNoContinues: Once you reach the final four levels, blowing all your chances '''will cause your game to be over for real'''. Quite a nasty surprise, really.

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* PointOfNoContinues: Once you reach the final four levels, blowing all your chances '''will cause your game to be over for real'''. Quite a nasty surprise, devastating consequences, really.

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* BribingYourWayToVictory[=/=]PointOfNoContinues: You can continue as many times as needed in all levels (as long as you have the coins), but losing all your chances in the final four '''causes your game to be over for real'''. Quite a nasty surprise, really.

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* BribingYourWayToVictory[=/=]PointOfNoContinues: BribingYourWayToVictory: You can continue as many times as needed in all levels should you black out (as long as you have the coins), but losing all your chances in up until you reach the final four '''causes your game to be over for real'''. Quite a nasty surprise, really.levels.



%%* NebulousEvilOrganisation: Zeed.

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%%* * NebulousEvilOrganisation: Zeed.


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* PointOfNoContinues: Once you reach the final four levels, blowing all your chances '''will cause your game to be over for real'''. Quite a nasty surprise, really.
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* BonusStage: After clearing a level, the player partakes in one by throwing shuriken at ninjas to get an extra life.
* BribingYourWayToVictory: Averted in the final stage of the arcade original. You can continue as many times as needed in previous levels, but here losing all your chances is '''Game Over''', with no continue prompt. Quite a nasty surprise, really.

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* BonusStage: After clearing a level, the player partakes first three levels and every fourth level thereafter, you partake in one by throwing shuriken at ninjas without letting any of them get near you to get an extra life.
* BribingYourWayToVictory: Averted in the final stage of the arcade original. BribingYourWayToVictory[=/=]PointOfNoContinues: You can continue as many times as needed in previous levels, all levels (as long as you have the coins), but here losing all your chances is '''Game Over''', with no continue prompt.in the final four '''causes your game to be over for real'''. Quite a nasty surprise, really.
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!!This game provides examples of:
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The VideoGame/{{Shinobi}} game that started it all.
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->''"[=ENJOY FRANTiC=] oriental action in this Ninja beat-em-up. Search for kidnapped children and dispose of marauding thugs with feet, fists and shuriken stars. Classic SEGA coin-op thrills!"''

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->''"[=ENJOY FRANTiC=] FRANTIC=] oriental action in this Ninja beat-em-up. Search for kidnapped children and dispose of marauding thugs with feet, fists and shuriken stars. Classic SEGA coin-op thrills!"''




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->''"ENJOY FRANTiC oriental action in this Ninja beat-em-up. Search for kidnapped children and dispose of marauding thugs with feet, fists and shuriken stars. Classic SEGA coin-op thrills!"''

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->''"ENJOY FRANTiC ->''"[=ENJOY FRANTiC=] oriental action in this Ninja beat-em-up. Search for kidnapped children and dispose of marauding thugs with feet, fists and shuriken stars. Classic SEGA coin-op thrills!"''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/16038701.jpg]]
[[caption-width-right:350:Mastery. Might. And Magic.]]
->''"ENJOY FRANTiC oriental action in this Ninja beat-em-up. Search for kidnapped children and dispose of marauding thugs with feet, fists and shuriken stars. Classic SEGA coin-op thrills!"''
-->-- '''Description from the back of several European cases for ports.'''

* AdaptationDyeJob: When the game was ported to the Wii and Xbox 360, one of the basic enemies had its colors changed from red and blue to green and yellow to eliminate its resemblance to Spider-Man.
* BonusStage: After clearing a level, the player partakes in one by throwing shuriken at ninjas to get an extra life.
* BribingYourWayToVictory: Averted in the final stage of the arcade original. You can continue as many times as needed in previous levels, but here losing all your chances is '''Game Over''', with no continue prompt. Quite a nasty surprise, really.
* ComicBookAdaptation: In ''ComicBook/SonicTheComic''. Shinobi was the first Sega game outside the ''Franchise/SonicTheHedgehog'' series to get a comic adaptation, and it was both faithful to the games' stories and suitably serious in tone.
* ContinuingIsPainful: In the Master System version of the original game, dying resets the length of your life bar down to its default, and brings you back down to the slow-shuriken weapon. The former can be particularly frustrating in levels 4-2 and 4-3, which feature bottomless pits.
* EarlyInstallmentWeirdness: Originally, Joe was not the most traditional ninja around. He didn't wear his headress-mask and he was a OneHitPointWonder. The guy also went the high tech route when it came to his weapon power-up. When he powered-up, he exchanged his regular shurikens for a gun that shot rocket-propelled explosive shells. The flaming shurikens that he uses now are no less powerful but a lot less stylish and he's taken to covering his face.
%%* NebulousEvilOrganisation: Zeed.
* NintendoHard: The original arcade game makes you a OneHitPointWonder and inevitably get hectic from all angles.
* OneHitPointWonder: The player dies in one hit in the original arcade versions of ''Shinobi''. This can be quite jarring to players more accustomed to the console versions, since even the Master System version of ''Shinobi'' gave the player a life gauge. The only console game in the series to retain the one hit rule was the Genesis version of ''Shadow Dancer''.
* ShoutOut: An organization named "Zeed"? An enemy named "Ken-oh"? Someone must have been watching too much ''[[Manga/FistOfTheNorthStar Hokuto no Ken]]'' when they made the game.
* AWinnerIsYou: The ending in the arcade ''Shinobi'' wasn't anything special to begin with, but it sure beats the Master System port, which awards the player with a blank Game Over screen (the same one you can get for losing the game).

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