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* DownerEnding: [[spoiler: The first two Take Back the City events. In the first, Shionyan discovers Susano'o, who'd been oppressing the few remaining humans and keeping Amaterasu sealed, was actually keeping them alive and giving them whatever meager help he can to cover up the truth that Amaterasu was dead, with his defeat killing what little hope remained in that world. In the second, Vince destroys Elohim's copies to force them all to merge so he can destroy the last remaining one. To his horror, the last remaining copy isn't interested in interacting with the few surviving humans other than to KillEmAll, since they have not repented from the attitudes that brought forth Vanitas. He survives when Kokoro briefly sends him home as Elohim triggers its attack, but when he returns he finds all the humans he'd met in the event had been incinerated.]]
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** Nyarlathotep's Skill Crawling Chaos and Cthulhu's Call of R'lyeh inflict the status change Gloom on all enemies at the start of the first turn and at the start of each enemy turn, respectively (it's not coded as an ailment, so it cannot be resisted or dispelled). By itself, it decreases hit rate, evasion rate, crit rate, and chance to inflict ailments by 20%. Crawling Chaos will additionally increase all Magic attack received and decrease all Magic attack inflicted by 25%, and Call of R'lyeh will increase the damage dealt by Cthulhu to Gloomy enemies by 30%.
** Lanling Wang's Flying High inflicts the Zenith effect on all of his teammates, increasing their Phys hit rate, evasion rate, crit rate, and chance to inflict status ailments by 20% while decreasing the damage dealt by critical hits and ailment chance by 20%, and his Mask of Veiled Beauty increases Phys attack by 25% and 30% to crit rate as long as he's alive for any teammates with Zenith. If any effect inflicting Gloom triggers against any demons with Zenith or viceversa, both ailments will cancel themselves out instead. Fariedone's Hero of Prophecy will inflict Zenith on all teammates at the start of his own turn, and all demons on his side will receive an additional 25% boost to their Phys attack and 30% to their hit rate.

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** Nyarlathotep's Skill Crawling Chaos Chaos, Trumpeter's Panel 4 and Cthulhu's Call of R'lyeh inflict the status change Gloom on all enemies at the start of the first turn for the first two and at the start of each enemy turn, respectively for the third (it's not coded as an ailment, so it cannot be resisted or dispelled). By itself, it decreases hit rate, evasion rate, crit rate, and chance to inflict ailments by 20%. Crawling Chaos will additionally increase all Magic attack received and decrease all Magic attack inflicted by 25%, and Call of R'lyeh will increase the damage dealt by Cthulhu to Gloomy enemies by 30%.
** Lanling Wang's Flying High inflicts and Amaterasu's bonus Tenson Korin Panel 4 effect inflict the Zenith effect on all of his teammates, increasing their Phys hit rate, evasion rate, crit rate, and chance to inflict status ailments by 20% while decreasing the damage dealt by critical hits and ailment chance by 20%, and his the first's Mask of Veiled Beauty increases Phys attack by 25% and 30% to crit rate as long as he's alive for any teammates with Zenith. If any effect inflicting Gloom triggers against any demons with Zenith or viceversa, both ailments will cancel themselves out instead.Zenith. Fariedone's Hero of Prophecy will inflict Zenith on all teammates at the start of his own turn, and all demons on his side will receive an additional 25% boost to their Phys attack and 30% to their hit rate. If any effect inflicting Gloom triggers against any demons with Zenith or viceversa, both ailments will cancel themselves out instead.
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* DeaderThanDead: There are some attacks (Skull Knight's Sword of Actuation, Lilith A's Temptation, Tzitzimitl's Disastrous Eclipse, Flauros Hallel's Baptisma, Elizabeth's Ark, Echidna's Freezing Gale, Astaroth's Lord Astaroth and Nyarlathotep's Otherworldly Force) that disable resurrection for any enemy killed by those attacks. Berserker Guts' Berserker Armor passive used to inflict this on himself, since it inflicted a massive 40% HP penalty at the end of the enemy's turn - which ignored Endure skills, but he's later buffed to take only 30% damage and without revival block. However, all these anti-revival attacks lose out to Maria, whose unique skill specifically removes revival block.

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* DeaderThanDead: There are some attacks (Skull Knight's Sword of Actuation, Lilith A's Temptation, Tzitzimitl's Disastrous Eclipse, Flauros Hallel's Baptisma, Elizabeth's Ark, Echidna's Freezing Gale, Astaroth's Lord Astaroth and Nyarlathotep's Otherworldly Force) that disable resurrection for any enemy killed by those attacks. Berserker Guts' Berserker Armor passive used to inflict this on himself, since it inflicted a massive 40% HP penalty at the end of the enemy's turn - which ignored Endure skills, but he's later buffed to take only 30% damage and without revival block. However, all these anti-revival attacks lose out to Maria, whose unique skill specifically removes revival block.block, and Quetzalcoatl's Panel 4 upgrade, which disables this status and clears him to use his Ce Acatl's Return to revive everyone.

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* CameBackWrong: Revival skills are one of the only ways to guarantee full HP restoration, via Samarecarm, Recarmdra, or Xi Wangmu's Peach of Immortality passive. Persephone's Fruit of the Dead passive, however, will make every revived demon come back with only 1 HP; Rumor Reiko Kashima's passive You're Next will transform any demon who she kills by a single-target skill into a Lv. 1 Reiko Kashima if revived.

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* CameBackWrong: Revival skills are one of the only ways to guarantee full HP restoration, via Samarecarm, Recarmdra, or Xi Wangmu's Peach of Immortality passive. Persephone's Fruit of the Dead passive, however, will make every revived demon come back with only 1 HP; Rumor Reiko Kashima's passive You're Next will transform any demon who she kills by a single-target skill into a Lv. 1 Reiko Kashima if revived.HP.


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* ViralTransformation: Rumor Reiko Kashima's passive You're Next will transform any demon who she kills by a single-target skill into a Lv. 1 Reiko Kashima if revived
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* DeaderThanDead: There are some attacks (Skull Knight's Sword of Actuation, Lilith A's Temptation, Tzitzimitl's Disastrous Eclipse, Flauros Hallel's Baptisma, Elizabeth's Ark and Echidna's Freezing Gale) that disable resurrection for any enemy killed by those attacks. Berserker Guts' Berserker Armor passive used to inflict this on himself, since it inflicted a massive 40% HP penalty at the end of the enemy's turn - which ignored Endure skills, but he's later buffed to take only 30% damage and without revival block. However, all these anti-revival attacks lose out to Maria, whose unique skill specifically removes revival block.

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* DeaderThanDead: There are some attacks (Skull Knight's Sword of Actuation, Lilith A's Temptation, Tzitzimitl's Disastrous Eclipse, Flauros Hallel's Baptisma, Elizabeth's Ark and Ark, Echidna's Freezing Gale) Gale, Astaroth's Lord Astaroth and Nyarlathotep's Otherworldly Force) that disable resurrection for any enemy killed by those attacks. Berserker Guts' Berserker Armor passive used to inflict this on himself, since it inflicted a massive 40% HP penalty at the end of the enemy's turn - which ignored Endure skills, but he's later buffed to take only 30% damage and without revival block. However, all these anti-revival attacks lose out to Maria, whose unique skill specifically removes revival block.
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** There are some demons who reward you for fielding multiple demons of the same race in a team. Examples are the Heralds Gabriel, Raphael and Uriel, who each use an offensive ability with an added debuff when used in a team with two other Heralds, and Tyrant Lucifuge, whose Hell's Ministry passive and panel each allow for all Tyrants' Almighty skills to be used for 1 MP less, intended to work with Lucifer to allow him to spam his Morning Star.

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** There are some demons who reward you for fielding multiple demons of the same race in a team. Examples are the Heralds Gabriel, Raphael and Uriel, who each use an offensive ability with an added debuff when used in a team with two other Heralds, and Tyrant Lucifuge, whose Hell's Ministry passive and panel each allow for all Tyrants' Almighty skills to be used for 1 3 MP less, intended to work with Lucifer to allow him to spam his Morning Star.Star or with Beelzebub (97) to spam Death Flyers.
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* {{Plaguemaster}}: Nergal's Plague of Babylon removes all enemy Barriers and inflicts Weak on them, all but guaranteeing any ailment that comes next will stick. Angra Mainyu's 16 Scourges slams the enemy with ''every single ailment in the game'' plus an unstoppable 25% HP hit.

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* {{Plaguemaster}}: Nergal's Plague of Babylon removes all enemy Barriers and inflicts Weak on them, all but guaranteeing any ailment that comes next will stick. Angra Mainyu's 16 Scourges slams the enemy with ''every single ailment in the game'' plus an unstoppable 25% HP hit. Samael's Panel 3 allows it to remove both magical shields and Barriers, clearing the way for its God's Malice. Motoko Kusanagi's Ghost Hack removes enemy Barriers and inflicts Mute and Bind. Similarly, David's Bemusing Rhapsody removes Barriers and inflicts Charm and Curse. Fafnir's retooled Golden Greed removes Barriers and inflicts Poison. Others such as Kabuso and Lilith have skills that instead chain when an enemy is inflicted a certain ailment (Poison or Charm, respectively) and follow up with another ailment casting (Charm and Bind, again, respecively).
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* SecretArt: All 5★ demons[[note]]except Ananta[[/note]], some 4★ demons and a rare few lower grade ones have one or two skills that are unique to them and cannot be transferred. More unusually, all members of the Wood race possess the Power of Life Skill.

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* SecretArt: All 5★ demons[[note]]except Ananta[[/note]], demons, some 4★ demons and a rare few lower grade ones have one or two skills that are unique to them and cannot be transferred. More unusually, all members of the Wood race possess the Power of Life Skill. The sole exception was Ananta, until an update shifted its Auto-Rakuka passive to Endless One.
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* DifficultButAwesome: Multi-Fusion can be a tricky task, as Multi-Fusion only accepts Common Archetype demons[[note]]with the single exception of Beelzebub (97), which requires the gacha-exclusive Beelzebub (Human)[[/note]], meaning gacha demons aren't usable and you'll probably have to execute long chains of various Fusions to gather your components. However, Multi-Fusion demons typically have useful, unique attributes that can't be found on other demons, like Hare of Inaba, who has a Passive that nulls Dark Zone effects and greatly reduces Poison Trap damage while in the Aura Gate.

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* DifficultButAwesome: Multi-Fusion can be a tricky task, as Multi-Fusion only accepts Common Archetype demons[[note]]with the single exception of Beelzebub (97), which requires the gacha-exclusive Beelzebub (Human)[[/note]], meaning gacha demons aren't usable and you'll probably have to execute long chains of various Fusions to gather your components.components... before even starting with the Multi-Fusion's cost, which can reach into the millions of Magnetite for higher-level demons. However, Multi-Fusion demons typically have useful, unique attributes that can't be found on other demons, like Hare of Inaba, who has a Passive that nulls Dark Zone effects and greatly reduces Poison Trap damage while in the Aura Gate.
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** Cthulhu and Nyarlathotep work best together, since the latter's Crawling Chaos increases Magic damage dealt and decreases ailment resistance to Gloomy enemies, driving up the damage inflicted by Cthulhu's Lost Sanity; besides, Cthulhu's continuous spamming of Gloom via Call of R'lyeh helps keep their joint Panel 2 effects, reducing enemy Attack and Defense for Cthulhu and increasing ally Attack and Defense for Nyarlathotep.
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** In an aversion, Black Rider's passive Soul Divide saw extremely limited use given how heavily healing was restricted in the game. However, with the advent of Maria and how she heals her team with Miracle of Fatima every time one of her teammates foes down, Black Rider became a staple against Maria teams.
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** There are several demons with a passive skill that nulls all ailments (Kinmamon, Daisojou, Mahamayuri and Maria), and additional skills that confer immunity to one ailment, or two at most [[note]]Null Bind/Weak, Null Mute/Curse and Null Charm/Poison are the only skills that can stop two ailments; the first is found only on Adramelech, the second on Nyarlathotep, and the third on Cthulhu.[[/note]]. Some demons also gain ailment immunity from panels, such as Griffith and Beelzebub (97) who get Null Charm, Null Mute and Null Bind from their Panel 2, or the Moirae sisters whose panels confer various ailment immunities to Lady/Femme demons, including themselves.

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** There are several demons with a passive skill that nulls all ailments (Kinmamon, Daisojou, Mahamayuri and Maria), and additional skills that confer immunity to one ailment, or two at most [[note]]Null Bind/Weak, Null Mute/Curse and Null Charm/Poison are the only skills that can stop two ailments; the first is found only on Adramelech, Arioch and Fariedone, the second on Nyarlathotep, and the third on Cthulhu.[[/note]]. Some demons also gain ailment immunity from panels, such as Griffith and Beelzebub (97) who get Null Charm, Null Mute and Null Bind from their Panel 2, or the Moirae sisters whose panels confer various ailment immunities to Lady/Femme demons, including themselves.
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** Lanling Wang's Flying High inflicts the Zenith effect on all of his teammates, increasing their Phys hit rate, evasion rate, crit rate, and chance to inflict status ailments by 20% while decreasing the damage dealt by critical hits and ailment chance by 20%, and his Mask of Veiled Beauty increases Phys attack by 25% and 30% to crit rate as long as he's alive for any teammates with Zenith. If any effect inflicting Gloom triggers against any demons with Zenith or viceversa, both ailments will cancel themselves out instead.

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** Lanling Wang's Flying High inflicts the Zenith effect on all of his teammates, increasing their Phys hit rate, evasion rate, crit rate, and chance to inflict status ailments by 20% while decreasing the damage dealt by critical hits and ailment chance by 20%, and his Mask of Veiled Beauty increases Phys attack by 25% and 30% to crit rate as long as he's alive for any teammates with Zenith. If any effect inflicting Gloom triggers against any demons with Zenith or viceversa, both ailments will cancel themselves out instead. Fariedone's Hero of Prophecy will inflict Zenith on all teammates at the start of his own turn, and all demons on his side will receive an additional 25% boost to their Phys attack and 30% to their hit rate.
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** Kartikeya and Sraosha are the third and seventh fastest demons[[note]]Kartikeya's Skanda skill gives additional 20 AGI when maxed, allowing him to outspeed even Hresvelgr[[/note]], further augmented by innate Speedster for both, and their second Panels increase their base speed by 30%, which can be further increased with Agility Amp III or Epitome of Swiftness. However, they're on the low, low end of HP, making it easy to destroy them if the enemy team survives.

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** Kartikeya and Sraosha are among the third and seventh top ten fastest demons[[note]]Kartikeya's Skanda skill gives additional 20 AGI when maxed, allowing him to outspeed even Hresvelgr[[/note]], further augmented by innate Speedster for both, and their second Panels increase their base speed by 30%, which can be further increased with Agility Amp III or Epitome of Swiftness. However, they're on the low, low end of HP, making it easy to destroy them if the enemy team survives.

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** Your demons' level cap is 50. Not only reaching this cap can be quite easy since the game can sometimes be generous with Exp, you will start running into enemies who break that level cap long before you max out your demons with brands, spiritizations and mitamas.

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** Your demons' level cap is 50. Not only reaching this cap can be quite easy since the game can sometimes be generous with Exp, you will start running into enemies who break that level cap long before you max out your demons with brands, spiritizations spiritizations, mitamas and mitamas.transcends.



** Several demons can revive dead teammates if they survive an enemy turn. Usually there is some condition or limit: Nebiros can revive every turn but need to have at least one enemy cursed, while Echidna and Maria can only revive a number of times per battle.

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** Several demons can automatically revive dead teammates if they survive an enemy turn. Usually there is some condition or limit: Nebiros can revive every turn but need to have at least one enemy cursed, while Echidna and Maria can only revive a number of times per battle.



** In most of the game modes, you can encounter enemies whose levels are much higher than the level caps would usually allow. The final enemy of each Brands of Sin quest, for example, is at Level ''65'', when your own demons max out at Level 50 (and that's for 6★ demons). Hollow World enemies escalate this by slowly going all the way to level 99 the deeper you go, and Tokyo Abyss goes to town by introducing enemies with ''triple-digit levels'' by the time you reach around 30F.

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** In most of the game modes, you can encounter enemies whose levels are much higher than the level caps would usually allow. The final enemy of each Brands of Sin quest, for example, is at Level ''65'', ''73'', when your own demons max out at Level 50 (and that's for 6★ demons). Hollow World enemies escalate this by slowly going all the way to level 99 the deeper you go, and Tokyo Abyss goes to town by introducing enemies with ''triple-digit levels'' by the time you reach around 30F.



* DeathOrGloryAttack: Physical ''attacks'' (not to be confused with physical ''attribute'') can critical or miss, unlike magical attacks which never miss but can't critical. Scoring any critical will give you bonus turns even if the enemy has no weakness, but if your multi-hit attack misses just ''once'', no amount of criticals can recover that lost turn. All Phys attribute skills are physical attacks, but some physical attacks may have other attributes, such as Cu Chulainn A's Barbed Spear, which is Force attribute.

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* DeathOrGloryAttack: Physical ''attacks'' (not to be confused with physical ''attribute'') can critical or miss, unlike magical attacks which never miss but can't critical. Scoring any critical will give you bonus turns even if the enemy has no weakness, but if your multi-hit attack misses just ''once'', no amount of criticals can recover that lost turn. All Phys attribute skills are physical attacks, but some physical attacks may have other attributes, such as Cu Chulainn A's Barbed Spear, which is Force attribute.Force.



* NiceJobBreakingItHero: [[spoiler:In "Wind-Scarred Wastes" event, Shionyan agrees to help humans in an alternate timeline that has been destroyed by Vanitas depose the tyrannical Susanoo and free Amaterasu. Except that, one, Amaterasu has already been long-dead, and two, Susanoo established the "oppressive tyranny" to protect humans he deems worthy so that humans don't go extinct. With Susanoo dead and no Amaterasu to save them, the humans are promptly overrun by demons with Shionyan being warped out of the doomed timeline by Kokoro at the last second. Shionyan understandably kicks herself for the blunder.]]



** Slowly but surely played straight with demons. Higher grade demons have unique skills that are often better versions of skills owned by lesser demons, and 5★ demons have better spiritization bonuses than 4★ demons. Still, some lower grade demons may have more useful stats, skills, resistances or stat infusion limit and thus still see play.

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** Slowly but surely played straight with demons. Higher grade demons have unique skills that are often better versions of skills owned by lesser demons, and 5★ demons have better spiritization bonuses than 4★ demons. Still, some lower grade demons may have more useful stats, skills, resistances or stat infusion limit and thus may still see play.



* {{Roguelike}}: Tokyo Abyss in Alter World is a seasonal dungeon where your MC dives deep without your usual collection of demons. Instead, every time you start a new abyss run, you only bring your swords and shield and must recruit demons and level up along the way.

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* {{Roguelike}}: Tokyo Abyss in Alter World is a seasonal dungeon where your MC dives deep without your usual collection of demons. Instead, every time you start a new abyss run, you only bring your swords and one shield and must recruit demons and level up along the way.



* SkillSlotSystem: Each demon has six slots for skills and passives. Three of them are fixed skills that the demon always knows. One of them is an Awakening skill, which can change depending on the demon's Archetype. The last two are slots that can be used to inherit other skills. 3-Star demons and above, when pulled from the gacha, will receive an additional move in one of the free slots.

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* SkillSlotSystem: Each demon has six seven slots for skills and passives. Three of them are fixed skills that the demon always knows. One of them is an Awakening skill, which can change changes depending on the demon's Archetype. The last This leaves two are slots slots, upgradeable to three via transcendence, that can be used to inherit other skills. filled with any skill, each slot capable of housing two skills that can be switched any time the player wants once the demon is transcended enough. 3-Star demons and above, when pulled from the gacha, will receive an additional move in one of the free slots.slots, and in very rare cases the other free slot also gets another skill.



** Bind prevents the target from dodging and acting, instantly skipping their turn
** Charm causes the target to do actions beneficial to the enemy, like attacking their allies or healing the enemies.
** Mute prevents the target from using any skills, limiting them to only basic attacks or pass. Despite being less potent than Bind and Charm, Mute usually lasts longer.

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** Bind prevents the target from dodging and dodging, acting, or even utilizing their passive skills, instantly skipping their turn
turn.
** Charm causes the target to do actions beneficial to the enemy, like attacking their allies or healing the enemies.
enemies. Passive skills, however, will still benefit the owner of the charmed demon, for example, if a charmed Futsunushi attacks his teammate with a phys skill, his counterattack will still hit the enemy team.
** Mute prevents the target from using any active skills, limiting them to only basic attacks or pass. Despite being less potent than Bind and Charm, Mute usually lasts longer. Like charm, mute has no effect to passive skills.
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* WrongGenreSavvy: During the Take Back Tokyo event, Shionyan tries to liberate the people of an alternate Tokyo from the tyranny of the Kunitsukami, who sealed away Amaterasu. [[spoiler:Except the Kunitsukami have [[WellIntentionedExtremist very good reasons]]. The wall of wind surrounding the city, for example, isn't to keep people in, it's to keep the demons out. Amaterasu was DeadAllAlong, and not by her brother's hand. Killing the Kunitsukami robbed Tokyo's citizens of all protection]].
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** Lanling Wang's Flying High inflicts the Zenith effect on all of his teammates, increasing their Phys hit rate, evasion rate, crit rate, and chance to inflict status ailments by 20% while decreasing the damage dealt by critical hits and ailment chance by 20%, and his Mask of Veiled Beauty increases Phys attack by 25% and 30% to crit rate as long as he's alive for any teammates with Zenith. If any effect inflicting Gloom triggers against any demons with Zenith or viceversa, both ailments will cancel themselves out instead.
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* TheGoodTheBadAndTheEvil: [[spoiler:In season 2, the Neo-Liberators are the good protagonists who want to stop Vanitas via the most amicable methods, the Brotherhood of Harmony and the Elements are the bad who want to stop Vanitas via unscrupulous means, and the remnants of Acolytes are the evil who tries to end the world by summoning Vanitas then and there.]]

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* TheChosenMany: [[spoiler:In Chapter 13, Phanuel explains that there exist several humans, known as Key Factors, who have the power to decide the fate of the world.]]



* ComboPlatterPowers: Some rare skills are essentially a combination of several lesser skills crammed into a single slot. Some of them are transferable, such as Fire Survivor skill (combines Fire Boost's +15% fire damage and Endure's LastChanceHitPoint), while the rest are unique to extremely high-level demons, and non-transferable, such as Ardha's Sahasrara (Infinite Chakra's extra MP regeneration, Great Aim's accuracy bonus, Assassin/Serial Killer's bonus to all damage, and a healing bonus almost as good as Recovery Amp, all in a single Skill)

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* ComboPlatterPowers: Some rare skills are essentially a combination of several lesser skills crammed into a single slot. Some of them are transferable, such as Elemental Cycle (which is Fire Survivor skill (combines Fire Boost's +15% fire damage Boost, Ice Boost, Elec Boost and Endure's LastChanceHitPoint), Force Boost rolled into a single package), while the rest are unique to extremely high-level demons, and non-transferable, such as Ardha's Sahasrara (Infinite Chakra's extra MP regeneration, Great Aim's accuracy bonus, Assassin/Serial Killer's bonus to all damage, and a healing bonus almost as good as Recovery Amp, all in a single Skill)



* ManipulativeBastard: [[spoiler:Lucifuge tricks Tokisada into amassing enormous amounts of power by presenting himself as a "voice from the heavens", and cheats him out of it all at the end of the ''God's Tragic Hero'' event.]]

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* ManipulativeBastard: [[spoiler:Lucifuge Lucifuge tricks Tokisada into amassing enormous amounts of power by presenting himself as a "voice from the heavens", and cheats him out of it all at the end of the ''God's Tragic Hero'' event.event.
* MeleeATrois: Essentially the situation in season 2: We have the Liberators, [[spoiler:the Brotherhood of Harmony, the Elements, and the remnants of the Acolytes, each with their own agenda.
]]
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** In most of the game modes, you can encounter enemies whose levels are much higher than the level caps would usually allow. The final enemy of each Brands of Sin quest, for example, is at Level ''65'', when your own demons max out at Level 50 (and that's for 6★ demons). Hollow World enemies escalate this by slowly going all the way to level 99 the deeper you go, and Tokyo Abyss goes to town by introducing enemies with ''triple-digit levels'' by the time you reach midway out of 60 floors.

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** In most of the game modes, you can encounter enemies whose levels are much higher than the level caps would usually allow. The final enemy of each Brands of Sin quest, for example, is at Level ''65'', when your own demons max out at Level 50 (and that's for 6★ demons). Hollow World enemies escalate this by slowly going all the way to level 99 the deeper you go, and Tokyo Abyss goes to town by introducing enemies with ''triple-digit levels'' by the time you reach midway out of 60 floors.around 30F.
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* TookALevelInBadass: At the game's launch, Tyrant Beelzebub was a fairly underwhelming demon at level 69, and his SecretArt Gluttony quickly became obsolete due to his lackluster Magic stat, inability to Pierce, and no defensive ability. Cue the ''The Fly King Reborn'' event, in which he suckers another fragment of his power, the benevolent storm god Baal, into allowing him to fuse with his human form (Beelzebub (Human)), creating a ''much'' higher-leveled and far stronger Tyrant Beelzebub.

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* TookALevelInBadass: At the game's launch, Tyrant Beelzebub was a fairly underwhelming demon at level 69, and his SecretArt Gluttony quickly became obsolete due to his lackluster Magic stat, inability to Pierce, Pierce until you unlock his third panel, and no defensive ability.ability even though he has no innate weaknesses. Cue the ''The Fly King Reborn'' event, in which he suckers another fragment of his power, the benevolent storm god Baal, into allowing him to fuse with his human form (Beelzebub (Human)), creating a ''much'' higher-leveled and far stronger Tyrant Beelzebub.
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** Almighty attacks are also not as strong as they usually are, even if some of them are still useful. The main reason is that elemental attacks with pierce are abundant in this game, and they have better amount of supports via other skills[[note]]To give you an idea, whereas other attributes have all manners of Boost, Amp, Survivor, Prana, Enchancement etc skills to support them (most of which increase by 15% in addition to some other bonuses if any, while Amp gives 25% bonus) and can be obtained from various sources, Almighty only has Boost, Survivor and Debuff, which are currently only present in Demiurge, Beelzebub (Human) and the time-limited Elizabeth, all of them in their Aragami Archetype[[/note]] or Aura Gate 2's Berserk mechanic, which can boost all attributes except Almighty.

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** Almighty attacks are also not as strong as they usually are, even if some of them are still useful. The main reason is that elemental attacks with pierce are abundant in this game, and they have better amount of supports via other skills[[note]]To give you an idea, whereas skills[[note]]For comparison, other attributes have all manners of Boost, Amp, Survivor, Prana, Enchancement Enchancement, Accel etc skills to support them (most of which increase by 15% in addition to some other bonuses if any, while Amp gives 25% bonus) and can be obtained from various sources, sources including fuseable demons, whereas Almighty only has Boost, Survivor and Debuff, which are currently can only present in be obtained from Demiurge, Beelzebub (Human) (Human), Elizabeth and the time-limited Elizabeth, Cthulhu, all of them being limited-time gacha demons and, other than Cthulhu's Almighty Survivor, only in their Aragami Archetype[[/note]] or Aura Gate 2's Berserk mechanic, which can boost all attributes except Almighty.
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* TookALevelInBadass: At the game's launch, Tyrant Beelzebub was a fairly underwhelming demon at level 69, and his SecretArt Gluttony quickly became obsolete due to his lackluster Magic stat, inability to Pierce, and no defensive ability. Cue the ''The Fly King Reborn'' event, in which he suckers another fragment of his power, the benevolent storm god Baal, into allowing him to fuse with his human form (Beelzebub (Human), creating a ''much'' higher-leveled and far stronger Tyrant Beelzebub.

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* TookALevelInBadass: At the game's launch, Tyrant Beelzebub was a fairly underwhelming demon at level 69, and his SecretArt Gluttony quickly became obsolete due to his lackluster Magic stat, inability to Pierce, and no defensive ability. Cue the ''The Fly King Reborn'' event, in which he suckers another fragment of his power, the benevolent storm god Baal, into allowing him to fuse with his human form (Beelzebub (Human), (Human)), creating a ''much'' higher-leveled and far stronger Tyrant Beelzebub.
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* TookALevelInBadass: At the game's launch, Tyrant Beelzebub was a fairly underwhelming demon at level 69, and his SecretArt Gluttony quickly became obsolete due to his lackluster Magic stat, inability to Pierce, and no defensive ability. Cue the ''The Fly King Reborn'' event, in which he suckers another fragment of his power, the benevolent storm god Baal, into allowing him to fuse with his human form (Beelzebub (Human), creating a ''much'' higher-leveled and far stronger Tyrant Beelzebub.
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** There are several demons with a passive skill that nulls all ailments (Kinmamon, Daisojou, Mahamayuri and Maria), and additional skills that confer immunity to one ailment, or two at most [[note]]Null Bind/Weak and Null Mute/Curse are the only skills that can stop two ailments; the first is found only on Adramelech and the second on Nyarlathotep.[[/note]]. Some demons also gain ailment immunity from panels, such as Griffith and Beelzebub (97) who get Null Charm, Null Mute and Null Bind from their Panel 2, or the Moirae sisters whose panels confer various ailment immunities to Lady/Femme demons, including themselves.

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** There are several demons with a passive skill that nulls all ailments (Kinmamon, Daisojou, Mahamayuri and Maria), and additional skills that confer immunity to one ailment, or two at most [[note]]Null Bind/Weak and Bind/Weak, Null Mute/Curse and Null Charm/Poison are the only skills that can stop two ailments; the first is found only on Adramelech and Adramelech, the second on Nyarlathotep.Nyarlathotep, and the third on Cthulhu.[[/note]]. Some demons also gain ailment immunity from panels, such as Griffith and Beelzebub (97) who get Null Charm, Null Mute and Null Bind from their Panel 2, or the Moirae sisters whose panels confer various ailment immunities to Lady/Femme demons, including themselves.
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** Tezcatlipoca's unique skills are Ome Acatl and Yohuallipoca. Both are correct Nahuatl, the first meaning "two reeds" (one of Tezcatlipoca's titles) and the second "night smoke" (referring to his title as Lord of the Night and his name meaning "smoking mirror".
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Gradual Grinder has been merged to Damage Over Time, example is misuse.


* GradualGrinder: The Hallel demons' main ability, though they have strong main attacks. As they use their SecretArt and charge its Boost Levels, they gain more and more positive effects at the start of their turn or add penalties to all enemies.
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* MindRape: A mysterious letter draws Megakin, Vagit, Kazufumi and the MC into Cthulhu's dream, keeping them in a state of sleep with constant nightmares. While in the real world they stay asleep for about two days, the group is forced to descend into the dream until they realize they're actually in a vision of R'lyeh. While everyone makes it out after the final door opens, the MC was the closest and the one who got the most exposure to whatever was on the other side. They awaken to convulsions and incomprehensible groaning, and are taken to a hospital for a month. In the end, they escape to the beach, and while they get picked up, their last line is Cthulhu's SignatureLine, as they give the ocean a last longing look.

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* MindRape: A mysterious letter draws Megakin, Vagit, Kazufumi and the MC into Cthulhu's dream, dream in the ''Sleeper of the Deep'' event, keeping them in a state of sleep with constant nightmares. While in the real world they stay asleep for about two days, the group is forced to descend into the dream until they realize they're actually in a vision of R'lyeh. While everyone makes it out after the final door opens, the MC was the closest and the one who got the most exposure to whatever was on the other side. They awaken to convulsions and incomprehensible groaning, and are taken to a hospital for a month. In the end, they escape to the beach, and while they get picked up, their last line is Cthulhu's SignatureLine, as they give the ocean a last longing look.
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* MindRape: A mysterious letter draws Megakin, Vagit, Kazufumi and the MC into Cthulhu's dream, keeping them in a state of sleep with constant nightmares. While in the real world they stay asleep for about two days, the group is forced to descend into the dream until they realize they're actually in a vision of R'lyeh. While everyone makes it out after the final door opens, the MC was the closest and the one who got the most exposure to whatever was on the other side. They awaken to convulsions and incomprehensible groaning, and are taken to a hospital for a month. In the end, they escape to the beach, and while they get picked up, their last line is Cthulhu's SignatureLine, as they give the ocean a last longing look.

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